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Design and Implementation of Mobile VNC System for GUI Control and Monitoring of Remote Computer (원격 컴퓨터의 GUI 제어와 모니터링을 위한 Mobile VNC 시스템 설계 및 구현)

  • Chon Hee-ja;Seo Jung-Hee;Park Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.912-919
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    • 2005
  • The Growth in wireless Internet has made Networking possible at anytime and anywhere. So mobile devices like cellular phone and PDA are now used in various fields. In particular, the mobility of mobile devices has a great advantage in remote control. This paper designed and implemented a Mobile VNC system that transmitted the screen image of a remote computer, control the remote computer GU and monitor all by cellular phone. The proposed system consists of a Mobile Viewer un on the cellular phone, VNC Server m on a number of remote computers and a VNC Monitor. For communication between the VNC Server and the Mobile Viewer the MRFB protocol is used. The screen image transmitted to the Mobile Viewer is encoded in the PNG format supported by SK-VM, the Java execution environment of the Cellular phone. According to implementation results, the image is about $2KB\~8KB$. According to the 65 times transmission test, the average frame per second is 4.93fps in the emulator and a real cellular phone takes 0.8fps. Therefore, the proposed system is more efficient than existing systems.

Implementation of a Mobile Agent Platform for Handheld Devices to Access the SNMP MIB (SNMP MIB 액세스를 위한 휴대단말기용 이동에이전트 플랫폼)

  • 전병국;김영철
    • Journal of Internet Computing and Services
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    • v.3 no.2
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    • pp.87-95
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    • 2002
  • Due to rapid development of high speed wire/wireless internet technologies, at the current age, it cares into being one phenomenon that the internet business is able to work on anyplace and anytime. In this environment, a technology of mobile agent provides very useful mechanism for personal handheld devices because of supporting migration as autonomously executable software object Instead of users. Therefore, this paper focuses on Implementing a mobile agent platform for personal handheld devices, which supports mobile agents in wire/wireless internet environment. To do this, we construct the system with modified JAMAS, based on Java, in our previous research. Based on our proposed system, we implement the browsing application in personal handheld devices to access the MIB(Management Information Base) on SNMP(Simple Network Management Protocol), which supervises network environment on wire/wireless internet. This proposed application system is easily to access the MIB managed by SNMP agent. then provides network map viewer and updates the MIB through the browser to network administrator. As a result, we can support application area of mobile agents such as hare network management. M-Commerce, integration of remote database systems, active message and active network with personal handheld devices.

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An Autonomous Navigation System for Unmanned Underwater Vehicle (무인수중로봇을 위한 지능형 자율운항시스템)

  • Lee, Young-Il;Jung, Hee;Kim, Yong-Gi
    • Journal of KIISE:Software and Applications
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    • v.34 no.3
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    • pp.235-245
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    • 2007
  • UUV(Unmanned Underwater Vehicle) should possess an intelligent control software performing intellectual faculties such as cognition, decision and action which are parts of domain expert's ability, because unmanned underwater robot navigates in the hazardous environment where human being can not access directly. In this paper, we suggest a RVC intelligent system architecture which is generally available for unmanned vehicle and develope an autonomous navigation system for UUV, which consists of collision avoidance system, path planning system, and collision-risk computation system. We present an obstacle avoidance algorithm using fuzzy relational products for the collision avoidance system, which guarantees the safety and optimality in view of traversing path. Also, we present a new path-planning algorithm using poly-line for the path planning system. In order to verify the performance of suggested autonomous navigation system, we develop a simulation system, which consists of environment manager, object, and 3-D viewer.

An Occlusion Resolution Technique Applying Camera Shots in Close Quater Combat of the Game (게임의 근접전투에서 카메라 샷을 적용한 오클루젼 해결 기법)

  • Kim, Bang-Wool;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.105-114
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    • 2011
  • In a game such as MMORPG, players often see occlusions between primary actors in a shot where shows a close quarter combat. This paper proposes an occlusion resolution technique(MOS) by grafting a medium shot technique and an over-shoulder shot technique to strengthen a confrontation structure. A medium shot technique sets 4 reference points at the up/down/left/right on the sphere of target. An over-shoulder shot technique is a technique of locating the reference points on the side variably. An occluder is replaced with 2 spheres. If a ray is emitted to a reference point from the camera point and intersects a sphere of occluder, it becomes a potential occlusion state. If so, we start to move the camera to the right or left of the occluder, keep moving it while new position of camera is in potential occlusion state, and stop its movement when the occlusion is resolved. Our experiments show that MOS technique consumes operational time of $13.7{\mu}s$ per shot on average, and that it resolves occlusions in 9.26% of ratio on average, and so doesn't have any effect on viewer's sight.

Extending VNC Server and Client for Sharing Clipboard Contents Composed of Text and Images (텍스트와 이미지로 구성된 클립보드 콘텐츠 공유를 위한 VNC 서버와 클라이언트의 확장)

  • Lee, Tae-Ho;Lee, Hong-Chang;Park, Yang-Su;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.4
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    • pp.115-126
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    • 2008
  • VNC(Virtual Network Computing) is a desktop sharing system based on the RFB(Remote Framebuffer) protocol which allows you to control a remote computer running a VNC server through a VNC client(or viewer) on a local computer. To exchange information between the two computers, VNC provides the functionality of sharing the clipboard contents. Unfortunately, the current VNC softwares support only the clipboard text contents, not providing methods for sharing the clipboard multimedia contents such as images. In this paper, we extend the RFB protocol to share the clipboard contents composed of text and images. Also, to support the developed protocol. we extend both the UltraVNC server and the JavaViewer VNC client which are free open-source softwares. Through the developed VNC softwares, users can exchange the clipboard contents including texts and images between the remote computer and the local computer.

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Development of a Prototype S-100 Data Model (프로토타입 해사데이터 모델 개발)

  • Kang, Namseon;Son, Gumjun;Jeong, Yujun;Kim, Hyejin
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.5
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    • pp.527-536
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    • 2018
  • In this paper, we developed a prototype model accident management SMART-Navigation project. In order to develop a prototype model, we analyzed the status of maritime data exchange standard and procedure. We developed accident management prototype application schema, feature catalog and portrayal catalog in accordance with S-100 standard data model development procedure by collecting requirements related services and referring to related standards. In order to verify accident management prototype model, we test data set based on Gwang-yang Port. The prototype model and test data verified verification software, and it was confirmed that the designated symbol was displayed at the correct position through the S-100 simple viewer.

An Implementation Method of Virtual Environment Physical Properties (가상물체의 물리적 속성 구현 방법)

  • Im, Chang-Hyuck;Lee, Min-Geun;Lee, Myeong-Won
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.1
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    • pp.25-32
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    • 2007
  • Computer graphics technology has advanced such that all objects can be represented within a computer display. However, because computer displays have a finite resolution, the variety of objects that can be realistically represented together in the same view is restricted by the difference in their relative size. In addition, objects cannot be rendered according to their physical properties in terms of real length units in current computer graphics technology. To solve these problems, we have defined a method that allows objects to be described using real-world physical property units, such as metric units, in a computer graphics system, and developed a 3D browser based on X3D, which implements the concept of relative proportion properties.

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A Hierarchical User Interface for Large 3D Meshes in Mobile Systems (모바일 시스템의 대용량 3차원 메쉬를 위한 계층적 사용자 인터페이스)

  • Park, Jiro;Lee, Haeyoung
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.1
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    • pp.11-20
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    • 2013
  • This paper introduces a user interface for large 3D meshes in mobile systems, which have limited memory, screen size and battery power. A large 3D mesh is divided into partitions and simplified in multi-resolutions so a large file is transformed into a number of small data files and saved in a PC server. Only selected small files specified by the user are hierarchically transmitted to the mobile system for 3D browsing and rendering. A 3D preview in a pop-up shows a simplified mesh in the lowest resolution. The next step displays simplified meshes whose resolutions are automatically controlled by the user interactions. The last step is to render a set of detailed original partitions in a selected range. As a result, while minimizing using mobile system resources, our interface enables us to browse and display 3D meshes in mobile systems through real-time interactions. A mobile 3D viewer and a 3D app are also presented to show the utility of the proposed user interface.

The Gaurantee of Real-Time Vital Sign Information Service Message of Patient Monitoring System in Distributed Network Systems (분산 네트워크 시스템에서 환자 모니터링 시스템의 실시간 생체정보 서비스 메시지 보장)

  • Lim, Se-Jung;Kim, Gwang-Jun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.2
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    • pp.162-167
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    • 2009
  • In this paper, we present a patient real-time vital sign information transmission system to effectively support developing real-time communication service by using a real-time object model named TMO (Time-Triggered Message-Triggered Object). Also, we describes the application environment as the PMS(Patient Monitoing System) to guarantee real-time service message with TMO structure in distributed network systems. We have to design to obtain useful vital sign information, which is generated at parsing data receiver modulor of HIS with TMO structure, that is offered by the central monitor of PMS. Vital sign informations of central monitor is composed of the raw data of several bedsite patient monitors. We are willing to maintain vital sign information of real time and continuity that is generated from the bedsite patient monitor. In the real time simulation techniques based on TMO object modeling, we have observed several advantages to the TMO structuring scheme. TMO object modeling has a strong traceability between requirement specification and design.

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Design and Implementation of a Improved Cipher Web Mail System using a Chaos Cipher (카오스 암호를 이용한 개선된 암호화 웹 메일 시스템의 설계와 구현)

  • Kim Dae-Young;Kim Tae-Sik
    • The KIPS Transactions:PartD
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    • v.13D no.3 s.106
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    • pp.437-444
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    • 2006
  • A chaos cipher system that focuses on the stream cipher system has a demerit that the longer the text is, the slower the speed of the encryption and description and the transmission and reception. On this study, we designed the cipher web mail system showing much better capabilities than the existing web mail system as the text is longer. In the embodiment of the cipher web mail system, we developed the key stream, the encryption and description of the text and the inside and outside mail viewer and so on. After the efficiency test, it was valued high in the respect of the speed of the encryption and description and the transmission and reception. And it made up for the defect of the stream cipher system. We expect that we can use it through the persistent applied study in the server system security, the file security, the security of the internet information, the protection of the e-commerce system information and other fields based on the cipher technique as the wide use cipher system that can replace the block cipher system.