• Title/Summary/Keyword: 사회기술적 접근

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Sex Workers' Satisfaction and Intention to Use Sexually Transmitted Disease Examination Service in Korea (성병검진서비스에 대한 성매매 종사자의 만족도와 이용의도)

  • Lee, Jung-Whan;Lee, Ju-Yul
    • Korean Journal of Health Education and Promotion
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    • v.26 no.5
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    • pp.27-39
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    • 2009
  • Objectives: The purpose of this study is to examine how sex workers perceive the current STD examination service and how the perceptions are related with sex workers' intention to use the service. Methods: The data for this study came from a survey among sex workers who had an experience of using STD examination service provided by local public health centers. Sex workers' perceptions to STD examination service and their intention to use the service were measured with multiple items adapted from the Patient Satisfaction Questionnaire (PSQ) developed by Ware and his colleagues. Results: Most sex workers are satisfied with the current STD examination service provided by local public health centers and they have a strong intention to use the service. In predicting general satisfaction and intention to use STD examination service, few socioeconomic variables play a significant role. Among specific dimensions of STD test service, technical quality and accessibility of the service affect both general satisfaction and intention to use the service in a positive direction. The most important determinant of sex workers' intention to use STD examination service is their general satisfaction with the service. Conclusion: With the existing laws that still officially justify STD examination programs, the demand and need for STD examination service by sex workers further the current STD examination programs. Health authorities which aim at health maintenance, health promotion and health protection for the people, thus, need to continue their STD control programs actively and effectively regardless of the Special Law on Sex Trade.

The Crisis of Climate Change and the Direction of Christian Ecological Education (기후변화의 위기와 기독교 생태교육의 방향 모색)

  • Cho, Miyoung
    • Journal of Christian Education in Korea
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    • v.67
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    • pp.415-447
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    • 2021
  • The purpose of this study is to explore the direction that Christian education should take as an ecological education in the crisis of climate change. What climate change shows is that it is impossible to survive even if the Earth's temperature rises by only 2-3 degrees. However, our current appearance is concerned about the crisis of climate change as long as we do not change our lives. First, the meaning of climate change and its causes were examined. The anthropocentric worldview, modern industrial, scientific and technological growth, and consumption-oriented social structure can be cited as the causes. An anthropocentric worldview justifies everything from the human point of view, and nature is the subject of human domination, but one regarded as a tool. In addition, as the scale of human economic activity increases, energy consumption increases, and the threat of ecosystem destruction increases with the increase in energy consumption. Individual affluence and increased consumption are exacerbating ecosystem tensions. In order to solve the problem of climate change, ecological education clues were found in the Bible. Through creation, the relationship between humans and nature was identified as coexistence and coexistence. Through the principle of sabbath, it is possible to bring about the restoration of humans and nature, and from the point of view of the incarnation, the world was understood as the 'body' of God. Based on these clues, the direction of Christian ecological education was explored by suggesting a transition to an ecological paradigm, restoration of creative spirituality, and cultivation of ecological imagination. In the crisis of climate change, it is hoped that the recovery of the earth will take place and that we will be able to stand again as a responsible being through the Christian ecological educational approach.

A Study on the Feature Point Extraction Methodology based on XML for Searching Hidden Vault Anti-Forensics Apps (은닉형 Vault 안티포렌식 앱 탐색을 위한 XML 기반 특징점 추출 방법론 연구)

  • Kim, Dae-gyu;Kim, Chang-soo
    • Journal of Internet Computing and Services
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    • v.23 no.2
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    • pp.61-70
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    • 2022
  • General users who use smartphone apps often use the Vault app to protect personal information such as photos and videos owned by individuals. However, there are increasing cases of criminals using the Vault app function for anti-forensic purposes to hide illegal videos. These apps are one of the apps registered on Google Play. This paper proposes a methodology for extracting feature points through XML-based keyword frequency analysis to explore Vault apps used by criminals, and text mining techniques are applied to extract feature points. In this paper, XML syntax was compared and analyzed using strings.xml files included in the app for 15 hidden Vault anti-forensics apps and non-hidden Vault apps, respectively. In hidden Vault anti-forensics apps, more hidden-related words are found at a higher frequency in the first and second rounds of terminology processing. Unlike most conventional methods of static analysis of APK files from an engineering point of view, this paper is meaningful in that it approached from a humanities and sociological point of view to find a feature of classifying anti-forensics apps. In conclusion, applying text mining techniques through XML parsing can be used as basic data for exploring hidden Vault anti-forensics apps.

A Study on the Topic Types of Mobility-Related Graduation Works of Industrial Design Engineering Majors - Focusing on Cases from K-University over the Past 5 Years (디자인공학전공의 모빌리티 관련 졸업작품 주제 유형 연구 - K대학교의 최근 5년간 사례를 중심으로)

  • Sungjoon Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.281-287
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    • 2024
  • In general, design education related to transportation has been recognized as a department specialized in transportation design or as an area of detailed transportation majors within industrial design majors. However, as technological, social, and environmental factors change, the concept of mobility and the ecosystem related to the mobility industry are diversifying, and accordingly, the category of mobility-related design is expanding further. Based on this background, this study is not a mobility design major, but it aims to find implications by analyzing the trend and type of topic selection related to the mobility ecosystem among the last five years of graduation design topics conducted in the design engineering major. As a result of the study, of a total of 131 graduation design works conducted over the past five years, about 30 works were highly related to mobility, and their types were very diverse. In conclusion, it was confirmed that the change and expansion of the mobility ecosystem expanding from products to services and systems were also reflected in the selection of graduation works in that various topics approached from user-centered and user experience were proposed and made into works.

An Analysis of Military Strategies in the Israel-Hamas War (2023): Asymmetric Tactics and Implications for International Politics (이스라엘-하마스 전쟁(2023)의 군사전략 분석: 비대칭 전술과 국제정치적 함의)

  • Seung-Hyun Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.389-395
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    • 2024
  • This study aims to deeply analyze the military strategies and tactics used in the battles between Israel and Hamas, to understand the military approaches, technical capabilities, and their impact on the outcomes of the conflict. To achieve this, methodologies such as literature review, data analysis, and case studies were utilized. The research findings confirm that Hamas employed asymmetric tactics, such as rocket attacks and surprise attacks through underground tunnels, to counter Israel's military superiority. On the other hand, Israel responded to Hamas's attacks with the Iron Dome interception system and intelligence-gathering capabilities, but faced difficulties due to Hamas's underground tunnel network. After six months of fighting, the casualties in the Gaza Strip exceeded 30,000, and more than 1.7 million people became refugees. Israel also suffered over 1,200 deaths. Militarily, neither side achieved a decisive victory, resulting in a war of attrition. This study suggests that the Israel-Hamas war exemplifies the complexity of modern asymmetric warfare. Furthermore, it recommends that political compromise between the two sides and active mediation efforts by the international community are necessary for the peaceful resolution of the Israel-Palestine conflict.

Geospatial Data Pipeline to Study the Health Effects of Environments -Limitations and Solutions- (환경의 건강 영향 연구를 위한 공간지리정보 데이터 파이프라인 -자료활용의 제한점과 극복방안-)

  • Won Kyung Kim;Goeun Jung;Dongook Son;Sun-Young Kim
    • Journal of the Korean Association of Geographic Information Studies
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    • v.27 no.3
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    • pp.60-75
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    • 2024
  • Research on health outcomes of environmental factors has been implemented by multiple and interacting factors, including environmental, socio-demographic, economic, and traffic aspects. There are still significant challenges and limitations in constructing databases for the connections between contributing factors and an integrated approach to environmental health research even though there has been a dramatic increase in data availability and incredible technological advance in data storage and processing. This study emphasizes the necessity of establishing a geospatial data pipeline to analyze the impact of environmental factors on health. It also highlights the difficulties and solutions related to the construction and utilization of a geospatial database. Key challenges include diverse data sources and formats, different spatio-temporal data structures, and coordinate system inconsistencies over time within the same geospatial data. To address these issues, a data pipeline was constructed with pre-processing and post-processing for the data, resulting in refined datasets that could be used for calculating geographic variables. In addition, an AWS-based relational database and shared platform were established to provide an efficient environment for data storage and analysis. Guidelines for each step of the process, including data management and analysis, were developed to enable future researchers to effectively use the data pipeline.

A Study on the Intention to Use of Public Application: Focused on Publicness and Technology Readiness Acceptance Model(TRAM) (공공앱 사용의도에 관한 연구: 공공성과 기술준비수용모델을 중심으로)

  • Tae Hwan Park;Se Hwan Oh
    • Information Systems Review
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    • v.26 no.2
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    • pp.95-121
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    • 2024
  • The rapid increase in smartphone ownership underscores the importance of service delivery in the mobile environment. Accordingly, the public sector is allocating budget and effort towards providing services through mobile applications. While some have recorded high download numbers, contributing to the proliferation of public services, issues such as low user engagement and budgetary concerns have simultaneously been raised. This study aims to analyze factors influencing the intention to use public apps with the theoretical foundation of the Technology Readiness Acceptance Model (TRAM) to enhance users' acceptance of public apps. Previous research has primarily focused on system characteristics, but this study constructs the model with a significant consideration for user characteristics. Additionally, through a comprehensive examination of publicness, which has been lacking in existing research, the study integrates this aspect into the model. Ultimately, this research provides insights into the factors influencing users' intention to use public apps and suggests approaches to enhance usage intention for the successful implementation of a Digital Platform Government.

A Study on Public Interest-based Technology Valuation Models in Water Resources Field (수자원 분야 공익형 기술가치평가 시스템에 대한 연구)

  • Ryu, Seung-Mi;Sung, Tae-Eung
    • Journal of Intelligence and Information Systems
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    • v.24 no.3
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    • pp.177-198
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    • 2018
  • Recently, as economic property it has become necessary to acquire and utilize the framework for water resource measurement and performance management as the property of water resources changes to hold "public property". To date, the evaluation of water technology has been carried out by feasibility study analysis or technology assessment based on net present value (NPV) or benefit-to-cost (B/C) effect, however it is not yet systemized in terms of valuation models to objectively assess an economic value of technology-based business to receive diffusion and feedback of research outcomes. Therefore, K-water (known as a government-supported public company in Korea) company feels the necessity to establish a technology valuation framework suitable for technical characteristics of water resources fields in charge and verify an exemplified case applied to the technology. The K-water evaluation technology applied to this study, as a public interest goods, can be used as a tool to measure the value and achievement contributed to society and to manage them. Therefore, by calculating the value in which the subject technology contributed to the entire society as a public resource, we make use of it as a basis information for the advertising medium of performance on the influence effect of the benefits or the necessity of cost input, and then secure the legitimacy for large-scale R&D cost input in terms of the characteristics of public technology. Hence, K-water company, one of the public corporation in Korea which deals with public goods of 'water resources', will be able to establish a commercialization strategy for business operation and prepare for a basis for the performance calculation of input R&D cost. In this study, K-water has developed a web-based technology valuation model for public interest type water resources based on the technology evaluation system that is suitable for the characteristics of a technology in water resources fields. In particular, by utilizing the evaluation methodology of the Institute of Advanced Industrial Science and Technology (AIST) in Japan to match the expense items to the expense accounts based on the related benefit items, we proposed the so-called 'K-water's proprietary model' which involves the 'cost-benefit' approach and the FCF (Free Cash Flow), and ultimately led to build a pipeline on the K-water research performance management system and then verify the practical case of a technology related to "desalination". We analyze the embedded design logic and evaluation process of web-based valuation system that reflects characteristics of water resources technology, reference information and database(D/B)-associated logic for each model to calculate public interest-based and profit-based technology values in technology integrated management system. We review the hybrid evaluation module that reflects the quantitative index of the qualitative evaluation indices reflecting the unique characteristics of water resources and the visualized user-interface (UI) of the actual web-based evaluation, which both are appended for calculating the business value based on financial data to the existing web-based technology valuation systems in other fields. K-water's technology valuation model is evaluated by distinguishing between public-interest type and profitable-type water technology. First, evaluation modules in profit-type technology valuation model are designed based on 'profitability of technology'. For example, the technology inventory K-water holds has a number of profit-oriented technologies such as water treatment membranes. On the other hand, the public interest-type technology valuation is designed to evaluate the public-interest oriented technology such as the dam, which reflects the characteristics of public benefits and costs. In order to examine the appropriateness of the cost-benefit based public utility valuation model (i.e. K-water specific technology valuation model) presented in this study, we applied to practical cases from calculation of benefit-to-cost analysis on water resource technology with 20 years of lifetime. In future we will additionally conduct verifying the K-water public utility-based valuation model by each business model which reflects various business environmental characteristics.

Empty Time, Empty Space, and Non(非)-Place in World of Warcraft: The Accumulated Experience and the Recovery in Reality (<월드 오브 워크레프트>(World of Warcraft)의 빈 시간, 빈 공간, 비(非) 장소: 축적된 체험과 실감의 회복)

  • Song, Kyong-Won
    • Cartoon and Animation Studies
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    • s.19
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    • pp.127-143
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    • 2010
  • The purpose of this study is to aesthetically approach a game, which was popular at home, through microscopic analysis on World of Warcraft. World of Warcraft(hereunder called WOW), which improved a game method of MMORPG that had been popular conventionally at home, from several angles, is suggesting new paradigm of MMORPG game. This study aims to propose new vision on game analysis by approaching this new method from the perspective of player. For this, it divided WOW into shift method, instruction implementation method, and communication configuration method, and analyzed this, respectively, by introducing a concept of empty time, empty space, and non-place, which was borrowed from Zygmunt Bauman's "Liquid Modernity". WOW's shifting method rather extends empty time, that is, the waiting time, contrary to the conventional MMORPG, which used a method of removing. Instead of maximally reducing boring, which becomes disturbance of a game, it is what overwhelmingly enlarges time that needs to be waited, thereby being what induces a sense of time, which a player experiences daily life, to the inside of a game. WOW's instruction implementation method offers one of hugely single map instead of zone-system necessary for map loading in the discontinued form. This minutely implements even a greatly insignificant place in playing a game, thereby stirring up a sense of travel, which explores there in reality. Finally, WOW's community configuration method makes a hunting-targeted group clear, which added a concept of hunting called the raid to the existing gild system. The raid, which is a large party of being bound to the inside of Instant Dungeon, clearly gives a performance role to each of party members, thereby allowing the identity in character to be connected directly to the identity of player. Through this, the player filled the suggested 'space' with experience, thereby being able to change it into 'place' that is significant to an individual.

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A New Approach to Mobile Device Design - focused on the Communication Tool & it's GUI for Office Workers in the Near Future - (모바일 기기 디자인의 새로운 접근 - 근 미래 작업환경에서의 커뮤니케이션 도구 디자인과 GUI 연구를 중심으로 -)

  • Yang, Sung-Ho
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.31-42
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    • 2006
  • This study originates from the following critical mind; what will the office of the future be like? and what technology will we rely upon most to communicate with colleagues or to access business information. In the office environment today, new technology has compelled new work paradigm and has greatly affected the capabilities of the individual to work in a more productive and efficient manner. However, even though new computer technology has changed the business world so rapidly, it is very difficult to see the changes that have been taken place. As an aim of the study, creating a mobile tool for office workers that successfully supports their work and communication was explored, and this study explored future work environment with a 5 years technological and social perspective. As a result of this study, the bON brings new visions to the mobile professionals via various interfaces. The bON, a mobile device, is both a system of work and of communication for office workers. The bON, as an integrated tool for working and communicating, forms the basis for a mobile information gateway that is equally capable of functioning as a mobile desk. The basic underlying idea is that all formal meeting places and hallways in the office are equipped with large wall-mounted screens. The bON collaborates with these media in various ways to enhance productivity and efficiency. The main challenge for the bON to enhance both mobility and quality of information is using new technology including bendable and flexible display and soft material display and sensors. To answer for the strong needs for mobility, the whole size of the device is fairly small while the screen is rolled inside the device. For Graphical User Interface, moreover, a new technique called Multi-layering Interface was adopted to stretch user's visual limits and suggests new direction in designing mobile device, equipped with small size display.

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