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Study on the Present Status of Computer Graphics Market in Korean Cinema -Focus on - (한국영화 컴퓨터그래픽산업 현황에 대한 연구 -영화 <중천>을 중심으로-)

  • Kim, Jeong-Hwan
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.130-139
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    • 2009
  • Most of the movies currently being created are used by CG. As for movie of today, the location of visual effect from film business rose highly with CG introductions to do not ask a style. The CG gets attention recently, and expand a market at rapid pace, the biggest reason are development of software and computer hardware. Advancement of computer technology and technique discharge numerous VFX artists therefore visual effect are possible to deliver with low-budget feature and commercial films more common. As for CG fields Hollywood in United States has most advancement of the computer techniques that create a lot of visual effect artists. However CG techniques of Korea also developed absurdly, because movie market of Korea is getting bigger. Korean CG technology get catching up at the CG techniques of Hollywood every year, however goal of this research in order to study is current address and future possibility of development of Korean CG. The CG example which from the movie was already screened that in the depth. Through movie of existing and knows a different partial authorization, tries to observe the possibility of development of future Korean CG fields.

Analysis Methods for Efficient Commercialization System in Accordance with the UHD Broadcasts (UHD 방송 상용화에 따른 효율적 시스템에 대한 방안 분석 연구)

  • Jin, Seung-Hyun
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.138-149
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    • 2015
  • With UHD broadcasting commercialization accelerating, It is urgent that government has to support a necessary policy and a flexible development of culture content to effectively spread UHD TV. On May 5, 2010, Korea Communications Commission already promised to introduce UHD broadcasting system to invigorate a local broadcasting and communication market while KCC announced top-ten future services of broadcasting and communication. To its disappointment, the market has not got a great result yet. Above all, government, companies and consumers have to exchange and meditate opinions constantly to find desirable solutions. This study aims at searching for more effective and versatile application to expand UHD TV and evaluate consumer's feedback. Based on the objective data on the current situation of the world wide UHD TV distribution and specific methods for solving challengeable issues, the research will find out more active approach to inducing government support and motivating content makers. Hopefully, the study result will make a helpful suggestion for government, company and UHD content makers.

Gesture-based Table Tennis Game in AR Environment (증강현실과 제스처를 이용한 비전기반 탁구 게임)

  • Yang, Jong-Yeol;Lee, Sang-Kyung;Kyoung, Dong-Wuk;Jung, Kee-Chul
    • Journal of Korea Game Society
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    • v.5 no.3
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    • pp.3-10
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    • 2005
  • We present the computer table tennis game using player's swing motion. We need to transform a real world coordinate into a virtual world coordinate in order to hit the virtual ball. We can not get a correct 3-dimension position of racket in environment that using one camera or simple image processing. Therefore we use Augmented Reality (AR) concept to develop the game. This paper shows the AR table tennis game using gesture and method to develop the 3D interaction game that only using one camera without any motion detection device or stereo cameras. Also, we use a scan line method to recognize gesture for speedy processing. The game is developed using ARtoolkit and DirectX that is popular tool of SDK for game development.

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A study on the Tendency of Localization for Game Environment Design - Based on the Analysis in Romance of the Three Kingdoms (게임배경디자인의 한.중.일 지역적 특성에 관한 연구 - 삼국지게임 대상으로)

  • Wei, Meng;Cho, Dong-Min
    • Journal of Korea Game Society
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    • v.13 no.5
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    • pp.31-42
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    • 2013
  • With the development of chinese online games rapidly, Game markets need the actual possibilities of practical game's technology increasingly. Additionally Lack of originality of the Chinese online games couldn't be appropriated for consumer's preferences, so it is necessary that the talents in a game design and management should be cultivated. When we cultivate the talents, we should pay attention to the various styles in different countries, that is why we will make a comparative study on the games respectively achieved in China, Japan, and Korea according to the romance of the three kingdoms. They respected the traditional Chinese cultures as materials of this theme, it is worth learning and referencing. We had selected representative 6 games among 25 three Kingdom games and 2 games for each country as a stimulus of the game architectural design in the backgrounds design, with using of SPSS regression analysis, Therefore, this research will provide the references for the better development talents of whom can not only understand Chinese traditional culture but also adapt to the needs of game development.

A Study on Information Science Curriculum of Productivity Tools to Increase Ability for Problem Solving in Elementary and Middle School (문제해결력 향상을 위한 초.중학교 정보교과의 생산성 도구에 대한 교육과정 구성 연구)

  • Ahn, Seonghun
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.235-242
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    • 2014
  • Many famous institutes or associations select ICT ability by major ability to need in 21C's information-oriented society. Korea Association of Information Education have studied a new curriculum and suggest a new plan that content of information education classify by 'computer system', 'SW production' and 'fusion activity'. Therefore we study on productivity tools of elementary and middle school. In this paper we firstly suggest object to achieve on productivity tools of elementary and middle school. Next we suggest teaching learning method and evaluation method on productivity tools. we expect that the object to achieve on productivity tools we suggest will contribute to develop the curriculum of ICT subject.

Analysis for Influence and Geometry of GPS/Galileo System (GPS/Galileo 시스템의 기하구조 및 영향 분석)

  • Lee Jae-One
    • Journal of Navigation and Port Research
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    • v.29 no.8 s.104
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    • pp.763-770
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    • 2005
  • Global Navigation Satellite System (GNSS) has become an indispensable tool for providing precise position, velocity and time information for many applications like traditional surveying and navigation etc. However, Global Positioning System (GPS), which was developed and is maintained and operated by the U.S. Department of Defence (DoD), has monopolized the world industry and market, and hence there exists the situation that most of GNSS users absolutely depend upon the GPS. In order to overcome the monopoly, some countries, such as Russia, Japan and European Union (EU), have developed their own GNSSs, so-called GLONASS, JRANS and Galileo systems. Among them, the most prospective system in near future is EU's Galileo system scheduled to launch in 2008. This research has focused on the next generation GNSS system based on GPS and Gralileo system with developing a GNSS simulation software, named as GIMS2005, which generates and analyzes satellite constellation and measurements. Based on the software, a variety of simulation tests have been carried out to recognize limits of GPS-only system and potential benefits of integrated GPS/Galileo positioning. Geometry simulation results have showed that comparing with GPS-only case, the number qf visual satellites, Dilution of Precision (DOP) values, internal reliabilities and external reliabilities.

Trends on Technology of Eco-friendly Metal and Ceramic Nanoparticle Inks for Direct Printing (다이렉트 프린팅용 청정 금속 및 세라믹 나노 입자 잉크 기술 동향)

  • Hong, Sung-Jei;Kim, Jong-Woong;Han, Chul-Jong;Kim, Young-Sung;Hong, Tae-Whan
    • Journal of the Microelectronics and Packaging Society
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    • v.17 no.2
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    • pp.1-9
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    • 2010
  • In this paper, trends on technology of metal and ceramic nanoparticle inks using eco-friendly process were reviewed. There are two types of eco-friendly processes, dry and wet. In case of dry process, gas evaporation process was being used to synthesize the ultrafine nanoparticles. Also, in case of wet process, low temperature process excluding harmful elements such as $Cl^-$ and ${NO_3}^-$ was being used to synthesize the ultrafine nanoparticles. Sizes of nanoparticles were less than 10 nm using the eco-friendly processes, and the nanoparticles were well dispersed into ink solvent. The ink was successfully applied to fabricate directly printed pattern.

대전광역시 도시화 패턴 분석을 위한 원격탐사 자료 처리 및 다중시기 토지이용 현황도 제작

  • Kim, Youn-Soo;Lee, Kwang-Jae;Jeon, Gap-Ho
    • Aerospace Engineering and Technology
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    • v.3 no.2
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    • pp.141-148
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    • 2004
  • The importance of satellite data for numerous applications is stressed by the fact that many countries have given the development of space technologies very high priority. Among these, Korea has established a medium-term space development strategy to promote space development both on a scientific as well as commercial level. As part of this strategy, the first operational earth-observation, multi-purpose satellite(KOMPSAT-1) was launched successfully in December, 1999. The Electro-Optical Camera (EOC) on board of KOMPSAT-1 supplies panchromatic images with a spatial resolution of 6.6m Until April, 2004, it collected over 150.000 images of the Korean Peninsula and the rest of the world. This paper examines the use of remote sensing data to analyze urban growth in the city of Daejeon from 1960 to 2003. By using visual interpretation, land use maps are created.

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A Study on the Transmitter Design for Transmitting Output Power Enhancement of Active Magnetic Sensor (능동형 자기센서의 송신출력 향상을 위한 송신기 설계에 관한 연구)

  • Chung, Hyun-Ju;Yang, Chang-Seob;Jeon, Jae-Jin
    • Journal of the Korean Magnetics Society
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    • v.23 no.5
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    • pp.159-165
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    • 2013
  • A active magnetic sensor has been widely used in the underwater guided weapon system because it is able to detect a target accurately in close range, but the target doesn't have any good countermeasure to overcome the threat from the active magnetic sensor. Recently, in order to increase the damage area of target by shock wave with explosion of the underwater weapon system and to detect small target, the maximum target detection range of the active magnetic sensor needs to be increased. One method for improving maximum target detection range is to improve output power from transmitter through demagnetization factor minimization of a transmitting core. Thus, in this paper, we describe the study results on the transmitter core shape design to enhance output power of the active magnetic sensor.

Developing Drowning Management Index from the Absolute Number of Drowning and Probability of Exposure in Drowning Environment in Public (익사자수와 익사환경 노출인구 백분율을 이용한 익사관리지수 개발)

  • Kang, Dae Young;Heo, Jun Haeng;Cho, Won Cheol;Lee, Tae Shik
    • Journal of Korean Society of Disaster and Security
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    • v.6 no.1
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    • pp.73-78
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    • 2013
  • This study aims to develop Drowning Management Index (DMI) to evaluate the effectiveness of drowning management in a region. In order to develop practical index to evaluate drowning management, downing contributors are examined. Drowning exposure rate is collected by survey. DMI is generated from South Korea and Australia for comparison. South Korea and Australia indicate similar number of drowning per 100 thousand people (1.7 South Korea, 1.4 Australia) but in DMI it turned out 9 times difference between two countries (15.5 South Korea, 1.67 Australia).