• Title/Summary/Keyword: 비즈니스 프로세스 성과

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Transformation from Legacy Application Class to JavaBeans for Component Based Development (컴포넌트 기반 개발을 위한 기존 애플리케이션 클래스의 JavaBean으로의 변환)

  • Kim, Byeong-Jun;Kim, Ji-Yeong;Kim, Haeng-Gon
    • The KIPS Transactions:PartD
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    • v.9D no.4
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    • pp.619-628
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    • 2002
  • Reusable software component is an ultimate goal for the software development. Component based development is focused on advanced concepts rather than passive manipulation or class library with source codes. However, the primary component construction in component based development lead to an additional development cost and effort for reconstructing the new software component within a component model. Java application provides several features based on component model. But, we only have an opportunity to develop the smallest reuse units or the restricted set of GUI components. It cannot contributed as a component and only used in the specific domain component with high cost and efforts. In this paper, we apply java component model to the existing java application and extract javabeans through extending the component scalability. We also discuss the algorithm for transformation mechanism from legacy class to javabeans with a partial of business logic.

Suggestion of Procurement Strategy with Commodity Classification by Peter Kraljic Matrix (피터 크랄직 매트릭스 기법에 의한 자재 분류를 활용한 구매 전략 제안)

  • Choi, Hyun Koo;Lee, Jae-Heon
    • Plant Journal
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    • v.11 no.3
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    • pp.53-63
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    • 2015
  • 구매자는 일반 제조업에서 자재를 피터 크랄직 매트릭스 기법에 의해 경쟁품목, 일반품목, 전략품목, 위험품목으로 분류한 후 각 품목 특성에 맞추어 구매 전략을 수립한다. 피터 클라직 매트릭스란 구매 리스크와 비즈니스 영향도 즉 특정 품목의 구매 금액 비중에 따라 자재를 분류하는 기법이다. 본 논문은 플랜트 엔지니어링산업에서 플랜트 기자재를 대상으로 피터 클라직 매트릭스 기법에 의해 기자재를 분류한 후 각 품목 특성에 맞는 구매 전략을 제안하고 사례 기업인 A사가 사우디아라비아에서 수행하는 발전 플랜트 기자재에 제안한 구매 전략을 적용하여 그 효과를 검증한 것이다. 플랜트 엔지니어링산업은 수주산업인데 총 수주금액 중 구매가 차지하는 비중은 약 50~60%이다. 따라서 프로젝트를 수행할 때 원가를 절감하여 이익을 극대화하기 위해 구매는 매우 중요한 역할을 한다. 플랜트 기자재는 크게 회전기계류, 고정장치류, 전기자재류, 제어자재류, 배관자재류로 구분된다. 각 공종별 플랜트 기자재에 대해 구매 지출 분석을 한 후 피터 클라직 매트릭스 기법에 의해 플랜트 기자재를 분류한 결과 경쟁품목에는 열교환기, 저장탱크 등이 포함되었고 일반품목에는 전선관, 조명기자재, 밸브 등이 포함되었다. 또한 전략품목에는 가스터빈, 가스터빈 흡입공기 냉각장치 등이 포함되었고, 위험품목에는 가스터빈 고정 볼트 등이 포함되었다. 경쟁품목 중 다관형 열교환기는 공급자와 공동으로 원가 모델을 구축하는 전략을 수립했고 저장탱크의 경우에는 공급자에게 원자재를 사급하는 전략을 수립하였다. 그 전략을 A사가 수행하는 프로젝트에 적용한 결과 각각 20%와 6%의 원가 절감 효과를 얻었다. 일반품목 중 전선관은 구매 대행사를 활용하는 전략을 수립했고 조명기자재는 기술 사양 검토 과정을 생략한 구매 프로세스 간소화 전략을 수립하였다. 그 결과 약 10%의 원가 절감과 평균 5일의 발주기간을 단축할 수 있었다. 전략품목 중 가스터빈 흡입공기 냉각장치는 공급자와 포괄적 양해각서를 체결하여 공동으로 사업주에 대응하는 전략을 수립했고 그 결과 프로젝트 수행 안정성 확보와 공급자 조기 참여를 통한 발주 스케줄 단축을 이룰 수 있었다. 위험품목 중 가스터빈 고정볼트는 재고 확보 전략을 수립하여 자재의 부족이나 파손으로 인해 프로젝트 공기에 영향을 주지 않도록 리스크를 감소시키는 효과를 얻었다.

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A study on rethinking EDA in digital transformation era (DX 전환 환경에서 EDA에 대한 재고찰)

  • Seoung-gon Ko
    • The Korean Journal of Applied Statistics
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    • v.37 no.1
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    • pp.87-102
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    • 2024
  • Digital transformation refers to the process by which a company or organization changes or innovates its existing business model or sales activities using digital technology. This requires the use of various digital technologies - cloud computing, IoT, artificial intelligence, etc. - to strengthen competitiveness in the market, improve customer experience, and discover new businesses. In addition, in order to derive knowledge and insight about the market, customers, and production environment, it is necessary to select the right data, preprocess the data to an analyzable state, and establish the right process for systematic analysis suitable for the purpose. The usefulness of such digital data is determined by the importance of pre-processing and the correct application of exploratory data analysis (EDA), which is useful for information and hypothesis exploration and visualization of knowledge and insights. In this paper, we reexamine the philosophy and basic concepts of EDA and discuss key visualization information, information expression methods based on the grammar of graphics, and the ACCENT principle, which is the final visualization review standard, for effective visualization.

Case Study of Applying Self-Checkup Preparation for the Successful Technology Based Startup (성공적 기술창업 촉진을 위한 사전자가진단 (Self-Checkup Preparation)항목 개발연구)

  • Yang, Young Seok;Kim, Myung Seuk
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.11 no.2
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    • pp.113-120
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    • 2016
  • Technology based would-be entrepreneurs have constantly increased as coming with increasing demands for technology based startup. However, technology based startup need to go through throne field in the preparation and launching process. This paper help technology based would be entrepreneurs recognizing and pivoting all potential fatal flaws covering entrepreneurs to BM with strategies by providing self check-up lists. This paper have developed all check list based upon the previous literature reviews about technology commercialization with carrying Focused Group Interview with mentor and investor involved in the early stage of venture growth. In particular, this paper have applied these tools over 104 participants(would-be entrepreneur and entrepreneurs in the early startup) attending in Hanbat Startup Item Validation Program and Startup Leading University program. This paper developed the mega categories of list as follows: Entrepreneurship, technology and patent, target customer and market, product, BM and strategy. It also developed 17 different concept of components and 58 specific sub-lists under maga list. The research results of paper will provide solid foundation of communication with participants about checking up their state of preparation for startup as applying to mentoring for would-be entrepreneurs and to entrepreneurship education.

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An Exploratory Study for Identifying Key Factors in Online Games Development Strategy Utilizing Web Community (온라인게임 개발전략에 관한 탐색적 연구 : 게임 커뮤니티 활용을 중심으로)

  • Jung, Jai-Jin;Chang, Chung-Moo;Kim, Tae-Ung
    • The KIPS Transactions:PartD
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    • v.11D no.4
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    • pp.991-1002
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    • 2004
  • Online game business has emerged as the most lucrative entertainment industry, with over 20 million platers. The popularity of online games can be attributed to the presence of numerous PC Bangs around the country, which have pushed online games into the mainstream culture while broadband internet services facilitated online game play. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the online game market continues to expand, with many new online game publishers entering the market, relatively little is known about which factors are strategically important for successful development of online games. A conceptual framework is proposed, and a structural equation modeling, for Identifying the factors affecting the market success of online games, is developed. The concept of online game community, idea generation, systematic development strategy, flexible development process, utilizing demo-version, outsourcing, etc, are ail introduced into the model, as the independent variables affecting the success level of online games directly and indirectly. Based on data collected from questionnaire survey, the validity of the model has been tested and interesting conclusions have been developed concerning the relationships between these variables. Statistical results show that utilizing online game community and system atic development strategy is the key for successful online game development. Other interesting results concerning game development strategy are also provided. It is hoped that this result might provide the useful guidelines for developing the successful online game contents. With a better understanding of key success factors, online game developers should be able to make adjustments in their development and marketing plans, providing them with a sustainable advantage over their competition.

A Study on The Complex Event Detection Methods Based on Bitmap Index for Stream data Processing (스트림 데이터 처리를 위한 비트맵 인덱스 기반 복합 이벤트 검출 기법에 관한 연구)

  • Park, Yong-Min;Oh, Young-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.4
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    • pp.61-68
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    • 2011
  • Event-based service technology integrate service to detect events that occur in real time by analyzing the response. Is the core technology for real-time business and ubiquitous service environment construction. Is required event-based service technology on business processes in real-time business environment that providing rapid response to changing and custom service using a variety of information real-time monitoring and analysis in ubiquitous service environment. Last event-driven business processes can be used as a CEP(Complex Event Processing). The core of CEP technology, the event from multiple event sources analysis of events affecting and the way to handle action, is detect complex event to user. In previous studies, an event occurs that continue to perform without the need for partial operations. so many operations and spend a lot of memory is a problem. To solve these problems, event detection technique is proposed that large streams of data without processing any events, registered to configure a complex event occurs when all events in the application layer, complex event processing. The proposed method, first using a bitmap index to manage the event occurs. The complex events of the last event in response to define a trigger event. The occurrence of an event to display a bitmap index, a composite event occurrence of all event to configure the test through the point at which a trigger event occurs. Is proposed, If any event occurs to perform the operation. The proposed scheme perform operations when all event occurs without events having to perform each of the tests. As a result, avoid unnecessary operations and reducing the number of events to handle the increased efficiency of operations.

IT Governance of the Korean Conglomerates: A Comparative Case Study (국내 대기업들의 IT 거버넌스: 비교 사례 연구)

  • Zo, Hang-Jung;Song, Chan-Hoo;Kang, Hyun-Goo;Lim, Dong-Won
    • Journal of Korea Technology Innovation Society
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    • v.12 no.2
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    • pp.335-359
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    • 2009
  • This study explores the IT governance structures of the Korean conglomerates. It investigates IT organization structures, decision making frameworks and processes, communication channels, implementation mechanisms, and performance evaluation methods around IT activities of the Korean conglomerates by analyzing four different cases. The results show that all of the conglomerates have an IT service firms as one of their subsidiaries, and all the subsidiaries in the conglomerates outsource their IT divisions to the IT service firms, The client firms in the conglomerates operate IT strategy and planning teams to coordinate their IT activities with their outsourcing partners. The IT governance archetype of the Korean conglomerates is found to be "business monarchy" because the client firms mostly make IT decisions. However, the IT service firms provide the information of IT trends and solutions to their clients, so the IT governance archetype of input framework for IT decisions can be "IT monarchy". In addition, the conglomerate which has the more centralized IT governance architecture appears to prefer the more integrated implementation mechanisms for IT decisions. The results of this study are expected to be used as a benchmarking model for the organizations which try to develop an effective IT governance structure.

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A Study on the Necessity of Making Online Marketplace for the Korean Animation Industry (국내 애니메이션 산업의 온라인 마켓플레이스 구축 필요성 연구)

  • Han, Sang-Gyun
    • Cartoon and Animation Studies
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    • s.24
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    • pp.223-246
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    • 2011
  • Today, cultural content industry could be defined to service business rather than manufacturing business because of its own trait. Also, it has the realistic restriction that it can't hold the dominant position in the market competition when it can't provide consumers satisfaction regardless of its quality or degree of completion. In other word, it can only expect great success when the business plan and the activities get the perfect balance with its best quality and perfect of completion. As the result, it emphasizes the importance of business competition in the global market. In briefly, there is no doubt that the creativeness of content is very important in the cultural content industry but in the future, making system to maintain the distribution process and share the profits fairly will be taken more important role. Especially, animation genre has the feature, which compares to other genres, such as film or TV drama, would be free from cultural barriers, and it is a great advantage. So to speak, animation can get little influence from cultural discount. However, Korean animation can't use the advantage properly for the foreign distribution because of its poor infrastructure and short of professional human resources. For those reasons, it has been needed to set up the realistic and specific action plan to overcome the situation. Therefore, considering those needs and the situations of Korean animation facing, making B2B online marketplace could be a great solution. The online marketplace stands for taking more efficient and broad distribution channel instead of the passive way, which we have now. If we have the B2B online marketplace, we can share all the information about the Korean animation with the potential customers whom live outside of Korea at real time. It also could be use to the windows of multiple distribution, which can make additional profits and activate the optional markets for the Korean animation. Through the method, Korean animation would be expected to get the higher international competitiveness, and it would be developed in quality and quantity of the business. Finally, it would be a great chance to Korean animation, which can get the unique brand power by improving the backward distribution circumstances.

Research on the Effect of Perceived Characteristics of RPA on Intention of Adoption (RPA의 지각된 특성이 수용의도에 미치는 영향에 대한 연구)

  • Song, Sun Jung;Lee, Hyoung-Yong
    • Knowledge Management Research
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    • v.22 no.4
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    • pp.283-301
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    • 2021
  • RPA (Robotic Process Automation) technology has recently been spotlighted to preemptively respond to the 4th industrial revolution without spending a lot of time and money to improve various existing business and IT processes. In this study, variables affecting intention to use RPA technology were representatively identified into three positive factors and three negative factors, and the causal relationship between the effects of these variables on actual RPA acceptance intention was examined. After conducting an email survey for general office workers, structural equation analysis (SEM) was performed using SPSS 27.0 and SmartPLS 3.3.5. The second order factor of a positive perception consisting of security, accuracy, and efficiency, and the second order factor of a negative perception consisting of job security, execution error, and fear of introduction failure. The positive perception affected the intention to use RPA through perceived usefulness and perceived ease. It was confirmed that the negative perception has a mediating effect on the intention to use RPA through acceptance conflict. In addition, it was confirmed that the presence or absence of experience in using RPA interacts with perceived ease and has a moderating effect on intention to use RPA. It can be said that there is practical and theoretical implications from the point of view of knowledge management in that it allows companies to recognize and respond to which factors are important from the point of view of companies that want to use RPA.

Effect of Relational Structure with Multiple Vendors on IT Outsourcing Performance: Transaction Cost Theory Perspective (복수 공급업체와의 관계구조가 정보기술 아웃소싱 성과에 미치는 영향: 거래비용 이론 관점)

  • Koo, Yunmo;Lee, Jae-Nam;Son, Insoo
    • Information Systems Review
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    • v.18 no.1
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    • pp.177-197
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    • 2016
  • Information technology (IT) outsourcing is considered an effective strategy to manage and maintain organizational technologies in a rapidly changing business environment. In particular, to meet diverse market needs, many organizations that outsource their IT functions practice a multi-vendor approach as their main outsourcing strategy. Although a few studies have been conducted about the multi-vendor approach, most previous works primarily emphasized conceptual arguments and normative prescriptions. In addition, scant attention has been directed toward the relational structure between the client and multiple vendors in the multi-vendor approach and its implications for outsourcing success. This study proposes a model from the transaction cost perspective by conceptualizing two dominant relational structures of the multi-vendor approach, namely, single-vendor dominant model and the multi-vendor dominant model, and hypothesizing their relationships with two outsourcing outcomes, project success and user satisfaction. The proposed model is examined using the data collected from 246 companies that have implemented multi-vendor outsourcing. As expected, results indicate that the single-vendor dominant model has a more significant impact on project success, whereas the multi-vendor dominant model has a more significant impact on user satisfaction. The study concludes with the theoretical implications and directions for future research.