• Title/Summary/Keyword: 설계과목

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Design and Implementation of Test Item Generation System based on Template (템플릿을 사용한 객관식 출제시스템의 설계 및 구현)

  • Kim, Jin-Hee;Yong, Hwan-Seung
    • The Journal of Korean Association of Computer Education
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    • v.5 no.2
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    • pp.49-59
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    • 2002
  • There have been many attempts to educationally utilize a computer. As a result, a number of learning programs and testing programs have been developed. Testing programs developed so far are rather focusing on giving learners questions without interactivity. Question givers also have to feed question data into a computer. Therefore, this thesis, firstly, explains how learners themselves feed question data into a computer. Secondly, this thesis explains how to develop such a system that can produce new questions based on the question data fed by learners. This paper also introduces the system environment, which features the test item generation system, and explains the system environment by exemplifying internal modules, a test item bank. Besides, we also describe how to apply this system to educational programs and identify whether it is possible to apply it to a Chinese subject and others.

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대학생의 개인적, 환경적, 교육적 특성이 창업의도에 미치는 영향 - 전공에 따른 조절효과를 중심으로 -

  • Choe, Seo-Yun;Hwang, Bo-Yun
    • 한국벤처창업학회:학술대회논문집
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    • 2017.04a
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    • pp.63-63
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    • 2017
  • 국내 경제상황의 어려움으로 인한 기업의 고용감소와 그에 따른 일자리 부족 때문에 청년 실업문제가 사회적 이슈로 대두되었고, 일자리에 대한 취업의 다른 대안으로 창업에 대한 관심이 고조되고 있다. 청년 일자리를 해결하기 위해서는 청년층의 중심이라 할 수 있는 대학생의 창업을 활성화할 필요가 있고, 이를 위해서는 다양한 분야를 전공하고 있는 대학생의 학문적 특성을 고려하여 대학생의 창업의도를 높이는 것이 필요하다. 해외의 경우 다양한 계층에 대한 연구를 통해 계층별 창업의도에 미치는 영향요인을 파악하고 이를 관련 정책 및 교육에 반영함으로써 창업의도를 지속적으로 향상시키고 있다. 본 논문에서는 현재 교양과목으로 이루어진 창업강좌를 수강하는 국내 대학생들이 전공에 따른 창업의지에 대한 생각을 살펴보고자 하며, 그들의 창업의지를 보다 고취시키기 위해 필요한 방안들을 도출하고자 한다. 연구방법으로 국내 창업교육을 받고 있는 대학생을 대상으로 설문조사를 진행하였고, 설문조사결과에 대한 신뢰성 및 타당성을 분석한 후 구조방정식을 통해 본 연구에서 설계한 가설을 검증하며, 가설 검증 결과를 분석하게 된다. 독립변수로는 잠재적 창업가의 특성을 파악할 수 있는 개인적 특성 요인(성취욕구, 위험감수성향, 혁신성), 환경적인식 요인(네트워크, 정부의 창업지원제도), 교육적인식 요인(창업강좌, 창업멘토링)을 선정하였고, 조절변수로서 대학생 전공(이공계와 비이공계), 그리고 종속변수로서 창업의지를 설정하여 연구모형을 구성했다. 본 연구를 통해 대학생들의 전공(이공계와 비이공계)에 따른 창업의지 확인과 함께 창업교육에 대한 교과목 설계, 목표설정, 학습 방향 및 방법들을 보완할 수 있는 기회를 얻을 수 있음을 제시하고자 한다.

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A Design of Traverse and Representation Method of Maze for Shortest Path Search with Robots (로봇의 최단경로탐색을 위한 미로의 순회 및 표현방법 설계)

  • Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.227-233
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    • 2010
  • Graph is applied to GIS, Network, AI and so on. We use graph concept in our daily life unconsciously. So this paper describe how graph concept is used when robot searches shortest path between two distinct vertices. It is performed in real world. For this, it consists of three step; maze traverse, graph generation, and shortest path search. Maze traverse steps is that robot navigates maze. It is most difficult step. Graph generation step is to represent structural information into graph. Shortest path search step is to that robot move between two vertices. It is not implemented yet. So we introduce process in design level.

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A Study on the Design of Cyber lecture Component (가상강의 Component 설계에 관한 연구)

  • 강정배;김선경
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.3
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    • pp.42-50
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    • 2003
  • E-Learning is a modern main teaching method starting from the concept of remote education. This research is aimed for proposing cyber lecture library system and designing a cyber lecture component that becomes a basis for e-Learning system Cyber lecture library is a storage system of cyber lectures that can supply high quality data to the needed developers. Component consists of 5 categories and those are text voice, image, animation, and flash. By using this system the developers can save the necessary time and effort in education development. This system also helps students. The students can access various lecture data on a given subject and select the best fit for them.

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Effective approaches of using Cut-out Animation for Design and Implement of Integrated Subject (교과통합 설계 및 구현을 위한 컷아웃 애니메이션 활용 방안)

  • Kim, Byeung-Won;Kim, Jong-Seo;Kwak, Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.111-120
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    • 2008
  • This paper purposes to suggest subjects integration method for effective cut-out animation production education activity. So we suggest concrete method to integrate subjects focusing on animation production. We gave cut-out animation production lessons to a group of students. As a result, their degrees of study accomplishment were higher than those of students under a general teaching style. And we conducted a questionnaire survey of participants, they gave an affirmative answer in understanding, satisfaction, participation, interest. With this, we confirmed that the animation production class activity with integrated subjects raised the creative learning ability.

Design of Algorithm Education System using Flow Chart (순서도를 활용한 알고리즘 교육 시스템 설계)

  • Oh, KyeongSug;Ryu, NamHoon;Lee, SangJin;Lee, HyeMi;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1087-1091
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    • 2009
  • The concept for algorithm needs to be established in various fields such as architecture, medicine and life science but understanding only theoretically has its limits. It is therefore educated using many multimedia factors but still is difficult to bring interests and carry out the higher level courses. For algorithm and programming, due to the subject's peculiarity it is very important to actually execute the program to understand the realization theory. In this paper, it aims to design a basic concept of algorithm using a flow chart of visualizing program and an algorithm education system to learn the basic programming C language, which is the fundamental element in algorithm learning.

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Design and Implementation of a Web Courseware for Learning ‘Digital Circuit’ (‘디지털 회로’ 학습을 위한 웹 코스웨어의 설계와 구현)

  • 이진아;박연식;성길영
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.6
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    • pp.1236-1243
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    • 2003
  • In this paper, we designed and implemented a practice-oriented simulation-type web courseware to learn the ‘Digital Circuits’ subject effectively. The implemented web courseware utilized multimedia elements such as graphics, animations, and voices etc. for improving understanding and interaction of learning. Also, the web courseware could be easily updated a learning information by using database built in a web server system. In result, the implemented web courseware could encourage a learner with a motive of learning and improve effects of learning. Also, a learner can widely learn because we can add various contents to database according to need. Furthermore, the web courseware could improve understanding for learning by offering feedback on the result.

A Study on the Design of Cyber lecture Component (가상강의 Component 설계에 관한 연구)

  • 강정배;김선경
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2002.11a
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    • pp.171-177
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    • 2002
  • E-Loaming is a modem main teaching method starting from the concept of remote education. This research is aimed for proposing cyber education library system, and designing a cyber education component that becomes a basis for e-Learning system. Cyber education library is a storage system of cyber lectures that can supply high quality data to the needed developers. Cyber education component consists of 5 categories and those are text, voice, image, animation, and flash. By using this system, the developers can save the necessary time and effort in education development. This system also helps students. The students can access various lecture data on a given subject and select the best fit for them.

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A Study on the Design of Cyber lecture Component (가상강의 Component 설계에 관한 연구)

  • 강정배;김선경
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.11a
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    • pp.171-177
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    • 2002
  • E-Learning is a modem main teaching method starting from the concept of remote education. This research is aimed for proposing cyber education library system, and designing a cyber education component that becomes a basis for e-Learning system. Cyber education library is a storage system of cyber lectures that can supply high quality data to the needed developers. Cyber education component consists of 5 categories and those are text, voice, image, animation, and flash. By using this system, the developers can save the necessary time and effort in education development. This system also helps students. The students can access various lecture data on a given subject and select the best fit for them.

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Performance Assessment System using Fuzzy Reasoning Rule (펴지 추론 규칙을 이용한 수행 평가 시스템)

  • Kim Kwang Baek;Cho Jae Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.209-216
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    • 2005
  • Performance assessment has Problems about possibilities of assessment fault by appraisal, fairness, reliability, and validity of grading, ambiguity of grading standard, difficulty about objectivity security etc. This study proposes fuzzy Performance assessment system to solve problem of the conventional performance assessment. This Paper presented an objective and reliable performance assessment method through fuzzy reasoning, design fuzzy membership function and define fuzzy rule analyzing factor that influence in each sacred ground of performance assessment to account principle subject. Also, performance assessment item divides by formation estimation and subject estimation and designed membership function in proposed performance assessment method. Performance assessment result that is worked through fuzzy Performance assessment system can pare down burden about appraisal's fault and provide fair and reliable assessment result through grading that have correct standard and consistency to students.

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