• Title/Summary/Keyword: 스마트폰 사용시간

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Job-opening and Job-hunting App Based on Android (안드로이드 기반 구인구직 앱)

  • Lee, Sang-Gon;Kim, Jung-Yun;Chae, Young-Su
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.273-274
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    • 2012
  • 요즘 사람들은 대부분 스마트폰을 사용하고 있다. 이것은 간편하고 약간의 시간을 투자하여 구인구직 정보를 쉽게 만들 수 있는 어플리케이션으로 이 프로그램은 스마트폰에 어플리케이션을 설치 후, 사용자가 시간과 장소에 구애 받지 않고 손쉽게 구인구직 정보를 작성하거나 그에 해당하는 자료를 검색하고 면접후기와 같은 정보를 공유하는데 목표를 두고 있다.

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Design and Implementation of remote control application using Android and OPRoS for DARwIn-OP (스마트폰과 OPRoS를 이용한 DARwIn-OP 로봇 제어 어플리케이션 개발에 대한 연구)

  • Lee, Ju-Young;Lee, Kyung-Su;Jeong, Gu-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1008-1010
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    • 2013
  • 본 논문에서는 스마트폰과 OPRoS를 이용해 DARwIn-OP 로봇을 제어하는 어플리케이션의 개발에 대해 연구하고 스마트폰 어플리케이션에 적용하여 동작을 확인하였다. OPRoS 컴포넌트를 이용해 스마트폰 어플리케이션과 연동되는 로봇 어플리케이션을 구현하고, DARwIn-OP에 적용하여 스마트폰을 이용해 원격으로 제어하는 어플리케이션을 구현하였다. OPRoS 컴포넌트를 사용하여 개발 시간의 단축과 비용의 절감을 얻을 수 있었으며 스마트폰을 이용하여 DARwIn-OP의 머리, 팔, 다리를 제어하는 것을 확인하였고 머리에 장착된 웹캠을 이용해 DARwIn-OP의 시야에 있는 물체를 확인하였다.

Factors related to problematic experiences of smartphone use among adolescents according to gender (성별에 따른 청소년의 스마트폰 사용의 문제적 경험 관련 요인)

  • Kim, Ki-Bong;Moon, Weon-Hee;Kwon, Myoung-Jin
    • Journal of Convergence for Information Technology
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    • v.11 no.10
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    • pp.84-92
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    • 2021
  • This study was conducted to identify factors related to the problematic experiences of smartphone use among adolescents according to gender. The subjects of this study were 54,603 male and female adolescents. This study data was analyzed using SPSS 25.0 program. As a result of this study, the relevant factors for the problematic experiences of smartphone use among male students were academic performance, economic level, counselors, fast food consumption frequency, depression, suicidal ideation, suicide plan, happiness, subjective body image, stress, and smartphone usage time. Drinking and smoking were found to be significant related factors only for female students. Therefore, in order to reduce the problematic experience of smartphone use, an intervention considering the influence factors according to gender is required.

Design and Implementation Flight Action Game Application of using Unityent (유니티를 이용한 비행 액션 게임 어플리케이션 설계 및 구현)

  • Do, Hyemi;Jeong, Yerinm;Kim, Hwanhee;Lee, Sangwon;Jung, Minsuk;Hong, Jongwan;Park, Eunju;Lim, Hankyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.141-143
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    • 2017
  • 많은 사람이 스마트폰을 소유하고 어디에서나 스마트폰 사용 모습을 볼 수 있을 만큼 스마트폰의 사용이 일상화되어 가고 있다. 스마트폰 사용 중 특히 모바일게임은 스마트폰이 보급된 이후 꾸준히 성장해온 시장으로 많은 게임이 있다. 그 가운데 국내 모바일 게임 시장에서 인기가 있는 게임은 RPG(Role Playing Game)게임이다. RPG 게임은 게임의 재미를 위하여 오랜 시간 성장이 필요하고, 자동기능을 통해 게임을 즐기기보다는 성장에 주목적을 두고 게임을 하고 있다. 이에 본 논문에서는 간단한 조작만으로 게임을 즐길 수 있는 아케이드 게임을 설계하고 Unity를 사용하여 이를 구현하였다.

A Study on the Internet and Smart-Phone Addiction Diagnosis's Comparison through internet usage pattern of College Students (대학생의 인터넷 이용패턴을 통한 인터넷과 스마트폰 중독진단에 관한 비교연구)

  • Kim, Hee-Jae
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.1-10
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    • 2014
  • Smartphone addiction and internet addiction cause a serious negative social problem due to the spread of the new media which is combined with the ubiquitous function. To evaluate the degree of Internet addiction and smartphone addiction of college students in the nearby areas, K-scale of internet addiction self-diagnosis scale and S-scale of smartphone addiction self-diagnosis scale for Korean adults were applied. This study aims to develop the survey questions, which get the basic internet patterns and access the web site, and to find the hidden addicts that is not found by general K-scale and S-scale using computers and smartphones. The result shows that a method of addiction diagnosis using the tolerance degree which is calculated by smart phone's internet main activities and using time(anticipated and real time) apart from K-scale and S-scale. So hidden internet and smartphone addicts could be found through the SPSS statistical analysis program.

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Analysis of Problemic Smartphone Use and Life Satisfaction by Smartphone Usage Type (스마트폰 이용 유형별 스마트폰 과의존과 생활만족도 분석)

  • Kim, Yu Jeong
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.23-32
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    • 2020
  • This study was attempted to investigate the factors that influence on problematic smartphone use and life satisfaction by smartphone usage type. A total of 25,465 people were used for the analysis and analyzed using the R (3.6.1) program. According to the data analysis, problematic smartphone use occurred in the form of leisure activity seeking and information seeking type. On the other hand, the communication type reduced problematic smartphone use. The type of smartphone use that had the greatest influence on life satisfaction was communication type The longer the smartphone use time and the higher the problematic smartphone use, the more negatively the life satisfaction.

Smart phone Application Development for Aware of Unexpected Conditions using Accelerometer Sensors (스마트폰 가속도 센서 기반의 돌발 상황인식 어플리케이션 개발)

  • Cha, Kyung-Ae;Yeo, SunDong
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.5
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    • pp.1-8
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    • 2012
  • A Smart phone is the one of the mobile devices widely used in our daily life. Moreover, various type of sensing data gathering from smart phone are effectively applicable to recognize of their users or smart phone status. Therefore, many smart phone applications based on sensor data have been actively developed. In this paper, we investigate an unexpected conditions recognition method using continuous sensing data from a single three-axis accelerometer. In addition, we implemented an application using the proposed method which provides the services notifying an abrupt changes of the smart phone conditions. By the experimented results, the application can be useful to protect the smart phone on the user's unaware conditions such as falling or a robbery case.

스마트폰 기반 실내 측위 기술 동향

  • Im, Jeong-Min;Seong, Tae-Gyeong
    • Information and Communications Magazine
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    • v.32 no.8
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    • pp.16-23
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    • 2015
  • 본고에서는 스마트폰과 WiFi 신호를 중심으로 수행된 다수의 실내 측위 연구를 소개한다. 우선, 실내측위 시장의 필요성에 대하여 설명하고 신호 세기(RSS, received signal strength), 도달 시간(TOF, Time of flight), 도래각(AOA, Angle of Arrival) 측위 기술과 그 외 기타 측위 기술에 대하여 정리하여 소개한다. 마지막으로 실제 시장에서 사용되고 있는 실내 측위 기술에 대해서도 소개한다.

A Study of Voice over Internet Protocol Encryption in Smart Phone (스마트폰을 이용한 VoIP 암호화 기술 연구)

  • Chun, Woo-Sung;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.281-284
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    • 2011
  • Smart phone is being used in the job as the ubiquitous society will Without being restricted by the time and place and devices. The rapid increase in the use of smart phones has brought the activation of the mobile job. And government agencies have brought in the transition to a smart society. In this paper, using a Voice over Internet protocol(VoIP) service for your smart phones to enhance security is the study of encryption technologies. External and internal signals, and call encryption and security standards of administrative agencies is the study of VoIP. Smart phone VoIP service is a study that security of equipment certificate, the internal signal and call encryption. This paper will contribute what using smart phone VoIP security and usability In smart generation.

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An Implementation of Smartphone-based Multiple Musical Instruments Application supporting Social Playing (소셜 연주를 지원하는 스마트폰기반 다중 악기 애플리케이션 구현)

  • Hwang, Byung-Kon
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.575-583
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    • 2011
  • Due to the development of mobile devices and communication technology, cell phones have radically evolved from portable phones into smartphones and provided variety of services to a society. This paper presents Multi-user Musical Instrument application for smart phones based on band instruments such as piano, guitar, bass guitar, and drum. This application makes music playing from smartphone to integrative music data stream using the synchronization function of server. In addition, user can play it of smartphone efficiently by implementing a graphic user interface similar to real musical instruments.