• Title/Summary/Keyword: 서버 능력

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Dynamic Selection Algorithms for Replicated Multimedia Servers by Analyzing their Web Logs (웹로그를 이용한 부본 멀티미디어 서버의 동적 선택 알고리즘)

  • 이경희;한정혜
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.745-747
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    • 2001
  • 인터넷 망을 통한 멀티미디어 컨텐츠 서비스는 다른 종류의 서비스와 달리 제 사간에 연속적으로 재생되어야 의미를 갖는 데이터들로 이루어져있으며, 이러한 속성을 얼마나 충족시키느냐에 따라 QoS가 결정된다. 좋은 서비스를 제공하기 위하여 원래서브의 부본서버를 여러 개 두어 서비스 요청을 분산시키는 방법을 많이 사용하고 있다. 본 연구에서는 클라이언트의 요청에 능동적으로 그리고 효과적으로 서비스하도록 웹로그 문서전송 서비스양의 분포에 따른 사전정보를 가지고 각 부본서버의 부하량을 체크하고, 이후에 발생하는 클라이어트의 요청을 분산시킬 수 있는 동적 알고리즘을 재안한다. 본 동적선택 알고리즘은 QoS가 중요한 대량의 멀티미디어 컨텐츠를 전송함에 있어서 HTTP 반응시간과 문서크기의 변동에 따른 근접척도 공정능력지수를 이용하여 클라이어트 요청을 확률분산시키는 것이다.

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Performance Improvement of Network Based Parallel Genetic Algorithm by Exploiting Server's Computing Power (서버의 계산능력을 활용한 네트워크기반 병렬유전자알고리즘의 성능향상)

  • 송봉기;김용성;성길영;우종호
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.4
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    • pp.67-72
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    • 2004
  • This paper proposes a method improving the convergence speed of optimal solution for parallel genetic algorithm in the network based client-server model. Unlike the existing methods of obtaining global elite only by evaluating local elites in server, the proposed method obtains it by evaluating local elites and improving its fitness by applying genetic algorithm during idle time of the server. By using the improved chromosome in server for the client's genetic algorithm processing, the convergence speed of the optimal solution is increased. The improvement of fitness at the server during the interval of chromosome migration is (equation omitted)(F$_{max}$(g)-F$_{max}$(g-1)), whole F$_{max}$(g) is a max fitness of the g-th generation and G is the number of improved generation by the server. As the number of clients increases and G decreases, the improvement of fitness goes down. However the improvement of fitness is better than existing methods..

Implementation of A Clipping-based Conversion Server for Building Wireless Internet Sites (Clipping 기반의 무선 인터넷 사이트 구축용 변환 서버 구현)

  • Cho, Seung-Ho;Cha, Jeong-Hoon
    • The KIPS Transactions:PartA
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    • v.11A no.2
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    • pp.165-174
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    • 2004
  • Because a quantity wireless internet contents is much less than wired internet contents, it exist high necessities that wired internet contents should be converted into wireless internet contents. The conversion server implemented in this paper, automatically recognizes the type of user agents when they request, retrieves source documents on the web site specified by an URL, generates metaXML documents as an intermediate form, and converts them wireless markup documents appropriate for user agents. The conversion server interoperates with the image converter for image conversion and the clipper which is an authoring tool for clipping existing wired internet documents. We performed experiments about capability of the conversion server transcoding static/dynamic web pages specified by an URL. According to performance results on dynamic web pages, the conversion server showed better throughput when a thread pool in the terror maintains 5 threads compared with 1 and 10 threads.

NCS Learning Module Providing System Using CORS Based on Filter (CORS 기반 필터를 이용한 NCS 학습모듈 제공 시스템)

  • Kim, Dae-Kyeong;Na, Seung-Cheul;Kim, Chang-Bok
    • Journal of Advanced Navigation Technology
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    • v.19 no.2
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    • pp.161-167
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    • 2015
  • This paper proposed system for providing the national competency standards learning module, which has changed and updated from time to time. The provisioning server of the proposed system provides learning module, and the management server carry out fault management, billing, request management, statistics and aggregate, etc, and the target server requests the learning module in the provisioning server through the domain. The proposed system determines provide of the learning module by CORS based on filter, which is to determine whether matches or not with domain of the provisioning server and the target server. The proposed system can be patch and maintenance remotely about NCS based learning module to be new update and removed. Also, the proposed system may provide contents in conjunction with existing educational systems, and may be extended in the future to enable the management for domain of the target server.

Minimizing the Total Stretch when Scheduling Flows of Divisible Requests without Interruption (총 스트레치 최소화를 위한 분할 가능 리퀘스트 흐름 스케줄링)

  • Yoon, Suk-Hun
    • The Journal of Society for e-Business Studies
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    • v.20 no.1
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    • pp.79-88
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    • 2015
  • Many servers, such as web and database servers, receive a continual stream of requests. The servers should schedule these requests to provide the best services to users. In this paper, a hybrid genetic algorithm is proposed for scheduling divisible requests without interruption in which the objective is to minimize the total stretch. The stretch of a request is the ratio of the amount of time the request spent in the system to its response time. The hybrid genetic algorithm adopts the idea of seed selection and development in order to improve the exploitation and exploration power of genetic algorithms. Extensive computational experiments have been conducted to compare the performance of the hybrid genetic algorithm with that of genetic algorithms.

A DRM System for Streaming Services in Mobile Environment (모바일환경에서의 스트리밍 서비스를 위한 DRM 시스템에 대한 연구)

  • Han, Myung-Mook;Ahn, Yong-Hak
    • Convergence Security Journal
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    • v.7 no.2
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    • pp.135-143
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    • 2007
  • This study proposes a DRM system for VOD streaming services in a mobile environment. The proposed system consists of DRM client manager (Consumer), in which core components for client services are independently constructed to be used in a mobile environment, and DRM server, which provides DRM services. Consumer independently exists in the client to maximize efficiency and processing capacity in such a mobile environment, and consists of license service, content service, access service, and tracking service. DRM server consists of streaming server for VOD streaming, distributor, license server, and provider. The proposed system has an architecture suitable for a mobile environment that is difficult to process in the existing DRM system and can solves the super-distribution using license manager in client manager.

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Borrowing and Returning Mechanism for Fairness Control of DQOB-SR on Clinet-Server Environments. (클라이언트-서버 환경에서 슬롯 재사용 분산-큐 이중-버스의 공정성 제어를 위한 빌림과 반환 방식)

  • Kim, Jeong-Hong;Kwon, Oh-Seok
    • Journal of KIISE:Information Networking
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    • v.28 no.3
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    • pp.435-446
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    • 2001
  • In this paper, a new fairness control method is proposed to distribute DQDB-SR (Distributed-Queue Dual-Bus with Slot Reuse) network bandwidth fairly to all stations on client-server environments. By using an access limit that follows a characteristic of client-sever load patterns and a bandwidth borrowing and returning mechanism, the proposed mechanism imparts fairness bandwidth control capability to DQDB-SR. To implement the proposed mechanism, we find the optimal placement of erasure nodes that maximizes network capacity for DQDB-SR, and calculate the access limit. At overload conditions, simulation results show that the proposed mechanism does not deteriorate network throughput, and outperforms other fairness control mechanisms in a success rate and an average packet transfer delay.

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Digital Hologram Generating of 3D Object with Super-multi-light-source (초다광원 3차원 물체의 디지털 홀로그램 고속 생성)

  • Song, Joongseok;Kim, Changseob;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.135-136
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    • 2015
  • 컴퓨터 생성 홀로그램(CGH: computer generated hologram) 기법은 기존의 광학계 장치와 변수들을 수학적으로 모델링하여 일반 범용 컴퓨터(PC: personal computer)로도 디지털 홀로그램을 생성할 수 있는 기술이다. 이 기술은 디지털 홀로그램의 해상도와 3D 물체의 광원 수에 따라 알고리즘의 연산량이 좌우되기 때문에, 실용적인 사용을 위해서 알고리즘의 연산량을 낮추거나 하드웨어의 연산 속도를 높이는 연구가 필수적이다. 본 논문에서는 초다광원 3D 물체의 디지털 홀로그램을 고속으로 생성할 수 있는 방법을 제안한다. 제안하는 방법은 한 개의 서버 PC와 다수의 클라이언트 PC들로 구성되어 있으며, 이들은 일반적으로 사용되는 범용 GPU (graphic processing unit)가 장착되어 있다. 서버에서 3D 물체의 광원을 스캔하여 데이터화 하고, 클라이언트 PC들의 연산 능력에 따라 광원 데이터를 분할하여 클라이언트들에게 각각 전송한다. 각각의 클라이언트들은 전송받은 데이터를 이용해 다중 GPU 기반의 CGH 연산을 수행하여 간섭 패턴들을 생성하고, 생성된 패턴들은 다시 서버 PC로 재전송된다. 서버 PC로 재전송 된 패턴들이 하나로 누적되면 디지털 홀로그램이 생성된다. 본 실험에서, 기존의 방법으로는 139,655개의 광원에 대해 $1,024{\times}1,024$ 해상도의 홀로그램을 생성하는데 약 2,250 ms가 걸린 반면, 제안하는 방법은 약 478 ms의 속도로 생성할 수 있음을 확인하였다.

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Analysis of Implementation and Performance of LEA Algorithm for Server Environment (서버환경에서의 LEA 암호 알고리즘 구현 및 성능분석)

  • Yun, Chae-won;Lee, Jaehoon;Yi, Okyoen
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.359-362
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    • 2014
  • With recent growing of application service, servers are required to sustain great amount of data and to handle them quickly: besides, data must be processed securely. The main security algorithm used in security services of server is AES(Advanced Encryption Standard - 2001 published by NIST), which is widely accepted in the world market for superiority of performance. In Korea, NSRI(National Security Research Institute) has developed ARIA(Academy, Research Institute, Agency) algorithm in 2004 and LEA(Lightweight Encryption Algorithm) algorithm in 2012. In this paper, we show advantage of LEA by comparing performance with AES and ARIA in various servers.

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A Scheme of Efficient Contents Service and Sharing By Associating Media Server with Location-Aware Overlay Network (미디어 서버와 위치-인지 오버레이 네트워크를 연계한 효율적 콘텐츠 공유 및 서비스 방법)

  • Chung, Won-Ho;Lee, Seung Yeon
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.26-35
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    • 2018
  • The recent development of overlay network technology enables distributed sharing of various types of contents. Although overlay network has great advantages as a huge content repository, it is practically difficult to directly provide such Internet service as streaming of contents. On the other hand, the media server, which is specialized in content services, has excellent service capabilities, but it suffers from the huge contents that are constantly created and requires large expansion of severs and storages, and thus requires much effort for efficient management of the huge repository. Hence, the association of an overlay network of huge storage with a media server of high performance content service will show a great synergy effect. In this paper, a location-aware scheme of constructing overlay networks and associating it with media server is proposed, and then cache-based contents management and service policy are proposed for efficient content service. The performance is analysed for one of the content services, streaming service.