• Title/Summary/Keyword: 스토리 생성

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A study on story generation model of blogging (블로그 글쓰기의 스토리생성 모델 연구)

  • Yun, Hyun-Jung
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.29-38
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    • 2014
  • The purpose of this study is to analyze story generation model of blogging. This study considers the structural factors like RSS, Trackback of the blog that generate stories. RSS pushes stories and this makes 'Story Unit'. By contrast, Trackback pulls stories and this makes 'Story extension'. By applying the concept of C. S. Peirce's "interpretant" for analysis process of story generation, story transformation, and story circulation on a blog, this study examines the meaning that each process create. This study suggests the process of story generation model on blogging as an integrated symbol and presents the model in storytelling perspective.

Automatic Music-Story Video Generation Using Music Files and Photos in Automobile Multimedia System (자동차 멀티미디어 시스템에서의 사진과 음악을 이용한 음악스토리 비디오 자동생성 기술)

  • Kim, Hyoung-Gook
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.9 no.5
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    • pp.80-86
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    • 2010
  • This paper presents automated music story video generation technique as one of entertainment features that is equipped in multimedia system of the vehicle. The automated music story video generation is a system that automatically creates stories to accompany musics with photos stored in user's mobile phone by connecting user's mobile phone with multimedia systems in vehicles. Users watch the generated music story video at the same time. while they hear the music according to mood. The performance of the automated music story video generation is measured by accuracies of music classification, photo classification, and text-keyword extraction, and results of user's MOS-test.

A Study on Interactive Storytelling Script Language for Generating the Stories (이야기 생성을 위한 인터랙티브 스토리텔링 스크립트 언어에 관한 연구)

  • Kim, Seok-Kyoo;Moon, Sung-Hyun;Park, Jun;Chang, Jun-O;Han, Sang-Yong
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.313-322
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    • 2009
  • A multi-story can be generated by the interactions of users in the interactive storytelling system. In this paper, I suggest narrative structure and corresponding Storytelling Markup Language and implement the system that processes a story presented using this language. This research will be basis of making an authoring tool for interactive storytelling. It can be used to make a story tool and story presentation tool using text, image, animation with user interaction.

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A Semiotic Study on Storytelling Structure in Edutatinment -The Educational Animation For Kids, - (에듀테인먼트에서의 캐릭터 중심 기호학적 생성구조 연구 -어린이 대상 애니메이션 <뽀롱뽀롱 뽀로로>를 중심으로-)

  • Song, Mi-Sun
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.669-677
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    • 2008
  • Since the great success of the Disney animations like , the classification of audience target in animation according to an age group started a possibility of edutainment in the industry. Especially, a few animations for preschool children made by Korea have been largely successful in domestic and foreign markets. The study analyzed a distinguished structure of a story stressed by character by Greimas's theories in the educational animation. The animation for kids as this study target is one of successful contents in edutainment. It also analyzed as one of parallel contents in abroad. It is a meaningful study which considers a story structure of the animation as aspects of edutainment contents for preschool children.

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A Hybrid Approach for Interactive Storytelling Engine Design (하이브리드 방식의 인터랙티브 스토리텔링 엔진 설계)

  • Shin, Jun-Sup;Chang, Juno
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.941-942
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    • 2009
  • 스토리텔링 엔진은 이야기 생성을 위한 서술 구조를 만드는 인터랙티브 스토리텔링 시스템의 핵심이다. 지금까지 스토리텔링 엔진에 대한 많은 연구가 있었지만, 본 논문에서는 기존의 스토리텔링 엔진 모델에 웹 검색 기술을 이용한 모듈을 추가하여 하이브리드 방식으로 이야기를 생성하는 스토리텔링 엔진 모델을 제안한다.

Development of Plot Design Tool for Life Log Story Generation Using Petri Net (Petri Net을 이용한 모바일 라이프 스토리 생성을 위한 플롯 디자인 도구의 개발)

  • Lee, Young-Seol;Cho, Sung-Bae
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10c
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    • pp.272-275
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    • 2007
  • 사람들은 자신의 삶을 기록하고자 하는 욕구를 충족시키기 위하여 일기를 쓰거나 사진을 찍어 기록을 남긴다. 이전의 연구에서는 사람의 삶을 기록하는 방법으로서 Petri Net과 사용자 컨텍스트를 이용하여 모바일 라이프 로그로부터 사용자의 일상생활을 반영하는 스토리를 생성하고자 시도하였다. 이전 연구에서 Petri Net을 이용하여 플롯을 생성하는 과정을 기존의 Petri Net 툴로 진행하였기 때문에 일반적인 Petri Net과 플롯사이에 존재하는 차이점을 반영하기 어려웠으며 플롯 제작에 있어서 일반적인 Petri Net 툴로 디자인 한 후에 스토리 엔진을 위한 포맷으로 변형하여야 했기 때문에 디자인과 변환에 많은 시간이 소요되었다. 본 논문에서는 Petri Net을 이용하여 플롯을 구성하기 위하여 스토리 생성에 필요한 개념을 추가적으로 정의하고 추가된 개념들을 잘 나타내기 위한 도구를 작성하여 Petri Net으로 스토리를 디자인하기 위한 보다 편리한 방법을 제안한다. 또한 제안하는 방법의 유용성을 평가한다.

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Elements of Interactive Storytelling in Alternate Reality Game (대체현실게임에서 사용자 참여 생성의 스토리텔링의 요소)

  • Kim, Maeng-Ha;Kim, Eun-Ji
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.105-113
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    • 2012
  • With the help of information technology, the web 2.0 gives people the environment where they share informations and a means of expressing ideas. The power of web affects interactive storytelling for Alternate Reality Game (ARG). There are less theoretical approaches and practices about ARG in Korea and to understand ARG into a deeper sense shall contribute to the development of domestic culture and its contents. In order to realize this, first we will explore the general idea about ARG. Second, know its elements in Interactive storytelling and finally, analyze the examples.

Automated Story Generation with Image Captions and Recursiva Calls (이미지 캡션 및 재귀호출을 통한 스토리 생성 방법)

  • Isle Jeon;Dongha Jo;Mikyeong Moon
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.1
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    • pp.42-50
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    • 2023
  • The development of technology has achieved digital innovation throughout the media industry, including production techniques and editing technologies, and has brought diversity in the form of consumer viewing through the OTT service and streaming era. The convergence of big data and deep learning networks automatically generated text in format such as news articles, novels, and scripts, but there were insufficient studies that reflected the author's intention and generated story with contextually smooth. In this paper, we describe the flow of pictures in the storyboard with image caption generation techniques, and the automatic generation of story-tailored scenarios through language models. Image caption using CNN and Attention Mechanism, we generate sentences describing pictures on the storyboard, and input the generated sentences into the artificial intelligence natural language processing model KoGPT-2 in order to automatically generate scenarios that meet the planning intention. Through this paper, the author's intention and story customized scenarios are created in large quantities to alleviate the pain of content creation, and artificial intelligence participates in the overall process of digital content production to activate media intelligence.

The Effects of Game Saves on Player Story Generation (게임의 세이브 기능이 플레이어의 스토리 생성에 미치는 영향)

  • Cho, Sung-Hee
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.11-20
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    • 2009
  • This study explores the effects of 'save and load' on game storytelling. In video games, a player can control the game she plays by repeatedly saving and loading game data until she reaches her intended goal. As a consequence, a player can manage the game time. In this article, game time is divided into two parts; play time and story time in order to examine how player's intentions are reflected in game storytelling. This is what distinguishes game narrative from others in that the player generates her own story by saving and loading.

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Design and Implementation of Storage-based Data Sharing System in the Separate Network Environment (망 분리 환경에서 스토리지 기반의 데이터 공유 시스템 설계 및 구현)

  • Joe, In-Whee;Lee, Suk-Soon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.5B
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    • pp.477-483
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    • 2011
  • In this paper, we propose the design and implementation of the storage-based data sharing system in the separate network environment to improve efficiency of data transmission. The previous system generates files per received packet and transmit files to another network through storage. This system causes inefficiency by reading unnecessary blocks, when it transmits a number of files through storage. Our proposed system deals with this inefficiency by adopting concept of snapshot. Consequently, we create one file with snapshot so that the number of files can be reduced and the file size can be optimized according to the block size. The proposed system improves the response time significantly with the minimized reading of unnecessary blocks, compared to the previous system.