• Title/Summary/Keyword: 생성적 인공지능

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Artificial Intelligence based Threat Assessment Study of Uncertain Ground Targets (불확실 지상 표적의 인공지능 기반 위협도 평가 연구)

  • Jin, Seung-Hyeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.6
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    • pp.305-313
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    • 2021
  • The upcoming warfare will be network-centric warfare with the acquiring and sharing of information on the battlefield through the connection of the entire weapon system. Therefore, the amount of information generated increases, but the technology of evaluating the information is insufficient. Threat assessment is a technology that supports a quick decision, but the information has many uncertainties and is difficult to apply to an advanced battlefield. This paper proposes a threat assessment based on artificial intelligence while removing the target uncertainty. The artificial intelligence system used was a fuzzy inference system and a multi-layer perceptron. The target was classified by inputting the unique characteristics of the target into the fuzzy inference system, and the classified target information was input into the multi-layer perceptron to calculate the appropriate threat value. The validity of the proposed technique was verified with the threat value calculated by inputting the uncertain target to the trained artificial neural network.

Research on Training and Implementation of Deep Learning Models for Web Page Analysis (웹페이지 분석을 위한 딥러닝 모델 학습과 구현에 관한 연구)

  • Jung Hwan Kim;Jae Won Cho;Jin San Kim;Han Jin Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.517-524
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    • 2024
  • This study aims to train and implement a deep learning model for the fusion of website creation and artificial intelligence, in the era known as the AI revolution following the launch of the ChatGPT service. The deep learning model was trained using 3,000 collected web page images, processed based on a system of component and layout classification. This process was divided into three stages. First, prior research on AI models was reviewed to select the most appropriate algorithm for the model we intended to implement. Second, suitable web page and paragraph images were collected, categorized, and processed. Third, the deep learning model was trained, and a serving interface was integrated to verify the actual outcomes of the model. This implemented model will be used to detect multiple paragraphs on a web page, analyzing the number of lines, elements, and features in each paragraph, and deriving meaningful data based on the classification system. This process is expected to evolve, enabling more precise analysis of web pages. Furthermore, it is anticipated that the development of precise analysis techniques will lay the groundwork for research into AI's capability to automatically generate perfect web pages.

Self-Attention-based SMILES Generationfor De Novo Drug Design (신약 디자인을 위한 Self-Attention 기반의 SMILES 생성자)

  • PIAO, SHENGMIN;Choi, Jonghwan;Kim, Kyeonghun;Park, Sanghyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.05a
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    • pp.343-346
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    • 2021
  • 약물 디자인이란 단백질과 같은 생물학적 표적에 작용할 수 있는 새로운 약물을 개발하는 과정이다. 전통적인 방법은 탐색과 개발 단계로 구성되어 있으나, 하나의 신약 개발을 위해서는 10 년 이상의 장시간이 요구되기 때문에, 이러한 기간을 단축하기 위한 인공지능 기반의 약물 디자인 방법들이 개발되고 있다. 하지만 많은 심층학습 기반의 약물 디자인 모델들은 RNN 기법을 활용하고 있고, RNN 은 훈련속도가 느리다는 단점이 있기 때문에 개선의 여지가 남아있다. 이런 단점을 극복하기 위해 본 연구는 self-attention 과 variational autoencoder 를 활용한 SMILES 생성 모델을 제안한다. 제안된 모델은 최신 약물 디자인 모델 대비 훈련 시간을 1/36 단축하고, 뿐만 아니라 유효한 SMILES 를 더 많이 생성하는 것을 확인하였다.

ICLAL: In-Context Learning-Based Audio-Language Multi-Modal Deep Learning Models (ICLAL: 인 컨텍스트 러닝 기반 오디오-언어 멀티 모달 딥러닝 모델)

  • Jun Yeong Park;Jinyoung Yeo;Go-Eun Lee;Chang Hwan Choi;Sang-Il Choi
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.514-517
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    • 2023
  • 본 연구는 인 컨택스트 러닝 (In-Context Learning)을 오디오-언어 작업에 적용하기 위한 멀티모달 (Multi-Modal) 딥러닝 모델을 다룬다. 해당 모델을 통해 학습 단계에서 오디오와 텍스트의 소통 가능한 형태의 표현 (Representation)을 학습하고 여러가지 오디오-텍스트 작업을 수행할 수 있는 멀티모달 딥러닝 모델을 개발하는 것이 본 연구의 목적이다. 모델은 오디오 인코더와 언어 인코더가 연결된 구조를 가지고 있으며, 언어 모델은 6.7B, 30B 의 파라미터 수를 가진 자동회귀 (Autoregressive) 대형 언어 모델 (Large Language Model)을 사용한다 오디오 인코더는 자기지도학습 (Self-Supervised Learning)을 기반으로 사전학습 된 오디오 특징 추출 모델이다. 언어모델이 상대적으로 대용량이기 언어모델의 파라미터를 고정하고 오디오 인코더의 파라미터만 업데이트하는 프로즌 (Frozen) 방법으로 학습한다. 학습을 위한 과제는 음성인식 (Automatic Speech Recognition)과 요약 (Abstractive Summarization) 이다. 학습을 마친 후 질의응답 (Question Answering) 작업으로 테스트를 진행했다. 그 결과, 정답 문장을 생성하기 위해서는 추가적인 학습이 필요한 것으로 보였으나, 음성인식으로 사전학습 한 모델의 경우 정답과 유사한 키워드를 사용하는 문법적으로 올바른 문장을 생성함을 확인했다.

Analyzing Korean Math Word Problem Data Classification Difficulty Level Using the KoEPT Model (KoEPT 기반 한국어 수학 문장제 문제 데이터 분류 난도 분석)

  • Rhim, Sangkyu;Ki, Kyung Seo;Kim, Bugeun;Gweon, Gahgene
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.8
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    • pp.315-324
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    • 2022
  • In this paper, we propose KoEPT, a Transformer-based generative model for automatic math word problems solving. A math word problem written in human language which describes everyday situations in a mathematical form. Math word problem solving requires an artificial intelligence model to understand the implied logic within the problem. Therefore, it is being studied variously across the world to improve the language understanding ability of artificial intelligence. In the case of the Korean language, studies so far have mainly attempted to solve problems by classifying them into templates, but there is a limitation in that these techniques are difficult to apply to datasets with high classification difficulty. To solve this problem, this paper used the KoEPT model which uses 'expression' tokens and pointer networks. To measure the performance of this model, the classification difficulty scores of IL, CC, and ALG514, which are existing Korean mathematical sentence problem datasets, were measured, and then the performance of KoEPT was evaluated using 5-fold cross-validation. For the Korean datasets used for evaluation, KoEPT obtained the state-of-the-art(SOTA) performance with 99.1% in CC, which is comparable to the existing SOTA performance, and 89.3% and 80.5% in IL and ALG514, respectively. In addition, as a result of evaluation, KoEPT showed a relatively improved performance for datasets with high classification difficulty. Through an ablation study, we uncovered that the use of the 'expression' tokens and pointer networks contributed to KoEPT's state of being less affected by classification difficulty while obtaining good performance.

Software Development for Auto-Generation of Interlocking Knowledgebase Using Artificial Intelligence Approach (인공지능기법에 근거한 철도 전자연동장치의 연동 지식베이스 자동구축 S/W 개발)

  • Ko, Yun-Seok;Kim, Jong-Sun
    • Proceedings of the KIEE Conference
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    • 1999.07a
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    • pp.440-442
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    • 1999
  • 본 연구에서는 전자연동장치의 확장성과 신뢰성 제고를 위해 전자연동장치의 실시간 연동전략으로 활용될 수 있는 연동 지식베이스를 자동 생성, 구축할 수 있는 지능형 연동지식베이스 자동 구축 소프트웨어(IIKBAGS)를 개발한다. IIKBAGS의 추론부는 주어진 역 모델의 동적탐색하에서 휴리스틱 규칙들의 우선순위에 따라 모든 진로를 탐색함은 물론 각 진로들에 대해 진로상 신호설비들간의 연쇄관계를 확인하여 연동패턴들을 자동생성하는 연동지식 자동생성기능을 가진다. 지식베이스는 전자연동장치상의 실시간 전문가 시스템이 직접적으로 활용할 수 있는 구조로 설계됨으로써 연동도표 입력과정에서 발생할 수 있는 오류를 배제, 연동장치의 정확성과 신뢰성을 높인다.

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A Prospective Extension Through an Analysis of the Existing Movie Recommendation Systems and Their Challenges (기존 영화 추천시스템의 문헌 고찰을 통한 유용한 확장 방안)

  • Cho Nwe Zin, Latt;Muhammad, Firdaus;Mariz, Aguilar;Kyung-Hyune, Rhee
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.1
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    • pp.25-40
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    • 2023
  • Recommendation systems are frequently used by users to generate intelligent automatic decisions. In the study of movie recommendation system, the existing approach uses largely collaboration and content-based filtering techniques. Collaborative filtering considers user similarity, while content-based filtering focuses on the activity of a single user. Also, mixed filtering approaches that combine collaborative filtering and content-based filtering are being used to compensate for each other's limitations. Recently, several AI-based similarity techniques have been used to find similarities between users to provide better recommendation services. This paper aims to provide the prospective expansion by deriving possible solutions through the analysis of various existing movie recommendation systems and their challenges.

Implementation of Scenario-based AI Voice Chatbot System for Museum Guidance (박물관 안내를 위한 시나리오 기반의 AI 음성 챗봇 시스템 구현)

  • Sun-Woo Jung;Eun-Sung Choi;Seon-Gyu An;Young-Jin Kang;Seok-Chan Jeong
    • The Journal of Bigdata
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    • v.7 no.2
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    • pp.91-102
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    • 2022
  • As artificial intelligence develops, AI chatbot systems are actively taking place. For example, in public institutions, the use of chatbots is expanding to work assistance and professional knowledge services in civil complaints and administration, and private companies are using chatbots for interactive customer response services. In this study, we propose a scenario-based AI voice chatbot system to reduce museum operating costs and provide interactive guidance services to visitors. The implemented voice chatbot system consists of a watcher object that detects the user's voice by monitoring a specific directory in real-time, and an event handler object that outputs AI's response voice by performing inference by model sequentially when a voice file is created. And Including a function to prevent duplication using thread and a deque, GPU operations are not duplicated during inference in a single GPU environment.

Procedural Animation Method for Realistic Behavior Control of Artificial Fish (절차적 애니메이션 방법을 이용한 인공물고기의 사실적 행동제어)

  • Kim, Chong Han;Youn, Jae Hong;Kim, Byung Ki
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.11
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    • pp.801-808
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    • 2013
  • In the virtual space with the interactive 3D contents, the degree of mental satisfaction is determined by how fully it reflect the real world. There are a few factors for getting the high completeness of virtual space. The first is the modeling technique with high-polygons and high-resolution textures which can heighten an visual effect. The second is the functionality. It is about how realistic represents dynamic actions between the virtual space and the user or the system. Although the studies on the techniques for animating and controlling the virtual characters have been continued, there are problems such that the long production time, the high cost, and the animation without expected behaviors. This paper suggest a method of behavior control of animation by designing the optimized skeleton which produces the movement of character and applying the procedural technique using physical law and mathematical analysis. The proposed method is free from the constraint on one-to-one correspondence rules, and reduce the production time by controlling the simple parameters, and to increase the degree of visual satisfaction.

Image generation and classification using GAN-based Semi Supervised Learning (GAN기반의 Semi Supervised Learning을 활용한 이미지 생성 및 분류)

  • Doyoon Jung;Gwangmi Choi;NamHo Kim
    • Smart Media Journal
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    • v.13 no.3
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    • pp.27-35
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    • 2024
  • This study deals with a method of combining image generation using Semi Supervised Learning based on GAN (Generative Adversarial Network) and image classification using ResNet50. Through this, a new approach was proposed to obtain more accurate and diverse results by integrating image generation and classification. The generator and discriminator are trained to distinguish generated images from actual images, and image classification is performed using ResNet50. In the experimental results, it was confirmed that the quality of the generated images changes depending on the epoch, and through this, we aim to improve the accuracy of industrial accident prediction. In addition, we would like to present an efficient method to improve the quality of image generation and increase the accuracy of image classification through the combination of GAN and ResNet50.