• Title/Summary/Keyword: 사운드디자인

Search Result 76, Processing Time 0.024 seconds

Auditory User Interface Guideline Development for Industrial Sound Design: focused on Function Preference and Sexual Difference (제조업 사운드 디자인을 위한 청각적 사용자 인터페이스 가이드라인 설계: 기능 선호도 및 성별 차이를 중심으로)

  • Yoo, Hoon Sik;Ju, Da Young
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.4
    • /
    • pp.193-202
    • /
    • 2017
  • With the growth of Chinese manufacturing industry and strengthening of manufacturing industry in advanced countries, the competitiveness of Korean manufacturing industry has become weak. Accordingly, it is time when energy for new growth is required very strongly. This research is the basic research to construct a cognitive and emotional information system to support sound design in manufacturing industry, and aims to develop AUI (Auditory User Interface) guideline. To fulfill research aims, this research conducted interviews to persons belonging to the manufacturing industry, and analyzed contexts and major characteristics related with AUI design. In addition, this research conducted survey on 269 persons on user preference on representative function of products. By analyzing survey data, this research examined the most suitable melody method for each sound, and difference in user preference between men and women. Based on beep sound, it performed analysis focusing on the number of sounds, melody types, and code. It also extracted AUI guidelines usable when users of the product into male and female. This research has significance in the sense that it built the basic guide data which can support AUI design in manufacturing industry.

A Study on the Concept of Soundscape Idea and it's Design (사운드스케이프 사상과 디자인의 개념 설정)

  • Jang, Gil-Soo;Kook, Chan
    • KIEAE Journal
    • /
    • v.4 no.3
    • /
    • pp.161-169
    • /
    • 2004
  • Today, interest in soundscape idea is growing according to recognize the surrounding sounds as design target and to introduce them into environmental spaces positively. The word "soundscape" proposed by Canadian composer R. Murray Schafer is now very popular in the world. So various soundscape designs based on soundscape idea are carried on worldwide for acoustic ecology. Also in Korea, several researchers are carrying on studies about the soundscape, but basic concepts behind soundscape design are insufficiently defined and studied. In that sense, this study aims to review and to arrange the concept of soundscape Idea and soundscape desgn systematically. Through investigation of literature concerning soundscape study, the backgrounds and characteristics about soundscape idea were reviewed and concepts of soundscape design were arranged.

A Study on Internet Advertising Methods for Increased Brand Recognition -Focused on the relationships between design factors of rich media- (브랜드 인지도 향상을 위한 인터넷 광고디자인 기법 연구 - 리치미디어 광고 요소간의 상관성을 중심으로 -)

  • 양필은;이혜선
    • Archives of design research
    • /
    • v.16 no.4
    • /
    • pp.47-58
    • /
    • 2003
  • Introduction of rich media is influencing strategy, planning, and design field of internet advertising. Although past studios had suggested that using rich media in internet advertising is effective in building higher brand recognition, there has been little research on specific design factors of rich media advertising. Therefore, the purpose of this study is to analyze the effectiveness of design factors for brand recognition. The result of this study suggests that illustrated image was more effective than photo images for higher brand recognition. Also, sound with narration resulted in higher brand recognition than in the case of only sound.

  • PDF

A Study on development of Motion Picture Contents in the invisible area of the dematerialized era (탈물질화 시대의 비가시적 영역에서 영상콘텐츠 개발을 위한 연구)

  • 최광춘;김후성
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2004.05a
    • /
    • pp.449-455
    • /
    • 2004
  • In aspects of materializing rational and reasonable beauty in motion picture contents design area, it intends to conceptualize the visual design through studies of the invisible area, the virtual space of the dematerialized era, contrary to the commonly practiced visual design area of the concrete substance and to provide an opportunity to gain new senses and the embedded meanings of the motion picture graphics, which are created in the electronic space. Especially, although the invisible phenomenon such as electromagnetic wave exist in space, it was treated as a conceptual subject. However, it intends to seek a design approach about physical, poetical, aesthetical experience of the design in the invisible area, escaped from the limited existing perspective. Based on such theory, it denotes to secure the possibility of new design through the application of sound, rhythm, color and image in fractal design area.

  • PDF

A Study on Design for the Interactive VR Fashion Show (상호작용 기반의 VR 패션쇼 디자인 설계)

  • Ahn, Duck Ki;Cho, Sung Hyun
    • Journal of Korea Game Society
    • /
    • v.20 no.3
    • /
    • pp.25-34
    • /
    • 2020
  • This study is a VR system design designed to evaluate the impact of interaction on user experience analyzed by developer's perspective for the interactive VR fashion show. In the VR fashion show design, we produced an interactive system through the four interactive elements of camera viewpoint, cloth, effects, and sound. The interactive design system is proposed based on three application facto rs in VR space design: speed, range, and mapping. The study focused on the user experience based on format conversion to apply the Unity3D engine using 3D model, animation, 2D UI design, and simulation.

A Study on the Development of LED Stage Costume Design Using Arduino LilyPad and Sound Sensor (아두이노 릴리패드와 사운드 센서를 이용한 LED 무대의상 디자인 개발 연구)

  • Na, Yoonhee;Tang, Chunxiao;Han, Rui;Kim, Sookjin
    • Journal of Fashion Business
    • /
    • v.25 no.1
    • /
    • pp.133-149
    • /
    • 2021
  • This study presents a new fashion wearable product, a classical music stage costume design, using an Arduino LilyPad that can control light-emitting diodes(LEDs) and a sound sensor that can set an environmental range of LED light. As a theoretical background, LED fashion design research and stage costume design research status were reviewed, and Arduino LilyPads, sensors, LEDs, and batteries required for LED stage costume production were investigated. Based on prior research, the LED stage costume design for the soprano stage was presented in a three-step process of design planning, development, and production, and an actual prototype was produced. This process produced meaningful information and materials for making clothes with the added function of a wearable computer. In particular, fashion designers or fashion majors can easily access the Arduino LillyPad and use not only LEDs, but other light emitting materials. It is expected that it will be used as a basic material for the use of the Arduino LillyPad that can develop new creations that have been utilized.

A Study on the Soundscape design of a memorial space with seaside view (해안가에 기념공간의 사운드스케이프 디자인에 관한 연구)

  • Shin, Hoon;Song, Hyuk;Nam, Gi-Bong;Jang, Gil-Soo
    • KIEAE Journal
    • /
    • v.4 no.1
    • /
    • pp.27-32
    • /
    • 2004
  • in seaside was emphasized on mainly visual elements such as monumental sculptures, towers, landscape and so on. But a memorial space in seaside has peculiar and various sound environments comparing with other spaces. In that sense, there are many rooms to improve soundscape of the space by adding suitable sounds to or by subtracting unsuitable sounds from a memorial space.

A Study on the Creation Process of Dance based on the Concept of Murray Schafer's Soundscape (Murray Schafer의 사운드스케이프 개념을 바탕으로 한 무용작품 의 창작과정 연구)

  • Ra, Se-Young;Choe, Sang-Cheul
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.6
    • /
    • pp.425-434
    • /
    • 2021
  • This study is subjected to two linked research. First is the creation process of dance work applying noise and non-musical sounds in our daily life based on understanding the classification, perception, and factor of the sound, through Murray Schafer's concept of 'soundscape'. Second is to find the value of new type of choreography and musical effect of creation process of the dance work . According to methodological research of practice-based research, three stages which is practice, theory and evaluation were accumulated as somatic data, And the analysis was provided a basis by presenting in a figuration, form of the movement and method of specialization with reference to the paper 『space design and forming practice』(2003). As a result, the creation process was able to discover the musical effect of the sound in daily life and new method of choreography, and also find the possibilities that sound could convey the theme of the dance work, the meaning of the movement and the overall atmosphere of the work to audience. In addition, It is expected that will have been made another new creation environment by potential that music has based on concept 'soundscape'.

The API Design for the Network-Based Game Using Creational Patterns (생성 패턴을 사용한 네트워크 기반 게임 API 설계)

  • 김종수;이종민;김태석
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2003.11b
    • /
    • pp.669-674
    • /
    • 2003
  • 네트워크 게임 제작에 있어서, 요즘의 추세를 보면 화려하고 다양한 캐릭터, 애니메이션, 사운드의 지원으로 게임 플레이어에게 현실감을 느끼게 할 수 있는 요소에 치중하고 있다. 특히 요즘에 서비스되고 있는 실시간 네트워크 게임의 경우, 개발 인원도 많이 투입되는 프로젝트이므로, 객체 지향적 설계 방법론을 따르지 않으면, 좋은 어플리케이션 제작이 힘들다. 국내에서 여러 게임 제작업체가 네트워크 게임의 설계와 구현에 있어서 객체지향 패러다임을 적용하여 자체 어플리케이션을 개발하고 있다. 그러나, 회사 자산 보안상의 이유로 게임 설계 기법이 게임의 설계를 배우고자 하는 사람들에게 제공되기는 힘든 실정이다. 만약, 디자인 패턴을 이용한 다양한 설계기법과 그 적용 예가 여러 사람들에게 제공이 된다면, 보다나은 API의 발전이나, Framework의 개발을 가져올 수 있다. 이러한 견지에서, 본 논문에서는 자바 언어를 사용한 네트워크 게임 제작에 있어서, 적용될 수 있는 디자인 패턴들에 대해 연구한다.

  • PDF

(<디지털 미디어 환경에서의 모션그래픽의기본적 요소에 대한 연구>)

  • Jang, Tae-Soo
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02b
    • /
    • pp.370-376
    • /
    • 2006
  • 산업 전반에 걸친 활발한 디지털로의 진전은 영상산업의 전통적인 방법을 변화시키며 새로운 형태로 발전하고 있다. 이러한 영상산업의 발전 중에서도 모션그래픽(Motion graphic)의 활용도와 중요성은 비약적으로 발전하고 있다. 컴퓨터 그래픽은 그 짧은 기간의 역사에도 불구하고 다른 예술분야의 특성을 차용하여 예술의 한 장르로 빠르게 진화하고 있다. 특히 빠른 시간 발전하는 국내의 미디어 환경 속에서 모션그래픽은 전통적인 디자인 영역과 새로운 영역의 디자인에서도 모두 관심을 모으는 부분일 것이다. 짧은 시간 동안 모션그래픽은 영화, 광고, 뮤직비디오, TV, web 등의 모든 분야에서 활용되는 매체로 성장하였다. 그러나 이러한 장르로서의 모션그래픽이 등장한 시점은 얼마 되지 않았으며, 디자이너들이 이러한 영상에 자유로운 기법이나 실험성을 가지게 된 것도 극히 최근의 일이다. 이에 본 논문의 목적은 이러한 발전하는 디지털기반의 영상 제작 환경에서 영상의 한 요소로써의 모션 그래픽의 기본적 요소를 고찰함으로, 이 개념을 정립하려고 한다. 그 요소로는 공간, 모션 그래픽의 객체들의 시간개념과 움직임, 색체와 사운드를 규정하고, 이를 여러 디지털적인 환경에서 규정한다.

  • PDF