• Title/Summary/Keyword: 부정적응답

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Subjective Well-Being and Memory of Valenced Life Events: The Relationship between Perception Ratio and Memory Reconstruction of Positive Events (주관적 안녕감과 정서가가 있는 사건에 대한 기억: 긍정적인 사건을 인식하는 비율과 기억 재구성의 관계)

  • Lee, Ji-Eun;Sohn, Young-Woo
    • Science of Emotion and Sensibility
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    • v.11 no.3
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    • pp.397-418
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    • 2008
  • This research investigated differences of perception ratio and processes of memory reconstruction. To examine the differences in perception for positive or negative events related to individual subjective well-level, 199 participants were asked to report the perceived ratio of positive versus negative events for the provided event list. Also, recall differences of positive versus negative events were examined in relation to individual differences in happiness. Results partially supported the hypothesis that happy people perceive more positive stimulus in a given situation than less happy people. Happy people also showed more positive percentage in recalled events than actual ratio while unhappy people reported less positive recall percentage than actual ratio. These findings indicate existence of cognitive process that enhances positive or negative memory related to subjective well-being. Significant correlation between perceived ratio and recalled ratio further supports this proposition. Finally, theoretical implications of the present research and suggestions for future research were discussed.

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A Study on the Chinese Consumers' Purchase Intention of Digital Music Using an Extended Model of Goal-directed Behavior (EMGB) : Focused on Mobile Digital Music (확장된 목표지향적 행동모형을 적용한 중국인들의 디지털음악 구매의도에 관한 연구: 모바일 디지털음악을 중심으로)

  • Peng, Min;Bae, So Young
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.332-343
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    • 2020
  • As a study on the purchase intention of digital music, the research applied the Extended Model of Goal-directed Behavior(EMGB) with the perceived value and empirically evaluated the impact of variables such as attitude, subjective norms, positive and negative anticipated emotions, perceived behavioral control and desire on the purchase intention. The study was conducted using a survey data collected from valid questionnaires of 342 copies aimed at Chinese mobile music application users and employed the structure equation model. The findings indicate that attitude, negative anticipated emotions, perceived behavioral control towards digital music purchasing and the frequency of past behavior positively influenced users' desire for digital music purchasing. Another result has been confirmed that perceived value, which was an added variable, showed a significant impact on attitude. Along with the frequency of past behavior and desire, perceived value also exerted positive influence on purchase intention.

Starting Point Bias in Contingent Valuation Studies (가상상황 가치평가연구에서 출발점 편의의 검토)

  • Park , Yong-Chie
    • Survey Research
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    • v.3 no.2
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    • pp.47-76
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    • 2002
  • Starting point bias arises in the iterative bidding framework when the initial bid influences respondent's final bids. The bidding game has become the most commonly used method of asking the valuation question in contingent valuation studies. A bidding game is typically conducted by either personal or telephone interview. Bidding begins with an interviewer positing an initial bid (starting bid) to a respondent. If the respondent is willing to pay the initial bid, the interviewer revises the bid upward until a negative respondent is obtained. A negative response to the initial bid downward until an acceptable amount is found. The final bid is a measure of the respondent's Hicksian compensating or equivalent surplus for the item being valued. This paper explicity tested for starting point bias in bidding games. That is, it was asked whether final bids are influenced by the magnitude of the starting bids in the process of valuating the WTP when to improve the quality of running water in Seoul and its vicinity. The result shows staring point bias exists in the present data and its magnitude is ${\delta}$=-0.265237.

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Path Model for Presence Factors Affecting Expectations and Concerns of Using Virtual Simulation in Special Education (가상 시뮬레이션의 특수교육 활용 기대감에 영향을 미치는 현존감 요인의 경로 분석)

  • Baek, Jongnam
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.475-482
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    • 2020
  • The purpose of this study is to analyze the paths of the presence that influences the use of the virtual simulation in the special education classrooms. The participants consisted of 76 students who majored in special education in J and K universities. Participants took a three lectures of 3-h. that addressed the theory and practice of virtual technology such as virtual reality(VR) and augmented reality(AR), and then completed the questionnaires on participants' presence level and expectation level of virtual simulation for special education. Study results were as followings: (1) Enjoyment and Communication have direct effects on positive expectation, while Immersion has a direct effect on negative concern; (2) Reality, Accessibility Performance, Communication, and Immersion have indirect effects mediated by Enjoyment on positive expectation; and (3) Communication and Reality have indirect effects mediated by Immersion on negative concern. Lastly, the implications and suggestions for future research were presented.

Mediating Effects of Help-Seeking and Concealment on the Relations between Perfectionism and Depression, Anxiety in University Students (대학생을 대상으로 한 완벽주의와 우울 및 불안의 관계에서 학업도움추구와 은폐의 매개효과)

  • Jung, Eun-Sun;Ha, Jung-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.671-681
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    • 2016
  • The purpose of this study is to investigate the role of help-seeking and concealment in the relationship between perfectionism, depression, and anxiety. The participants were 252 university students, and analyses were conducted using PASW 18.0 and Amos 8.0. Help-seeking was confirmed to be a mediating variable between self-oriented perfectionism, depression, and anxiety. That is, self-oriented perfectionism had an effect on depression and anxiety through help-seeking. Also, concealment was a partially mediating variable between socially prescribed perfectionism, depression, and anxiety. The need to develop counseling and education approaches as a special intervention is discussed. The approaches are meant to reduce socially prescribed perfectionism and concealment. Limitations and implications for further study are suggested.

The Effects of Anger Expression Types on Life Satisfaction of Forest Recreation Resource Users in the Times of Convergence : Focused on Mediating Effects of Depression Type (융복합시대 분노표현 유형이 삶의 만족도에 미치는 영향 : 우울감 유형의 매개효과)

  • Chang, Young-Tak
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.219-227
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    • 2017
  • This study tries to understand the way they express their anger and how it affects the satisfaction of life. This study was conducted to survey people who use forest recreational resources among adults living in Seoul and Gyeonggi area. The survey period is from July 20, 2017 to August 31, 2017. The survey was conducted after the researcher visited the site and gave sufficient explanation about the purpose of the research and confidentiality. Sampling method was used as a Convenience Sampling Method. 450 parts were distributed to recreation resource group users and 378 parts were collected. Finally, 350 parts were utilized in this study and analyzed. As a result of the research analysis, the higher the expression of negative anger, the lower the satisfaction of life and the positive expression of anger could increase the satisfaction of life. Physiological depression was found to play a mediating role. This is statistically significant.

The Influence of Stress of Children on Game Addiction -Focused on Moderating Effect of Family Support- (아동의 스트레스가 게임중독에 미치는 영향 -가족지지의 조절효과를 중심으로-)

  • Kim, Na-Ye
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.2
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    • pp.209-219
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    • 2015
  • The aim of this study is to identify whether the stress of children has an impact on their game addiction and to verify the moderating effect of family support. The survey was conducted to the children who were 5th and 6th graders in Gwangju and Jeonnam. The responses from 564 subjects contacted subjects were analyzed. In accordance with the verification on the impact game addiction, Children's stress has a impact on their game addiction. In other words, higer stress was related to higer game addiction. The impact family support on their game addiction was analyzed. In accordance with the results, the family support had positive impact on their game addiction. It suggested that higher family support meant lower game addiction. The moderated effect of family support was analyzed. The family support had the control effect to reduce the negative effect of stress of children in to their game addiction. Implication of the study findings is discussed.

The Influence on the Information Security Stressor on Information Security Compliance Intention : Focusing on the Moderation of Authentic Leadership (정보보안 스트레서가 정보보안 준수 의도에 미치는 영향: 진성 리더십의 조절 효과 중심)

  • Hwang, In-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1101-1112
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    • 2021
  • Organizations continue to increase investment in information security(IS) policies and technologies to prevent external intrusion and internal exposure to information assets. However, as the organization's regulations and behavioral requirements for strict IS policy increase, employees may induce negative behaviors through IS-related stress. The purpose of this study is to suggest the effects of challenge and hindrance stressors on IS compliance intentions and to confirm how authentic leadership moderates the positive and negative effects of stressors. We reflected employees of the organization who are applying IS policy to their work as a study target and applied a survey to obtain a sample for research hypothesis verification. As a result of analysis through structural equation modeling, challenge and hindrance stressors affected IS compliance intentions, and authentic leadership moderated the effects of stressors on compliance intention. Our research helps to establish insiders support strategies to achieve internal IS goals, because the results suggested stressor conditions and leaders' behavioral directions that influence employees IS compliance behavior.

Analysis of Changes in Question Levels and Class Perception in Elementary Science Classes Using ChatGPT (ChatGPT 활용한 초등 과학 수업에서 질문 단계의 변화 및 수업에 대한 인식 분석)

  • Shin, Hwayoung;Paik, Seoung-Hey
    • Journal of Korean Elementary Science Education
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    • v.43 no.2
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    • pp.322-336
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    • 2024
  • This study explored the educational effects of using ChatGPT in science lessons for elementary school students. The participants included 25 sixth-grade students studying at an elementary school in Metropolitan City D. This study examined the impacts of elementary science lessons on the cognitive development of elementary school students and their perceptions of using ChatGPT in their science classes. We found that science lessons that used ChatGPT aided the cognitive development of the participating elementary students. These students responded positively to the classes using ChatGPT. The results were then divided into those who perceived ChatGPT positively, those who perceived it negatively, and those who recognized both positive and negative aspects. Students who perceived it negatively mainly remained at the memorization level, and those who recognized both positive and negative aspects posed higher-level questions to ChatGPT.

Effects of Granting Wish to Children with Life-threatening Conditions on Adjustment to Disease with a Focus on the Mediating Effects of Resilience and Stress Caused by Diseases (소원성취 프로그램이 소아암 및 난치병 환아들의 질병 적응에 미치는 영향: 레질리언스와 질병 스트레스의 매개효과를 중심으로)

  • Lee, Kwang Jae;Choi, Kyung Il
    • Journal of Hospice and Palliative Care
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    • v.18 no.2
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    • pp.148-155
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    • 2015
  • Purpose: The purpose of this study is to examine how wish granting influences children with life-threatening medical conditions when it comes to their adaptation to disease with a focus on the mediating effect of resilience and stress caused by disease. Methods: From January 2, 2015 through January 12, 2015, a survey was conducted on 292 children with life-threatening diseases whose wishes were granted through Make-A-Wish Korea. The data were collected using the impact of a wish scale, the Children's Adjustment to Cancer Inventory, the Childhood Cancer Stressor Inventory, and the resilience scale in children with chronic illness. The data were analyzed using SPSS/WIN 20.0 and Amos 21.0. Results: Satisfaction with the wish granting program enhances resilience, and resilience affects stress caused by medical conditions as well as adaptation to disease. Also, stress caused by medical conditions influences adaptation to disease. Conclusion: Wish granting is effective in both facilitating chronically ill children to adjust to disease and reduce their stress from disease. Thus, children with life-threatening medical conditions could be assisted or motivated to adjust to disease by improving satisfaction achieved by wish granting.