• Title/Summary/Keyword: 사회기술적 접근

Search Result 164, Processing Time 0.024 seconds

Comparative Analysis of Middle School Science Curriculum between Korea and Israel (우리나라와 이스라엘의 중학교 과학과 교육과정 비교연구)

  • Jang, Jin-Ju;Seo, Hae-Ae;Song, Bang-Ho
    • Journal of The Korean Association For Science Education
    • /
    • v.23 no.5
    • /
    • pp.443-457
    • /
    • 2003
  • The research aimed to compare science curriculum between Korea and Israel and find out characteristics of science curriculum in Israel at middle school level. The middle school 'science' of the 7th revised national curriculum in Korea and middle school 'science and technology' in Israel were compared. Among characteristics of the Israel curriculum of 'science and technology,' distinct ones are as follows: First, 'science and technology' was most highly emphasized with the largest number of time allotment among all subjects at middle school level in Israel. Second, the contents of 'science and technology' were classified into seven areas of 'energy and interaction', 'materials', 'organism', 'earth and the universe', 'technological systems and products' . 'information and communication',and 'ecosystems' rather than four areas of energy, materials, life and earth in Korea. Third, 'organism' was allocated with the highest number of hours among seven areas. Fourth, objectives of each content of 'science and technology' were divided into three categories: scientific aspect, technological aspect, and social value and objectives of each category were related to one another. This characteristic seems to stress STS, multidisciplinary, and interdisciplinary approaches in 'science and technology' in Israel. Such characteristics of the 'science and technology' education in Israel are likely to make significant contributions to establish human resources of highly developing science and technology including IT, BT, NT, ST in the future society. Reflecting upon the characteristics of 'science and technology' education in Israel, Korea might seek for ways to improve its national power based on science and technology through strengthening science and emphasizing science and technology contents among school curriculum.

An Ethnographic Study on Eating Styles of Adult Diabetics in Korea (한국 성인당뇨병 환자의 식생활에 관한 문화기술적 연구)

  • Hong Yong-Hae;Cho Myung-Ok;Tae Young-Sook
    • Journal of Korean Academy of Nursing
    • /
    • v.35 no.2
    • /
    • pp.313-322
    • /
    • 2005
  • Purpose: The purpose of this study was to explore adult diabetics' eating styles and factors which influence them. Method: The study adopted an ethnographic method based on a perspective which views the eating style as a cultural phenomenon. Data was collected through a personal interview, participant observation, and documented materials from Oct.2001 to Sept. 2002. In this study, fifteen adult diabetics, with an average age of 57, participated. Data analysis was done by the Spradley's taxonomic analysis technique. Result: The patients' eating styles were rooted in their viewpoint on illness as well as the meaning of food. Eating styles were classified into 4 types: Pathology-centered, symptom-centered, need-centered, and role-centered. Conclusion: A conventional approach to the treatment and management of diabetes did not consider the patient's inner world which may play an important role in the successful management of the disease. We found that it was critical for health care personnel to understand patients' values, beliefs and their way of life in order to facilitate the most successful self-care diet.

A Comparison of Influential Factors for Media Selection: Personal Banking Transaction Context (매체선택 영향요인에 대한 비교 분석적 접근: 개인의 은행거래를 중심으로)

  • Jo, Nam-Jae;Park, Gi-Ho;Im, Hye-Gyeong
    • 한국디지털정책학회:학술대회논문집
    • /
    • 2006.12a
    • /
    • pp.337-354
    • /
    • 2006
  • 본 연구는 금융거래를 위한 매체 특성과 금융 업무처리를 위한 개인의 매체 선택에 미치는 영향 요인을 규명하고자 하였다. 또한 매체간 특성을 고려하여 차이점에 대하여 실증적 검증을 시도하였다. 아울러 금융 채널의 사용에 영향을 미치는 매체의 특성들이 반영된 상황 발생시 상황에 얼마나 부합되는 금융 채널을 선택하는지에 대해서도 실증 분석하였다. 정보 기술의 발전으로 금융거래를 위한 채널이 다양화 되었으며, 최근 인터넷 뱅킹에 이어 모바일 뱅킹이 도입되면서 금융 채널의 다양화와 급속화가 진행되고 있다. 이는 차별적 채널의 도입과 운용의 필요성을 제시하며, 고객의 특성 및 거래액, 고객이 느끼는 각 채널별 특성을 고려하여 고객 만족 전략을 전개할 수 있음을 시사한다. 연구결과, 오프라인 거래채널인 은행 창구와 ATM은 입지에 민감한 금융 매체임에 따라 편리성이 사용량에 영향을 미치는 요인으로 나타났으며, 온라인 매체라 할 수 있는 폰뱅킹 , 인터넷 뱅킹 , 모바일 뱅킹은 입지나 위치와는 상관없는 기술적 안전성이 보장되어야 하는 신뢰성이 사용량에 영향을 미치는 요인으로 나타났다. 본 연구에서는 금융 매체별 사용량에 영향을 미치는 특성을 파악함으로써 금융 기관의 차별적 고객 채널의 도입과 운용의 필요성을 제시하고 있다.

  • PDF

Analysis on the Media Content Research Trends in Media Convergence Era Based on Intellectual Information Technology (지능정보기술 기반 미디어 컨버전스 시대의 콘텐츠 연구경향 분석)

  • Jeon, Gyongran;Kim, Young-Chul
    • Journal of Korea Game Society
    • /
    • v.20 no.2
    • /
    • pp.113-122
    • /
    • 2020
  • This study is the research tendency(2016~2019) on the content and the intelligent information technology. After the IIT emerged as a social topic, related research increased, and interest in VR and AR was the highest. In games, more research has been done on VR and AR. In the case of big data technology, it was a tendency to pay attention to the study of movie contents. Many studies have attempted a technological approach to IIT. With regard to artificial intelligence technology, there were differences by technology and content area, mainly viewed from a legal and institutional perspective.

2007 주목할 10대 기술

  • Korean Associaton of Information & Telecommunication
    • 정보화사회
    • /
    • s.184
    • /
    • pp.28-39
    • /
    • 2007
  • IT산업은 항상 끊임없는 '혁신'을 통해서만 성장의 자양분을 얻는다. 기술적 또는 개념적 진보가 없다면 IT산업은 당연히 산업으로서의 존재가치가 없다. 그렇다면 2007년, 한국의 IT시장을 주도할 '10대 핵심 IT기술'들은 어떤 것들일까. 국내 통신 및 네트워크, 솔루션 업계가 가장 관심 있게 지켜보는 IT기술등 중 10개를 선별했다. 10대 IT기술에 포함된 것들 중에는 개념적으로는 10년전부터 출현해 알려져 있지만, 그동안 단순히 개념에 머물렀을 뿐 아직 상용화가 안 된 것들도 일부 포함돼 있다. 참신성보다는 실질적인 의미와 중요성에 무게들 둔 때문이다. 2007년에 주목할 만한 10대 IT기술로는 먼저 'IP 멀티미디어 서브시스템(IMS)이 꼽힌다. 유무선을 비롯한 다양한 네트워크를 자연스럽게 연결해주고 여러 서비스들의 다양한 조합이 가능해 고객맞춤형서비스를 가능하게 하는 '멀티미디어 멀티캐스트 컨트롤(MMC)도 10대 IT기술에 포함됐다. 이와 함께 100Mbps 초고속 인터넷 서비스를 가능하게 하는 ETTH (Ethernet To The Home), 차세대 보안이슈인 네트워크접근제어(NAC), 금융회사나 이동통신회사의 상품개발을 신속하게 지원하는 '프로덕트 팩토리', 하드웨어시스템의 최적화를 보장한 가상화 및 ILM, 컴퓨팅산업을 한 단계 이상 진화시킬 쿼드코어 CPU, 소프트웨어 시장의 새로운 패러다임인 SOA(서비스지향아키텍처), 본격적인 시장 확산이 기대되는 전자태그(RFID), IT거버넌스의 열기로 급부상하고 있는 ITAM(IT자산관리) 등도 올해 주목할 10대 IT기술 반열에 올랐다.

  • PDF

On the administrative security approaches against spear phishing attacks (스피어 피싱 대응을 위한 관리적 보안대책에 의한 접근)

  • Sohn, Yu-Seung;Nam, Kil-Hyun;Goh, Sung-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.12
    • /
    • pp.2753-2762
    • /
    • 2013
  • Recently the paradigm of cyber attacks is changing due to the information security technology improvement. The cyber attack that uses the social engineering and targets the end users has been increasing as the organization's systems and networks security controls have been tightened. The 91% of APT(Advanced Persistent Threat) which targets an enterprise or a government agency to get the important data and disable the critical service starts with the spear phishing email. In this paper, we analysed the security threats and characteristics of the spear phishing in detail and explained why the technical solutions are not enough to prevent spear phishing attacks. Therefore, we proposed the administrative prevention methods for the spear phishing attack.

Legal Issues and Improvements surrounding the Arcade Game (아케이드게임을 둘러싼 법적문제와 개선방안)

  • Noh, Jae-Chul;Ko, Zoon-ki
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.3
    • /
    • pp.415-425
    • /
    • 2016
  • Game industry is certain to change rapidly as its attribute. Therefore, It's not easy that the law response to reflect the technological change of game industry properly, and a new legal issue that is difficult to cover with the existing law. Recently, Court battle or cases about games are socially receiving attention. Nevertheless, Research accumulation about the legal action to response this is rare situation. The legal system that is related games mostly approach in the regulation and punishment of one-sided administration so far. Relatively, Approach from the game industry development and promotion act standpoint is low. Shrinking rapidly the current game industry is not an irrelevance to this. So It is necessary to reconstruct rationally in side that embrace with variety of views of members of the society and interests about current game-related laws, systems and regulation instruments. Access to how will develop competitiveness of the game industry in legal aspects and how will promote the balanced development between game industries are needed. The problems that needs to handle in legal aspect such as game development, game distribution, and game usage which in the part of the game industry are getting more and more in the future. Therefore, there is a need to review consistently in the legal aspect for the game industry promotion.

The Analysis for Key Factors of Social Network in aspect of Technology and Service (소셜네트워크의 핵심요인 분석 : 기술과 서비스 측면을 중심으로)

  • Byoun, Tae-Woon;Song, Seung-Keun
    • Management & Information Systems Review
    • /
    • v.29 no.4
    • /
    • pp.89-108
    • /
    • 2010
  • Social Network Service(SNS) indicates the service to promote mutual friendship built in online focused on social relation between people. While a demand and concern of the service gets higher now more than ever, there are a lack of the approach in aspect of both technology and service still. 'Facebook' is the most famous in the world and the biggest in user number among various social network service. We investigate the key factors of 'Facebook' based on the side of approach both technology and service. We observe the behavior of users who have rich experience on using the social network service to find it. The result of this study reveals that an asynchronous method related to the technology drive to improve a sociality in social media. Furthermore, we find that openness connected with the technology force to intent the closed attribute in service through user observation. It is the unique qualities social media holds. The successful social network service can be expected if social media are developed to concern these factors.

  • PDF

A Geopolitical Approach of Transfrontier Peace Park in Southern Africa : Implication for the DMZ International Eco-Peace Park (남부아프리카 초 국경평화공원의 지정학적 접근: DMZ 세계생태평화공원 조성에 주는 시사점)

  • Moon, Nam Cheol
    • Journal of the Korean association of regional geographers
    • /
    • v.23 no.2
    • /
    • pp.311-324
    • /
    • 2017
  • This study has the purpose of geopolitical analysis on the role, function and problem of (trans) frontier park in Southern Africa. Frontier parks in Southern Africa had been used as a buffer zone between colonial empires and British colonial administration during the colonial period and as an interdiction zone of communism and black liberation movement during the apartheid regime, the cold war and the civil war. The ecological transfrontier peace parks in Southern Africa which is integrating the adjacent Frontier parks is utilized as a means of a conflict resolution and peace building after the end of cold war, civil war and apartheid regime, The ecological transfrontier peace parks in Southern Africa is very highly regarded as an effective means for a conflict resolution and peace building. But it is also being criticized for a reproduction of South Africa's politico-economic domination and of a socio-spatial division between racial groups.

  • PDF