• Title/Summary/Keyword: 스마트폰 App

Search Result 626, Processing Time 0.029 seconds

Design and Implementation of Interactive-typed Bluetooth Device interact with Android Platform-based Contents Character (안드로이드 플랫폼 기반의 콘텐츠 캐릭터와 연동되는 체감형 블루투스 기기의 설계 및 구현)

  • Park, Byoung-Seob;Choi, Hyo-Hun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.11
    • /
    • pp.127-135
    • /
    • 2014
  • Interactive-typed devices and contents that have been often applied in the field of entertainment and game are the technology that allows you to maximize the enjoyment and participation of users through the interaction of each. In this paper, we designed an interactive-typed smartphone app that is based on the Android platform, implemented the wearable Bluetooth device to control via a interactive interface with a vibration sensor and three-axis acceleration sensor. We tested the functionality and 3-axis motion's operability by using smartphone app, interface interactive-typed device that has been developed, prove useful as a wearable Bluetooth device that has the convenience of the user. Further, it is shown that by implementing the optimized protocol of the sensor data transfer over Bluetooth, it is possible to reduce the malfunction of the content of the smart phone.

A User Experience Study for Active Senior based on Interface Assessment (Interface Assessment를 통한 액티브 시니어의 사용자 경험 분석)

  • Huang, Yi Fan;Kim, Hyung Woo
    • Smart Media Journal
    • /
    • v.6 no.4
    • /
    • pp.79-87
    • /
    • 2017
  • Differ from elder generation, active senior possesses the active characteristics of young people. In this research, the active senior users' UX problem was analyzed by Sundar's 'Interface Assessment'. According to Interface Assessment, the user's subjective user experience in GUI interactive can be divided into five elements, which are 'Visible', 'Desired Outcome', 'Immediate Feedback', 'Intuitiveness', 'Perceived Ease of Use'. Based on these five elements, user's behavior and perception experience during interface using were analyzed to classify UX problems. Next, Correlation Analysis was conducted to find out the relationship between the elements of Interface Assessment and user's subjective experience using PSSUQ as comparing data, and SPSS 22 version as statistic software. The result of this research was presented below: First, active senior user's biggest UX problem can be classified with 'Desired Outcome' in App using. Second, the correlation between the two elements, 'Desired Outcome', 'Perceived Ease of Use', and the PSSUQ result was statistically significant, but the correlation between the other three elements, 'Visible', 'Immediate Feedback', 'Intuitiveness', and the PSSUQ result were not statistically significant. According to the result, active senior users do have different characteristics compared with elder generation. The UX problems classified with 'Desired Outcome' and 'Perceived ease of use' apparently affect user's subjective experience, while the problems classified with 'Visible', 'Immediate feedback', 'Intuitiveness' show no evidence in affecting user's subjective experience. This phenomenon could be explained by the cumulative effects of PC or smartphone use. Through the analysis of multiple UX elements in this paper, better App interface could be developed according to active senior's needs.

Design of Small Space Convergence Locking device Using IoT (IOT를 이용한 소규모 공간의 융합 잠금 장치 제안)

  • Park, Hyun-Joo
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.2
    • /
    • pp.45-50
    • /
    • 2021
  • In this paper, we propose the development of a smart space security device that can be opened and closed remotely using IoT. Existing space security devices can control opening and closing by breaking hardware or only using button devices or replicated keys. The recent COVID-19 crisis has created several applications for non-contact devices. In this study, we propose the development of a small space security device that has the function of unlocking through an app without touching the device. By transferring the control authority to a smartphone, device that cannot be opened or closed by only operating hardware at the user's option. It is convenient and hygienic because it can be opened and closed using an app without touching the locking device. Multiple security is possible because security can be released using an app after user authentication by fingerprint recognition and pattern input on a smartphone. If the user wishes, after using the app security, the security is released by directly touching a button installed in the safe or space or opening it with a key. In addition, by adding an inactive function to the app, it is designed so that the door of the safe cannot be opened when the key is lost or the small safe is lost. This study is expected to be able to effectively expand the security system by applying variously to objects that require security.

Comparison of Smart Phone Application Based Hearing Screening and Hearing Handicap Inventory (스마트 폰 애플리케이션 기반 청각선별과 설문 청각선별의 비교)

  • Heo, Seung-Deok;Park, Chan-Ho;Song, Byung-Seop
    • Journal of rehabilitation welfare engineering & assistive technology
    • /
    • v.11 no.1
    • /
    • pp.73-79
    • /
    • 2017
  • It is difficult to detect the adult hearing loss after the language acquisition because of its slow progression, which can be evaluated voluntarily and actively when the appropriate tools are provided. Smartphones are one of useful tools, and they can utilize surveys and/or applications for hearing screening. This study aims to verify the possibility as a tool discovering delayed acquired hearing losses by comparing the pure tone screening application (app_PTS) which was recently developed by our research team and hearing handciap inventory (HHI). The subjects were 22 people whose age ranges from 10s to 80s. For pure tone averages (PTAs), hearing threshold level was selected the best one in same frequency, in both ears. Sensitivity and specificity of HHI were confirmed based on self awareness of hearing loss and PTAs at 1, 2, 4 kHz. Comparisons of two tests were measured by analyzing simple regression of correlation between PTAs of App_PTS and HHI scores. Sensitivity and specificity were 1.000 in both criteria. There was a statistically significant relationship between the PTAs_4 kHz and HHI (R-square = .951, p = .000). Hearing screening by questionnaire showed high correlation with smart phones based on application. Therefore, it can be useful as a hearing screening tool for individual life cycle using an user-friendly tool.

Step Count Detection Algorithm using Acceleration Sensor (가속도 센서를 이용한 걸음수 검출 알고리즘)

  • Han, Y.H.
    • Journal of rehabilitation welfare engineering & assistive technology
    • /
    • v.9 no.3
    • /
    • pp.245-250
    • /
    • 2015
  • Portable devices, such as smart phones and personal digital assistants (PDAs) play an important role in our everyday life. In this paper, we propose a step count algorithm based on SVM(signal vector magnitude) and a adaptive threshold processing to monitor the physical activity. The algorithm measures a user's step counts using the smart phone's inbuilt accelerometer and g sensor. Experiment results showed the proposed algorithm has good performance in accuracy and adaptability than the app on your smart phone.

  • PDF

A Study on Malicious App using Vulnerability of Android Code-Signing (안드로이드 코드서명의 취약점을 이용한 악성 앱에 관한 연구)

  • Park, GyeongYong;Cho, Taenam
    • Annual Conference of KIPS
    • /
    • 2013.05a
    • /
    • pp.568-571
    • /
    • 2013
  • 스마트 폰의 보급량이 증가함에 따라 모바일 악성코드의 위협도 높아졌다. 여러 스마트 폰 플랫폼 중 안드로이드 플랫폼은 높은 점유율과 개방형 플랫폼이라는 특성상 다른 플랫폼에 비해 악의적인 공격에 취약하다. 안드로이드 앱이 스마트 폰에 설치, 실행되기 위해서는 개발자의 서명이 요구된다. 안드로이드 서명체계는 다중 서명을 허용하는데, 다중서명 체계상 악용될 수 있는 취약점이 존재한다. 본 연구에서는 안드로이드 코드서명의 취약점을 이용하여 악성코드를 실행시키고 다른 앱을 감염시키는 악성 앱을 개발하여 취약점의 악용 가능성에 대해 연구하였다.

Design a Programming Education Plan for SW Education Using Robot and Mobile Application Development Tool (SW 교육을 위한 로봇과 앱 개발 도구 활용 프로그래밍 교육 방안)

  • Yoo, Inhwan
    • Journal of The Korean Association of Information Education
    • /
    • v.18 no.4
    • /
    • pp.615-624
    • /
    • 2014
  • According to the rapid growth and popularization of the SMART device, the society is being changed greatly and importance of SW education is being emphasized. Also many student have a lot of interests about mobile application programming. The latest study suggests using the robots in the programming education may help to induce learners' interest and motivation, participation, achievement. So in this research, I designed a programming educational plan for SW education using robot and mobile application development tool(App Inventor) and applied them. And I conducted a survey four ares such as class, robot, App Inventor, robot and App Inventor. As a result, learner's response of interest and satisfaction was very positive commonly at four areas. In particular, learners could get programming result immediately using smart phone and could control the robot using smart phone, so learner's interest had increased especially. The conclusion is that suggested plan for SW education using robot and mobile application development tool is useful for programming education.

The Effect of Involvement in Smartphones on Purchase Intention in Fashion Shopping Malls based on Mobile Web Apps and PC Web Apps (스마트폰몰입이 모바일웹과 PC웹기반의 의류쇼핑몰에서의 구매의도에 미치는 영향)

  • Lee, Jung-Woo;Kim, Mi Young
    • Fashion & Textile Research Journal
    • /
    • v.15 no.3
    • /
    • pp.393-405
    • /
    • 2013
  • This study considers the effect of smartphone involvement for purchase intentions in fashion shopping malls based on mobile web apps and on PC web apps; in addition, it investigates the correlation between purchase intention in fashion shopping malls (based on activated PC web apps) and those of fashion shopping malls (based on newly created mobile web apps). The results of this study are: First, the analysis of smartphones factors showed that smartphones consist of 6 kinds of dimensions of 'appearance involvement', 'time and information search involvement', 'application involvement', 'entertainment involvement', 'communication involvement', and 'transaction involvement'. Second, the higher the entertainment and transaction involvement among descriptive variables for smartphone involvement were due to the positive responses displayed towards fashion shopping mall purchases based on mobile web apps. Third, a higher application and entertainment involvement in the descriptive variables for smartphones resulted in a positive response displayed for purchases in fashion shopping malls based on PC web apps shown in a regression analysis that verified the smartphone and purchase intention relationship in fashion shopping malls based on PC web apps. Fourth, consumers with high purchase intention in the existing PC web app based fashion shopping malls were shown to have a high purchase intention in mobile web app based fashion shopping malls due to the results of a correlation analysis that analyzed the relationship between purchase intention in PC web app based fashion shopping malls and mobile web app based fashion shopping malls.

The Study of Diffusion and Outlook for Smart Phone in Smart Nomad Era (스마트 노매드 시대 스마트폰의 확산과 전망에 대한 연구)

  • Nam, Chong-Hoon
    • Journal of Digital Contents Society
    • /
    • v.11 no.3
    • /
    • pp.315-322
    • /
    • 2010
  • This study focused on mobile trend in diffusion of smart phone. Presently, it has been evolved from digital nomad to smart nomad. Smart nomad era is based on digital technology with mobility and being smart. Smart nomad that is made up high-end device and intellectual content has changed structure of industry and life style. Smart phone is a core key in smart nomad era. In 2010 smart phone has been distributed about 2.5 hundreds million which is 20% of whole mobile phone sales and the volume of smart phone sales will be getting bigger and bigger in near future. Although, there are various reasons for success of smart phone market, this research focused 4 reasons: first, development of mobile device, second, evolution of mobile content distribution, third, support of government system, fourth, success of Docomo i-mode and Apple i phone. Smart phone will grow up more rapidly. Smart phone eco-system will be more competitive in the world. In Korea, smart phone eco-system also will be very competitive. For success in the middle of this competitive environment, Korea should lead the competitive phase with development of ability of creation software and content, construction of various partnership and evolution of next generation technology and service.

A Dimming Control System for Smart Light (스마트 조명을 위한 디밍 제어 시스템)

  • Lee, Geum-Boon;Cho, Tae-Ho;Song, Si-Hyeong;Yong, Sun-Jung
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2016.01a
    • /
    • pp.271-272
    • /
    • 2016
  • 본 논문은 LED 조명에 ICT 기술을 적용하여 인간 친화적이고 전력 소비를 절감하는 디밍 제어 시스템을 제안한다. 이 시스템은 조도 센서를 활용하여 밝기에 따른 LED 디밍 제어와 온도 센서 값에 따른 화재 위험 감지 기능 그리고 블루투스 통신을 사용하여 사용자의 스마트폰으로 화재 위험 정보를 전송하고 각종 센서의 통계치 그래프를 제공한다. 본 논문은 스마트폰 앱으로 실제 환경과 같은 구조물을 구현하고 앱 상에서 LED 조명을 직접 제어할 수 있도록 하며, 앱 상에서 제어된 디밍은 실제 환경의 조명에서도 동시에 적용되도록 구현한다.

  • PDF