• Title/Summary/Keyword: 비디오 영상 부호화

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Stereo Video Coding with Spatio-Temporal Scalability for Heterogeneous Collaboration Environments (이질적인 협업환경을 위한 시공간적 계위를 이용한 스테레오 비디오 압축)

  • Oh Sehchan;Lee Youngho;Woo Woontack
    • Journal of KIISE:Software and Applications
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    • v.31 no.9
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    • pp.1150-1160
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    • 2004
  • In this paper, we propose a new 3D video coding method for heterogeneous display systems and network infrastructure over enhanced Access Grid (e-AG) using spatio-temporal scalability defined in MPEG-2. The proposed encoder produces several bit-streams for providing temporally and spatially scalable 3D video service. The generated bit-streams can be nelivered with proper spatio-temporal resolution according to network bandwidths and processing speeds, visualization capabilities of client systems. The functionality of proposed spatio-temporal scalability can be exploited for construction of highly scalable 3D video service in heterogeneous distributed environments.

Layered Coding Method for Scalable Coding of HDR and SDR videos (HDR와 SDR 비디오의 스케일러블 부호화를 위한 계층 압축 기법)

  • Lim, Jeongyun;Ahn, Yong-Jo;Lim, Woong;Park, Seanae;Sim, Donggyu;Kang, Jung-Won
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.756-769
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    • 2015
  • In this paper, we propose a scalable coding method for high dynamic range (HDR) and standard dynamic range (SDR) videos based on Scalable High Efficiency Video Coding (SHVC). The proposed method has multi-layer coding architecture that consists of base layer for SDR videos and enhancement layer for HDR videos to support the backward compatibility with legacy codec and display devices. Also, to improve coding efficiency of enhancement layers, a global inverse tone mapping is applied to the reconstructed SDR video and the compensated frames are referred for coding of the enhancement layer. The proposed method is found to achieve BD-Rate gain of 43.0% on average (maximum 76.3%) for the enhancement layer and 15.7% on average (maximum 31%) for dual-layer against the SHM 7.0 reference software.

Digital Hologram Encoding using High Efficiency 2D Video Compression Techniques (고성능 2D 비디오 압축 기술을 이용한 디지털 홀로그램 부호화)

  • Kang, Iseul;Lee, Yoonhyuk;Seo, Youngho;Kim, Dongwook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.58-61
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    • 2015
  • 본 논문에서는 디지털 홀로그램(digital hologram)을 2 차원 비디오 압축기를 사용하여 압축하는 방법을 다룬다. 그 방법은 디지털 홀로그램을 다수개의 부홀로그램(sub-hologram)으로 나누어 배열하고, 각 부홀로그램을 2 차원영상화하여 부홀로그램 배열을 동영상 시퀀스로 만들어 2 차원 동영상 압축기로 압축하는 방법이다. 본 논문에서는 각 부홀로그램을 2 차원 영상으로 만드는 방법으로 DCT(Discrete Cosine Transform)와 Fresnel 변환 변환(Fresnel Transform)을 사용한다. 2 차원 비디오 압축 방법으로는 H.264/AVC 와 HEVC 를 사용하여, 두 방법의 압축결과를 비교, 분석한다.

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Analysis of MPEG-4 Encoder for Object-based Video (실시간 객체기반 비디오 서비스를 위한 MPEG-4 Encoder 분석)

  • Kim Min Hoon;Jang Euee Seon;Lee Sun young;Moon Seok ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.1
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    • pp.13-20
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    • 2004
  • In this paper, we have analyzed the current MPEG-4 video encoding tools and proposed efcient coding techniques that reduce the complexity of the encoder. Until recently, encoder optimization without shape coding has been a major concern in video for wire/wireless low bit rate coding services. Recently, we found out that the computational complexity of MPEG-4 shape coding plays a very important role in the object-based coding through experiments. We have made an experiment whether we could get optimized object-based coding method through successfully combining latest optimized texture coding techniques with our proposed optimized shape coding techniques. In texture coding, we applied the MVFAST method for motion estimation. We chose not to use IVOPF(Intelligent VOP Formation) but to use TRB(Tightest Rectangular Boundary) for positioning VOP and, finally, to eliminate the spiral search of shape motion estimation to reduce the complexity in shape coding. As a result of experiment, our proposed scheme achieved improved time complexity over the existing reference software by $57.3\%$ and over the optimized method on which only shape coding was applied by $48.7\%$, respectively.

Transform domain Wyner-Ziv video coding with successively improving side information based on decoding reliability (복호 신뢰도에 기반하여 점진적으로 보조정보를 향상시키는 변환영역 Wyner-Ziv 부호화 방법)

  • Ko, Bong-Hyuck;Shim, Hiuk-Jae;Jeon, Byeung-Woo
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.892-904
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    • 2008
  • As a video encoding in resource constrained environments such as sensor networks has become an important issue, DVC(Distributed Video Coding) has been intensively investigated as a solution for light weighted video encoding problem. Known as one of the representative schemes of DVC, the Wyner-Ziv coding generates side information of current frame only at decoder, using correlation among frames, and reconstructs video through noise elimination on the side information using channel code. Accordingly, the better quality of side information brings less channel noise, thus attains better coding performance of the Wyner-Ziv coder. However, since it is hard for decoder to generate an accurate side information without any information of original frame, a method to successively improve side information using successively decoded original frame, based on decoding reliability, was previously developed. However, to improve side information from decoding results, not only an error rate of the decoding result as a reliability, but also the amount of reliable information from the decoding result is important. Therefore, we propose TDWZ(Transform-domain Wyner-Ziv coding) with successively improving side information based on decoding reliability considering not only an error rate but also the amount of reliable information of the decoding results. Our experiment shows the proposed method gains average PSNR up to 1.7 dB over the previous TDWZ, that is without successive side information improvement.

Selective Interpolation Filter for Video Coding (비디오 압축을 위한 선택적인 보간 필터)

  • Nam, Jung-Hak;Jo, Hyun-Ho;Sim, Dong-Gyu;Lee, Soo-Youn
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.1
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    • pp.58-66
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    • 2012
  • Even after establishment of H.264/AVC standard, the video coding experts group (VCEG) of ITU-T has researched on development of promising coding techniques to increase coding efficiency based on the key technology area (KTA) software. Recently, the joint collaboration team video coding (JCT-VC) which was composed of the VCEG and the motion picture experts group (MPEG) of ISO/IEC is developing a next-generation video standard namely HEVC intended to gain twice efficiency than H.264/AVC. An adaptive interpolation technique, one of various next-generation techniques, reported higher coding efficiency. However, it has high computational complexity and does not deal with various error characteristics for videos. In this paper, we investigate characteristics of interpolation filters and propose an effective fixed interpolation filter bank including diverse properties of error. Experimental results is shown that the proposed method achieved bitrate reduction by 0.7% and 1.3% compared to fixed directional interpolation filter (FDIF) of the KTA and the directional interpolation filter (DIF) of the HEVC test model, respectively.

An Atlas Generation Method with Tiny Blocks Removal for Efficient 3DoF+ Video Coding (효율적인 3DoF+ 비디오 부호화를 위한 작은 블록 제거를 통한 아틀라스 생성 기법)

  • Lim, Sung-Gyun;Kim, Hyun-Ho;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.665-671
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    • 2020
  • MPEG-I is actively working on standardization on the coding of immersive video which provides up to 6 degree of freedom (6DoF) in terms of viewpoint. 3DoF+ video, which provides motion parallax to omnidirectional view of 360 video, renders a view at any desired viewpoint using multiple view videos acquisitioned in a limited 3D space covered with upper body motion at a fixed position. The MPEG-I visual group is developing a test model called TMIV (Test Model for Immersive Video) in the process of development of the standard for 3DoF+ video coding. In the TMIV, the redundancy between a set of input view videos is removed, and several atlases are generated by packing patches including the remaining texture and depth regions into frames as compact as possible, and coded. This paper presents an atlas generation method that removes small-sized blocks in the atlas for more efficient 3DoF+ video coding. The proposed method shows a performance improvement of BD-rate bit savings of 0.7% and 1.4%, respectively, in natural and graphic sequences compared to TMIV.

H.264/SVC based Multi-Channel Hybrid HDTV Broadcasting (H.264/SVC 기반의 다채널 하이브리드 HDTV 방송)

  • Kim, Dae-Eun;Lee, Bumshik;Kim, Munchurl;Hahm, Sangjin;Kim, ByungSun;Lee, Keunsik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.428-430
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    • 2012
  • Korea View 는 지상파 디지털 TV 의 새로운 서비스 프레임워크로 6MHz 의 지상파 방송 대역폭 내에서 하나의 HD 채널만 서비스되던 것을 향상된 비디오 압축 기술을 이용하여 1 개의 HD 채널과 3 개의 SD 채널, 총 4 개의 채널을 서비스하는 지상파 다채널 디지털 TV 서비스를 의미한다. 본 논문에서는 Korea View 서비스 프레임워크에 H.264/SVC 를 이용하여 SD 급으로 전송되던 3 개의 채널에 대해 SVC 의 공간 계위를 갖도록 부호화 한 HD 급 향상계층 비디오 부호화 스트림을 광대역 망을 통해 전송하는 다채널 하이브리드 HDTV 방송서비스 프레임워크를 제안하고 이를 위해 H.264/SVC 의 부호화 성능을 평가하고 분석한다. 이를 위해 본 논문에서는 H.264/SVC 기본계층에 해당하는 3 개의 SD 채널에 대해 1.5Mbps 목표 비트율로 부호화 하는 동시에 H.264/SVC 의 향상계층에 해당하는 HD 비디오의 부호화를 수행하여 SD 급 기본계층과 HD 급 향상계층의 부호화 성능을 평가 및 분석하였다. 실험을 통해 SD 급 기본계층에서 34.5dB 이상의 화질로 서비스 가능한 수준의 객관적 화질임을 확인하였고, HD 급 향상계층에 대해서는 12Mbps 비트율로 부호화 된 MPEG-2 영상의 화질을 제공하기 위해 690kbps 이상의 비트율이 필요하다는 것을 제시한다.

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The Efficient Error Resilient Entropy Coding for Robust Transmission of Compressed Images (압축 영상의 강건한 전송을 위한 효과적인 에러 내성 엔트로피 부호화)

  • Cho, Seong-Hwan;Kim, Eung-Sung;Kim, Jeong-Sig
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.2
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    • pp.206-212
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    • 2006
  • Many image and video compression algorithms work by splitting the input image into blocks and producing variable-length coded bits for each block data. If variable-length coded data are transmitted consecutively, then the resulting coder is highly sensitive to channel errors. Therefore, most image and video techniques for providing some protection to the stream against channel errors usually involve adding a controlled amount of redundancy back into the stream. Such redundancy might take the form of resynchronization markers, which enable the decoder to restart the decoding process from the known state, in the event of transmission errors. The Error Resilient Entropy Code (EREC) is a well known method which can regain synchronization without any redundant information to convert from variable-length code to fixed-length code. This paper proposes an enhancement to EREC, which greatly improves its transmission ability for the compressed image quality without any redundant bits in the event of errors. The simulation result shows that the both objective and subjective quality of transmitted image is enhanced compared with the existing EREC at the same BER(Bit Error Rate).

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인터렉티브 하이브리드 미디어 응용기술 -MPEG-4 SNHC를 중심으로-

  • 김형곤
    • Broadcasting and Media Magazine
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    • v.3 no.2
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    • pp.44-58
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    • 1998
  • 최근의 멀티미디어 기술은 정보의 디지털화와 온라인화에 따라 가전, 컴퓨터, 통신 및 방송 기술이 융화되어 가는 추세에 있으며, 대화형의 하이브리드 멀티미디어 기술을 그 특징으로 하고있다. 하이브리드 멀티미디어는 컴퓨터 그래픽 및 미디(MIDI) 기술로 인위적으로 생성한 2D/3D그래픽 및 음향을 실제의 자연적인 영상과 소리에 추가하여 합성하므로 생성된다. MPEG-4는 이렇게 인위적으로 합성되거나 자연적인 영상 혹은 음향 정보의 디지털 하이브리드 멀티미디어 부호화를 목적으로 하며, 활성화된 혼합 미디어의 내용기반 처리, 상호, 동작 및 사용자의 쉬운 접근 등을 가능하게 한다. SNHC(Synthetic-Natural Hybrid Coding)는 기존의 수동적인 미디어의 전달뿐 아니라 실시간 처리가 가능한 인터랙티브 응용 분야까지 다루고 있으며, 통합된 시공간 부호화 기법을 사용하여 시각, 청각, 2차원, 3차원 컴퓨터 그래픽스 등 다양한 형태의 표준 AV(Aural/Visual) 객체를 처리한다. 표준화는 주로mesh-segmented 비디오 부호화, 구조물 부호화, 객체간의 동기화, AV 객체 스트림의 멀티플렉싱, 혼합 미디어 형태의 시-공간 통합화 등에서 이루어지게 되는데, 이는 궁극적으로 네트워크로 연결되는 가상 환경(Virtual Environment)에서 다수의 사용자가 서로 상호작용 할 수 있는 틀을 제공하는데 있다. 이러한 틀이 제공되면, 대화형 하이브리드 멀티미디어라는 새로운 형태의 정보를 사용함으로써 기존의 미디어로는 경험하지 못하는 다양한 응용과 서비스를 경험할 수 있을 것이다.

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