• Title/Summary/Keyword: 상태 표현

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Applications of tracer gas method for ventilation experiments (환기실험을 일한 추적가스 방법의 응용)

  • 한화택
    • The Magazine of the Society of Air-Conditioning and Refrigerating Engineers of Korea
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    • v.28 no.6
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    • pp.452-462
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    • 1999
  • 환기란 실내에 기류분포를 형성함으로써 발생된 오염물질을 제거하고 재실자에게 신선외기를 공급하기 위한 것이다. 실내의 오염농도는 오염 발생원의 특성과 실내의 환기상태에 의하여 결정되며 환기상태는 실내의 기류분포에 의하여 결정된다. 건축물에서 수행되고 있는 각종 오염물질에 대한 농도측정 실험은 환기의 결과로서 나타나는 실내오염의 정도를 파악하기 위한 것으로 환기의 성능 자체를 측정하기 위한 것이 아니다. 또한 실내의 기류속도 측정실험을 통하여 환기상태를 간접적으로 파악할 수 있으나 정량적인 환기 상태를 측정하지는 못한다. 단순히 기류속도가 크고 작음에 따라서 환기상태의 좋고 나쁨을 표현할 수 없기 때문이다. 그림 1은 이와 같은 환기실험에 관련된 3단계의 실험 종류와 이들 간의 상호 상관관계를 보이고 있다.

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A study on the attribute of infotainment design (인포테인먼트 디자인의 개념 연구)

  • Oh, Byung-Keun
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.229-240
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    • 2006
  • It is very important issue in information design to improve information efficiency by adapting interesting factors in changing circumstance of information communication. The concept of infotainment is utilized in designing information contents in a way of combining entertainment factors with information itself based on various media and representation technologies. The information arousing user's attention, which includes interesting factors, is persuasive message comppared to the informative message conveying only information itself. The reason why infotainment is persuasive is because it makes the user absorb deeply in the information during the process of understanding by sensorial stimuli, cognitive interest, and situational interest. The sensorial stimuli originates from the expression elements of information design. The cognitive interest from the user's intellectual activities has a try to overcome mental block when user confronts with the redundant expression in the manner of unexpectedness and inharmony. The situational interest originates from user's optimum experience by the flow of satisfaction. Therefore, the attribute of infotainment is defined with the stimuli, the redundancy, and user's satisfaction. Its design elements consist of physical factors, organizational factors, and psychological factors. The physical factors through sensorial stimuli are utilized by visual manipulation such as visual analogy or visual pun, multimedia, and moving expression. The organizational factors through redundant expression bring user's imagination by adapting storytelling, event, and interaction in the process of understanding information. The psychological factors through expression of entertainment interests such as humor, play, and game give users psychological satisfaction with the flow. In conclusion the concept of infotainment can be adapted when the design factors should be integrated with its attributes, or the conveying information should go well with its purpose and characteristics.

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A Previous Study on Customized Visualization Expression of Personal Health Record (개인건강기록의 맞춤형 시각화 표현을 위한 선행연구)

  • Yang, Junggi;Lee, Yong-Jun;Kim, Hae-Na;Lee, YoungHo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.115-126
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    • 2014
  • In order to improvement of the perceptive of health state and the motivation, this study suggests the ways and design forms which provide PHR information customizing individual attributes as well as guidelines through a decision support system and services which integrate medical information visualization. Expression methods using the color, form, position in order to visualization based on images improved performance of information awareness by changing radar chart from existing information which provide only numerical figure. The methods providing a graphic figure which seems like beads of blood which shows the result of blood tests would also arise patient's attention. They gives the patient's information which is able to compare their health status and normal status and visualizes the records as a human figure in order to perceiving their status as well. The visualization showing the position of human body figures marks in inspection elements located in position of relevant organs. The method also uses icons represent examination results so they improve attention of the results and shorten recognize times.

Study on the Use of Objectification Strategy in Academic Writing (학술적 글쓰기에서의 객관화 전략 사용 양상 연구 - 한국어 학습자와 한국어 모어 화자 간의 비교를 중심으로 -)

  • Kim, Han-saem;Bae, Mi-yeon
    • Cross-Cultural Studies
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    • v.49
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    • pp.95-126
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    • 2017
  • The purpose of this paper is to compare learners' academic texts with academic texts of native speakers and to examine the usage patterns of learners' objectification strategies in detail. In order to achieve objectivity as a discourse mechanism applied to describe the results of academic inquiry in a scientific way with universality and validity, we analyzed concepts and signs such as related intentionality, accuracy, and mitigation of the linguistic markers of objectification strategies. As a result of the comparison, it was analyzed that there are intersectional overlaps with the signs that reveal objectivity, signs indicating related mechanisms, and there is a different set that is differentiated. Objective markers can be broadly classified as emphasizing stativity of research results, separating research subjects from research results, and generalizing research contents. Sustainable expressions and noun phrases emphasize statehood, and non-inhabited expressions, passive expressions, and self-quotations are maintained in the distance between the claimant and the writer, and the pluralization through first-person pronouns and suffixes contributes to generalization. In the case of the learner, the non-inhuman expression of the quotation type appears to be very less compared to the maw speaker, which could be due to the lack of recognition of the citation method of the Korean academic text. Next, in the generalization of the research contents, the expression of 'we' was very less compared to the maw speakers.

Dynamic Fracture Analysis of High-speed Impact on Granite with Peridynamic Plasticity (페리다이나믹 소성 모델을 통한 화강암의 고속 충돌 파괴 해석)

  • Ha, Youn Doh
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.32 no.1
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    • pp.37-44
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    • 2019
  • A bond-based peridynamic model has been reported dynamic fracture characteristic of brittle materials through a simple constitutive model. In the model, each bond is assumed to be a simple spring operating independently. As a result, this simple bond interaction modeling restricts the material behavior having a fixed Poisson's ratio of 1/4 and not being capable of expressing shear deformation. We consider a state-based peridynamics as a generalized peridynamic model. Constitutive models in the state-based peridynamics are corresponding to those in continuum theory. In state-based peridynamics, thus, the response of a material particle depends collectively on deformation of all bonds connected to other particles. So, a state-based peridynamic theory can represent the volume and shear changes of the material. In this paper, the perfect plasticity is considered to express plastic deformation of material by the state-based peridynamic constitutive model with perfect plastic flow rule. The elastic-plastic behavior of the material is verified through the stress-strain curves of the flat plate example. Furthermore, we simulate the high-speed impact on 3D granite model with a nonlocal contact modeling. It is observed that the damage patterns obtained by peridynamics are similar to experimental observations.

A Correlation between Expressionism and Neo Expressionism in 20th Century Modern Painting (20세기 현대미술에서 표현주의와 신표현주의 연관성)

  • Jun, Min-Kyung;Jeong, Kyung-Chul
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.259-267
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    • 2011
  • Although having only become a unified nation in latter 19th century, Germany saw a movement centered on intellectuals to find culture via mental revolution after experiencing much confusion amidst rapid urbanization and materialism. Having expressed as they are such psychological states as anger, sorrow, repression, etc., which arise in reality, by remaining faithful to instinctive sensibility, the form naturally becomes distorted or exaggerated and continues on the tradition of romanticism of a powerful, dark, and introverted atmosphere. Having been discontinued after being branded as 'decadent art' by the Nazis of Fascism, expressionist art has returned in latter 20th century mainly centered on Germany, and this merits our attention. While neo expressionists actively use various objets and media, they metaphorically express hope about Germany's culture and society by again placing on the screen figures, myths, and symbols using rough brush touch, rich colors, etc., which past expressionists enjoyed using to represent the inner world of humans. As such, by examining expressionism, which can be seen as the origin of neo expressionism, we will discover the context in which these people conform to Germany's traditional romanticism and how they inherited and developed it.

An Analysis of System Error Rate (시스템 오류 발생률 분석)

  • Seong, Soon-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.3
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    • pp.475-481
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    • 2009
  • The frequency and probability of deadlock are influential factors in the design of algorithms for deadlock. However, little work has been done in this area because it's not easy to analyze how factors such as the characteristics of process or resource, resource request and release patterns, or the number of process affect the occurrence of deadlock. This study was designed to reduce remarkably the number of state by adapting the model 'state (a,b)t' to represent the resource allocation state, as well as to include the effect of resource error rate and recovery rate in the system analysis. Various formulas about deadlock occurrence were resulted in this study such as the average time interval of deadlock, the probability that a process requesting a resource waits or deadlocks, and the probability that a request deadlocks in a cycle of length 2.

Modeling and Composition Method of Collective Behavior of Interactive Systems for Knowledge Engineering (지식공학을 위한 상호작용 시스템의 집단 행위 모델링 및 합성 방법)

  • Song, Junsup;Rahmani, Maryam;Lee, Moonkun
    • Journal of KIISE
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    • v.44 no.11
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    • pp.1178-1193
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    • 2017
  • It is very important to understand system behaviors in collective pattern for each knowledge domain. However, there are structural limitations to represent collective behaviors because of the size of system components and the complexity of their interactions, causing the state explosion problem. Further composition with other systems is mostly impractical because of exponential growth of their size and complexity. This paper presents a practical method to model the collective behaviors, based on a new concept of domain engineering: behavior ontology. Firstly, the ontology defines each collective behavior of a system from active ontology. Secondly, the behaviors are formed in a quantifiably abstract lattice, called common regular expression. Thirdly, a lattice can be composed with other lattices based on quantifiably common elements. The method can be one of the most innovative approaches in representing system behaviors in collective pattern, as well as in minimization of system states to reduce system complexity. For implementation, a prototype tool, called PRISM, has been developed on ADOxx Meta-Modelling Platform.

A Study on Ontology for Semantic-Based Service Exploiting the Context Information in IoT Environment (IoT 환경에서 상황정보에 따른 시맨틱 기반 서비스 제공을 위한 온톨로지에 관한 연구)

  • Woo, Dong Hee;Yoo, Min Kyu;Kim, Yoon Ho
    • The Journal of Society for e-Business Studies
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    • v.21 no.3
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    • pp.1-13
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    • 2016
  • The many researches on context-aware service based on the combination of semantic technology and IoT environment are being actively done. However, the previous study exploiting ontology has limitations not to accommodate the service requirement changes due to ontology prebuilt by specific service scenario. Although the concept of cross vertical ontology has emerged in order to overcome the limitation, it has other limitations that need additional components composing service environment for expressing context information and can't represent state information of environment elements. To cope with these limitations, we propose SISO (Semantic-based IoT Service Ontology) that can represent the states of environmental element without the need for additional context-information element. To verify SISO's characteristics, we select the service scenario and present applied results. The qualitative analysis comparing with the previous study is also presented by the applied results of service scenario.

How to Express Emotion: Role of Prosody and Voice Quality Parameters (감정 표현 방법: 운율과 음질의 역할)

  • Lee, Sang-Min;Lee, Ho-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.159-166
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    • 2014
  • In this paper, we examine the role of emotional acoustic cues including both prosody and voice quality parameters for the modification of a word sense. For the extraction of prosody parameters and voice quality parameters, we used 60 pieces of speech data spoken by six speakers with five different emotional states. We analyzed eight different emotional acoustic cues, and used a discriminant analysis technique in order to find the dominant sequence of acoustic cues. As a result, we found that anger has a close relation with intensity level and 2nd formant bandwidth range; joy has a relative relation with the position of 2nd and 3rd formant values and intensity level; sadness has a strong relation only with prosody cues such as intensity level and pitch level; and fear has a relation with pitch level and 2nd formant value with its bandwidth range. These findings can be used as the guideline for find-tuning an emotional spoken language generation system, because these distinct sequences of acoustic cues reveal the subtle characteristics of each emotional state.