• Title/Summary/Keyword: 소프트웨어태도

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정보 윤리 의사결정에 관한 실증적 연구 -S/W 불법복제를 중심으로

  • 김광용;정수용
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.12a
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    • pp.663-673
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    • 1999
  • 본 연구는 정보윤리 의사결정에 관한 연구로 소프트웨어 불법복제의 요인을 규명하는 것을 목적으로 하고 있다. 인터넷 서베이를 통해 자료를 입수하였고, 분석한 결과 인터넷을 통한 불법복제물의 유통이 확대되고 있는 것으로 나타났다. 또한 나이가 많고, 고학력일수록 불법복제의도는 높은 것으로 나타났는데, 이러한 결과는 선행연구와는 다른 결과를 보여 주고 있어 이에 대한 연구가 필요하다고 할 수 있다. 마지막으로 불법복제에 미치는 요인이 무엇인지 밝히고자 실시한 요인분석과 회귀분석의 결과, 요인은 태도, 사회적 규범, 행동의 용이성, 상황적 변수로 나타났으며, 회귀분석결과 불법복제 의도에 태도가 가장 중요한 요인으로 선정되었으며, 상황적 요인이 유의적인 결과를 보였다.

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A Study on the Practical Teaching of Elementary Software Convergence Education for Effective Develop of Communication Ethics conciousness and Computational Thinking (효과적인 정보윤리의식과 컴퓨팅 사고력 함양을 위한 초등 소프트웨어 융합 교육 지도의 실제)

  • Choi, You-ra;Lee, Tae-wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.411-414
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    • 2018
  • 식정보사회로 전환되고 있는 현대 사회에서 국가 경쟁력을 기르기 위해 소프트웨어 교육이 중시되고 있고 이에 우리나라 교육부는 '2015 개정 교육과정'에 소프트웨어 교육을 포함시키고 있다. 초등학교에서는 건전한 정보윤리의식과 태도를 갖고 실생활 다양한 문제를 해결하는 절차를 이해하여 컴퓨팅 사고에 대한 기초 역량을 기르는 것을 목표로 하나 교육과정에서 확보된 17시간의 시수로는 정보윤리의식과 컴퓨팅 사고력 모두를 함양시키기는 어렵다. 이에 본 논문에서는 선행연구들을 통해 도덕성의 4구성요소와 컴퓨팅 사고력에 대해 알아보고 이 두 이론 모두 문제해결과정에 초점을 두고 있다는 공통점을 활용하여 초등 소프트웨어 융합교육을 통해 정보윤리의식과 컴퓨팅 사고력 모두 함양할 수 있는 지도의 실제를 연구해 보기로 하였다.

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Development of Environment education 3D animation software for young children (유아를 위한 환경교육용 3D 애니메이션 소프트웨어 개발)

  • Lee, Keun-Wang;Oh, Taek-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.409-412
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    • 2006
  • 본 논문에서는 유아들이 일상생활 속의 환경에 대한 내면화 과정을 통하여 환경보전에 대한 인식과 태도를 형성하고 환경보호를 위한 지식과 기능을 습득하며 환경보호 행동을 실천할 수 있도록 도와주는 환경교육용 3D애니메이션 소프트웨어를 개발하였다. 수질오염과 공기오염을 주제로 한 3D애니메이션을 통하여 사전조사와 사후조사를 통하여 유아들의 이해도가 각각 11.25%와 28.75%가 향상되었다.

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Influence on the Tweet Credibility and Attitude Toward Tweet of Tweet Content, Function and Involvement (트윗의 내용과 기능 그리고 관여도가 트윗 신뢰도와 태도에 미치는 영향)

  • Lee, Hyun-Ji;Chung, Donghun
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.137-147
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    • 2013
  • The purpose of this study is to examine what variables influence on tweet credibility and attitude toward tweet. For this, the present research used the tweet content(information/opinion), tweet function(without URL and RT/URL/RT) and involvement(low/hight) as independent variables and applied a triangular research design which are in-depth interview, survey and computer usability testing software. Main findings are as follows. First, the participants read tweets listed in order regardless of tweet content, function and involvement. Second, there was a significant main effect of the tweet content on the tweet credibility and an interaction effect of those three independent variables on the attitude toward tweet. Finally, the in-depth interview showed that information is perceived to be more credible than opinion and URL>RT>just information or opinion are listed in order on the tweet credibility.

Pre-Service Teachers' Attitudes toward Robots : Analysis of Difference According to Variables (로봇에 대한 예비 교사의 태도: 변인에 따른 차이 분석)

  • Kim, Seong-Won;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.4
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    • pp.21-27
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    • 2018
  • As the fourth industrial revolution has progressed globally, computing education is progressing centered on robots. However, pre-service teachers' attitudes toward robots were negative in previous studies. In order to solve this problem, this study analyzed the difference in the attitude of the pre-service teachers to the robot according to the factors. The subjects of this study were 309 pre-service teachers attending K university. In order to measure the attitude of the pre-service teacher to the robot, the negative attitude measure for the robot was used. And, in order to measure the attitude of the pre-service teachers to the robots, negative attitude measurement scale was used. As a result, pre-service teachers showed different attitudes toward robots according to gender, experience of robot manipulation, and experiences of robot-related lectures. Especially, when the gender was male than female, and the experience of robot manipulation and the experiences of robot-related lectures, the attitude of pre-service teachers to robot was positive.

An Empirical Study of Digital Contents Piracy Behavior on Online (온라인디지털콘텐츠 불법복제 행동에 관한 연구)

  • Choi, Eun-Jee;Gim, Gwang-Yong
    • 한국IT서비스학회:학술대회논문집
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    • 2008.11a
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    • pp.453-456
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    • 2008
  • 소프트웨어와 음악파일, 영화 등의 불법복제로 인한 사회적인 문제가 대두되어 왔다. 온라인디지털콘텐츠의 산업규모와 중요성이 증대되고 있는 시점에서 동일하게 불법복제로 인한 피해규모와 이용자들의 불법복제 행동이 만연해 있다. 이 연구는 계획된 행동이론(TPB)를 통해 개인의 온라인디지털콘텐츠의 불법복제 행동에 대한 모형을 검증하고 불법복제에 영향을 미치는 요인을 검증하고 인과관계를 확인하고자 한다. TPB의 확대모형을 제안하고자 하는데 단속, 교육 및 홍보, 이전경험, 자기효능감이 불법복제 행동의도와 의도에 영향을 미치는 태도와 주관적 규범에 어떠한 영향을 미치는지 검증해보고 한다. 단속과 교육 및 홍보가 개인의 인식과정을 통해 태도와 내적인 자기 규범에 어떠한 영향을 미칠 것인지는 정책적 전략적 시사점을 얻는데 중요한 요인이 될 것이다. 파일럿 테스트 결과 기존 TPB 모형은 온라인디지털콘텐츠 영역에 있어서도 적합한 모델임이 검증되었고, 단속과 교육 및 홍보가 태도와 주관적 규범에 유의한 영향을 미침을 나타내었다.

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The Effect of Classroom Environment on Course of Classroom Attitudes and Satisfaction in Computatinal Thingking of University (강의실 수업 환경이 대학 컴퓨팅사고 과목의 수업태도와 만족도에 미치는 영향)

  • Kim, Se-min;Ryu, Chang-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.638-640
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    • 2017
  • The study analyzed the impact of classroom classes on classroom attitude and satisfaction in classes related to students' computing incidents in college. The classroom environment referred to in this study considered the number of persons per division and seating arrangement. The university compared the number of universities with a large number of college graduates, compared with the back and rear of the same division. This study aims to improve the classroom environment for classes of liberal arts courses.

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Exploratory study on the model of the software educational effectiveness for non-major undergraduate students (대학 소프트웨어 기초교육 효과성 모형 탐색)

  • Hong, Seongyoun;Seo, Jooyoung;Goo, Eunhee;Shin, Seunghun;Oh, Hayoung;Lee, Taekkyeun
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.427-440
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    • 2019
  • Software courses required for all students regardless of their major in many universities. SW educational effectiveness model needs to be developed to enable effective communication among students, professors, and SW educators, and to identify the responsibilities of SW educators. SW educational effectiveness model based on literature review is composed of computational thinking, SW literacy, SW awareness, and SW attitude. Computational thinking, focused on analysis and design of problem solving processes, consists of decomposition, pattern recognition, abstraction, and algorithms. SW literacy involves viewing social development based on SW beyond information literacy in the digital age. The SW awareness and attitude were organized by considering the collegiate contexts. The SW educational effectiveness model will be used as the basis for diagnosis tools as further studies.

Development of Software Education Program using Self-driving (자율주행을 활용한 소프트웨어 교육프로그램 개발)

  • Hyo Sun Yoon;Min Kyu Jeong;Kyung Baek Kim
    • Smart Media Journal
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    • v.13 no.2
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    • pp.145-155
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    • 2024
  • As the importance of software and artificial education is emphasized on the digital transformation era, various educational materials are being developed and distributed. To achieve the purpose of software education, various software education programs suitable for school settings need to be provided. In this paper, we developed a software education program using self-driving that can be applied to secondary school software education and applied it to secondary school students. The developed software education program is a physical computing program consisting of various motion control programs such as object detection, line tracing using various sensors, focusing on experience and practice. As a result of the survey, students' attitudes and career orientation toward software and artificial intelligence, and satisfaction with software education were over 90%, and satisfaction with the proposed program was over 95%.

Aesthetic Implications of the Algorithm Applied to New Media Art Works : A Focus on Live Coding (뉴미디어 예술 작품에 적용된 알고리즘의 미학적 함의 : 라이브 코딩을 중심으로)

  • Oh, Junho
    • The Journal of the Korea Contents Association
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    • v.13 no.3
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    • pp.119-130
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    • 2013
  • This paper researches the algorithm, whose materiality and expressiveness can be obtained through live coding. Live coding is an improvised genre of music that generates sounds while writing code in real time and projecting it onto a screen. Previous studies of live coding have focused on the development environment to support live coding performance effectively. However, this study examines the aesthetic attitude immanent in the realization of the algorithm through analyzing mostly used languages such as ChucK, Impromtu, and the visualization of live code and cases of "aa-cell" and "slub" performance. The aesthetic attitudes of live coding performance can be divided into algebraic and geometric attitudes. Algebraic attitudes underline the temporal development of concepts; geometric attitudes highlight the materialization of the spatial structure of concepts through image schemas. Such a difference echoes the tension between conception and materiality, which appears in both conceptual and concrete poetry. The linguistic question of whether conception or materiality is more greatly emphasized defines the expressiveness of the algorithm.