• Title/Summary/Keyword: 사용자 참여 척도

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An Empirical Study on Visitors' Experiences with the <Game Society>

  • Bo-A Rhee;You-min Im;So-Eun Park
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.10
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    • pp.175-184
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    • 2024
  • This study sheds light on the viewing experiences with ≪Game Society(2023)≫ through literature review and quantitative methodology to analyze the perceived value, the perceived experience quality, the attitude toward the exhibition, and the intentions to use of the exhibition. Survey participants demonstrate a tendency to rate the entertainment value higher than the esthetic and educational values. The aforementioned hedonic value shows a significant positive correlation with the degree of satisfaction, while educational and esthetic values exhibit negative corr)elations. Regarding the perceived experience quality, the attractiveness of the exhibition themes significantly influences the degree of satisfaction. Hypothesis testing results indicate that the five detailed factors related to the intention to use of the exhibition are significantly positively correlated with both the degree of satisfaction and the degree of immersion.

사례기반 상품추천시스템 개발을 위한 사례표현에 관한 연구

  • 정대율;하동현
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2002.05a
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    • pp.333-341
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    • 2002
  • 사례기반추론기법을 통한 유사상품의 탐색과 사용자 요구에 적합한 상품추천을 위해서는 다양한 요구에 부응할 수 있는 사례베이스의 구축이 우선되어야 한다 이에 본 연구에서는 인터넷 쇼핑몰의 상품추천시스템에서 번들상품구성문제를 표현하는데 적합한 사례표현기법을 개발하며, 유1.1사례를 추출하기 위한 유사도 척도의 개발에 연구의 첫 번째 주안점을 둔다. 본 논문에서는 번들상품추천을 위한 사례표현기법으로 속성-값(feature-value) 방식인 프레임(frame) 형식을 사용하고 있다 또한 유사도 측정을 위하여 각 속성(행사, 예산, 참여자 수, 고객 거주지 등)에 대하여 유사도 테이블을 작성하고, 이들 속성들의 가중합계방법을 이용하고 있다.

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Influences of the User's Experienced Space Perception on the Flow at Digital Interactive Contents (디지털 상호작용 콘텐츠에서 체험적 공간감이 몰입에 미치는 영향)

  • Yun, Han-Kyung;Song, Bok-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.5 no.4
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    • pp.198-205
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    • 2012
  • This study deals with development of an evaluating tool for flow experience and presence to evaluate interactive digital contents. The tool is able to measure the grade of flow and presence by surveying with their factors which are known to affect flow experience and presence. One of reasons for reducing flow experience and presence in 3D digital contents is that the experience in the virtual world is different from user's prerequisite learning in the real life. The recent interactive contents using physical movement of users as an input is possible to provide unsafe situation to users due to the different experience. The suggested flow measurement tool is able to evaluate presence and flow experience of an interactive 3D contents as well as flow and presence factors are possible to use as a general guideline for all stages of producing interactive 3D digital contents.

Implementation and Verification of Dynamic Search Ranking Model for Information Search Tasks: The Evaluation of Users' Relevance Judgement Model (정보 검색 과제별 동적 검색 랭킹 모델 구현 및 검증: 사용자 중심 적합성 판단 모형 평가를 중심으로)

  • Park, Jung-Ah;Sohn, Young-Woo
    • Science of Emotion and Sensibility
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    • v.15 no.3
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    • pp.367-380
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    • 2012
  • The purpose of this research was to implement and verify an information retrieval(IR) system based on users' relevance criteria for information search tasks. For this purpose, we implemented an IR system with a dynamic ranking model using users' relevance criteria varying with the types of information search task and evaluated this system through user experiment. 45 participants performed three information search tasks on both IR systems with a static and a dynamic ranking model. Three Information search tasks are fact finding search task, problem solving search task and decision making search task. Participants evaluated top five search results on 7 likert scales of relevance. We observed that the IR system with a dynamic ranking model provided more relevant search results compared to the system with a static ranking model. This research has significance in designing IR system for information search tasks, in testing the validity of user-oriented relevance judgement model by implementing an IR system for actual information search tasks and in relating user research to the improvement of an IR system.

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Development of Mobile Application for Ship Officers' Job Stress Measurement and Management (해기사 직무스트레스 측정 및 관리 모바일 애플리케이션 개발)

  • Yang, Dong-Bok;Kim, Joo-Sung;Kim, Deug-Bong
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.27 no.2
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    • pp.266-274
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    • 2021
  • Ship officers are subject to excessive job stress, which has negative physical and psychological impacts and may adversely affect the smooth supply and demand of human resources. In this study, a mobile web application was developed as a tool for systematic job stress measurement and management of officers and verified through quality evaluation. Requirement analysis was performed by ship officers and staff in charge of human resources of shipping companies, and the results were reflected in the application configuration step. The application was designed according to the waterfall model, which is a traditional software development method, and functions were implemented using JSP and Spring Framework. Performance evaluation on the user interface, confirmed that proper input and output results were implemented, and the respondent results and the database were configured in the administrator interface. The results of evaluation questionnaires for quality evaluation of the interface based on ISO/IEC 9126-2 metric were significant 4.60 for the user interface and 4.65 for the administrator interface in a 5-point scale. In the future, it is necessary to conduct follow-up research on the development of data analysis system through utilization of the collected big-data sets.

New Perspective for Performance Measurement of Digital Supply Chain Management (디지털 공급-수요 사슬 관리의 성과를 측정하기 위한 새로운 관점)

  • Ronja Rasche;DongBack Seo
    • Information Systems Review
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    • v.25 no.3
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    • pp.139-162
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    • 2023
  • With the emergence of new digital technologies into a supply chain, it is essential for companies to incorporate these technologies in managing their supply chains. However, various challenges have been identified in digital supply chain management, especially when it comes to its assessment. There are no universally agreed measurements for the performance of digital supply chain management within the research community so far. This paper explores an option of using user experience as one of possible measurements. Therefore, three different focus-group discussions were held and later analyzed with a qualitative content analysis. The subscription-based video on demand service, Netflix was used as an example in those discussions. Due to the fact that Netflix provides a digital product as a streamline service, user experience is critical for the company. Especially, user experience with a recommender system and related privacy issues have become significant for a company to retain existing customers and attract new customers in many fields. Since the recommender system and related privacy issues are parts of a digital supply chain, user experience can be one of appropriate measurements for digital supply chain management. This study opens a new perspective for research on performance measurements of digital supply chain management.

Selection of Personalized Head Related Transfer Function Using a Binary Search tree (이진 탐색 트리를 이용한 개인화된 머리 전달 함수의 탐색)

  • Lee, Ki-Seung;Lee, Seok-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.5
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    • pp.409-415
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    • 2009
  • The head-related transfer function (HRTF), which has an important role in virtual sound localization has different characteristics across the subjects. Measuring HRTF is very time-consuming and requires a set of specific apparatus. Accordingly, HRTF customization is often employed. In this paper, we propose a method to search an adequate HRTF from a set of the HRTFs. To achieve rapid and reliable customization of HRTF, all HRTFs in the database are partitioned, where a binary search tree was employed. The distortion measurement adopted in HRTF partitioning was determined in a heuristic way, which predicts the differences in perceived sound location well. The DC-Davis CIPIC HRTF database set was used to evaluate the effectiveness of the proposed method. In the listening test, where 10 subjects were participated, the stimuli filtered by the HRTF obtained by the proposed method were closer to those by the personalized HRTF in terms of sound localization. Moreover, performance of the proposed method was shown to be superior to the previous customization method, where the HRFT is selected by using anthropometric data.

Living Lab and Confusion Matrix for Performance Improvement and Evaluation of Artificial Intelligence System in Life Environment (생활 환경에서의 인공지능 시스템 성능 개선 및 평가를 위한 리빙랩 및 혼동 매트릭스)

  • Ha, Ji-Won;Seo, Ji-Seok;Lee, Seongsoo
    • Journal of IKEEE
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    • v.24 no.4
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    • pp.1180-1183
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    • 2020
  • Recently, the daily life safety detection functionalities such as fall accident detection and burn danger detection are widely disseminated along with the development of IoT and smart home. These safety detection functionalities are mostly performed by artificial intelligence. However, simple accuracy measurement of the safety detection in laboratory environment is often far from practical performance in daily life environment. To mitigate this problem, this paper introduces two techniques, i.e. living lab and confusion matrix. Living lab is more than simple simulation of daily life environment, and it enables users to directly participate technology development and product design. Various performance measures induced from confusion matrix significantly help to evaluate the performance of artificial intelligence system for proper application purposes.

Experiences of Smartphone Addiction among University Students (대학생의 스마트폰 중독 경험)

  • Jin, Juhye
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.421-429
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    • 2017
  • The high rates of smartphone usage among younger people and the negative impacts are well-known, but there remains a paucity of qualitative research on the topic. This study was designed to explore the experiences of university students addicted to smartphones. The author conducted in-depth individual interviews with 17 university students who scored in the upper 5th percentile on a smartphone addiction scale. All interviews were audiotaped, transcribed, and analyzed using qualitative content analysis. Students with a smartphone addiction were trapped in a vicious cycle. More specifically, they were "Realizing something was wrong with withdrawal symptoms," "Having negative consequences," "Seeking escape," and "Staying addicted." This study helped participating students realize their addiction and disclose their emotional and interpersonal difficulties related to their smartphone use. These understandings may be used to refine and further develop school-based programs to better help those addicted to smartphones to recover.

Usability Testing of Digital Pressure Bio-feedback for Spinal Rehabilitation Exercise (척추재활운동을 위한 디지털 압력바이오피드백 장치의 사용성 평가)

  • Kim, Tea-Ho;Oh, Do-Bong;Kim, Da-Yeon
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.11 no.3
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    • pp.119-126
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    • 2017
  • In the clinical setting, the pressure bio-feedback device is used for the spinal rehabilitation of patients with back pain, but it has several disadvantages. The purpose of this study was to develop a digitalized pressure biofeedback system that provides precise exercise method and posture in real time during the spinal rehabilitation exercise by sensing and monitoring body movements and balance of users and providing biofeedback to users. After that, the usability testing for a digitalized pressure biofeedback system will be conducted to identify problems such as safety, performance, operability, and satisfaction, and suggest improvement directions. A total of 33 subjects were participated in the usability testing. The experts group and the users group evaluated the developed digitalized pressure biofeedback system on a scale of 5 points after using the equipment. In the user group, safety was 3.59, operability was 4.38, satisfaction was 4.49. In the expert group, safety was 2.86, operability was 3.91, and performance was 4.28. Based on the usability evaluation, if the problems of stability of the cradle for tablet PC, air injection, screen display, etc. are solved, it becomes a exercise device capable of accurately exercising and evaluating the function of the spine by checking its own motion state while the spinal stabilization exercise.