• Title/Summary/Keyword: 센서 인터페이스

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Efficient Tracking System for Passengers with the Detection Algorithm of a Stopping Vehicle (차량정차감지 알고리즘을 이용한 탑승자의 효율적 위치추적시스템)

  • Lee, Byung-Mun;Shin, Hyun-Ho;Kang, Un-Gu
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.73-82
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    • 2011
  • The location-based service is emerging again to the public attention. The location recognition environment up-to-now has been studied with its focus only on a person, an object or a moving object. However, this study proposes a location recognition model that serves to recognize and track, in real time, multiple passengers in a moving vehicle. Identifying the locations of passengers can be classified into two classes: one is to use the high price terminal with GPS function, and the other is to use the economic price compact terminal without GPS function. Our model enables the simple compact terminal to provide effective location recognition under the on-boarding situation by transmitting messages through an interface device and sensor networks for a vehicle equipped with GPS. This technology reduces transmission traffic after detecting the condition of a vehicle (being parked or running), because it does not require transmission/receiving of information on the locations of passengers who are confined in a vehicle when the vehicle is running. Also it extends battery life by saving power consumption of the compact terminal. Hence, we carried out experiments to verify its serviceability by materializing the efficient tracking system for passengers with the detection algorithm of a stopping vehicle proposed in this study. Moreover, about 200 experiments using the system designed with this technology proved successful recognition on on-boarding and alighting of passengers with the maximum transmission distance of 12 km. In addition to this, the running recognition tests showed the test with the detection algorithm of a stopping vehicle has reduced transmission traffic by 41.6% compared to the algorithm without our model.

Development of the Balance Chair for Improving Postural Control Ability & Pelvic Correction (골반교정 및 자세균형능력 증진을 위한 균형의자 개발)

  • Oh, Seung-Yong;Shin, Sun-Hye;Kang, Seung-Rok;Hong, Chul-Un;Kwon, Tae-Kyu
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.11 no.3
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    • pp.271-277
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    • 2017
  • The purpose of this study was to develop a balance chair for improving pelvic correction and postural balance through postural balance training using tactile feedback by a vibration motor provided in real time according to the user's attitude. We built a body frame using mono cast(MC) Nylon, Touch thin film transistor(TFT) for user interface, a main control module using Arduino, a 9-axis acceleration sensor for user's posture determination, and a vibration module for tactile feedback. The prototype of the Balance Chair which surrounds the outside was made with cushion for sitting conformability. In order to verify the effectiveness of the postural balance training system using the built prototype, the muscle activity (% MVIC) of the left and right iliocostalis lumborum those are the main muscles of the spinal movement was measured with ten female subjects. And the balance ability before and after training was measured using Spine Balance 3D, a posture balance ability evaluation device. The muscular activities of the left and right iliocostalis lumborum showed the balance activation according to vibration feedback during exercise protocol and postural balance improved after balance exercise training using balance chair. This study could be apply to use the fundamental research for developing the various postural balance product.

Underwater Experiment on CSMA/CA Protocol Using Commercial Modems (상용 모뎀 제어를 통한 수중 CSMA/CA 프로토콜 시험)

  • Cho, Junho;Lee, Sang-Kug;Shin, Jungchae;Lee, Tae-Jin;Cho, Ho-Shin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.6
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    • pp.457-465
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    • 2014
  • This paper introduces a test bed for communication protocol schemes of underwater acoustic sensor network, and also shows experimental results obtained from the test bed. As a testing protocol, carrier sense multiple access/collision avoidance (CSMA/CA) is evaluated on underwater acoustic channel. A sensor node is equipped with a DSP control board of ATmega2560 and a commercial underwater modem produced by Benthos. The control board not only manipulates a GPS signal to acquire the information of location and time, but also controls the underwater modem to operate according to the procedure designed for a given testing protocol. Whenever any event takes place such as exchanging control/data packets between underwater modems and acquiring location and timing information, each sensor node reports them through radio frequency (RF) air interface to a central station located on the ground. The four kinds of packets for CSMA/CA, RTS(Request To Send), CTS(Clear to Send), DATA, ACK(Acknowledgement) are designed according to the underwater communication environment and are analyzed through the lake experiment from the point of feasibility of CSMA/CA in underwater acoustic communications.

Development of an Operation Control System of the Vertical Transferable Korean Personal Rapid Transit (수직이송 서비스가 가능한 한국형 PRT 운행제어시스템 개발)

  • Kim, Baek-Hyun;Um, Ju-Hwan;Jeong, Rag-Gyo;Byun, Yeun-Sub;Kang, Seok-Won
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.337-343
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    • 2014
  • The PRT(Personal Rapid Transit) in material or immaterial guided tracks is operated automatically according to the needs of passengers with the optimal non-stop path from the source to the destination. In recent years, the personal rapid transit (PRT) system, which affords superior accessibility and ease of use, has been spotlighted as a new transport system for the future. In this study, a method for vertical lifting of PRT vehicles was proposed to facilitate interlink with other means of transport and thereby improve the efficiency of door-to-door transport. For this purpose, operation control interfaces were designed and experiments were conducted. Programmable Logic Controller (PLC) dedicated for the PRT vertical lift was designed to interface with Operation Control Center (OCC) by Modbus TCP over Ethernet. We implemented a 3D graphical PRT operation simulator which can emulate the mixing operation of the virtual vehicles and the actual vehicles.

Design of Embodiment-based Programming Education using Arduino for Middle School Students (중학생을 대상으로 한 아두이노를 활용한 체현 기반 프로그래밍 교육 설계)

  • Eom, Hyun-Young;Lee, Kang-Hee
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.471-476
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    • 2020
  • We propose an practical embodiment-based programming training course for middle school students using Arduino and conduct survey before and after the curriculum. Arduino is an open source physical computing platform that integrates the IDE used in processing language. It is a low-cost, relatively simple I/O interface compared to other platforms, and because of its practical formability, it is educational material suitable for programming. Subsequent surveys will provide feedback on changes in cognition of programming needs and improvement in thinking skills. In this study, the program based on embody-based programming using Arduino was conducted for 8 weeks for each first grade, and 112 middle school students for two years from '16 to '17. Based on the theoretical and practical training, the training was based on the application of the ultrasonic sensor to the RC car and the preparation of the adduction quadrotor drone. The purpose of this study is to prove that the recognition, necessity, and programming education of middle school students are effective for the improvement of thinking ability through the program based on embody-based programming using Arduino.

Development of a New Training System for the Improvement of Equibrilium Sense (평형 감각 증진을 위한 새로운 훈련 장치의 개발)

  • Lee Jung Ok;Park Young Gun;No Pang Hwang;Hong Chul Un;Kim Nam Gyun
    • Journal of Biomedical Engineering Research
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    • v.25 no.6
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    • pp.465-469
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    • 2004
  • We propose a new training system for the improvement of equilibrium sense using unstable platform. This system consists of unstable platform, computer interface and various softwares. The unstable platform was a simple structure of elliptical-type which included tilt sensor and wireless RF module. To evaluate the effort of balance training, we measured the parameters such as the moving time to the target and duration to maintain cursor in the target of screen. Balance training was carried out for two weeks and we classified the subjects into two groups by the training program. As a result, the moving time was reduced and duration time was lengthened through the repeating training of equilibrium sense using training program of sine curve trace(SCT) and Block game. Especially, there was remarkable improvement at direction which was too difficult for the subjects to balance their body. It was showed that this system had an effort on improving equilibrium sense and might be applied to clinical use as an effective balance training system.

The Control System of Wood Pellet Boiler Based on Home Networks (홈 네트워크 기반의 펠릿 활용 난방 보일러 제어시스템)

  • Lee, Sang-Hoon
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.1
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    • pp.15-22
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    • 2014
  • This paper presents the implementation of a control system of pellet boiler using wood pellet as carbon neutral material. The system also has the additional features to provide remote controlling and monitoring based on home networking technology through either public switched telephone networks or mobile communication networks. It consists of three kinds of sub-modules; a main controller provides basic and additional features such as a setting of temperature, a supplying of wood pellet, a controlling of ignition and fire-power, and a removing of soot. The second is temperature controller of individual rooms which is connected to the main controller through RS-485 links. And interface modules with PSTN and mobile networks can support remote controlling and monitoring the functions. The test results under the heating area of $172m^2$ show a thermal efficiency of 93.6%, a heating power of 20,640kcal/hr, and a fuel consumption of 5.54kg/hr. These results are superior to those of the conventional pellet boilers. In order to obtain the such high performance, we newly applied a 3-step ignition flow, a flame detection by $C_dS$ sensor, and a fire-power control by fine controlling of shutter to our pellet boiler.

Real-Time Remote Display Technique based on Wireless Mobile Environments (무선 모바일 환경 기반의 실시간 원격 디스플레이 기법)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The KIPS Transactions:PartC
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    • v.15C no.4
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    • pp.297-302
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    • 2008
  • In case of display a lot of information from mobile devices, those systems are being developed that display the information from mobile devices on remote devices such as TV using the mobile devices as remote controllers because it is difficult to display a lot of information on mobile devices due to their limited bandwidth and small screen sizes. A lot of cost is required to design and develop interfaces for these systems corresponding to each of remote display devices. In this paper, a mobile environment based remote display system for displays at real times is proposed for continuous monitoring of status data for unique 'Mote IDs'. Also, remote data are collected and monitored through sensor network devices such as ZigbeX by applying status perception based remote displays at real times through processing ubiquitous computing environment data, and remote display applications at real times are implemented through PDA wireless mobiles. The system proposed in this paper consists of a PDA for remote display and control, mote embedded applications programming for data collections and radio frequency, server modules to analyze and process collected data and virtual prototyping for monitoring and controls by virtual machines. The result of the implementations indicates that this system not only provides a good mobility from a human oriented viewpoint and a good usability of accesses to information but also transmits data efficiently.

Implementation of a DB-Based Virtual File System for Lightweight IoT Clouds (경량 사물 인터넷 클라우드를 위한 DB 기반 가상 파일 시스템 구현)

  • Lee, Hyung-Bong;Kwon, Ki-Hyeon
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.10
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    • pp.311-322
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    • 2014
  • IoT(Internet of Things) is a concept of connected internet pursuing direct access to devices or sensors in fused environment of personal, industrial and public area. In IoT environment, it is possible to access realtime data, and the data format and topology of devices are diverse. Also, there are bidirectional communications between users and devices to control actuators in IoT. In this point, IoT is different from the conventional internet in which data are produced by human desktops and gathered in server systems by way of one-sided simple internet communications. For the cloud or portal service of IoT, there should be a file management framework supporting systematic naming service and unified data access interface encompassing the variety of IoT things. This paper implements a DB-based virtual file system maintaining attributes of IoT things in a UNIX-styled file system view. Users who logged in the virtual shell are able to explore IoT things by navigating the virtual file system, and able to access IoT things directly via UNIX-styled file I O APIs. The implemented virtual file system is lightweight and flexible because it maintains only directory structure and descriptors for the distributed IoT things. The result of a test for the virtual shell primitives such as mkdir() or chdir() shows the smooth functionality of the virtual file system, Also, the exploring performance of the file system is better than that of Window file system in case of adopting a simple directory cache mechanism.

Research on the Assembling Process of 7 tonf Class Small Liquid Rocket Engines (7 tonf 급 소형 액체로켓엔진 조립 체계 연구)

  • Moon, In Sang;Moon, Il Yoon;Jeong, Eun Hwan;Park, Soon Young
    • Journal of Aerospace System Engineering
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    • v.11 no.4
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    • pp.48-53
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    • 2017
  • Liquid rocket engines (LREs) are very complex systems that include combustion chambers, turbopumps, gas generators, ducts and tubes, valves and etc. Most components of the LREs require higher than or equal to level 6 IT (ISO Tolerance). The components along with pipe line and/or tubing must dispose not to interfere each other. In addition, effectiveness of maintenance and service after assembling should be considered when the allocation of the components are determined. Especially at the stage of the development, tolerance accumulations or unpredictable errors may result in misalignment and/or mismatches at interfaces of the parts. Namely, it is the engine assembling process that many inherent risks are realized and crises or incidents occur. Therefore, a rapid reaction system should be prepared. In this research, 7 tonf class liquid rocket assembling process was studied and actual building steps were introduced.