• Title/Summary/Keyword: 수동적 주인공

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The Return of Modern Cinema to the Classic Film : The Storytelling of the Film Asako I & II (모던한 방식으로 찍은 고전적 영화 : 영화 <아사코>의 스토리텔링)

  • Han, Dong-Gyun
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.7
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    • pp.59-70
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    • 2021
  • This research studies the specific cases of Ryusuke Hamaguchi's re-arrangement of the original novel Net emo Samite mo(2010) by Tomoka Shibasaki to his 2018 film Asako I&II. The study focuses on the difference that has been made between the original novel and the film, which occurred after Ryusuke adapted the novel's "Telling" to the film's "Showing." The presence of the passive protagonist and the repetitions are the elements that have been avoided from the traditional Screenwriting theory for a long. Instead of avoiding it, Ryusuke Hamaguchi inherits these traits of the original novel when re-arranging to his film. Despite the presence of a passive protagonist, Hamaguchi's method of adaption increases the attention of the audience by using the other tools of Hollywood's tradition: the use of goal and want of the protagonist. In addition, Hamaguchi's storytelling strategy captivates both the modern cinema audiences and the classical film audiences by creating a story, which both repetitive structure and normative narrative structure were applied.

Alteration of masculinity Types Shown in Melodramas -From 1992 to 2012- (멜로드라마에 나타난 남성상 유형의 변화 (1992년부터 2012년까지))

  • Lee, Hwa-Jeong
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.62-69
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    • 2013
  • The purpose of this study is to examine how the masculinity types of the male lead appearing in melodrama genre TV series with 2005 as the borderline when we perceived the change of female types in TV drama series. To attain the goal, the paper analyzed the change of the male lead in 74 melodrama series that ranked high from 1992 till 2012 in terms of the ratings. As a result, from 2005, the types of masculinity of the male lead changed significantly. The followings deal with the details of the change: first, about the age of the male lead, those in the 30's or older increased. Second, unmarried men increased. Third, more of them saw men and women equally, and masculinity types setting no role division for men and women increased. Fourth, masculinity types of having more concern over their appearance increased. Fifth, masculinity types of relying on others when a problem occurred increased. Sixth, in relationship with others, passive masculinity types increased. There was no change in men's jobs, economic level, personality, or sexual consciousness. This study result shows that from 2005, stereotyped masculinity types shown in advanced research have disappeared a lot, and the current men image tends to show both male and female features.

Typicality of Female Main Characters Appearing in the TV Melodrama Genre -From 1992 till 2012- (멜로장르 TV드라마에 나타나는 여성 주인공의 전형성 (1992년부터 2012년까지))

  • Lee, Hwa-Jeong
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.604-613
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    • 2013
  • Advanced research has often discussed that the melodrama genre reproduces typical female image more than any other genre in setting up female image. However, the advanced research is not based on quantitative methods, so it is hard to say that it has verified the conservativeness or typicality of the melodrama genre. This study applies quantitative research methods for the typicality of female image in the TV melodrama genre and intends to prove it through comparative analysis with the overall genre female image. According to the study result, the TV melodrama genre's shows less change than the overall genre female image. About their appearance, the overall genre female image indicates increase of non-femininity and activeness in their relationship with others; however, in the melodrama genre, women with typical feminine appearance and passive female image have been maintained from 1992 till 2012. In the system in which women shared men's capital in their lover or wife's status, their feminine and beautiful appearance was used as women's physical capital that enhances their possibility to be selected by men. Even in the present that women's economic power has been elevated, however, the melodrama genre still maintains typical female image distinctively. Typicality of such female image shown in the melodrama genre of which major viewers are women seems to represent contemporary women's ambivalent and contradictory desire.

Role of Therapeutic Literature Regarding Motifs "Past Life" in a Tale of Marital Discord -Focusing on (부부갈등 설화 속 전생(前生) 화소의 역할과 문학치료적 의미 - <전생의 인연으로 부부가 된 중과 이[蝨]와 돼지>를 중심으로 -)

  • Park, Jai-in
    • Journal of Korean Classical Literature and Education
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    • no.37
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    • pp.185-215
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    • 2018
  • This paper tried to interpret new phenomenon in the narrative focusing on the tale. People telling about this story understood it in the way of recognizing and resigning the power of powerful destiny. This article poses a problem to that point. The male character begins the question "why?" And experiences a process of thoughtful thought. And he finds out his past life and pioneers his destiny. The find past life in this tale, it means 'an opportunity to choose oneself and life for themselves'. This can be interpreted as Samsara of Buddhism that does not insist on a fixed self. Experience of this process of reasoning according to narrative context of folktale will become literary therapy activity confirming the effectiveness of marital conflict narrative including the former motifs.

Classification and Meaning of Interaction Movie to Communicate Stories on Directing a Game -Toward of Video Game 'Uncharted 2'- (스토리 전달을 위한 게임연출에서 인터랙션 무비의 분류와 의미 -비디오게임'언차티드2'를 중심으로-)

  • Kim, Yeong-Sil;Yang, Hwang-Kyu;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.102-110
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    • 2011
  • This study is to reveal the meaning of the interaction between a player and a game with the approach of an operational interaction such as joystick and keyboard, and also a representational interaction that the player takes during the game. It has been usually recognized that cut-scene in existing games is just limited to the role of opening scene that delivers mainly a background story of the game, and has the only passive function that serves additionally the expression of the state of the player or the replay of the results of the player's action. But in the aspect of game-direction, the study of the player's action about the interaction movie of 'Uncharted2', for example, one of the most representative video games, shows the possible classification of interaction movie along with three functions(situation direction, induced selective-action, information transfer). As a result, it is judged that interaction movie is not an additional element for the game-play, but rather takes the function of as an interface. The effective application of interaction movie could help a smooth connection between the recognizability from the view point of the player and the playing from the main character's viewpoint, ultimately leading to a direct means to maximize the delivery of the story.

Reading Luces de Bohemia with Carnivalism (카니발리즘으로 읽는 『보헤미아의 빛』)

  • Kim, Seon-Uk
    • Iberoamérica
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    • v.21 no.2
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    • pp.25-52
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    • 2019
  • Esperpento denotes a literary style in Spanish literature first established by Spanish author Ramón María del Valle Inclán that uses distorted descriptions of reality in order to criticize society. And esperpento's narrative strategy is similar in many ways to Mikhail Bakhtin's carnivalism. Especially Valle Inclán's first esperpentic theatre, Luces de Bohemia contained various carnivalistic elements of Bakhtin. The various techniques of Valle Inclán's esperpento used in Luces de Bohemia can be explained by Bachchin's carnivalist techniques. Therefore, this paper aims to re-examine the esperpentic techniques in Luces de Bohemia of Valle Inclán in terms of Bakhchin's carnivalism. Because the esperpentic tecniques of this play pursue the subversion of power or authority through the carnivalistic aspects such as polyphony, subversion of seriousness, parody, grotesque realism, plaza, ambivalence, anomalous structure of space, time and plot, etc. Esperpento and carnivalism serve as a tool to interpret the social reality, beyond criticism and satire of Spanish society. The characters act passively on all the external factors that determine human destiny, rather than actively carving their own destiny like the classic heroes. Modern man cannot defy or control the external situation of the modern civilization. So they are tragic. In this situation, the protagonist of the tragedy who challenges reality disappears and a puppet figure like Max Estrella, the protagonist of the Luces de Bohemia, takes his place on a satirical level. This is the satire and the true meaning of carnivalistic humor that Valle Inclán tried in his play.

'Female Basketball Athletes Entered the College of Education': A Story about Education and Career of Student Athletes ('여자농구선수들, 사범대학에 오다': 학생선수의 학업과 진로에 대한 이야기)

  • Kim, Eun-Jung;Lee, Keun-Mo;Jang, Seung-Hyun
    • 한국체육학회지인문사회과학편
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    • v.54 no.4
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    • pp.139-155
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    • 2015
  • The purpose of the present study is to observe in-depth what kind of changes the establishment of a female basketball team in a college of education and the experiences the female basketball players have within that situation bring to their lives and their paths in life and social implications. To achieve this purpose, the female basketball team at the Department of Physical Education in P University was selected as a research environment and its members as research participants and qualitative research was conducted. Research results showed first, that female basketball athletes were already on a set path before they entered college. They had not thought about their path in life independently and had a passive attitude towards their life paths and were experiencing a culture in which studies were not permitted. Second, female basketball athletes discovered a new path upon college entrance. While meeting various friends, they gained friends and not just colleagues and after becoming aware that the main character in their lives is 'themselves', they showed autonomy. Based on this, factors for their change, which are the implications of this study, were first, the environment of P University's college of education which has strict regulations and a strong emphasis on academics when compared to other universities, second, the identity of being the first enrollments into the female basketball team of P University's college of education and the distinct characteristics of being a female athlete, third, the group's leader who contributed to their positively directed change. Ultimately, these factors served an important role in leading their change in the large frame of a university environment.

A Study on the Patterns of Recollection and the Desires of Users in the Drama Series (드라마 <응답하라> 시리즈의 기억 회상과 시청자의 수용욕망 연구)

  • Ahn, Sang-Won;Kim, Hye-Bin
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.679-693
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    • 2016
  • The purposes of this study were to examine the patterns of recalling memories in the series and look into the desires of viewers disclosed in the process. Entering the 2010s, people got to recall their memories from the 1980s and 1990s. Nostalgia and retro became cultural products. What made the series, those depict the pure love, friendship, and family affection of main characters under age in those decades, so popular among the viewers? Finding a repeating pattern in recollection of the past, dating, and family love, the investigator saw that the pattern met the needs of viewers and thus analyzed their desires inherent in the series with a focus on its "narratives" and "characters." Their unique sounds effect and music established a micro-narrative that could be divided, thus allowing viewers to own certain scenes easily, which worked to make "non-existent" memories. Secondly, the series succeeded in capturing the desire of viewers living in the age of neoliberalism to reduce their fatigue from excessive choices by setting the characters in a contrived way and thus presenting the desire of maintaining the stable middle class world with no conflicts and the passive female characters. The recollections provided by the series, in the end, fill the desire and deficiency of the present beyond a simple return to the past.

Salient Region Detection Algorithm for Music Video Browsing (뮤직비디오 브라우징을 위한 중요 구간 검출 알고리즘)

  • Kim, Hyoung-Gook;Shin, Dong
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.2
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    • pp.112-118
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    • 2009
  • This paper proposes a rapid detection algorithm of a salient region for music video browsing system, which can be applied to mobile device and digital video recorder (DVR). The input music video is decomposed into the music and video tracks. For the music track, the music highlight including musical chorus is detected based on structure analysis using energy-based peak position detection. Using the emotional models generated by SVM-AdaBoost learning algorithm, the music signal of the music videos is classified into one of the predefined emotional classes of the music automatically. For the video track, the face scene including the singer or actor/actress is detected based on a boosted cascade of simple features. Finally, the salient region is generated based on the alignment of boundaries of the music highlight and the visual face scene. First, the users select their favorite music videos from various music videos in the mobile devices or DVR with the information of a music video's emotion and thereafter they can browse the salient region with a length of 30-seconds using the proposed algorithm quickly. A mean opinion score (MOS) test with a database of 200 music videos is conducted to compare the detected salient region with the predefined manual part. The MOS test results show that the detected salient region using the proposed method performed much better than the predefined manual part without audiovisual processing.