• Title/Summary/Keyword: 사용자 관심

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Design and Implementation of Web Server for Analyzing Clickstream (클릭스트림 분석을 위한 웹 서버 시스템의 설계 및 구현)

  • Kang, Mi-Jung;Jeong, Ok-Ran;Cho, Dong-Sub
    • The KIPS Transactions:PartD
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    • v.9D no.5
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    • pp.945-954
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    • 2002
  • Clickstream is the information which demonstrate users' path through web sites. Analysis of clickstream shows how web sites are navigated and used by users. Clickstream of online web sites contains effective information of web marketing and to offers usefully personalized services to users, and helps us understand how users find web sites, what products they see, and what products they purchase. In this paper, we present an extended web log system that add to module of collection of clickstream to understand users' behavior patterns In web sites. This system offers the users clickstream information to database which can then analyze it with ease. Using ADO technology in store of database constructs extended web log server system. The process of making clickstreaming into database can facilitate analysis of various user patterns and generates aggregate profiles to offer personalized web service. In particular, our results indicate that by using the users' clickstream. We can achieve effective personalization of web sites.

Users' Privacy Concerns in the Internet of Things (IoT): The Case of Activity Trackers (사물인터넷 환경에서 사용자 프라이버시 우려에 관한 연구: 운동추적기 사례를 중심으로)

  • Bae, Jinseok;Jung, Yoonhyuk;Cho, Wooje
    • Knowledge Management Research
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    • v.16 no.3
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    • pp.23-40
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    • 2015
  • Despite much interest and investment in the Internet of Things (IoT) which expand the Internet to a ubiquitous network including objects in the physical world, there is growing concerns of privacy protections. Because the risk of privacy invasion is higher in IoT environments than ever before, privacy need to be a key issue in the diffusion of IoT. Considering that the privacy concern is a critical barrier for user to adopt information technologies, it is important to investigate users' privacy concerns related to IoT applications. From the triad perspective (i.e., risk on technology, risk on service provider, and trust on legislation), this study aims to examine users' privacy concerns in the context of activity trackers.

Design & Implementation of Secure Mobile Agent Gateway (안전한 이동 에이전트 게이트웨이의 설계 및 구현)

  • Park, Jae-Kyoung;Won, Yoo-Hun
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.2
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    • pp.240-249
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    • 2002
  • In the course of Internet proliferation, many network-related technologies are examined for possible growth and evolution. The use of Internet-based technologies in private networks has further fuelled the demand for network-based applications. The most promising among the new paradigms is use of mobile agents. The mobile agent is capable of migrating autonomously from node to node in the network, to perform some computation on behalf of the user. The mobile agent paradigm is attractive alternative to traditional client-server programming for a significant class of network-centric applications. It also however, suffers from a major drawback, namely, the potential for malicious attacks, abuse of resources pilfering of information, and other security issues. These issues are significantly hampering the acceptance of the mobile-agent paradigm. This paper describe the design & implementation of secure mobile agent gateway that split and merge the agent cede with security policy database. This mechanism will promote the security in mobile agent systems and mobile agent itself.

Activity Recognition based on Multi-modal Sensors using Dynamic Bayesian Networks (동적 베이지안 네트워크를 이용한 델티모달센서기반 사용자 행동인식)

  • Yang, Sung-Ihk;Hong, Jin-Hyuk;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.1
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    • pp.72-76
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    • 2009
  • Recently, as the interest of ubiquitous computing has been increased there has been lots of research about recognizing human activities to provide services in this environment. Especially, in mobile environment, contrary to the conventional vision based recognition researches, lots of researches are sensor based recognition. In this paper we propose to recognize the user's activity with multi-modal sensors using hierarchical dynamic Bayesian networks. Dynamic Bayesian networks are trained by the OVR(One-Versus-Rest) strategy. The inferring part of this network uses less calculation cost by selecting the activity with the higher percentage of the result of a simpler Bayesian network. For the experiment, we used an accelerometer and a physiological sensor recognizing eight kinds of activities, and as a result of the experiment we gain 97.4% of accuracy recognizing the user's activity.

An Experiment of User Experience and Neurophysiological Patterns during Watching and Playing a Video Game (게임콘텐츠의 시청행위와 게임행위의 사용자 경험과 뇌파반응특성)

  • Jang, Han-Jin;Kim, Si-Sung;Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.19-32
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    • 2015
  • Presence, flow, and arousal are interesting user experiences provided by video and people's demand for media which responds to personal interest is getting strong. This research compares video watching and game play by conducting a survey and measuring brain wave to find out the difference of those user experiences in the two media. As a result, all the three user experiences were proved to be significantly higher in game play than video watching. And those EEG frequencies which are known to be related to the state of flow were also measured higher scalp distribution of the game play group. Finally, presence, arousal, and EEG(${\alpha}$, ${\beta}$, ${\delta}$) were found to have influence on the flow state in game play. This research is intended to prove above relations by experiment and make a contribution to the theoretical and methodological improvement in the related area.

English E-Learning System Based on .NET Framework (.Net Framework를 이용한 영어 이러닝 시스템)

  • Jeon, Soo-Bin;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.2
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    • pp.357-372
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    • 2012
  • Existing e-learning systems not only require complex admission processes but also do not give stepwise education methods according to individual learners' characteristic. These circumstances cause learners to lose educational interest so that their educational efficiency decreases. In particular, the present e-learning systems do not provide educational approaches suitable for infant and elementary children. Under this system, the e-learning education for children does not proceed completely without guardians. To solve this problem, we design and implement an English e-learning system for elementary children based on friendly and comfortable user interfaces. For children, the proposed system reflects their age and individual interesting per each e-learning stage. This system supports both the Web application platform and smart phone application platform for various client requirements. The proposed system manages 3 classes as English learning content. Learners can experience their own English e-learning course in each class, which is compiled by current educational ability. In addition to the general functions in e-learning system, the proposed system develops content buffering algorithm to reduce data traffic in server.

Web Service for Traffic Information Using Focus+Context Visualization Technique (Focus + Context 시각화 기법을 사용한 교통정보 웹 서비스)

  • Kim, Kwangseob;Nam, Doohee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.101-106
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    • 2014
  • Information and Communication Technology environment has been developing rapidly and variety of services are in service. As data becomes increasingly sophisticated. These data was applied techniques of visualization in order to visualize efficiently. Various agencies are providing the map based data in real-time. However, traffic information is getting more complex and users are having a difficulty to understand with convential visualization techniques. This study was designed and implemented in the web service of traffic information using Focus+Context. Web service implemented HTML5(Hyper Text Markup Language 5), and it runs on browser of either desktop or mobile devices. This study sets an example as web application from a user perspective by combining information visualization and traffic information.

Danger Situations Alert System based U-Healthcare (유헬스케어 기반의 위험상황 알림 시스템)

  • Park, Byungdon;Yu, Donggyun;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.1
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    • pp.193-198
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    • 2017
  • Recently, as interest in health increases, various wearable devices such as smart watch and smart band which can measure user's biometric information are being studied. Conventional wearable devices service the measured biometric information in a form that provides simple monitoring, disease prevention, and exercise amount. However, the user is Lack to deal with the dangerous situation. In this paper, we propose a hazard notification system to address these problems. The biometric information measured by the acceleration sensor and the heart rate sensor is transmitted to the application through the Arduino in real time. It identifies the risk situation through sensor priority measurement and risk situation identification algorithm. If a dangerous situation occurs, a notification message is sent to the guardian indicating the current location of the user. Therefore, it can be expected that if a dangerous situation occurs to a user who needs protection, he can respond promptly.

A Study of Features by Avatar type according to Internet communication services (인터넷 매체 서비스 이용자의 아바타 사용에 따른 유형별 특성에 관한 연구)

  • Lee, Kyung-A;Jeong, Bong-Keum
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.270-277
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    • 2007
  • 가상공간에서 사용자들은 온라인 커뮤니티(Online Community)로 관계(Relationship)를 맺고, 같은 관심사를 가지고 공감대를 형성하는 일이 하나의 디지털문화로 형성되었다. 이러한 가상공간에서 자신을 대변할 수 있는 또 다른 나, 즉 아바타(Avatar)에 대한 선호가 증가하고 있으며, 사용목적에 따른 사용자 감성의 반영으로 아바타 디자인이 다양한 형태로 발전하고 있다. 아바타의 근원은 분신(分身) 화신(化身)을 뜻하는 산스크리스트어 '아바따라(avataara)'에서 유래되었으며, 인터넷시대가 열리면서 3차원이나 가상현실게임 또는 웹에서의 채팅 등을 즐길 때 사용자를 대신하는 그래픽 아이콘으로 표상되면서 인터넷 상에서 자신을 대표하는 분신으로 정의되고 있다. 본 연구의 목적은 인터넷 매체 서비스 이용자의 아바타 사용에 따른 유형별 특성에 관한 것으로서, 이 연구를 통해 아바타 디자인의 시각적 표현요소에 효과적으로 활용될 수 요인을 찾고자 하였다. 분석을 위해 인터넷 공동체 집단을 미니홈피/블로그, 채팅, 게임으로 구분하였으며, 아바타 이용자들이 이와 같은 커뮤니티를 이용할 때 어떤 목적에 따라 사용하고 있으며, 그들이 아바타를 선택할 때 어떤 유형별 특성이 나타나는가를 실증하고자 하였다. 이것은 아바타 이용자들이 자신이 표현하려는 아바타 이미지와의 관계를 파악함으로써 가상세계에서 표출하는 아바타 사용 목적에 맞는 유형을 설명할 수 있을 것이다. 따라서 아바타 이용자의 특성을 파악하여 그들의 감성을 반영하는 디자인 전략을 세울 수 있다. 연구방법은 아바타의 개념과 유형분류, 그리고 미니홈피/블로그, 게임, 채팅의 이론적 논의 및 근거제시를 위한 문헌연구를 하였으며, 아바타 이용목적에 따른 유형별 특성을 심도 있게 파악하기 위해 질적연구(Qualitative)로서 표적집단면접(Focus Group Interview)을 실시하였으며, 그에 따른 내용분석과 표현분석을 하였다. 그리고 이것을 보다 객관적으로 검증(verification)하기 위해 양적연구(Quantitative)를 병행하였다. 조사대상은 아바타를 이용해 본 경험이 있는 384명의 학생들이며, 성별 연령별에 따른 분류를 통해 각 조사대상자별 특징을 발견하고자 하였다. 조사를 통해 미니홈피/블로그, 채팅, 게임의 서비스 공간에서 보여 지는 각각의 특성에 맞게 아바타 이용자들은 자신이 표현하려는 아바타의 유형에서 선호의 차이를 나타내고 있음을 알 수 있었다. 결과적으로 아바타사용자의 인터넷 매체 이용목적에 따른 유형별 특성을 파악할 수 있었으며, 향후 사이트(site)의 특성에 따라 사용자의 감성선호를 고려한 아바타 디자인 전략과 그 모델(Design model)을 제시할 수 있을 것이다.

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Dynamic Channel Allocation in Closed-Access Small Cell Networks (폐쇄형 접속 방식의 소형셀 네트워크를 위한 동적 채널 할당 알고리즘)

  • Mun, Cheol;Jo, Han-Shin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.1
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    • pp.50-61
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    • 2014
  • Operating small cell with existing macro cell is of interest in wireless communication technology to enhance network capacity. Closed-access small cell allows the access of users registered in it and causes severe interference to nearby users connected to macrocell. We propose a dynamic channel allocation for small cells in the same building that first aim to minimize call-drop of the nearby macrocell users, and then want to reduce interferences between the small cells. Since the interference effect of small cells on the nearby macrocell users mainly depends on the small cells' position, the proposed algorithm includes a self-configuration to flexibly allocate frequency channels according to the variation of downlink quality of the macrocell users. Furthermore the algorithm is very simple and practical, which is main contribution of this paper. We observe that the proposed algorithm provides 82-94% of maximum achievable throughput.