• Title/Summary/Keyword: 소프트웨어 진화

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Influences of the User's Experienced Space Perception on the Flow at Digital Interactive Contents (디지털 상호작용 콘텐츠에서 체험적 공간감이 몰입에 미치는 영향)

  • Yun, Han-Kyung;Song, Bok-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.5 no.4
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    • pp.198-205
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    • 2012
  • This study deals with development of an evaluating tool for flow experience and presence to evaluate interactive digital contents. The tool is able to measure the grade of flow and presence by surveying with their factors which are known to affect flow experience and presence. One of reasons for reducing flow experience and presence in 3D digital contents is that the experience in the virtual world is different from user's prerequisite learning in the real life. The recent interactive contents using physical movement of users as an input is possible to provide unsafe situation to users due to the different experience. The suggested flow measurement tool is able to evaluate presence and flow experience of an interactive 3D contents as well as flow and presence factors are possible to use as a general guideline for all stages of producing interactive 3D digital contents.

신세기통신 2000년 전략

  • 정태기
    • Information and Communications Magazine
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    • v.17 no.1
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    • pp.58-63
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    • 2000
  • 새 천년을 맞이하여 국내 이동전화 시장은 규모와 기술적 측면에서 놀랄만한 변화 를 겪게 될 것이다. 음성중심의 2세대 이동전화 서비스는 보급율이 50%를 넘어서며 포화수 준에 근접하고 있으며, 앞으로 무선데이타 통화량이 크게 증가하여 3~4년 후에는 총 통화량 의 50% 이상을 점유할 것으로 예측된다. 통신사업자들은 통신망의 광대역화와 글로벌화, IP Network 화를 더욱 강력하게 추진하고 있으며, 올 연말로 예정된 IMT-2000 사업자 선정은 이러한 추세를 더욱 가속화시킬 것으로 전망된다. 특히, 인터넷과 이동전화의 융화는 인간의 삶과 문화를 한순간에 변모시킬 혁명적 위력을 내포하고 있다. 정보화 시대를 향한 정보통 신업계의 대변혁이 그 절정을 향해 가속도를 붙이기 시작한 것이다. 신세기통신은 이러한 변화와 혼돈의 거친 물결 속에서 21세기 '정보통신 업계의 강자'로 도약하기 위한 힘찬 항해 를 진행하고 있다. 2000년 상반기까지 IS-2000시스템을 구축하여 최대 144kbps 수준의 고속 데이타 서비스를 제공하는 한편 i-TOUCH 017 컨텐츠 (Contents)를 한층 다양화, 첨단화 하는 등 본격적인 이동인터넷 사업을 전개해 나갈 것이다. 또 CDMA 국제 자동로밍 서비스 를 일본, 미국, 유럽 등 전세계로 확대하여 017 서비스의 글로벌화를 이룩할 계획이다. 이러 한 통신망 진화와 이동 인터넷 사업의 상당 부분을 SK텔레콤과 함께 추진하게 될 것이며 이러한 양사간의 전략적 제휴에 따른 시너지 효과는 오는 연말 IMT-2000 사업권의 성공적 확보로 이어질 것으로 기대된다. 21세기 정보통신산업은 광대역 통신망으로 대변되는 하드 웨어와 인터넷 컨텐츠로 대변되는 소프트웨어가 서로 융화되는 방향으로 발전할 것이다. 이에 따라 고객의 서비스 만족도나 사업자 선택 기준은 기존 통화물질 중심에서, 사업자가 제공하는 컨텐츠의 다양성이나 편리성으로 변화하는 것이 국적을 바꾸는 것보다 어려운 시 대가 멀지 않은 미래에 도래할 것이다. 신세기 통신 과 SK 텔레콤에는 현재 1,300만명이 넘 는 고객이 있으며. 이들 고객은 어 이상 음성통화 중심의 이동전화 고객이 아니라 신세기 통신과 SK텔레콤이 함께 구축해 나갈 거대란 무선 네트워크 사회에서 정보화 시대를 살아 갈 회원들이다. '컨텐츠의 시대'가 개막되는 것이며, 신세기통신과 SK텔레콤은 선의의 경쟁 과 협력을 통해 이동인터넷 서비스의 컨텐츠를 개발해 나가게 될 것이다.

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Analysis and Adaptation of Strategy for Designing Web Interaction through Analyzing Cases of Interactive Website (웹 인터랙티비티의 사례분석을 통한 인터랙션 디자인 전략 분석 및 개발 사례)

  • Kim, Mi-Young;Kim, Hyun-Jeong
    • Archives of design research
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    • v.17 no.4
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    • pp.37-50
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    • 2004
  • As web-based programming tools(such as flash action script, javascript, java and etc.) has been improved and it has become more aware to take interactivity importantly as users' whole experience, web sites have evolved from the form of webzine to the form of interactive application that displays more interactive interface and gives instant feedbacks for the users' inputs. Web, rather than software, is used to execute relatively easy tasks by users of various levels, so that web sites could give more fun and less cognitive burden by supporting users' tasks in more interactive way. This paper examined design strategies to make more interactive web by figuring out definition of web interaction as users' experience and by analyzing web interaction design trends from cases of interactive web sites. The ultimate objective of this paper is show how design strategies can be adapted in the web interaction design process. Thus, case study of designing interactive bookshell in E-book site was done and is demonstrating one way of adapting strategies to design web interaction.

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LED Lighting Monitoring System Using Bluetooth BLE (Bluetooth BLE를 활용한 LED 조명 관제시스템에 관한 연구)

  • Oh, Am-suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.367-372
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    • 2017
  • LED illumination has been developed from simple illumination to human oriented multi-functional system depending on the IT convergence trends. Thus, the convergence of IT technology such as various types of sensor and communication functions with application software can make saving of energy, and there are also several needs about the tailor-made illuminations requirements for the diverse users who want to take their own colors, strengths of the light. For the adaption of these kinds of intelligent system illumination, user oriented sensor and control should be possible. The LED lighting control system transmits and receives data via the Bluetooth mesh network and provides functions such as LED lighting control, LED lighting condition monitoring, energy usage monitoring, and energy peak point management. Therefore, in this paper, we suggest wireless communication platform and control system for the LED illumination control. We can expect life extension of LED illumination, and energy saving through this suggested system.

Impulse Noise Filtering through Evolutionary Approach using Noise-free Pixels (무잡음 화소를 이용한 진화적인 방법의 임펄스 잡음 필터링)

  • Mahmood, Muhammad Tariq;Choi, Young Kyu
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.5
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    • pp.347-352
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    • 2013
  • In impulse noise filtering techniques window size play an important role. Usually, an appropriate window is determined according to the noise density. A small window may not be able to suppress noise properly whereas a large window may remove edges and fine image details. Moreover, the value of the central pixel is estimated by considering all pixels within the window. In this work, contrary to the previous approaches, we propose an iterative impulse noise removal scheme that emphasizes on noise-free pixels within a small neighborhood. The iterative process continues until all noisy pixels are replaced with the estimated pixels. In order to estimate the optimal value for a noisy pixel, a genetic programming (GP) based estimator is evolved that takes few noise-free pixels as input. The estimator is constituent of noise-free pixels, arithmetic operators and random constants. Experimental results show that theproposed scheme is capable of removing impulse noise effectively while preserving the fine image details. Especially, our approach has shown effectiveness against high impulse noise density.

Putting Seeds of Endogenous Development into the State-led Industrial Cluster : the Case of Gumi IT Cluster in Korea (국가주도형 산업집적지의 내생적 발전 가능성 - 구미 IT 클러스터를 사례로 -)

  • Lee, Chul-Woo;Choi, Yosub;Lee, Jong-Ho
    • Journal of the Korean association of regional geographers
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    • v.22 no.2
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    • pp.397-410
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    • 2016
  • Although industrial complexes have played as an engine of the Korean economy for the last 40 years, the majority of industrial complexes shows limitations to the continuous growth such as a lack of innovation capabilities and social capital, conceived as a key to transforming into clusters of innovation. To overcome those problems, the Korean government embarked on the cluster policy from the mid 2000's, focusing on promoting the endogenous development capabilities of individual industrial complexes. Drawing upon the in-depth case study of the Gumi IT cluster, one of the representative large-scale industrial complexes in Korea, the authors conclude that the cluster policy has contributed to making the Gumi IT cluster enhance the capabilities of endogenous development through the facilitation of self-organizing learning communities within the cluster.

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Signal Sequence Prediction Based on Hydrophobicity and Substitution Matrix (소수성과 치환행렬에 기반한 신호서열 예측)

  • Chi, Sang-Mun
    • Journal of KIISE:Software and Applications
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    • v.34 no.7
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    • pp.595-602
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    • 2007
  • This paper proposes a method that discriminates signal peptide and predicts the cleavage site of the secretory proteins cleaved by the signal peptidase I. The preprocessing stage uses hydrophobicity scales of amino acids in order to predict the presence of signal sequence and the cleavage site. The preprocessing enhances the performance of the prediction method by eliminating the non-secretory proteins in the early stage of prediction. for the effective use of support vector machine for the signal sequence prediction, the biologically relevant distance between the amino acid sequences is defined by using the hydrophobicity and substitution matrix; the hydrophobicity can be used to Predict the location of amino acid in a cell and the substitution matrix represents the evolutionary relationships of amino acids. The proposed method showed 98.9% discrimination rates from signal sequences and 88% correct rate of the cleavage site prediction on Swiss-Prot release 50 protein database using the 5-fold-cross-validation. In the comparison tests, the proposed method has performed significantly better than other prediction methods.

Analyzing Users' Perception and Attitude Associated with Usage of Signage (사이니지에 대한 이용자 인식 및 태도에 관한 연구)

  • Kim, Hang Sub;Kim, Hyung Joon;Lee, Bong Gyou
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.4
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    • pp.291-302
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    • 2013
  • Signage can be defined as the media device that provides specific information to many unspecified users in public places. Recently applied context-aware technology, signage provides personal on-demand information services in a way that can continue to evolve. The purpose of this study is to analyze characteristics of types which users identify signage on the perceptions and attitudes about consideration of the perspective of the experts in the fields. The research is carried out by applying Q methodology with in-depth interview. First, interviews are conducted to determine the perceptions and attitudes of experts and practitioners on signage. Thereafter users' perceptions and attitudes toward signage are classified by each types using Q methodology. The first type is named as 'signage as smart media', the second type is named as 'signage as passive media', and the third type is named as 'signage as interactive media' is named. The results of this study will be useful guidelines for conducting further academic researches and R&D.

A Study on Simulation-Based Collaborative E-Learning System for Security Education in Medical Convergence Industry (의료융합산업 보안교육을 위한 시뮬레이션 기반 협동형 이러닝 시스템 연구)

  • Kim, Yanghoon
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.11
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    • pp.339-344
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    • 2020
  • During COVID-19, education industry is organizing the concept of 'Edutech', which has evolved one step further from the existing e-Learning, by introducing various intelligent information technologues based on the core technology of the 4th industrial revolution and spreading it through diverse contents. Meanwhile, each industries are creating new industries by applying new technology to existing businesses and ask for needs of cultivating human resources who understand the existing traditional ICT technology and industrial business which can solve a newly rising problems. However, it is difficult to build contents for cultivating such human resources with the existing e-learning of transferring knowledge by one-way or some two-way commnication system which has established some interactive conversational system. Accordingly, this study conducted a research on a cooperative e-learning system that enables educators to communicate with learners in real time and allows problem-solving education based on the existing two-way communication system. As a result, frame for contents and prototype was developedp and artially applied to the actual class and conducted an efficiency analysis, which resulted in the validation of being applied to the actual class as a simulation-based cooperative content.

Modeling and Selecting Optimal Features for Machine Learning Based Detections of Android Malwares (머신러닝 기반 안드로이드 모바일 악성 앱의 최적 특징점 선정 및 모델링 방안 제안)

  • Lee, Kye Woong;Oh, Seung Taek;Yoon, Young
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.11
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    • pp.427-432
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    • 2019
  • In this paper, we propose three approaches to modeling Android malware. The first method involves human security experts for meticulously selecting feature sets. With the second approach, we choose 300 features with the highest importance among the top 99% features in terms of occurrence rate. The third approach is to combine multiple models and identify malware through weighted voting. In addition, we applied a novel method of eliminating permission information which used to be regarded as a critical factor for distinguishing malware. With our carefully generated feature sets and the weighted voting by the ensemble algorithm, we were able to reach the highest malware detection accuracy of 97.8%. We also verified that discarding the permission information lead to the improvement in terms of false positive and false negative rates.