• Title/Summary/Keyword: 사용자 관심

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Trend analysis of open source distribution related to installation (오픈 소스 배포판의 설치 관련 동향 분석)

  • Jung, Sung-Jae;Bae, Yu-Mi
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.9
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    • pp.1932-1938
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    • 2011
  • Public source code distribution form is done by mainly by limited class user and it was too hard to install. But companies are increasing who distribute software as open source, mass of people's interest also became high and it is coming about installation related methods have been changing. Not only traditional compile based installation, it is entrance on the stage of user friendly technique that is package installation, network based install, file execution after uncompression and cmake method to give easily to developer various platform support. This paper will analyze open source operating system Linux based public open source distributed application installation trend.

Patch Type Body Temperature Measurement System for Ubiquitous Healthcare (U-헬스케어를 위한 패치형 체온 측정 시스템)

  • Kim, Hyun-Joong;Yang, Hyun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.7
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    • pp.1628-1634
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    • 2011
  • With the advancement of ubiquitous computing technology, u-Healthcare (i.e. ubiquitous health care), is regarded as a key application for information society, which provides health management service at anytime in anywhere. To implement U-Healthcare system, it is essential to monitor stable biological information in daily life. In this paper, we proposed a small size, light weight, patch type real time temperature monitoring system based on wireless sensor network (WSN) technology to monitor patients' body temperature without any inconvenience of activity.

Indoor Environment Monitoring System Using Short-range Wireless Communication in Mobile Devices (휴대용 단말기의 근거리 무선통신을 이용한 실내 환경모니터링 시스템)

  • Ye, Seong-Hyeon;Han, Soonhee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.9
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    • pp.2167-2173
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    • 2013
  • Recently, people are paying huge attention to problems caused by indoor air pollution. Also, the need for the system that monitors environmental information for indoor and warns a danger is growing increasingly. In this regard, we designed and implemented environment monitoring system for indoor. In this paper, we describe the system with hardware elements and it's communication method. In order to transfer the data from environment sensors, we use short-range wireless communication in smart phone. The proposed system is possible to know the indoor environment information in installed sensor node. If the risk is found, For the proposed system, there is an advantage that may be appropriate evacuation.

UX design strategy for Education Mobile app based on User Value (사용자 가치 기반에 의한 교육용 모바일 앱의 UX디자인 설계전략)

  • Choi, Eun-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1386-1392
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    • 2017
  • With the active usage of digital media, the importance of and the interest in User Interface (UI)/User Experience (UX) have been increasing. This study proposes the development of design evaluation model to utilize the quality analysis model as a basis if there were to be a development of mobile education application. Main factors of the design evaluation model, which is based on User Value analysis, influence users' attitudes and intentions in continuing their uses of a mobile education application. The employment of the design evaluation factors onto the existing agile method's development stage, therefore, would provide an optimal UX environment for the application. This application not only will increase the satisfactions of consumers, but also will have positive impacts on their intentions in continuing their uses of a mobile education application.

Designing a Digital Reconstruction of Koguryo Mural using Virtual Reality Technology for Interactive Cultural Heritage Learning (상호작용적인 문화 교육을 위해 가상현실을 이용한 고구려 벽화 복원 연구)

  • Cho Yong-Joo;Moon Hyung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1359-1365
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    • 2006
  • Digital Koguryo is a virtual reality reconstruction of the Koguryo mural tumulus, Anak No. 3, designed for an interactive educational gaming and learning environment. Digital Koguryo aims at not only developing a digital reconstruction of cultural heritage but also helping young students learn the living style and the custom of Koguryo Kingdom while playing the game environment. This paper describes the digital restoration process of Koguryo mural paintings and 3D structure, as well as the construction of educational virtual environment designed to get more user's interests. It then discusses a few design issues learned from the development and the public demonstration. Finally, it will present the future research directions to improve the users' immersion.

Implementation of Multidimensional Trace System for Specific Object by RFID (RFID를 이용한 다차원 특정 객체 추적 시스템의 구현)

  • Min, So-Yeon;Jung, Yong-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3694-3701
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    • 2009
  • This paper suggests that location tracking system by RFID. It uses the location tracking and the authentication to entrance after inserts passive RFID tag into user Identification card. The readers periodically broadcast their signal, and then the readers understand where users are by analyzing them. In one of tracking systems, it is possible to detect the area where user had stayed for the longest time during moving according to signal power, to know user moved path and user next moving path. Also, it can be used in entrance authentication system in security area by using tag ID value which stored to backend server.

Personalized Item Recommendation using Image-based Filtering (이미지 기반 필터링을 이용한 개인화 아이템 추천)

  • Chung, Kyung-Yong
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.1-7
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    • 2008
  • Due to the development of ubiquitous computing, a wide variety of information is being produced and distributed rapidly in digital form. In this excess of information, it is not easy for users to search and find their desired information in short time. In this paper, we propose the personalized item recommendation using the image based filtering. This research uses the image based filtering which is extracting the feature from the image data that a user is interested in, in order to improve the superficial problem of content analysis. We evaluate the performance of the proposed method and it is compared with the performance of previous studies of the content based filtering and the collaborative filtering in the MovieLens dataset. And the results have shown that the proposed method significantly outperforms the previous methods.

Test Case Generation Techniques based on Use Cases for Interoperability Test of Component-Based software (컴포넌트 기반 소프트웨어의 상호운용성 테스트를 위한 유스케이스 기반 테스트 케이스 생성 기법)

  • Yoo, Cheol-Jung;Noh, Hye-Min
    • Journal of KIISE:Software and Applications
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    • v.36 no.5
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    • pp.361-375
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    • 2009
  • The major concern of component users who develop applications using the existing components is to confirm whether a component is collaborating with the different components in accordance with the requirements. Therefore, interoperability testing whose role is to check whether components collaborate with each other within the new operating environment not within the component development content of each component is considered as an importance research topic. In this paper, we propose a test case generation technique for interoperability test of component based software. The proposed technique defines a test model for generating test cases. The proposed technique generates test models from the use case specification and thereafter from these models, test cases for Interoperability testing are derived. In addition, we describe a tool which Implements the procedures for generating test sequences from test models.

Aria Online: On-Line Game Using Dream3D (아리아온라인: Dream 3D를 이용한 온라인게임)

  • 이헌주;김현빈
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.532-541
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    • 2004
  • Computer game has become the core part of multimedia area in our knowledge and information based society Recently, computer game has been evolving into on-line 3D games which give players more realism from the existing on-line 2D games. We are competitive in developing on-line 2D games. However, we have difficulties in maintaining the competitive edge in the area of 3D game technologies owing to the limited technologies. In this paper, we design and develop Aria Online, an on-line 3D prototype game using Dream3D. The on-line game supports simultaneous connections of multi -users on each game server and full flexibility on user's view.

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High Reliable Hot Topic Detection Scheme Considering User Influences in Social Networks (소셜 네트워크에서 사용자의 영향력을 고려한 신뢰성 높은 핫 토픽 검출 기법)

  • Noh, Yeon-woo;Jeon, Hyeon-wook;Yook, Misun;Han, Jieun;Lim, Jongtae;Kim, Yeon-woo;Bok, Kyoungsoo;Yoo, Jaesoo
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.71-72
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    • 2015
  • 소셜 네트워크의 발달로 대량의 데이터로부터 원하는 정보를 빠르게 분석하고 유의미한 정보를 찾아내는 것이 중요해지면서 핫토픽 검출에 대한 관심이 증가하고 있다. 본 논문에서는 단어의 출현 빈도수뿐만 아니라 사용자 영향력을 종합적으로 고려하여 이를 기반으로 트윗에 가중치를 부여함으로써 검출 결과의 신뢰성을 향상 시킬 수 있는 핫 토픽 검출 기법을 제안한다.

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