• Title/Summary/Keyword: 스마트-X 콘텐츠

Search Result 10, Processing Time 0.023 seconds

A New Strategy for Vitalizing the Future Smart Contents Industries (차세대 스마트콘텐츠 산업 활성화 전략)

  • Kim, Kyungjun;Kim, Nam-guk;Hong, Kyung-a
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2015.07a
    • /
    • pp.317-320
    • /
    • 2015
  • 기존의 ICT기술과 콘텐츠 융합을 통해 스마트 콘텐츠는 차세대 디지털 라이프의 필수적인 요소로 인식되면서 보조적인 요소에서 주도적인 요소로서 그리고 새로운 변화의 주요 동인으로 역할을 하고 있다. 본 논문에서는 차세대 기술의 저변에서 흐르고 있는 스마트화의 관점에서 스마트콘텐츠 요소기술 및 동향과 이를 기반으로 한 차세대 지역 스마트콘텐츠 산업 활성화 방안을 제시한다.

  • PDF

Implementation of Multiplatform Game Application for Decorating The Lab (다중 플랫폼용 실습실 꾸미기 게임 앱 구현)

  • Rho, Wonbin;Won, Moonsook;Lee, Jihye;Ko, Eunbyul;Lee, Jongwoo
    • Journal of Digital Contents Society
    • /
    • v.15 no.2
    • /
    • pp.197-207
    • /
    • 2014
  • Many people are now enjoying mobile games using various smartphone platforms. However, we have to develop games separately for each smart device platforms so far. Cocos2d-x, a game development framework is released to solve this problem. As a multiplatform version of the existing Cocos2d, Cocos2d-x can make one source code run on various platforms. It is an open software that is able to be used by everyone, and when using it, mobile games can be developed easily based on C++ and OpenGL. In this paper, we implemented a PC laboratory decorating game application, named ILove501, using Cocos2d-x. The 501 is a room number of our PC lab. ILove501 includes an educational feature of solving quizzes in order to highlight positive effects of game. For implementation of a multiplatform game, ILove501 was developed in Windows and iOS environment at the same time, and we verified the results of the execution by porting on a variety of devices such as Android, iPhone, iPad and Galaxy Tab.

Smartphone Overuse and Upper Extremity Pain, Anxiety, Depression, and Interpersonal Relationships among College Students (대학생의 스마트폰 중독사용 정도에 따른 상지통증, 불안, 우울 및 대인관계)

  • Hwang, Kyung-Hye;Yoo, Yang-Sook;Cho, Ok-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.10
    • /
    • pp.365-375
    • /
    • 2012
  • This study aimed to survey the impact of smartphone overuse on upper extremity pain, anxiety, depression, and interpersonal relationships among college students. Subjects completed a structured questionnaire consisting of the Smartphone Addiction Inventory, the Musculoskeletal Symptom Checklist, the State-Trait Anxiety Inventory, the Beck Depression Inventory-II, and the Relationship Change Scale from May to June 2012. We analyzed the survey data from 525 responses, excluding unreturned or incomplete surveys. Data were analyzed using the $x^2$ test and t-test to determine the differences in smartphone overuse and its impact on upper extremity pain, anxiety, depression, and interpersonal relationships between two groups: the overuse and normal use groups. Moreover, Pearson's correlation coefficient was used to examine the correlation between smartphone overuse and upper extremity pain, anxiety, depression, and interpersonal relationships. The results placed 62 people (11.8%) in the smartphone overuse group. The extent of smartphone overuse was more severe among female than male college students, and longer time spent using smartphones per day was directly related to smartphone overuse. The smartphone overuse group evidenced higher shoulder pain than the normal use group did, but no differences were found in other sites of the upper extremities. State anxiety, trait anxiety, and depression were higher in the smartphone overuse group than in the normal use group. Subjects with a higher extent of smartphone overuse experienced increased state-anxiety, trait-anxiety, and depression. Moreover, subjects with higher state-anxiety, trait-anxiety, and depression scores were more likely to have poor interpersonal relationships. Therefore, early screening for smartphone overuse should be evaluated, because it can be useful in developing addiction prevention programs to improve posture, stress coping, positive mental health, and effective interpersonal relationships.

A Smart Ticketing System Based-on Hybrid Web (하이브리드 웹 기반의 스마트 발권 시스템)

  • Park, Byung-Eon;Park, Jin-Sub;Jung, Il-Hong
    • Journal of Digital Contents Society
    • /
    • v.12 no.4
    • /
    • pp.567-574
    • /
    • 2011
  • In this paper, we have designed and implemented a commercial web system for the future which resolves the necessary security and compatibility to the existing issues in various fields such as theater or the ball park that tickets are issued. The system presents the OTP (One Time Password) system using the mobile in order for defense in the bypass hacking technique such as screen hacking and for greater security. Also, we presents a smart ticketing system that improve the existing responsive hybrid web. It uses Non-ActiveX System which solve compatible problems with present systems that don't use ActiveX. Also, it is available in a variety of environments and equipment. In addition, the system provides an intelligent screen switching systems using the characteristics of mobile devices, an automatic discount system, and a venue information system which shows the shortest distance to the venue considering the commercial portion.

FastIO: High Speed Launching of Smart TV Apps (FastIO: 스마트 TV 앱의 고속 구동 기법)

  • Lee, Cheolhee;Hwang, Taeho;Won, Youjip;Lee, Seongjin
    • Journal of KIISE
    • /
    • v.43 no.7
    • /
    • pp.725-735
    • /
    • 2016
  • Smart TV uses Webkit as a web browser engine to provide contents such as web surfing, VOD watching, and games. Webkit uses web resources, such as HTML, CSS, JavaScript, and images, in order to run applications. At the start of an application, Webkit loads resources to the memory and creates DOM tree and render tree, which is a time consuming process. However, DOM tree and render tree created by the smart TV application do not change over time because the smart TV application uses web resources stored in a disk. If DOM tree and render tree can be stored and reused, it is possible to reduce loading time of an application. In this paper, we propose FastIO technique that selectively adds persistency to dynamically allocated memory. FastIO reduces overall application loading time by eliminating the process of loading resources from storage, parsing the HTML documents, and creating DOM tree and render tree. Comparison of the application resource loading times indicates that the web browser with FastIO is 7.9x, 44.8x, and 2.9x faster than the legacy web browser in an SSD, Ramdisk, and eMMC environment, respectively.

Adaptation of Customized Measurement of Stride Length in Smart Device (스마트 기기를 활용한 보행속력에 따른 맞춤보폭의 적용)

  • Lee, Byung Mun
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.4
    • /
    • pp.35-43
    • /
    • 2013
  • Exercise such as walking is helpful to manage one's own weight and to counter life habit diseases such as obesity. Calorie consumption is usually calculated based on the distance walked. One way to measure the distance is by using steps and stride length. Most pedometers, including some applications in smart devices, are inaccurate, because they use a common value as the average stride length, even though each person has a different stride length. Moreover, the stride length differs depending on the walking pace, which will further increase the error. To address this, in this paper, I classify paces into three categories. Following that, I introduce a customized measurement of stride length, which is calculated based on the stride length corresponding to each pace category after obtaining x, y, z values from a 3-axis accelerometer in the smart device. In addition to this, I developed an application running on the smart device designed for the proposed measurement of stride. I have conducted three experiments for the assessment of the proposed measurement. In conclusion, I confirmed the effectiveness of this system.

A Mutual Authentication Protocol based on Hash Function for Efficient Verification of User Entitlement in IPTV Service (IPTV 서비스에서 사용자의 수신자격을 효율적으로 판별할 수 있는 해쉬 함수 기반의 상호 인증 프로토콜)

  • Jeong, Yoon-Su;Kim, Yong-Tae;Jung, Yoon-Sung;Park, Gil-Cheol;Lee, Sang-Ho
    • Journal of KIISE:Information Networking
    • /
    • v.37 no.3
    • /
    • pp.187-197
    • /
    • 2010
  • The fusion stream of recent broadcasting and communication make multimedia content served in the area of broadcasting into IPTV service which transmits it through high-speed internet, cable TV net and satellite net in realtime. However, as the digital broadcasting service is extended to various media, the security of IPTV service content provided to users by service provider is not fully supported by CAS(Conditional Access System) provided by existing broadcasting system. This paper proposes interactive certification protocol which can efficiently distinguish the receiving-qualification of user between Set-Top Box and Smart Card which are parts of configurations for IPTV system. The proposed protocol uses hash function to make Set-Top Box transmit receiving-qualification about the channel fee which user pays more properly than existing protocol. Also, the proposed protocol uses session key generated between receiver and smart card through inter certification process and encrypts EMM not the service to be used by anyone illegally.

Trends and Outlooks of Mobile Handset on Convergence (컨버전스 진전에 따른 이동통신단말기 동향과 전망)

  • Han, Eok-Su;Sin, Yong-Hui;Jeong, Dong-Heon
    • Electronics and Telecommunications Trends
    • /
    • v.23 no.2 s.110
    • /
    • pp.69-79
    • /
    • 2008
  • 지난 수 년간 이동통신 시장은 그야말로 급격한 변화와 성장을 경험하였다. 특히 휴대폰 시장은 이미 성숙기를 지나 교체수요 시장으로 선회하고 있으며, 기술적 측면에서는 2.5세대(CDMA 1x, GPRS), 3세대(EV-DO, W-CDMA), 3.5세대(HSDPA)로 빠르게 이동하고 있다. 최근 이동통신단말기 분야에서 일어나고 있는 변화의 핵심 요소로 이동통신단말기 산업과 모바일 인터넷 콘텐츠 산업과의 융합 현상을 들 수 있다. 예를 들어 Google의 Android(플랫폼), 마이크로소프트의 Windows Mobile(mobile OS) 등 이 큰 관심을 끌고 있으며, 스마트폰 시장의 형성과 터치스크린폰의 확대 등이 예견되고 있다. 본 고에서는 이러한 융합 현상에 따른 이동통신단말기 산업 및 시장의 일반적 현황을 소개하고, 이동통신단말기와 직접 관련된 단말기의 외관적 요소, User Interface, Mobile OS 및 Platform 등을 중심으로 최근 동향 및 향후 진화방향에 대해 살펴본다.

Application Basics of Korean Web Content Accessibility Guidelines 2.1 to Web Visualization of Geo-based Information (한국형 웹 콘텐츠 접근성 지침(KWCAG) 2.1의 공간정보 웹 시각화 적용 기초)

  • Park, Hansaem;Kim, Kwangseob;Lee, Kiwon
    • Journal of Cadastre & Land InformatiX
    • /
    • v.46 no.2
    • /
    • pp.123-135
    • /
    • 2016
  • Recently, geo-based application services such as location-based commerce or personal navigation are recognized as a kind of common tool on smart-phone, and demands with respect to advanced functions of online map editing linked to value-added contents are increasing. However, the disabled people have severe difficulties to equally use those geo-based services, compared to the normal people's uses. Of course, this situation is almost same to other application fields besides geo-based applications. Web accessibility basically means necessary guideline handling web-based contents for equal uses of web services for all people. W3C has developed and distributed a generalized web content accessibility guideline, and Korean web content accessibility guideline version 2.1 referred it. As well, there is a certificate system operated by public agencies. In spite of this situation, geo-based application field is globally on the very early stage for web accessibility. This work first summarized the concept of web accessibility and Korean guideline, and then presented some practical schemes for the further geo-based applications, focused on web visualization of geo-based contents among numerous implementable application services.

Analysis of the Cause of Defects in Asphalt Pavement Using Steel Slag as Auxiliary Base Material (보조기층재로 제강슬래그가 사용된 아스팔트 포장면 불량 원인 분석)

  • Jang, Jeong-Wook
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.10
    • /
    • pp.546-553
    • /
    • 2022
  • This research has focused on identifying a significant cause of the pavement cracks and irregularities of roads in Changwon city which have been constructed using steel slag, an auxiliary-based material. It is important to note that the cracks and irregularities yield logistics inconvenience, the risk of traffic accidents, and increased road maintenance costs. X-ray diffraction analysis tests have been conducted in this study on the sample collected by pavement cutting and excavating the three target roads. It is well known that the primary cause of the expansion of steelmaking slag is the hydration reaction between CaO and MaO. While the reaction of CaO is completed within a few months, that of MgO is pretty slow depending on the firing temperature. The test results reveal that the MgO content of the testing samples is approximately 47% of the total average, and that of CaO is around 14% of the total average. Hence, these results make it possible to be understood that the expansion induced by the slow hydration reaction of MgO results in road uplift in the long term, resulting in the cracks and irregularities of roads.