• Title/Summary/Keyword: 속도 명령

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Development of Update Methods for Configuration Data of NETCONF Protocol considering Multiple Network Administrators (다수 네트워크 관리자를 고려한 NETCONF 프로토콜의 설정 데이터 갱신 기법 개발)

  • Lee, Yang-Min;Cha, Mi-Yang;Lee, Jae-Kee
    • Journal of Internet Computing and Services
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    • v.14 no.5
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    • pp.27-38
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    • 2013
  • Currently a number of managers exist to manage heterogeneous networks, in this situation, the NETCONF protocol for efficient network management has been proposed as a new protocol. However, the standard NETCONF protocol stack continuous improvement since the establishment but in four layers still have some problems. Especially in situations where there are multiple administrators, problems are more highlighted in operation layer. In this paper, we focus on these issues and the Operation layer has improved the efficiency and flexibility of operations among NETCONF four layers. Additionally, for the inefficiency of updates improved the device settings based on improved operation techniques. In addition, standard protocol NETCONF did not proposed content layer data structure and we propose standard technique of content layer that can generate configuration structure of devices. Improved the three techniques are applied appropriately to the NETCONF, the proposed method and the existing NETCONF was performed experiment to compare with experimental four factors. Compare key factor are four kind as maintaining the probability of network function, the reaction performance about command, the number of control packets, performance of data creation in content layer. Such factors after performing the experiment, the proposed method in this paper is superior to the existing NETCONF and there was confirmed by analysis Experimental results.

Sociality of Emotions through Communition of Drama (드라마의 소통을 통해 본 감정의 사회성)

  • Paik, Hoon-Kie
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.7
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    • pp.25-38
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    • 2019
  • For many years, emotions have been regarded as dangerous as well as obstructive to reason and rationality. Even in the history of dramatic genres based on human behavior, emotions are often portrayed as errors or flaws that lead to the collapse of characters, even though they are presented as powerful motives to evoke the characters' actions. Based on the development of the cognitive science field today, it is revealed how emotion is important for human thinking, judgment and action, and how closely reason and emotion are combined. This study examines emotions dealt with in drama genres on the basis of the sociality of emotions. Emotions also play a crucial role in the change and judgment of the audience of drama. This study examines the sociality of emotions and looks at the social aspect of individual emotions through the movie as a text. Just as horror movies attempt to communicate using and expanding feelings of fear, the movie uses the emotions of 'Sad' and 'Losing' to try to expand and share it. And I look into the mechanism in which the emotions of the characters in drama are transmitted to the audience in the form of empathy.

A Study on Verifying the Morality behind 'Mutual Beneficence': A Phenomenological Investigation on the 'Propensity towards Sympathy' (상생적 관계형성을 위한 도덕성 확인에 관한 연구 - '공감적 성향'에 대한 현상학적 고찰 -)

  • Chung, Byung-hwa
    • Journal of the Daesoon Academy of Sciences
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    • v.28
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    • pp.103-131
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    • 2017
  • As the establishment of self-identity is based on 'Relationships of Mutual Beneficence,' the formation of 'Relationships of Mutual Beneficence' is the only road to the security and confirmation of self-existence. But given that our ordinary life almost entirely consists of actions objectifying others, the formation of 'Relationships of Mutual Beneficence' is by no means easy. The formation of 'Relationships of Mutual Beneficence' should be based on morality, controlling self-desire, and not objectifying others. Philosophy based on a priori reasoning describes self-control over selfdesire as the domination of the body through a priori reasoning. But this practical philosophy cannot present a self-evidential internal motivation behind moral actions. Due to this, the application of moral order given by a priori reasoning in response to reality is likely to be reinterpreted on basis of self-interest. With regards to this, the 'propensity towards sympathy' is given as new moral norm. The 'propensity towards sympathy' as emotion is direct and consistent given that feeling occurs prior to thinking. The 'propensity towards sympathy' is intuitive in the sense that it is an instinctual response preceeding a reasoned judgment. The 'propensity towards sympathy,' as a natural moral emotion, is self-validating given that all human beings know it and practice it. But previous studies on the 'propensity towards sympathy' have an obvious limitation because they adopt phenomenological approaches to the 'propensity towards sympathy' which eschew the investigation of morality. Though they present the 'propensity towards sympathy' as a natural emotion based on body rather than reason, they do not philosophically explain the 'propensity towards sympathy.' Thus the 'propensity towards sympathy' as a natural moral emotion is likely to be interpreted as a subjective and relative moral norm. This paper philosophically explains that the 'propensity towards sympathy' is a universal moral norm on the basis of Merleau-Ponty's 'flesh.' 'Flesh' is formed as the entanglement between oneself and others and presents the 'propensity towards sympathy' as its philosophical basis. In other words, 'flesh' formed as the mixture or entanglement between oneself and others is the material foundation upon which one can activate the 'propensity towards sympathy.' This paper's approach to the 'propensity of sympathy' can be desribed as a phenomenological approach to the 'propensity towards sympathy' as a universal moral norm.

Scalar First Replacement Strategy for Reference Prediction Table Used in Prefetching Streaming Data (스트리밍 데이터의 선인출에 사용되는 참조예측표의 스칼라 우선 교체 전략)

  • Lim, Chul-hoo;Chon, Young-Suk;Kim, Suk-il;Jeon, Joong-nam
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.163-172
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    • 2004
  • Multimedia applications tend to access their data as a streaming pattern with regular intervals. This characteristic can be utilized in prefetching the multimedia data into cache memory so as to reduce their execution speeds. The reference-prediction prefetch algorithm predicts the memory address that seems to be used in the next time based on the previous history of memory references stored in the prediction reference table. This paper proposes a strategy to manipulate the reference prediction table which contains all of the data reference instructions to scalar and streaming data. We have recognized that the scalar reference instructions do not contribute to the data prefetching algorithm. Therefore, when replacing an element in the reference prediction table, the proposed algorithm preferentially selects the scalar reference instruction before the stream reference instruction. It makes the stream reference instruction to stay for a long time compared to the FIFO replacement policy, and eventually improves the performance of data prefetching.

Laser Pointer Interaction System Based on Image Processing (영상처리 기반의 레이저 포인터 인터랙션 시스템)

  • Kim, Nam-Woo;Lee, Seung-Jae;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of Korea Multimedia Society
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    • v.11 no.3
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    • pp.373-385
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    • 2008
  • The evolution of input device for computer has pretty much slowed down after the introduction of mouse as feinting input device. Even though stylus and touch screen were invented later on which provide some alternatives, all these methods were designed to have close range interaction with computer. There are not many options available for user to interact with computer from afar, which is especially needed during presentation. Therefore, in this paper, we try to fill the gap by proposing a laser pointer interaction system to allow user to give pointing input command to the computer from some distance away using only laser pointer, which is cheap and readily available. With the combination of image processing based software, we could provide mouse-like pointing interaction with computer. The proposed system works well not only in currently plane screen, but also in flexible screen by incorporating the feature of non-linear coordinate mapping algorithm in our system so that our system can support non-linear environment, such as curved and flexible wall.

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An Improved Dynamic Branch Predictor by Selective Access of a Specific Element in 4-Way Cache (4-Way 캐쉬의 선택된 Element를 이용한 향상된 동적 분기 예측기 구현)

  • Hwang, In-Sung;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.12
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    • pp.1094-1101
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    • 2013
  • This paper proposes an improved branch predictor that reduces the number execution cycles of applications by selectively accessing a specific element in 4-way associative cache. When a branch instruction is fetched, the proposed branch predictor acquires a branch target address from the selected element in the cache by referring to MRU buffer. Branch prediction rate and application execution speed are considerably improved by increasing the number of BTAC entries in restricted power condition, when compared with that of previous branch predictor which accesses all elements. The effectiveness of the proposed dynamic branch predictor is verified by executing benchmark applications on the core simulator. Experimental results show that number of execution cycles decreases by an average of 10.1%, while power consumption increases an average of 7.4%, when compared to that of a core without a dynamic branch predictor. Execution cycles are reduced by 4.1% in comparison with a core which employs previous dynamic branch predictor.

A Distributed Electrical Impedance Tomography Algorithm for Real-Time Image Reconstruction (실시간 영상 복원을 위한 분산 전기단층촬영 알고리즘)

  • Junghoon Lee;Gyunglin Park
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.1
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    • pp.25-36
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    • 2004
  • This paper proposes and measures the performance of a distributed EIT (Electrical Impedance Tomography) image reconstruction algorithm which has a master-slave structure. The image construction is a computation based application of which the execute time is proportional to the cube of the unknowns. After receiving a specific frame from the master, each computing node extracts the basic elements by executing the first iteration of Kalman Filter in parallel. Then the master merges the basic element lists into one group and then performs the sequential iterations with the reduced number of unknowns. Every computing node has MATLAB functions as well as extended library implemented for the exchange of MATLAB data structure. The master implements another libraries such as threaded multiplication, partitioned inverse, and fast Jacobian to improve the speed of the serial execution part. The parallel library reduces the reconstruction time of image visualization about by half, while the distributed grouping scheme further reduces by about 12 times for the given target object when there are 4 computing nodes.

A Study on the IOT-based devices for collaboration between algorithm design data (IOT 기반의 디바이스 간 협업데이터 전송을 위한 알고리즘 설계)

  • Lim, Hyeok;Kim, Hee-Yeol;Kim, Ho-Sung;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.603-605
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    • 2015
  • Recent IoT (Internet Of Things) development of the technology is growing rapidly. When multiple devices to perform operations on the IoT environment, it is possible to improve the efficiency of operations by different devices to join the collaborative relationship (Relation) between. Research on existing methods and has been used and the user to issue commands to each device P2M (Person to Machine) method, is now being replaced by effective M2M (Machine to Machine) manner than by way bring forth the relationship between the device P2M. In this paper, we define the relationship between the device and bring forth proposals for collaborative data transfer algorithms. To block the operation duplicated between different work through the proposed algorithm and is believed to improve the efficiency of work to do.

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Computer Vision Based Efficient Control of Presentation Slides (컴퓨터비전에 기반한 효율적인 프리젠테이션 슬라이드 제어)

  • 박정우;석민수;이준호
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.4
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    • pp.232-239
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    • 2003
  • This paper discusses the design and implementation of a human-oriented interface based on computer vision that efficiently controls presentation slides. The user does not have to be confined to a keyboard or mouse any more, and can move around more freely because slides for presentation can be up and down using a general laser pointer that is used for presentation. Regions for virtual buttons are set on the slide so that the user can conveniently point the buttons using the laser pointer. We have proposed a simple and efficient method that computes the button areas in the image without complicated calibration. The proposed method has been implemented based on Microsoft PowerPoint ; moreover it can be applied to other PowerPoint-like presentation softwares. Our method for human-centered slide control enables the user to give audiences a more interactive presentation in a natural way.

Study on Chip Design & Implementation of 32 Bit Floating Point Compatible DSP (32비트 부동소수점 호환 DSP의 설계 및 칩 구현에 관한 연구)

  • Woo, Jong-Sik;Seo, Jin-Keun;Lim, Jae-Young;Park, Ju-Sung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.11
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    • pp.74-84
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    • 2000
  • This paper deals with procedures for design and implementation of a DSP, which is compatible with TMS320C30 DSP. CBS(Cycle Based Simulator) is developed to study the architecture of the target DSP. The simulator gives us detailed information such as function block operation, control signal values, register condition, bus and memory values when a instruction is being carried out. RTL design is carried out by VHDL. Logic simulation and hardware emulation are employed to verify proper operation of the design. The DSP is fabricated with 0.6${\mu}m$ CMOS technology. The Chip has 450,000 gates complexity, $9{\times}9mm^2$ area, 20 MIPS operation speed. It is confirmed by running 109 instructions out of 114 instructions and 13 kinds of algorithm that the developed DSP has compatibility with TMS320C30.

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