• Title/Summary/Keyword: 상호작용 활동

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Students' mathematical noticing in arithmetic sequence lesson (등차수열 수업에서 나타나는 학생의 수학 주목하기)

  • Cho, Minsu;Lee, Soo Jin
    • Communications of Mathematical Education
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    • v.38 no.1
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    • pp.69-92
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    • 2024
  • This study analyzed students' mathematical noticing in high school sequence classes based on students' two perceptions of sequence. Specifically, mathematical noticing was analyzed in four aspects: center of focus, focusing interaction, task features, and nature of mathematics activities, and the following results were obtained. First of all, the change pattern of central of focus could not be uniquely described by any one component among 'focusing interaction', 'task features', and 'the nature of mathematical activities'. Next, the interactions between the components of mathematical noticing were identified, and the teacher's individual feedback during small group activities influenced the formation of the center of focus. Finally, students showed two different modes of reasoning even within the same classroom, that is, focusing interaction, task features, and nature of mathematics activities that resulted in the same focus. It is hoped that this study will serve as a catalyst for more active research on students' understanding of sequence.

A Study about Components for Interaction on e-Learning and Mobile Learning Environment (이러닝과 모바일 러닝의 상호작용에서 요구되는 요소에 관한 연구)

  • Han, Gum-Ju;Moon, Nam-Mee
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06b
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    • pp.156-160
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    • 2007
  • 정보 통신 기술의 발전으로 교육 환경은 이러닝(e-Learning)과 모바일 러닝(Mobile Learning)이 지원되는 융합(convergence)된 네트워크 환경이 구축되고 있으며, 새로운 교수법을 필요로 한다. 학습자의 학습 환경(learning environment)에 따라 이러닝과 모바일 러닝이 상호작용(interaction)하여 학습 활동이 끊김없이(seamless) 수행되도록 한다. 본 논문에서는 이러닝과 모바일 러닝 환경에서 학습 활동을 수행하는 과정에서 상호작용하는 레이어를 설계한다. 각 레이에의 흐름(flow)에서 필요한 요소로 메타데이터(metadata)를 도출하고, 메타데이터를 다른 요소에서 필요로 할 때 재사용(reusable)할 수 있도록 하였다.

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The Effect of the Interactivity and Knowledge Type Between KIBS Firms and Customers on Innovation in KIBS Firms (지식서비스 기업과 고객간의 상호작용성 및 지식유형이 기업의 서비스 혁신에 미치는 영향에 대한 연구)

  • Kim, Yong-Jin;Nam, Ki-Chan;Song, Jae-Ki;Lee, Nam-Hee;Yim, Myung-Seong
    • Information Systems Review
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    • v.12 no.2
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    • pp.145-166
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    • 2010
  • As the service industry is advancing, the meaning of service innovation has been evolved. Recently, service innovation embraces all creative activities about service offering or relevant to service offerings and emphasizes the importance of customers in innovation process as a key driver. The innovation in services is often the result from a collaborative process between KIBS firms and client firms. Many researchers have pointed out about how the KIBS firms drive the innovation through service. In spite of the importance of service innovation, previous studies did not address the questions about what kinds of factors affect service innovation in KIBS firms still remain, or what are the effects of different knowledge on the innovation process. Therefore, the purpose of this study is to investigate the effect of the interactivity that KIBS firms have with their customers on various types of innovations in KIBS firms. Interactivity has been touted to be the most important starting point for and the basis of service innovations. This study also examines the effect of knowledge types (tacit or explicit) on the relationship between interactivity and service innovation. To test the proposed hypotheses, we developed measurement items and distributed survey questionnaires to domestic companies. 230 survey questionnaires were distributed and 81 were returned among which 76 were usable. The results of this study show that interactivity may be a significant indicator of innovation within KIBS firms. It also represents that the effect of knowledge types on the relationship between interactivity and innovation. These results indicate that KIBS firms need to improve the various activities of interaction with customers for innovation. This study provides a blueprint to further investigation of the critical role of service in service science perspectives.

Analysis on the Current status of e-Learning among Pre-Service Teachers (예비교사의 이러닝 인식 및 사용 교수·학습 전략 실태 분석)

  • Lee, Okhwa;Jo, Miheon
    • The Journal of Korean Association of Computer Education
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    • v.7 no.6
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    • pp.95-105
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    • 2004
  • It is important to understand how pre-service teachers perceive e-learning because their prior-experience with e-learning will have a great impact on their teaching after the graduation. Pre-service teachers (401 students) with cyber learning experience, which is a form of e-learning, were selected in 2004 in May and June. Survey was conducted regarding the instructional experience (working hours, tasks and evaluation, satisfaction about cyber learning and its academic achievement, difficulties and suggestions) and instructional methods (instructional activities, frequencies of interaction, strategies of interaction, collaborative activities, behaviors in the group instructional activities for knowledge development). The results are pre-service teachers tent to spend similar v slightly less working hours for cyber learning, similar or slightly less satisfaction level for the instruction and the academic achievement. It was interesting that female students were more negative than males students, considering female students have been more active in online discussion traditionally. Logical presentation of contents and instructional strategies for the cyber learning were the most wanting suggestions. E-mails and BBS for reference materials were the two most used functions in the online learning. The amount and types of tasks were satisfactory. Students did not interact freely during the group activities, they reported they did not learn much through the group activity. During the group work, they consider they do their roles with responsibility while they have slightly negative responses toward other members' contribution in the group activity. Off line meeting is strongly suggested.

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Effect of Sensory Integration Group Therapy on Fine Motor, Social Interaction and Playfulness of Preschool Children With Intellectual Disabilities (그룹감각통합치료가 학령전기 지적장애 아동의 소근육 기능, 상호작용 및 놀이에 미치는 영향)

  • Choi, Ji-Hyun;Kim, Hee
    • The Journal of Korean Academy of Sensory Integration
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    • v.16 no.1
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    • pp.25-34
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    • 2018
  • Objective : This study aims to figure out the effect that sensory integration group therapy has on the fine motor, social interaction and playfulness of preschool children with intellectual disability. Methods : Participants were four children from three to five years old who were diagnosed with intellectual disabilities and they participated in twelve sessions of sensory integration group therapy, sixty minutes per session and once a week. Sensory integration group therapy was composed of parallel and peer play-centered gross motor activities, art activities and sensory plays that were related to each theme. Erhardt Developmental Prehension Assessment (EDPA), Penn Interactive Peer Play Scale (PIPPS) and Test of Playfulness (ToP) were used to evaluate participants' fine motor, social interaction and playfulness before and after the intervention. Results of fine motor, social interaction and playfulness before and after the intervention were compared using Wilcoxon matched-pair signed rank test. Results : After sensory integration group therapy intervention, the fine motor skills of participants did not show significant increases, but social interaction and playfulness showed significant increases (p< .05). Conclusion : Although sensory integration group therapy with preschool children with intellectual disability did not show positive improvement in fine motor skills, it showed positive effect on social interaction and playfulness. Group sensory integration therapy might be an intervention approach for all children with disabilities.

User Intervention Handling in Script-Based Human-Robot Interaction (스크립트 기반 인간 - 로봇 상호작용에서의 사용자 개입 처리)

  • Kim, Hyun-Joong;Yoon, Wan-Chul;Kim, Yo-Chan;Kwon, Hyuk-Tae
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.235-242
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    • 2007
  • 로봇의 활동 영역이 산업 현장에서 인간의 일상 생활 공간으로 확장됨에 따라서, 로봇은 사용자가 사용하는 성능 좋은 도구 개념에서 벗어나 일상 생활을 공유하며 살아가는 파트너로 생각되기 시작했다. 이에 따라서 미리 정해진 명령과 조작 방법을 통한 단순한 상호작용만이 일어나던 과거와 달리, 사용자는 마치 사람을 대하듯 자연스럽게 로봇과 상호작용하기를 기대하게 되었다. 사람들은 본래 context를 활용하여 모호한 표현을 하더라도 상호작용이 가능하기 때문에, 사용자의 발화가 자유롭게 이루어지면 로봇이 처한 상황적 모호성은 가중될 수 밖에 없다. 이러한 문제에 직면하여, 스크립트 기반의 인간-로봇 상호작용을 통한 문제 해결 노력이 그 돌파구가 될 것으로 기대된다. 본 논문은 이러한 노력의 일환으로, 태스크 수행중인 로봇에 자유롭게 사용자가 개입하는 상황을 처리하는 방안을 제시하고자 한다. 사용자가 개입하는 상황을 어떻게 이해할 것이며, 로봇은 어떤 전략으로 이에 대처해야 하는지 분석한 뒤, 사용자 개입에 대한 구체적인 처리 프로세스를 제시한다. 그리고 제시된 프로세스를 구현해 봄으로써 그 효용성을 검증한다.

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Effects of Pair/Group Work on English Vocabulary Acquisition (짝/모둠 활동이 영어 어휘 습득에 미치는 영향)

  • Jang, Yong-Seon
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.629-642
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    • 2015
  • The aim of this study is to investigate the efficacy of pair/group work on the improvement of receptive and productive vocabulary knowledge. One hundred and twelve university students participated in the study and they were divided into three groups. Pair work group(n=42) performed three vocabulary activities in pairs as extra-class works, and Individual work group(n=38) did them alone. On the other hand, Group work group(n=32) did the activities in groups consisting of four or five people during the class. Data were collected from one pretest and two posttest scores. The results showed that collaborative group work was conducive to the growth of both receptive and productive vocabulary knowledge. In contrast, pair groups who do not work collaboratively gained least vocabulary knowledge among three groups. From collaborative group work, participants in higher proficiency levels made greater vocabulary gains than those at lower levels. Based on these results, pedagogical implications are discussed.

Childcare Teachers' Use of Strategies to Promote Peer Social Competence of Young Children and Difficulties in Implementing Strategies (보육교사의 유아간 상호작용 촉진전략 사용실제와 전략 사용시 겪는 어려움)

  • Kim, Hae Kyoung
    • Korean Journal of Child Education & Care
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    • v.17 no.2
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    • pp.75-98
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    • 2017
  • The purpose of this study was to examine practice of strategies childcare teachers use in order to promote peer interaction among young children and difficulties in implementing strategies by using mixed methodology. The participants of current study were 155 inservice childcare teachers and they completed SIPPY questionnaire. To investigate strategy practice with difficulties, 44 teachers participated in theme writing and 3 teachers were interviewed. SIPPY data were analyzed by SPSS 20.0 and theme writing and interview transcripts were coded by qualitative analysis procedure. Results are as follows; First, teachers in this study use more environmental and naturalistic activity strategies than intensive strategies. Depending on educational experience and education level, there was a statistically significant difference. Second, participants reported various natural activity strategies that they use in the classroom such as compliments, modeling, suggestion, cooperative activity plan. Based on the analysis of qualitative data, four categories of difficulties were presented such as environmental component, disconnection with families, child individual characteristics, and teacher component. Implications were discussed in terms of teacher education and teacher driven professional development program.

Students' Perception of Teaching Activities and Verbal Interaction in Science Classes at the Gifted Science High School (과학영재학교 교수활동에 관한 학생인식 및 과학수업에서 상호작용 유형)

  • Park Soo-Kyong
    • Journal of the Korean earth science society
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    • v.26 no.1
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    • pp.30-40
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    • 2005
  • The purpose of this study is to analyze gifted students' perception of the teaching activities at the gifted science high school (Busan Science Academy), in Busan, Korea, and to investigate the science experiment class practice. In this study, a questionnaire about the curriculum courses, teaching strategies, and evaluation method of the school was administered to 139 gifted students. The verbal interactions during the science experiment class were audio and videotaped, transcribed, and analyzed. The results of this study are as follows: First, according to the gifted students' perception, the credits of specialized courses and advanced elective courses need to be increased and the credits of general courses need to be reduced. Second, teachers at this school mainly use teaching strategies such as lecture, group activities, and discussion; on the other hand, the students prefer diverse teaching strategies such as discussion, lecture, experiment, inquiring activities, and problem solving. Third, students prefer a writing test assessment rather than a written report assessment or portfolio assessment. Fourth, the patterns of verbal interaction were different depending on the level of the teachers' questions and interactions between the students in the experiment class facilitated students' inquiry.

The Development of Robot and Augmented Reality Based Contents and Instructional Model Supporting Childrens' Dramatic Play (로봇과 증강현실 기반의 유아 극놀이 콘텐츠 및 교수.학습 모형 개발)

  • Jo, Miheon;Han, Jeonghye;Hyun, Eunja
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.421-432
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    • 2013
  • The purpose of this study is to develop contents and an instructional model that support children's dramatic play by integrating the robot and augmented reality technology. In order to support the dramatic play, the robot shows various facial expressions and actions, serves as a narrator and a sound manager, supports the simultaneous interaction by using the camera and recognizing the markers and children's motions, records children's activities as a photo and a video that can be used for further activities. The robot also uses a projector to allow children to directly interact with the video object. On the other hand, augmented reality offers a variety of character changes and props, and allows various effects of background and foreground. Also it allows natural interaction between the contents and children through the real-type interface, and provides the opportunities for the interaction between actors and audiences. Along with these, augmented reality provides an experience-based learning environment that induces a sensory immersion by allowing children to manipulate or choose the learning situation and experience the results. In addition, the instructional model supporting dramatic play consists of 4 stages(i.e., teachers' preparation, introducing and understanding a story, action plan and play, evaluation and wrapping up). At each stage, detailed activities to decide or proceed are suggested.