• Title/Summary/Keyword: 수업 시간

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Exploring Opinions on University Online Classes During the COVID-19 Pandemic Through Twitter Opinion Mining (트위터 오피니언 마이닝을 통한 코로나19 기간 대학 비대면 수업에 대한 의견 고찰)

  • Kim, Donghun;Jiang, Ting;Zhu, Yongjun
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.4
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    • pp.5-22
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    • 2021
  • This study aimed to understand how people perceive the transition from offline to online classes at universities during the COVID-19 pandemic. To achieve the goal, we collected tweets related to online classes on Twitter and performed sentiment and time series topic analysis. We have the following findings. First, through the sentiment analysis, we found that there were more negative than positive opinions overall, but negative opinions had gradually decreased over time. Through exploring the monthly distribution of sentiment scores of tweets, we found that sentiment scores during the semesters were more widespread than the ones during the vacations. Therefore, more diverse emotions and opinions were showed during the semesters. Second, through time series topic analysis, we identified five main topics of positive tweets that include class environment and equipment, positive emotions, places of taking online classes, language class, and tests and assignments. The four main topics of negative tweets include time (class & break time), tests and assignments, negative emotions, and class environment and equipment. In addition, we examined the trends of public opinions on online classes by investigating the changes in topic composition over time through checking the proportions of representative keywords in each topic. Different from the existing studies of understanding public opinions on online classes, this study attempted to understand the overall opinions from tweet data using sentiment and time series topic analysis. The results of the study can be used to improve the quality of online classes in universities and help universities and instructors to design and offer better online classes.

The scientific analysis of programming instructional process in elementary school (초등학교 프로그래밍 수업 과정의 과학적 분석)

  • Song, Jeong-Beom;Jeong, Bok-Mun;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.217-226
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    • 2012
  • This study intends to analyse the programming class with visual-basic, scratch and pico-cricket in elementary school. The study analyses cognitive domain by creativity tests and instructional process by student task engagement and the required factor of student's activity-nowadays, a lot of encouragement of learning use-. According to the result, The creativity of groups who use three teaching aid improves, but it hasn't any meaning. according to the student task engagement analysis by instructional process, According to the student task engagement analysis by instructional process, The concentration of group that uses pico-cricket and scratch falls down a little, but The concentration of group that uses visual-basic falls down remarkably. At last, according to the result of the required factor of student's activity, scratch and pico-cricket spend time discussing and programming, but visual-basic spends time correcting coding error. But pico-cricket spends much time preparing teaching aid or checking instrument, so this fact has to reflect when teacher plans his class. Through this fact, scratch and pico-cricket are better than visual basic as effective teaching aid when teacher teaches programming.

Predictability of M-Learning Outcomes by Time management, Usefulness, and Interest in Science Education (모바일 과학학습 성과에 대한 시간관리, 유용성, 흥미의 예측력 검증)

  • Lee, Jeongmin;Noh, Jiyae
    • The Journal of Korean Association of Computer Education
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    • v.17 no.1
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    • pp.65-73
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    • 2014
  • The purpose of this study is to examine how time management, usefulness, and interest predict m-learning outcomes. For this study, 144 high school students participated in m-learning activities during science classes. After 5 week of classes, they responded the following surveys: time management, usefulness, interest, satisfaction, perceived achievement and learning persistence. Multiple regression analyses with correlation applied to this study as a data analysis method. The results showed that time management, usefulness, interest significantly predicted learning satisfaction and persistence. In addition, time management and usefulness significantly predicted perceived achievement, Therefore, these findings imply that time management, usefulness should be considered for designing m-learning activities in high school science class.

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Effects of Pair/Group Work on English Vocabulary Acquisition (짝/모둠 활동이 영어 어휘 습득에 미치는 영향)

  • Jang, Yong-Seon
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.629-642
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    • 2015
  • The aim of this study is to investigate the efficacy of pair/group work on the improvement of receptive and productive vocabulary knowledge. One hundred and twelve university students participated in the study and they were divided into three groups. Pair work group(n=42) performed three vocabulary activities in pairs as extra-class works, and Individual work group(n=38) did them alone. On the other hand, Group work group(n=32) did the activities in groups consisting of four or five people during the class. Data were collected from one pretest and two posttest scores. The results showed that collaborative group work was conducive to the growth of both receptive and productive vocabulary knowledge. In contrast, pair groups who do not work collaboratively gained least vocabulary knowledge among three groups. From collaborative group work, participants in higher proficiency levels made greater vocabulary gains than those at lower levels. Based on these results, pedagogical implications are discussed.

Difficulties of Day-care Center Teachers' Story-Telling Classroom management (보육교사의 이야기나누기 수업운영의 어려움)

  • Moon, Hyoun-Kyoung;Kang, Young-Sik;Kim, Mi-Sook
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.785-788
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    • 2011
  • 본 연구는 보육교사들의 이야기나누기 수업 운영의 어려움에 대해 구체적으로 알아보기 위해 수업운영과정에서 교사가 경험하는 내용과 의미에 대한 질적인 분석을 하였다. 연구의 목적은 보육교사의 반성적 사고능력의 향상과 다양한 수업에 대한 지원을 통한 보육교사의 수업능력 향상을 돕는데 있다. 이 연구를 위하여 어린이집에서 담임으로 근무하는 교사 7명이 연구에 참여하였고, 참여관찰, 심층면담, 동료교사와의 협의, 교사의 저널쓰기 등의 자료를 수집하여 분석하였다. 연구의 결과는 다음과 같다. 첫째, 이야기나누기 수업 운영에서 교사들은 이야기나누기 수업준비를 위한 시간부족과 유아와의 상호작용, 교사의 발문, 유아의 주의집중에서 어려움으로 느끼고 있었으며 수업 운영에 필요한 다양한 지원과 함께 교사가 수업의 질을 향상시킬 수 있는 장학의 필요성을 인식하게 되었다.

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A Study on a Case Applying Learner-Centered Flipped Learning for Coding Classes (코딩수업을 위한 학습자 중심의 플립드 러닝 적용 사례 연구)

  • Lee, Ae-ri
    • Journal of Practical Engineering Education
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    • v.9 no.1
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    • pp.23-30
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    • 2017
  • This is a study on a case applying flipped learning to coding classes that is a college liberal arts course. A required coding class for the students who do not major in computers needs a teaching method differentiated from a coding education for training experts. The present study presented a flipped learning teaching model for the coding education of non-major students, and observed its effect and possibility. Flipped learning enables learners to learn with on-line contents anywhere and anytime they want and concentrate on practice education based on what they learned during class. Accordingly, the study sought for the solution to maximize the efficiency of teaching and learning through flipped learning. A pre and post surveys after applying a flipped learning to a practical class confirmed that the students taught using flipped learning were more positively assessed in learning satisfaction than those taught using a traditional method, and that in academic achievement as well, flipped learning was more effective.

A Study on Student Perceptions of Face-to-face and Non-face-to-face Programming Classes (대면 및 비대면 프로그래밍 수업의 학생 인식에 관한 연구)

  • Jeong, Inkee
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.341-348
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    • 2021
  • With the advent of the pandemic era, non-face-to-face classes are being conducted, and many studies are being conducted on the effects of non-face-to-face classes in many subjects. Since the programming class is a subject that combines knowledge transfer and practice. In the case of non-face-to-face classes, I wanted to know how students perceive them through a survey. The number of students who answered that traditional face-to-face classes were good in terms of ease of question and answer, understanding of class content and immersion in class, and more students answered that non-face-to-face classes were good in terms of securing practice time and class control. It is expected that using the results of this study will help plan effective programming lessons.

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A study according to the learning outcomes of non-face-to-face classes and lecture satisfaction (비대면수업의 학습효과와 강의만족도에 따른 연구)

  • Kim, Seo-Yeon
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.123-129
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    • 2021
  • This Study is to identify factors that affect the interaction between professors and university students and their satisfaction with non-face-to-face lectures. The subjects were 348 university student who attended from October 5 to October 23, 2020. The statistics program was SPSS win 22.o. Among the expected benefits of non-face-to-face classes, the temporal benefit was 3.69 points, the expected benefit of the learning effect was 3.46 points, and the technical familiarity was 3.47 points. Satisfaction with non-face-to-face classes was found to be 3.58 points. Factors affecting the satisfaction of lectures in non-face-to-face classes were expected benefits of learning effect, university satisfaction, technical familiarity, expected benefits over time, and the number of non-face-to-face classes desired for the next semester. Learning effect The higher the expected benefit, the higher the university satisfaction, the higher the technical familiarity, the higher the expected temporal benefit, the higher the number of non-face-to-face classes desired for the next semester, the higher the satisfaction with the non-face-to-face class lectures. Therefore, it was confirmed that the role of the instructor was important in the interaction between the instructor and university students in the non-face-to-face class and the satisfaction of the lecture.

수학 교구를 활용한 클럽 활동이 학생들의 수학적 성향 및 도형 학습능력에 미치는 영향

  • Choe, Chang-U;Son, Suk-Hyeon
    • Communications of Mathematical Education
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    • v.14
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    • pp.163-176
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    • 2001
  • 대부분의 수학 수업이 알고리즘을 숙달시키고, 기계적으로 익힌 절차에 의해 정답을 맞추는 것에 중점을 두어 왔기 때문에, 학생들은 수학은 딱딱하고 어렵고 재미없는 과목이라는 인식을 많이 하고 있다. 그러나, 수학 수업에서 수학 교구의 조작 활동을 한다면 수학적인 흥미를 유발할 수 있을 뿐만 아니라 추상과 형식적인 수학으로의 발달을 돕고 학생들이 활동적으로 수업에 참여할 수 있게 된다. 이러한 맥락에서 제 7차 교육과정의 '도형'영역에서는 조작 활동을 통한 자기 학습능력 개발에 중점을 두고 주위의 실제 생활에서 볼 수 있는 사물을 관찰하여 그 성질을 추상해 낼 수 있도록 구체적인 교구를 이용하는 조작 활동을 강조하고 있다. 본 연구에서는 이러한 관점에서 정규 수학 수업이 아닌 일선학교의 클럽 활동 시간을 이용하여 학생들이 수학 교구를 충분히 조작하고 활용할 시간을 제공하며, 학생들이 수학 교구의 조작 활동을 통한 클럽활동이 학생들의 수학적 성향 및 능력 수준에 따른 도형 학습능력에 어떠한 변화를 미치는 지를 사례를 중심으로 논의하고자 한다.

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Cheking System using FingerPrint method (핑거프린트 기법을 이용한 출결 시스템)

  • Lee, SunMin;Kim, JiEun;Moon, Nammee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.129-130
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    • 2016
  • 실내 위치인식 기술인 핑거 프린트 기법을 이용해 출결을 확인함으로써 짧은 수업시간에 신속하고 정확하게 출석을 확인하는 것이 본 연구의 목적이다. 부정 출석을 막기 위해 핑거프린트를 이용한 실내 위치인식으로 학생들이 수업장소에 와있는지를 확인하고, 대리 출석을 막기 위해 출석확인을 하는 모바일기기의 고유 정보를 가져와 하나의 모바일 기기에서 한 번의 출석확인만 가능하도록 하였다. 또한 출석체크만 하고 수업을 빠져나가는 것을 방지하기 위해 수업 장소에 머무른 시간 또한 체크를 하였다. 향후 출석 시스템만이 아니라 출석 데이터로 출석이 성적에 미치는 영향 등 다양한 방면으로 활용될 수 있을 것이라 생각한다.