• Title/Summary/Keyword: 사건 표현

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Integrated Hybrid Modeling Methodology and Simulation Engine Design Based on HDEVS Formalism (HDEVS 형식론에 기반한 통합 하이브리드 모델링 방법론 및 시뮬레이션 엔진 설계)

  • Kwon, Se Jung;Sung, Changho;Song, Hae-Sang;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.21-30
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    • 2013
  • A hybrid system is a combination of sub systems which have different types of state and time: a typical example is a combination of discrete event and continuous systems. A HDEVS(Hybrid DEVS) formalism was proposed for modeling and analyzing a hybrid system. The HDEVS formalism allows modelers to construct a hierarchical and modular model based on the mathematical set theory. Because the HDEVS formalism was applied to the distributed and interoperated simulators, modelers should make several heterogenous models dividing a target system. Hence, this paper proposes an extended hybrid coupled model of HDEVS formalism and an integrated hybrid modeling methodology in contrast to the existing simulation framework on interoperable simulators. By applying the proposed modeling method, a target system can be translated to a hybrid model in a similar form as the target system. This paper also contains a simulation engine design for the proposed modeling methodlogy and a case study which simulates water tank control systems.

A Study of Ironic Features in Full-length Animation of PDI Dreamworks and Pixar - Focusing on and (PDI Dreamworks와 Pixar 애니메이션에 나타난 아이러니적 특성 연구 -<슈렉 포에버>와 <몬스터대학>을 중심으로)

  • Kim, Yun-Jung
    • Cartoon and Animation Studies
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    • s.36
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    • pp.1-17
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    • 2014
  • The purpose of this study was to identify ironic characteristics that appear through ironic reversal in formal aspect and foreshadow structure examined through the progression stage of irony within the narrative structure in contents aspect. This study is intended to research how ironic expressions is embedded in latest full-length animation created by major animation production companies in America, such as PDI Dreamworks and Pixar. As identified in this study, the irony can be defined into two categories. First, Irony appears dramatically in a last scene through the process of prediction and implication after setting up a situation. It delivers laughter as it is mainly used to portray characters or to set up backgrounds for incidents. Secondly, foreshadow that appeared in the early part of animation in relation to irony was revealed with a surprising twist with the cause-and-effect relationship in the middle or end of the play. The irony strengthens dramatic elements and was used to make the story richer. By analyzing two american full-length animation films, various consecutive ironic expressions in narrative, which is the reversal irony in continuous scene or irony used with foreshadow were identified.

A Validation Check of Simulation Model with the Model Transformation (모델변환에 의한 시뮬레이션 모델의 타당성 검사)

  • 정영식
    • Proceedings of the Korea Society for Simulation Conference
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    • 1992.10a
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    • pp.9-9
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    • 1992
  • 시뮬레이션(simulation)은 실 시스템(real system)의 효과적이고 효율적인 운영을 도모하기 위하여 실 시스템의 동작을 이해하고 분석, 예측, 평가하는 과학적인 문제해결 접근방법이다. 시뮬레이션 수행단계는 실 시스템의 행위를 정확히 반영하도록 타당한 모델을 구축하는 모델링 단계와 모델에 의도하는 명령어들을 컴퓨터 프로그램으로 작성하는 구현단계로 나누어진다. 시뮬레이션 모델은 시간, 상태, 확률변수, 상호규칙 등의 여러 관점에 따라 다양하게 존재하는데, DEVS(Descrete EVent system Specification) 모델은 연속적인 시간상에서 이산적으로 발생하는 사건에 따라 시스템의 상태를 분석할 수 있고 모델링 및 시뮬레이션 방법론의 형식화를 위한 견고한 이론적 기반을 제공하고 있다. 또한, DEVS 모델은 모듈적, 계층적 특성을 제공하고 집합론에 근거한 수학적 형식구조를 제공하여 실 시스템에 대한 체계적인 분석과정을 수행하게 되어 보다 현실적인 모델링을 가능하게 한다. 그러나 타당하지 못한 DEVS 모델이 구축되면 시뮬레이션을 통한 분석결과의 신뢰성이 떨어져 아무런 효과가 없고 경제적인 손실만이 따른다. DEVS 모델에 대한 기존의 타당성 검사가 많은 시간과 노력이 요구되고, 반복적인 DEVS 모델링 과정으로 인한 전문적이고 경험적인 지식을 요구한다. 또한, 모델설계자에 의해 설정된 실험 프레임하에서 DEVS 모델의 구성요소에 속하는 상태전이함수, 시간진행함수 및 출력함수에 대하여 commutative 성질의 보전성 검사가 어렵다는 문제점을 가지고 있다. 본 연구에서는 이와 같은 문제점을 해결하기 위하여, DEVS 모델에 대한 타당성 검사를 SPN(Stochastic Petri Net) 모델로 변환하여 SPN 모델을 이용하는 간단하고 효과적인 타당성 검사 방법을 제안한다. 먼저, DEVs 모델에 대한 개념과 기존의 DEVS 모델에 대한 타당성 검사 방법을 고찰하고 그 문제점에 대하여 자세히 설명한다. DEVS 모델의 타당성 검사에 이용하는 SPN 모델에 대한 개념과 DEVS 모델과 행위적으로 동등한 SNP 모델로 변환을 위한 관점을 제조명하다. 동일한 관점에서 두 모델의 상태표현이 같도록 DEVS 모델이 SPN 모델로 표현됨을 보이는 변환이론을 제시하고 변환이론을 바탕으로 모델 변환과정을 제시한다. 모델 변환이론과 변환고정을 기본으로 타당성 검사를 위한 새로운 동질함수(homogeneous function)를 정의하고 이와 함께 SPN 모델의 특성을 이용하여 DEVS 모델에 대한 타당성 검사 방법을 새롭게 제안한다.

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Filipino Cultural Identity Reflecting in the Image of the Philippine Comfort Woman Statue (기억의 표상에 담긴 지역성 연구 : 필리핀 위안부 동상을 중심으로)

  • KIM, Dong Yeob
    • The Southeast Asian review
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    • v.28 no.3
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    • pp.75-110
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    • 2018
  • This study is to figure out the Filipino cultural identity by analyzing the image of the Philippine comfort woman statue, which was created as a representation of memories of the Filipino comfort women during the World War II. As a new approach to the field of area study, this study introduced the concept of 'intertextuality', which is a method of understanding texts in the field of literature. Since the comfort woman statue represents the grieved memories of the comfort women during the international war time, the analysis of the image was focused on 'femininity' and 'nationalism'. As for comparison, the Korean comfort woman statue, the Statue of Peace, was taken into the analysis. Upon analyzing, it can be seen that Filipino perception of femininity emphasizes 'beauty' rather than 'purity' that expressed in the Statue of Peace. And the Philippine nationalism expressed through the comfort woman statue can find 'elitist and inclusive' characteristics, unlike the 'popular and resisting' characteristics of Korean.

A Study on the Performative Case of Contemporary Ceramics through Convergence with Performance (퍼포먼스와 융합을 통한 현대 도예의 수행적 사례 연구)

  • Chung, Yong Hyun
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.227-232
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    • 2022
  • This thesis studies and analyzes the performative expression and meaning of ceramic performance art in the diversifying contemporary ceramic art. Therefore, after analyzing the ceramic performance works of Miquel Barcelό, Josef Nadj, Kang-hyo Lee, Teri Frame, and J. J. McCracken, I tried to find out the performativity and effectiveness of the performance. As a result of the study, the ceramic performance shows the expandability beyond the expression form and production process shown in general ceramic artworks through physical actions using clay. In addition, the real-time performance of the actor is a process embodiment of creating an event, and the open structure in which the artist and the audience relate to each other enables interpretation and understanding in a different way than before. Convergence attempts with other media imply borderlessness in contemporary ceramics and show the possibility of expanding into new field. This is expected to have a positive impact that breaks the ideological frame of the ceramic arts field, which has strong craft characteristics.

The Tilting Vessels: Visualizing Anecdotes from the Life of Confucius (공자 고사의 시각화 - 기기도(欹器圖) 연구)

  • Song, Heekyung
    • (The)Study of the Eastern Classic
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    • no.62
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    • pp.263-289
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    • 2016
  • Confucius, whose life coincided with the Warring States period of China, is one of the most respected sages in world history whose teachings and life produced countless disciples in China, Korea, and Japan. There are innumerable pictures, sculptures, and other artworks that portray memorable deeds of Confucius and interesting anecdotes that involve his pupils. One of the most popular subjects for these Confucian portrayals is the anecdote in which Confucius and his pupil, Zhi Ru, discover a tilting vessel at an ancestral shrine in the Lu dynasty and use it to understand the doctrine of the mean. The vessel becomes the basis for the famous Chinese expression, "the cautionary vessel beside one's seat," which is nowadays used to denote one's motto for life. Portraits of these tilting vessels can be divided between those showing the vessels only and others that show Confucius observing the vessels. The former serve as visual reminders, for rulers and policy makers, of the doctrine of the mean that is necessary to fair and righteous governance. The latter form part of the pictorial biography of Confucius with educational content and messages. Interestingly, portraits of Confucius observing or studying tilting vessels have been famous among members of the royal court and the literati, circulated either as single artworks or included in the folding screens of human portraits. Portrayals of other Confucian anecdotes are mostly found in albums that visualize the genealogy of the Way; in contrast, the portraits of Confucius and the tilting vessels were included in folding screens that were popular among the literati that enjoyed stylish works of art and antiques. The portraits of tilting vessels thus highlight the diverse functions and symbolic value of human portraits. This study classifies the portraits of tilting vessels into various forms, and analyzes the period-and objective-dependent changes and characteristics in these portraits. With its exploration of the diverse functions and aspects of portraits of Confucian anecdotes, this study will shed new light on how ancient artists reanimated the lives of great sages and how these artworks differ in their expressions and styles.

U.S. Rules on Enhancing Airline Passenger Protections (미국 연방법규상 항공여객보호제도에 관한 연구)

  • Lee, Chang-Jae
    • The Korean Journal of Air & Space Law and Policy
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    • v.28 no.2
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    • pp.63-96
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    • 2013
  • Recently, U.S. Department of Transportation (DOT) expanded the "Enhancing Airline Passenger Protections" on August 23, 2011 and October 24, 2011. The Rule regulates tarmac delays, denied boarding compensation, customer service plans, and fare advertising. The adopted rule is to protect passengers by improving passenger service requirements on U.S. national or domestic carriers and foreign air carriers as well. The major issues are as follows: First, regarding to so called Tarmac Delay, carriers must establish a Tarmac Delay Contingency Plan setting forth the number of hours the carrier will permit an aircraft to remain on the tarmac at U.S. airports before allowing passengers to deplane. Carriers also must provide passengers with food and water in the event the aircraft remains on the tarmac for two or more hours and must provide operable lavatories and medical attention while the aircraft remains on the tarmac, irrespective of the length of the delay. Carriers also must create and retain records regarding tarmac delays lasting more than three hours. Also they need to update passengers every 30 minutes during a tarmac delay of the status of the flight and the reason for the delay, allow passengers to deplane if the aircraft is at the gate or another disembarkation area with the door open. Second, carriers now must adopt a "Customer Service Plan" that addresses offering customers the lowest fares available, notifying customers about delays, cancellations, and diversions; timely delivery of baggage; accommodating passengers' needs during tarmac delays and in "bumping cases"; and ensuring quality customer service. Third, the new regulations also increase minimum denied boarding compensation limits to $650 / $1,300 or 200% / 400% of the fare, whichever is less. Last, the DOT also has modified its policies related to enforcement of Rules pertaining to full fare advertising. The Rule states that the advertised price for air transportation must be the entire price to be paid by the customer. Similarly, Korea revised the passenger protection clauses within Aviation Act. However, it seems to be required to include various more issues such as Tarmac Delay, oversales of air tickets, involuntary denied boarding passengers, advertisements, etc.

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The study of narrative of cartoon Focusing on prerequisites for narrative in the Theory of 『Story and Discourse』 by S. Chatman (카툰의 서사 연구 (S.채트먼의 『이야기와 담론』 이론의 서사의 전제조건을 중심으로))

  • Ahn, So Ra;Lee, Won Soek
    • Cartoon and Animation Studies
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    • s.33
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    • pp.223-246
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    • 2013
  • Even though cartoons and narration comics were born from different origin, they have been called by names such as 'cartoons' or 'comics'. The reason can be found in the similarity of cartoons and narration comics. The similarity of cartoons and narration comics is the genre consisting of writing and drawing. Writing can be the format of expression and it can represent the story. Such story is present as a component of 'narration'. Sub genre of comics includes cartoons and narration comics. It includes animation in a broad range. In cases of narration comics and animation, it is thought that narration is present with continuity of time. However, in case of cartoon, because one or two cuts without continuity of writing are frequently expressed, it is being asked whether narration is present. It is easy to be reminded of epic or chanson de geste whenever you hear 'narration'. Since it deals with a biography of the character, we think the concept of 'narration' with temporality. However, narration provides a certain event in a broad range. Thus, cartoons presenting one event with the image may have the existence of narration, because description of multiple scenes of narrative comics can be implicitly represented in cartoons. As such implications leave a space, the empty space can be filled by active reasoning of recipients. However, nevertheless, it is very difficult to find studies as well as mentions of narration in cartoons. Thus, in this paper, we investigate the concept and structure of narration and demonstrate the presence of narration in cartoons. First of all, we looked at the narration theory in literature before studying narration in cartoons. The reason is that we thought the approach to the literary theory was required in order to investigate the basic elements, since cartoons are a collection of writing and drawing. We were focused on the prerequisites of narration presented in "story and discourse" of s. Chatman. If the prerequisites of narration are present, we can assume that the narration is present. The prerequisites are 'narration reasoning', 'screening', 'consistency', 'process statements' and 'stasis statement'. As s. Chatman described them as prerequisites of narration, he analyzed the narration structures of films and novels. In addition, we revealed that the narrations were present in cartoons as we identified how prerequisites of narration presented by Chatman were presented and expressed through "vocabulary of comics", "Timeframe" and "life in the line" described in "understanding comics" by Scott McCloud.

Story-based Information Retrieval (스토리 기반의 정보 검색 연구)

  • You, Eun-Soon;Park, Seung-Bo
    • Journal of Intelligence and Information Systems
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    • v.19 no.4
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    • pp.81-96
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    • 2013
  • Video information retrieval has become a very important issue because of the explosive increase in video data from Web content development. Meanwhile, content-based video analysis using visual features has been the main source for video information retrieval and browsing. Content in video can be represented with content-based analysis techniques, which can extract various features from audio-visual data such as frames, shots, colors, texture, or shape. Moreover, similarity between videos can be measured through content-based analysis. However, a movie that is one of typical types of video data is organized by story as well as audio-visual data. This causes a semantic gap between significant information recognized by people and information resulting from content-based analysis, when content-based video analysis using only audio-visual data of low level is applied to information retrieval of movie. The reason for this semantic gap is that the story line for a movie is high level information, with relationships in the content that changes as the movie progresses. Information retrieval related to the story line of a movie cannot be executed by only content-based analysis techniques. A formal model is needed, which can determine relationships among movie contents, or track meaning changes, in order to accurately retrieve the story information. Recently, story-based video analysis techniques have emerged using a social network concept for story information retrieval. These approaches represent a story by using the relationships between characters in a movie, but these approaches have problems. First, they do not express dynamic changes in relationships between characters according to story development. Second, they miss profound information, such as emotions indicating the identities and psychological states of the characters. Emotion is essential to understanding a character's motivation, conflict, and resolution. Third, they do not take account of events and background that contribute to the story. As a result, this paper reviews the importance and weaknesses of previous video analysis methods ranging from content-based approaches to story analysis based on social network. Also, we suggest necessary elements, such as character, background, and events, based on narrative structures introduced in the literature. We extract characters' emotional words from the script of the movie Pretty Woman by using the hierarchical attribute of WordNet, which is an extensive English thesaurus. WordNet offers relationships between words (e.g., synonyms, hypernyms, hyponyms, antonyms). We present a method to visualize the emotional pattern of a character over time. Second, a character's inner nature must be predetermined in order to model a character arc that can depict the character's growth and development. To this end, we analyze the amount of the character's dialogue in the script and track the character's inner nature using social network concepts, such as in-degree (incoming links) and out-degree (outgoing links). Additionally, we propose a method that can track a character's inner nature by tracing indices such as degree, in-degree, and out-degree of the character network in a movie through its progression. Finally, the spatial background where characters meet and where events take place is an important element in the story. We take advantage of the movie script to extracting significant spatial background and suggest a scene map describing spatial arrangements and distances in the movie. Important places where main characters first meet or where they stay during long periods of time can be extracted through this scene map. In view of the aforementioned three elements (character, event, background), we extract a variety of information related to the story and evaluate the performance of the proposed method. We can track story information extracted over time and detect a change in the character's emotion or inner nature, spatial movement, and conflicts and resolutions in the story.

(Theoretical Analysis and Performance Prediction for PSN Filter Tracking) (PSN 픽터의 해석 및 추적성능 예측)

  • Jeong, Yeong-Heon;Kim, Dong-Hyeon;Hong, Sun-Mok
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.39 no.2
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    • pp.166-175
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    • 2002
  • In this paper. we predict tracking performance of the probabilistic strongest neighbor filter (PSNF). The PSNF is known to be consistent and superior to the probabilistic data association filter (PDAF) in both performance and computation. The PSNF takes into account the probability that the measurement with the strongest intensity in the neighborhood of the predicted target measurement location is not target-originated. The tracking performance of the PSNF is quantified in terms of its estimation error covariance matrix. The estimation error covariance matrix is approximately evaluated by using the hybrid conditional average approach (HYCA). We performed numerical experiments to show the validity of our performance prediction.