• Title/Summary/Keyword: 수업 언어

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Analysis of Approachs to Learning Based on Student-Student Verbal Interactions according to the Type of Inquiry Experiments Using Everyday Materials (실생활 소재 탐구 실험 형태에 따른 학생-학생 언어적 상호작용에서의 학습 접근 수준 분석)

  • Kim, Hye-Sim;Lee, Eun-Kyeong;Kang, Seong-Joo
    • Journal of The Korean Association For Science Education
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    • v.26 no.1
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    • pp.16-24
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    • 2006
  • The purpose of this study was to compare student-student verbal interaction from two type's experiments; problem-solving and task-solving. For this study, five 3rd grade middle school students were selected and their verbal interactions recorded via voice and video; and later transcribed. The student-student verbal interactions were classified as questions, explanations, thoughts, or metacognition fields, which were separated into deep versus surface learning approaches. For the problem-solving experiment, findings revealed that the number of verbal interactions is more than doubled and in particular, the number of verbal interactions using deep-approach is more than quadrupled from the point of problem-recognition to problem-solution. As for the task-solving experiment, findings showed that verbal interactions remained evenly distributed throughout the entire experiment. Finally, it was also discovered that students relied upon a more deep learning approach during the problem-solving experiment than the task-solving experiment.

Analysis of Qualitative Research on Science Education Trend in Korea Using Semantic Network Analysis (네트워크 분석을 통한 국내 과학교육 질적 연구동향 분석)

  • Lee, Sanggyun;Kim, Soonshik;Chae, Donghyun
    • Journal of the Korean Society of Earth Science Education
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    • v.10 no.3
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    • pp.290-307
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    • 2017
  • The purpose of this study is to analyze the research trends related to qualitative research on science education, to provide basic data of qualitative research on science education and to select the direction of follow-up research. The subject of the study is the level of Korean Citation Index (KCI-listed, KCI listing candidates), that can be searched by the key phrase, 'qualitative research', 'science education' in Korean language through the RISS service. In this study, the Descriptive Statistical Analysis Method is utilized to discover the number of research articles, classifying them by year and by journal. Also, the Sementic Network Analysis was conducted to the frequency of key words, Centrality Analysis throughout a variety of research articles using krkwic and Ucinet6.0. The results show that first, 138 research papers were published in 14 journals from 2005 to 2017. Second,, the analysis showed the highest frequency of appearance keyword in each article, 'elementary school teacher', 'gifted student', 'science teacher', 'class' were higher than others. third, according to the results of the whole Network Analysis, 'Analysis', 'elementary school', 'class' were analyzed as a highly influential node. And 'Comparison', 'inquiry', 'recognition', 'gifted students' were not close to the center of network. Fourth, keywords that appear in all sections are analysis, gifted students, and elementary school students, and can be analyzed continuously based on studies, lessons or recognition, and characteristics. Based on the results of this study, we explored the past and present of the study subjects related to the study of science education quality and discussed future direction of study.

Implementation and Experimentation of StyleJigsaw for Programming Beginners (프로그래밍 초보자를 위한 스타일직소의 구현과 실험)

  • Lee, Yun-Jung;Jung, In-Joon;Woo, Gyun
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.19-31
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    • 2013
  • Since the high readable source codes help us to understand and modify the program, it is much easy to maintain them. The readability of source code is not only affected by the complexity of algorithms such as control structures but also affected by the coding styles such as naming and indentation. Although various coding standards have been presented for promoting the readability of source codes, it has been usually lost or ignored in a programming course. One of the reasons is that the coding standard is not a hard-and-false rule since it does not contribute to the performance of software. In this paper, we propose a simple automatic system, namely StyleJigsaw, which checks the style of the source codes written by C/C++ or Java. In this system, the coding style score is calculated and visualized as a jigsaw puzzle. To measure the educational effectiveness of StyleJigsaw, several experiments have been conducted on a class students in C++ programming course. According to the experimental results, the coding style score increased about 8.0 points(10.9%) on average using StyleJigsaw. Further, according to a questionnaire survey targeting the students who attended the programming course, about 88.5% of the students responded that StyleJigsaw was of help to learn the coding standards. We expect that the StyleJigsaw can be effectively used to encourage the students to obey the coding standards, resulting in high readable programs.

Exploring 'Wisdom of Science': Toward Wisdom-Oriented Science Education ('과학의 지혜'에 대한 탐색적 연구 -지혜 지향적 과학교육을 향하여-)

  • Lim, Insook;Song, Jinwoong
    • Journal of The Korean Association For Science Education
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    • v.38 no.6
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    • pp.793-812
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    • 2018
  • This study, from a critical view on knowledge-centered science education, aims to explore the wisdom that can be acquired from science. In other words, to find the categories and examples of "Wisdom of Science(WOS)" that can be shared in science classroom is the purpose of this study. For the data collection, twelve hours of physics classes of three high schools were observed, together with teacher interviews and student interviews. Collected data were analyzed qualitatively based on the operational definition of WOS. In this study, WOS was defined in a limited sense to mean 'wise action such as behaviors, attitudes, methods, and thoughts that can be found in the process of formation and application of scientific knowledge'. The results of this study, i.e. three categories and six examples of WOS, can be summarized as follows. First category of WOS is 'wisdom as a scientific attitude'. The examples of this category are 'rational suspicion and open-minded attitude', and 'effort to find the best way in given situation'. Second category of WOS is 'wisdom as a method for problem solving'. The examples of this category are 'thinking with changing the conditions', and 'communication using the language of science'. Third category of WOS is 'wisdom as a reflection about science and human'. The examples of this category are 'understanding of the relationship between science and society', and 'perceiving the relationship between science and my life'. In conclusion, "Wisdom-oriented Science Education" as an alternative goal of future science education is suggested with its meanings and implications.

An Analysis of Media of Social Studies 1 Textbooks for the Middle School with the Information Processing Model (정보처리모형을 이용한 중학교 『사회 1』 교과서 수록 매체 분석)

  • Song, Gi-Ho
    • Journal of the Korean Society for Library and Information Science
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    • v.53 no.2
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    • pp.5-27
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    • 2019
  • The purpose of this study is to analyze the media of middle school social studies 1 textbooks with the information processing model and to suggest educational information services of teacher librarians under a collaborative Instruction. For this purpose, 1,089 inquiry tasks embedded in 8 types of textbooks for middle school social studies developed under the 2015 revised curriculum were analyzed. The media as an input element was analyzed by the type and the characteristic as a processing element was analyzed by the cognitive behavior types. And the aspect of the output factor of the media utilized the multiple intelligences. As a result of the analysis, the media in the inquiry task solving process mainly consisted of visual media based on photographs and illustrations and general reading materials. The processing method of media is understanding through analysis and inference through structuring. And the output utilized speaking and writing of the language intelligence. Based on the results, it is shown that educational information services that teacher librarians could provide for inquiry activities are composed of developing curriculum map, teaching inquiry processing and skills, and designing work sheets with graphic organizer and multiple intelligences under the information processing steps.

A Study on Strengthening Software Education Capability through Computational Thinking Understanding of pre-service Teachers (예비교원 컴퓨팅 사고 이해도 분석을 통한 소프트웨어 교육 역량 강화 방안)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.29-37
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    • 2020
  • There is a great deal of effort to improve Computational Thinking in education. In this paper, we define the relationship between SW capability and Computational Thinking, and then examine the current status of pre-service teacher's computing thinking. For this purpose, a survey about the attitude toward SW education and computing thinking was administered to prospective teachers who learned Entry software for one semester. The results of the survey showed that the improvement of abstraction, data analysis, and automation among the pre-service teacher's computing thinking is needed. When educating preliminary teachers, we can see that we need an education method that can increase the analysis and design capability beyond the Entry Software development tool.

Design and Implementation on Education Sub-System for educational application and purity of Chatting Language (채팅언어의 교육적 활용 및 순화를 위한 교육보조시스템 설계 및 구현)

  • Lee, Sun-Hee;Kim, Chong-Woo
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.561-569
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    • 2011
  • In order to solve the problems of the information society and the reverse function of chatting, there is a growing need of seeking out approachable educational methods. Therefore, we need to offer that addresses these issues ethical education from elementary school years where the creation of sound personality and its course may be hurt unless otherwise. Yet, there is no detailed curriculum for chatting education which is one of the detailed education areas. Also, how to offer and utilize the chatting education has never been mentioned. Moreover, only reverse function of information-driven changes have been emphasized whereas their desirable functions and information ethical principles have been simply neglected. The paper presents the effectiveness for improvement the school chatting education.

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Development of Education Program for Line-Tracer Simulation using Scratch EPL (스크래치 EPL을 활용한 라인트레이서 시뮬레이션 교육 프로그램 개발)

  • Sin, Gap-Cheon;Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.533-542
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    • 2011
  • In this paper, we have selected traveling algorithms of Line-Tracer as the focused learning elements with the PBL-based programming instruction method. Line-Tracer traveling algorithm programming has been simulated using the Scratch EPL. Development of robot web courseware such as Line-Tracer can create an effective educational environment and also provide solutions for lack of environmental conditions, such as time or spatial factor restrictions and excessive expense issues; these are major obstacles to developing robot programming education. Finally, we analyzed the effects on growth of student's logical thinking and problem solving abilities by demonstrating the Scratch application courseware to the field of elementary education.

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A Design and Implementation of Graphic Component for Function Learning in Mathematics (수학과 함수 학습을 위한 그래픽 컴포넌트 설계 및 구현)

  • Shin, Woo-Chang;Kim, Kap-Su
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.51-59
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    • 2007
  • There is the meager level of applying computers to mathematics education. It is because the effective mathematics educational softwares and the various contents that make students' spontaneous participation through the interaction with computers are insufficient. As a solution to solve it, we design and implement the graphic component, graphic entities and function types that are supported in the component was identified through analyzing the mid/high school curriculum, using a simple script language to invoke the functionality of the component improves reusability and extendability. The component can be used to produce the mathematics educational softwares and contents easily that need the facility to draw various functions and geometric figures.

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Implementation of Educational Two-wheel Inverted Pendulum Robot using NXT Mindstorm (NXT Mindstorm을 이용한 교육용 이륜 도립진자 로봇 제작)

  • Jung, Bo Hwan
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.7
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    • pp.127-132
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    • 2017
  • In this paper, we propose a controller gain based on model based design and implement the two-wheel inverted pendulum type robot using NXT Lego and RobotC language. Two-wheel inverted pendulum robot consists of NXT mindstorm, servo DC motor with encoder, gyro sensor, and accelerometer sensor. We measurement wheel angle using bulit-in encoder and calculate wheel angle speed using moving average method. Gyro measures body angular velocity and accelerometer measures body pitch angle. We calculate body angle with complementary filter using gyro and accelerometer sensor. The control gain is a weighted value for wheel angle, wheel angular velocity, body pitch angle, and body pich angular velocity, respectively. We experiment and observe the effect of two-wheel inverted pendulum with respect to change of control gains.