As part of the digital era, a digital twin that simulates the weak part of a product by performing a stress test that reduces the lifespan of some expensive equipment that cannot be done in reality by accurately moving the real world to virtual reality is being actively used in the manufacturing industry. Due to the development of IoT, the digital twin, which accurately collects data collected from the real world and makes it the same in the virtual space, is mutually beneficial through accurate prediction of urban life problems such as traffic, disaster, housing, quarantine, energy, environment, and aging. Based on its action, it is positioned as a necessary tool for smart city construction. Although digital twin is widely applied to the manufacturing field, this study proposes a smart city model suitable for the 4th industrial revolution era by using it to smart cities and increasing citizens' safety, welfare, and convenience through the proposed model. In addition, when a digital twin is applied to a smart city, it is expected that more accurate prediction and analysis will be possible by real-time synchronization between the real and virtual by maintaining realism and immediacy through real-time interaction.
There are many wildfire risk indices worldwide, but objective comparisons between such various wildfire risk indices and surface dryness indices have not been conducted for the wildfire cases in Korea. This paper describes a sensitivity analysis on the wildfire risk indices and surface dryness indices for Korea using LDAPS(Local Analysis and Prediction System) meteorological dataset on a 1.5-km grid and MODIS(Moderate-resolution Imaging Spectroradiometer) satellite images on a 1-km grid. We analyzed the meteorology-based wildfire risk indices such as the Australian FFDI(forest fire danger index), the Canadian FFMC(fine fuel moisture code), the American HI(Haines index), and the academically presented MNI(modified Nesterov index). Also we examined the satellite-based surface dryness indices such as NDDI(normalized difference drought index) and TVDI(temperature vegetation dryness index). As a result of the comparisons between the six indices regarding 120 wildfire cases with the area damaged over 1ha during the period between January 2013 and May 2017, we found that the FFDI and FFMC showed a good predictability for most wildfire cases but the MNI and TVDI were not suitable for Korea. The NDDI can be used as a proxy parameter for wildfire risk because its average CDF(cumulative distribution function) scores were stably high irrespective of fire size. The indices tested in this paper should be carefully chosen and used in an integrated way so that they can contribute to wildfire forecasting in Korea.
Severe mine disasters have continued to occur around the world. To ensure worker's health and safety and enhance the productivity, a number of studies have been conducted for the development of wireless sensor network (WSN), environmental monitoring, and communication system in underground mines. An increase in development and application of these systems has just begun with the introduction of information and communication technology into the mining industry in Korea, and yet there have been only a few studies that considered the underground mine ventilation system. This study presented the literature review on the development of WSN and environmental monitoring in underground mines, and especially, on 7 subjects in terms of underground mine ventilation. Moreover, studies that especially conducted real-time environmental monitoring were reviewed and categorized by each commercial software commonly utilized for the ventilation network analysis. For the application in domestic underground mines, further issues were discussed regarding research subjects that may be needed in the future and domestic environmental standards that has been used in the underground mine operation. This paper is expected to be useful for the development of WSN-based environmental monitoring and communication system, as well as for related studies in the future.
The frequency of disasters is increasing due to global climate change, and unusual heavy rains and rainy seasons are occurring in Korea. Periodic monitoring and rapid detection are important because these weather conditions can lead to drought and flooding, causing secondary damage. Although research using optical images is continuously being conducted to determine the waterbody, there is a limitation in that it is difficult to detect due to the influence of clouds in order to detect floods that accompany heavy rain. Therefore, there is a need for research using synthetic aperture radar (SAR) that can be observed regardless of day or night in all weather. In this study, using Sentinel-1 SAR images that can be collected in near-real time as open data, the UNet model among deep learning algorithms that have recently been used in various fields was applied. In previous studies, waterbody detection studies using SAR images and deep learning algorithms are being conducted, but only a small number of studies have been conducted in Korea. In this study, to determine the applicability of deep learning of SAR images, UNet and the existing algorithm thresholding method were compared, and five indices and Sentinel-2 normalized difference water index (NDWI) were evaluated. As a result of evaluating the accuracy with intersect of union (IoU), it was confirmed that UNet has high accuracy with 0.894 for UNet and 0.699 for threshold method. Through this study, the applicability of deep learning-based SAR images was confirmed, and if high-resolution SAR images and deep learning algorithms are applied, it is expected that periodic and accurate waterbody change detection will be possible in Korea.
Modern businesses are adopting new technologies to serve their markets better as well as to improve efficiency and productivity. The advertising industry has continuously experienced disruptions from the traditional channels (radio, television and print media) to new complex ones including internet, social media and mobile-based advertising. This case study focuses on proposing intelligent advertising business model in Seoul's metro network. Seoul has one of the world's busiest metro network and transports a huge number of travelers on a daily basis. The high number of travelers coupled with a well-planned metro network creates a platform where marketers can initiate engagement and interact with both customers and potential customers. In the current advertising model, advertising is on illuminated and framed posters in the stations and in-car, non-illuminated posters, and digital screens that show scheduled arrivals and departures of metros. Some stations have digital screens that show adverts but they do not have location capability. Most of the current advertising media have one key limitation: space. For posters whether illuminated or not, one space can host only one advert at a time. Empirical literatures show that there is room for improving this advertising model and eliminate the space limitation by replacing the poster adverts with digital advertising platform. This new model will not only be digital, but will also provide intelligent advertising platform that is driven by data. The digital platform will incorporate location sensing, e-commerce, and mobile platform to create new value to all stakeholders. Travel cards used in the metro will be registered and the card scanners will have a capability to capture traveler's data when travelers tap their cards. This data once analyzed will make it possible to identify different customer groups. Advertisers and marketers will then be able to target specific customer groups, customize adverts based on the targeted consumer group, and offer a wide variety of advertising formats. Format includes video, cinemagraphs, moving pictures, and animation. Different advert formats create different emotions in the customer's mind and the goal should be to use format or combination of formats that arouse the expected emotion and lead to an engagement. Combination of different formats will be more effective and this can only work in a digital platform. Adverts will be location based, ensuring that adverts will show more frequently when the metro is near the premises of an advertiser. The advertising platform will automatically detect the next station and screens inside the metro will prioritize adverts in the station where the metro will be stopping. In the mobile platform, customers who opt to receive notifications will receive them when they approach the business premises of advertiser. The mobile platform will have indoor navigation for the underground shopping malls that will allow customers to search for facilities within the mall, products they may want to buy as well as deals going on in the underground mall. To create an end-to-end solution, the mobile solution will have a capability to allow customers purchase products through their phones, get coupons for deals, and review products and shops where they have bought a product. The indoor navigation will host intelligent mobile-based advertisement and a recommendation system. The indoor navigation will have adverts such that when a customer is searching for information, the recommendation system shows adverts that are near the place traveler is searching or in the direction that the traveler is moving. These adverts will be linked to the e-commerce platform such that if a customer clicks on an advert, it leads them to the product description page. The whole system will have multi-language as well as text-to-speech capability such that both locals and tourists have no language barrier. The implications of implementing this model are varied including support for small and medium businesses operating in the underground malls, improved customer experience, new job opportunities, additional revenue to business model operator, and flexibility in advertising. The new value created will benefit all the stakeholders.
Transportation digital map has built based on NGIS (national geography institute's 1 :5000 digital database) which derived from the aerial photo materials. Transportation digital map is a part of National Transportation Database Building Project carried out by the Korea Transport Institute and Ministry of Construction and Transportation. Transportation digital map for the purpose of transportation plan and investment has been updated and corrected the NGIS database especially for road network. Transportation digital map database is essential basic data fully applied for transportation policy and planning. The database must be reliable and objective to be applied for national transportation policy decision and transportation analysis. In addition, it needs accuracy and currentness to reflect the road network for the survey year. To satisfy the purpose of the database, following steps are necessary first, data Production and building has to be done by guideline of survey and database building. Secondly, geometric and logical errors which can occur during the survey and database building should be carefully detected. Thirdly, sectional guideline for database examination and procedure needs to be set up systematically and coherently This study is about examination guidelines for section and procedure on nodes and links which are essential object in transportation digital map database. According to the type of error, consistent and systematic error examination can lead to quality guarantee for objective and reliable database.
Since the Arab spring in 2010, SNS prompted discussions about the roles to organize collective actions. First of all, mobile media and SNS help to mobilize both on and offline social movement, second, to create new forms of collective actions, third, to organize social movement organizations across the world, fourth, to empower movement participants to develop new collective identities. On the other hand, the same technologies also hinder social movements from developing continuity and dedication. In addition, the problems of digital divide might aggravate the divisive process to organize collective actions across the world. This research is built on these ongoing arguments about the potentials and limitations of new media technologies. In particular, this research tries to move beyond the confrontational approaches to the media through the case study of Save The Jeju Island social movements on Facebook. The movement SNS on Facebook aims to provide as well as organize international SMOs and activists that might help deeper understandings on the potentials and limitations of online communication strategies for global social movements.
Jo, Byung-Wan;Park, Jung-Hoon;Yoon, Kwang-Won;Kim, Heoun
KSCE Journal of Civil and Environmental Engineering Research
/
v.31
no.2D
/
pp.295-302
/
2011
Ubiquitous is an information communication environment which peoples could connect on network without being conscious of the network and computer condition at anytime and anywhere. Presently, advanced technology, digital cities and eco-friendly cities using Ubiquitous technology are being focused through out the world. As recent information industry and communication technology have developed remarkably, studies on intelligent structures and structural maintenance methods by combining a general idea of connecting all objects on network by interpolating computers which is called Ubiquitous Computing, and USN(Ubiquitous Sensor Network) are being attempted. In this paper, a basic experiment on penetration of RF(Radio Frequency) sensor nodes using an experimental sample setting concrete and reinforcing bar as variables is studied to estimate the possibility of applying wireless sensor networks in structures. The spring of reinforcing bars, concrete thickness, intensity of radio frequency were set up as variables, transmitting and receiving distance were checked vertically and horizontally. Moreover, Spectrum Analyzer was used for checking the magnitude of the frequency used in order to measure the reduction of radio wave exactly. The radio wave reduction was numerically analyzed, and the influence of the wavelength was analysed as well. As a result, the penetration depth in concrete without reinforcing bars was 45cm, and in reinforced concretes which reinforcing bars placed at spacing of 5cm and 15cm, the penetration depth were 37cm and 45cm each. No influence on radio wave penetration depth were found when the spacing of reinforcing bars in the reinforced concrete structures becomes over 15cm.
The National Base Map construction consists of the regular correction work of dividing the whole country into two regions and carrying out the modification Plotting by aerial photographs every two years as well as the real time updating work of correcting the major change feature within two weeks by the field survey and the As-Built Drawing. In the case of the Building Layout Drawing of Korea Real estate Administration intelligence System(KRAS) used for real time updating work of the National base map, the coordinate transformation error is included in the positional error when applied to the National Base Map based on the World Geodetic Reference System as the coordinate system based on the Regional Geodetic Reference System. In addition, National Base Map is registered based on the outline(eaves line) of the building in the Digital Topographic Map, and the Cadastral and Architecture are registered based on the building center line. Therefore, the Building Object management standard is inconsistent. In order to investigate the improvement method, the network RTK survey was conducted directly on a location of the Building Layout Drawing of Korea Real estate Administration intelligence System(KRAS) and the problems were analyzed by comparing with the plane plotting position reference in National Base Map. In the case of the general structure with the difference on the Building center line and the eaves line, beside the location information was different also the difference in the ratio of the building object was different between Building center line and the eave. In conclusion, it is necessary to provide the Base data of the double layer of the Building center line and the outline of the building(eaves line) in order to utilize the Building Layout Drawing of Korea Real estate Administration intelligence System(KRAS). In addition, it is necessary to study an organic map update process that can acquire the up-to-dateness and the accuracy at the same time.
VR is a dynamic image simulation technology with very high information density. Among them, spatial depth, temporality, and realism bring an unprecedented sense of immersion to the experience. However, due to its high information density, the information contained in it is very easy to be manipulated, creating an illusion of objectivity. Users need guidance to help them interpret the high density of dynamic image information. Just like setting up navigation interfaces and interactivity in games, interactivity in virtual reality is a way to interpret virtual content. At present, domestic research on VR content is mainly focused on technology exploration and visual aesthetic experience. However, there is still a lack of research on interactive storytelling design, which is an important part of VR content creation. In order to explore a better interactive storytelling model in virtual reality content, this paper analyzes the interactive storytelling features of the VR animated version of <Wolves in the walls> through the methods of literature review and case study. We find that the following rules can be followed when creating VR content: 1. the VR environment should fully utilize the advantages of free movement for users, and users should not be viewed as mere observers. The user's sense of presence should be fully considered when designing interaction modules. Break down the "fourth wall" to encourage audience interaction in the virtual reality environment, and make the hot media of VR "cool". 2.Provide developer-driven narrative in the early stages of the work so that users are not confused about the ambiguous world situation when they first enter a virtual environment with a high degree of freedom. 1.Unlike some games that guide users through text, you can guide them through a more natural interactive approach that adds natural dialog between the user and story characters (NPC). Also, since gaze guidance is an important part of story progression, you should set up spatial scene user gaze guidance elements within it. For example, you can provide eye-following cues, motion cues, language cues, and more. By analyzing the interactive storytelling features and innovations of the VR animation <Wolves in the walls>, I hope to summarize the main elements of interactive storytelling from its content. Based on this, I hope to explore how to better showcase interactive storytelling in virtual reality content and provide thoughts on future VR content creation.
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