• 제목/요약/키워드: 사용자 관심

검색결과 2,456건 처리시간 0.03초

Design and Implementation of a Intelligent Power-Saving Management System using RFID/USN Technology (RFID/USN 기술을 이용한 지능형 절전관리 시스템 설계 및 구현)

  • Jeong, kyu-seuck;Seo, dong-min;Park, young-hun;Yoo, jae-soo
    • Proceedings of the Korea Contents Association Conference
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    • 한국콘텐츠학회 2009년도 춘계 종합학술대회 논문집
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    • pp.526-531
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    • 2009
  • Recently, many interests on the ubiquitous environment and the practical technologies associated with it have been significantly increasing along with the rapid development of wireless technologies. The development of the automated systems based on the ubiquitous environment is required as the concept of the term "ubiquitous" is integrated into the fields of existing IT. In this paper, we design and implement a power-saving management system using RFID/USN technologies. It efficiently manages the power consumption of the electronic machine such as electric lights, electric heaters, and air conditioners in a building. The proposed system controls the electronic machines and monitors their status by RFID and collects the real time information about the surroundings and power consumption of the electronic machines by USN. Especially, it analyzes the real time information and supports the intelligent scheduler with the best power-saving. Finally, this paper shows the difference between the proposed system and the existing systems and the reality of our system through the real time user interface about the power-saving management.

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A Fast Universal Video Distribution Protocol For Video-On-Demand Systems (주문형 비디오 시스템을 위한 빠른 광범위한 비디오 배포 기법)

  • Kwon Hyeok Min
    • The KIPS Transactions:PartB
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    • 제11B권7호
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    • pp.803-812
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    • 2004
  • The performance of video-on-demand(VOD) systems is known to be mainly dependent on a scheduling mechanism which they employ. Broadcast-based scheduling schemes have attracted a lot of attention as an efficient way of distributing popular videos to very large client populations. The main motivations of broadcasting scheduling mechanisms are that they scale up extremely well and they have very modest bandwidth requirements. This paper studies this issue and proposes a new broadcasting scheduling mechanism, named fast universal video dis-tribution(FUVD). FUVD scheme dynamically constructs a video broadcasting schedule in response to client requests, and broadcasts video seg-ments according to this schedule. This paper also evaluates the performance of FUVD on the basis of a simulation approach. The simulation results indicate that FUVD protocol shows a superior performance over UD, CBHD, and NPB in terms of the average response time.

System Level Performance Evaluation and Throughput Enhancement Algorithm of MBS (MBS의 전송률 증대 알고리즘 및 시스템 레벨 성능평가)

  • Seo, Seong-Young;Park, Dong-Chan;Kim, Suk-Chan;Kim, Young-Il
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제35권2B호
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    • pp.345-351
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    • 2010
  • It has been growing interests that convergence services of broadcasting and telecommunication services such as DMB 2.0 and Mobile IPTV etc. Unicast type is difficult to service broadcasting due to limits of capacity and poor receiving environments, WiBro supports broadcast service with MBS. MBS is transmission method that base stations belong to same the MBS zone transmit the all users who request broadcasting service. Terminals are received resources from all base station in the MBS zone and SINR can be improved because of macro diversity. If terminals are located at edge of the MBS zone, complement algorithm are needed beacause received SINR is very low. In this paper, MIMO STBC, Relay and FFR are introduced to improve the throughputs using high MCS. The basic simulation environment is assumed to be SISO. Transparent relay and FFR applicable on MBS are divided by SISO and MIMO STBC environment and evaluate the performance.

Adaptive Rate Control for Improving the QoE of Streaming Service in Broadband Wireless Network (광대역 무선네트워크에서 스트리밍 서비스의 QoE 향상을 위한 적응적 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제35권2B호
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    • pp.334-344
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    • 2010
  • Recently, due to the prevalence of various mobile devices and broadband wireless networks, a significant interests and demands for multimedia streaming services over the Internet have been increasing. However, it is difficult to transmit continuous multimedia stream when mobile terminals are moving. Therefore, in order to deploy mobile IPTV service in the broadband wireless network, efficient wireless resource utilization and seamless QoE (Quality of Experience) offers to the users are an important issue. In this paper, we propose a network based adaptive streaming scheme, called MARC (Mobile Adaptive Rate Control), which controls the quality of the video and rate of the video based on the status of the wireless channel. The proposed scheme uses awareness information of the wireless channel status and controls transmitting streaming video which is suitable for the wireless channel status and mobile station location, in order to provide a seamless video playback for mobile environment in addition to improving the quality of a streaming service. The proposed MARC scheme alleviates the discontinuity of video playback and allocates suitable client buffer in broadband wireless network. Simulation results demonstrate the effectiveness of our proposed scheme.

The Development of a Mobile-based E-Bookstore system (모바일 E-Book Store System의 설계 및 구현)

  • Min, Gi-Hong;Jeon, Seung-Min;Kim, Song-Rae;Park, Dong-Won
    • The Journal of Engineering Research
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    • 제6권1호
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    • pp.29-39
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    • 2004
  • In the recent IT field, the biggest concerns may be Mobile environment. This means that it becomes part of our life: the Mobile is applied to the areas of teaching, studying, commercial transaction, entertainment etc. In this paper, we implemented Mobile E-BOOK bookstore using WEB, DB, and a Mobile technology. This system takes duplex from to be available in Mobile WEB environment by PDA and actuality WEB site under desk top environment. This paper have presented big possibility in terms of embodied electronic commerce based on the Mobile-based E-BOOKstore system that has not attempted yet commercially.

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The Design and Implementation of Intelligent Internet Outlet for Real-Time Scheduling Control (실시간 스케줄링 제어를 위한 지능형 인터넷 전원 콘센트의 설계 및 구현)

  • Baek, Jeong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • 제15권10호
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    • pp.191-200
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    • 2010
  • The "intelligent internet power outlets" realized in this study use Internet environment to connect electrical and electronic products to the Net as well as to enable remote monitoring and control. They also have temperature and light sensors, and even offer scheduling options by means of a universal calendar run by an inner real-time timer. Furthermore, they control 4 outlets handling 4 external input conditions and infrared remote control with easy-to-use functions for home automation control. The user interface is equipped with an embedded Web server and UDP protocol handler, and which also allows special control programs be used with the Web browser. Thus, installing this real-time power control function with optimal scheduling and various communication functions will provide you with energy-efficient power outlets outfitted with the increasingly popular "standby power" electric power efficiency.

One-man Mobile Casual Game Production Using Unity 3D (Unity 3D를 활용한 1인 모바일 캐주얼 게임 제작)

  • Jung, Seo-Won;Kim, Jin-Mo
    • Journal of Digital Contents Society
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    • 제15권4호
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    • pp.501-512
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    • 2014
  • Due to smart phones introduced since 2007, mobile contents production become activated and with this trend, attention among different age groups to production of mobile games has been growing. Whereas in the past, development of games was the domain of developers equipped with technical knowledge, provision of editor-type engines in recent times is lowering the high barrier of entry to game production. This paper proposes an event-based module design method from the perspective of general users, aimed at producing games by oneself with a Unity 3D, one of editor-type game engines. This is to plan behaviors and roles in the unit of modules in the whole process of a game to be in line with the perspective of game production by one person. Each module includes diverse events that express game characteristics. In addition, the script function provided by the Unity 3D is appropriate to embody the proposed module structure and utilizes the Unity 3D. Lastly, this study produce a simple 3D mobile casual game in order to verify whether effective game production from the planning to the development is possible through the proposed method.

Activation of Urban Manufacturing in Dongdaemun Area of Seoul and Development of Service Application for Constructing Direct Production Infrastructure by Designers (서울시 동대문 일대 도심제조업 활성화와 디자이너 직접생산 인프라 구축을 위한 서비스 어플리케이션 개발)

  • Lee, Jang-Sub;Park, Eun-Young
    • Journal of Digital Contents Society
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    • 제19권3호
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    • pp.479-487
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    • 2018
  • Recently, with the advent of the 4th Industrial Revolution, the diversified industrial base and stable employment market have led to increased concern on the metropolis centered manufacturing. However, To enhance the added value and competitiveness of the manufacturing industry in Seoul, it is necessary to develop specialized smart-based technology and production, and to establish a collaborative system among various businesses in the areas of planning, production, and logistics. Accordingly, I planned a service that is necessary for activation of the urban manufacturing industry in Dongdaemun area of Seoul to enable designers to construct an infrastructure for direct production. The proposed content is a hands-on application that provides information to producers who want to make their own unique products with which they can buy materials from Dongdaemun, Cheonggyecheon, and Uljiro areas.

Sliding Active Camera-based Face Pose Compensation for Enhanced Face Recognition (얼굴 인식률 개선을 위한 선형이동 능동카메라 시스템기반 얼굴포즈 보정 기술)

  • 장승호;김영욱;박창우;박장한;남궁재찬;백준기
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • 제41권6호
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    • pp.155-164
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    • 2004
  • Recently, we have remarkable developments in intelligent robot systems. The remarkable features of intelligent robot are that it can track user and is able to doface recognition, which is vital for many surveillance-based systems. The advantage of face recognition compared with other biometrics recognition is that coerciveness and contact that usually exist when we acquire characteristics do not exist in face recognition. However, the accuracy of face recognition is lower than other biometric recognition due to the decreasing in dimension from image acquisition step and various changes associated with face pose and background. There are many factors that deteriorate performance of face recognition such as thedistance from camera to the face, changes in lighting, pose change, and change of facial expression. In this paper, we implement a new sliding active camera system to prevent various pose variation that influence face recognition performance andacquired frontal face images using PCA and HMM method to improve the face recognition. This proposed face recognition algorithm can be used for intelligent surveillance system and mobile robot system.

A Design of Smart Retweet Supporting the Efficient Information Transfer (효과적인 정보전달을 지원하는 스마트 리트윗의 설계)

  • Jeong, Do-Seong;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국해양정보통신학회 2011년도 춘계학술대회
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    • pp.252-255
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    • 2011
  • Growing demand for smart phones and data communication diminishes the constraints of Twitter and Facebook than a smartphone has become a subject of interest. On the other hand facebook users in their relationships to obtain the consent of the other, twitter is a relatively simple procedure for the information ripple effect is excellent. Twitter is beyond a simple social networking services(SNS) located in one of the popular media and powerful have the upper retweet. Retweet to the top of his sympathy with the ability th send tweets to their subscriber information can spread quickly. In this paper, we propose the smart retweet that system actively extend the existing retweet. In order to realize the smart retweet and additional criteria for determining the destination of the information is required. Based on tweet generated regional or an local information mentioned to tweet, to determine the destination. Smart retweet of the speed and scope of information transmission through the scale is expected.

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