• Title/Summary/Keyword: 복제 공격

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A robust execution scheme for Ethereum blockchain application services

  • Kwon, Min-Ho;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.73-80
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    • 2020
  • In this paper, we propose a robust execution scheme for Ethereum blockchain application services which provide continuous services and support recovery even in the case of failures of those services. As of now, blockchain services are rapidly expanding to all industries and being combined with various infrastructure services of public institutions. But if these services fail in disastrous situations such as earthquakes, floods and terrors or various hacking attacks, the aftermath is very serious and its side effects are difficult to assess. To resolve this issue, we develop the service registry as a smart contract of the Ethereum blockchain, which provides useful information on the services to users even in disasters. With the help of the service registry, we also present a method of replicating services on the basis of the ETCD distributed storage system. The proposed scheme is confirmed by the test service developed by the proposed techniques.

Geometric Multiple Watermarking Scheme for Mobile 3D Content Based on Anonymous Buyer-Seller Watermarking Protocol (익명 Buyer-Seller 워터마킹 프로토콜 기반 모바일 3D 콘텐츠의 기하학적 다중 워터마킹 기법)

  • Lee, Suk-Hwan;Kwon, Seong-Geun;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.244-256
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    • 2009
  • This paper presents multiple watermarking method for the copyright protection and the prevention of illegal copying of mobile 3D contents. The proposed method embeds an unique watermark and a WCA watermark into the spatial and encryption domains of mobile 3D content based on anonymous Buyer-Seller watermarking protocol. The seller generates an unique watermark and embeds it into the distribution of vertex data of 3D content object. After receiving the encrypted watermark from WCA, the seller embeds it into the encrypted vertex data by using operator that satisfies the privacy homo morphic property. The proposed method was implemented using a mobile content tool, Power VR MBX and experimental results verified that the proposed method was capable of copyright protection and preventing illegal copying, as the watermarks were also accurately extracted in the case of geometrical attacks, such as noise addition, data accuracy variation, and data up/down scaling.

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Detection of Colluded Multimedia Fingerprint by Neural Network (신경회로망에 의한 공모된 멀티미디어 핑거프린트의 검출)

  • Noh Jin-Soo;Rhee Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.80-87
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    • 2006
  • Recently, the distribution and using of the digital multimedia contents are easy by developing the internet application program and related technology. However, the digital signal is easily duplicated and the duplicates have the same quality compare with original digital signal. To solve this problem, there is the multimedia fingerprint which is studied for the protection of copyright. Fingerprinting scheme is a techniques which supports copyright protection to track redistributors of electronic inform on using cryptographic techniques. Only regular user can know the inserted fingerprint data in fingerprinting schemes differ from a symmetric/asymmetric scheme and the scheme guarantee an anonymous before recontributed data. In this paper, we present a new scheme which is the detection of colluded multimedia fingerprint by neural network. This proposed scheme is consists of the anti-collusion code generation and the neural network for the error correction. Anti-collusion code based on BIBD(Balanced Incomplete Block Design) was made 100% collusion code detection rate about the average linear collusion attack, and the hopfield neural network using (n,k)code designing for the error bits correction confirmed that can correct error within 2bits.

Digital Image Watermarking Technique Using HVS and Adaptive Scale Factor Based on the Wavelet Transform (웨이블릿 변환 기반에서의 HVS 특성 및 적응 스케일 계수를 이용한 디지털 영상 워터마킹 기법)

  • 김희정;이응주;문광석;권기룡
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.861-869
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    • 2003
  • The rapid growth of multimedia network systems has caused overflowing illegal copies of digital contents. Among digital contents, watermarking technique can be used to protect ownership about the image. Copyright protection involves the authentication of image ownership and the identification of illegal copies of image. In this paper, a new digital watermarking technique using HVS and adaptive scale factor based on the wavelet transform is proposed to use the binary image watermark. The original image is decomposed by 3-level wavelet transform. It is embedded to baseband and high frequency band. The embedding in the baseband is considered robustness, the embedding in the high frequency band is concerned about HVS and invisibility. The watermarking of a visually recognizable binary image used the HVS and random permutation to protect the copyright. From the experimental results, we confirm that the proposed technique is strong to various attacks such as joint photographic experts ground(JPEG) compression, cropping, collusion, and inversion of lines.

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Mobile 3D Contents Watermarking Technique Based on Buyer-Seller Watermarking Protocol (Buyer-Seller 워터마킹 프로토콜 기반의 모바일 3D 콘텐츠 워터마킹 기법)

  • Kwon, Seong-Geun;Lee, Suk-Hwan;Bae, Sung-Ho;Park, Jae-Bum;Kwon, Ki-Ryong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.8C
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    • pp.788-799
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    • 2007
  • This paper presents a watermarking method for copyright protection and illegal copy prevention of mobile 3D contents. The proposed method embeds copyright information and user's phone number into spatial domain and encryption domain of mobile animation data based on Buyer-Seller watermarking protocol. Furthermore, we insert user's operation key so that only authorized user can play 3D animation game in mobile device. We implemented the proposed method by using mobile animation tool, G3-SDK. From experimental results, we verified that the proposed method is capable of copyright protection and illegal copy prevention since the watermark can be well extracted against geometrical attacks, such as noise addition, data accuracy variableness and data up/down scaling.

Design of A Generic and Scalable DRM Scheme using HC-256 Stream Cipher (HC-256 스트림 암호화를 이용한 범용성 및 확장성을 가진 DRM 기법 설계)

  • Park, Jun-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.9B
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    • pp.923-930
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    • 2009
  • Digital Rights Management(DRM) is a term that refers technologies for imposing limitations on the use of digital content for protecting media copyright holders. This paper proposes a generic scheme for digital media copy protection that can be applied to any digital media such as audio, video, etc. The scheme will make it very hard to play a copied content on a foreign platform and to guess secret content encryption keys. Unlike other DRM techniques, the scheme uses the stream cipher HC-256 only for encrypting media content and it allows a client to start content playback immediately following its streamed decryption. As to the encryption, it requires to generate several secret keys for each new client(player copy), rather than for each media content, which makes it scalable in terms of managed keys. Also, for simplicity, the scheme supports the popular unlimited-play-after-download policy only, which would eliminate the necessity for deploying separate server or process for licensing.

Watermarking of Gray Logo & Color Image based on Human Visual System (인간시각 시스템 기반의 그레이로고 & 컬러 이미지의 워터마킹)

  • NOH Jin Soo;SHIN Kwang Gyu;RHEE Kang Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.73-82
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    • 2005
  • Recently, The wide range of the Internet applications and the related technology developments enabled the ease use of the digital multimedia contents (fixed images, movies, digital audios). However, due to the replay ability which the contents may be easily duplicated and not only the duplicates are capable of providing the same original quality. There are mainly the encipher techniques and the watermarking techniques which are studied and used as solutions for the above problem in order to protect the license holders' rights. To the protection of the IP(Intellectual Property) rights of the owner, digital watermarking is the technique that authenticates the legal copyrighter. This paper proposed the watermarking algorithms to watermark the 256 gray logo image and the color image by applying the wavelet transformation to the color stand-still images. The proposed algorithms conducted the watermark insertion at the LH frequency region among the wavelet transformation regions (LL, LH, HL, HH). The interleaving algorithms which applied in data communication was applied to the watermark. the amount of watermark increased which consequently caused the PSNR to decrease but this might provide the perseverance against the external attacks such as extraction, filtering, and crop.

A Study on Integrity Verification and Tamper Detection of Digital Image (디지털 영상의 무결성 검증과 변형 검출에 관한 연구)

  • Woo, Chan-Il;Goo, Eun-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.10
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    • pp.203-208
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    • 2019
  • Digital watermarking was developed to protect copyright by discouraging the illegal copying of digital content. On the other hand, recently, watermarking has also been used to verify the integrity of digital content, such as medical images, and detect illegal manipulation or distortion locations. Watermarking should be tenacious so as to protect copyright from illegal copying and should remain firm to the content through a range of attacks, such as distortion or filtering. At the same time, however, it should be removed easily even in a slight transformation of the material to verify the integrity. Therefore, this paper proposes a watermarking technique that easily checks and verifies the deformation or manipulation of digital images. In the proposed method, the entire image was examined in $16{\times}16$ blocks to check for deformation of the image. When deformation was detected, further inspection proceeded in $4{\times}4$ blocks and the location where deformation occurred was identified.

Design and implementation of improved authentication mechanism base on mobile DRM using blockchain (블록체인을 이용한 모바일 DRM 기반 개선된 인증 메커니즘 설계 및 구현)

  • Jeon, Jinl-Oh;Seo, Byeong-Min
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.133-139
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    • 2021
  • Due to the rapid progress in network technology, many research on content security technologies is also being conducted in the mobile digital content sector. In the meantime, content protection has been immersed in preventing illegal copying, certifying, and issuance/management certificates, but still have many vulnerabilities in managing or authenticating confidential information. This study aims to strengthen confidential information about content based on dual management of content download rights through mobile phone numbers or device numbers. It also protect replay-attack by building a secure mobile DRM system where digital content is safely distributed based on a three-stage user authentication process. In addition, blockchain-based content security enhancements were studied during the primary/secondary process for user authentication for the prevention of piracy and copyright protection. In addition, the client authentication process was further improved through three final stages of authorization in the use of illegal content, considering that legitimate users redistributed their content to third-party.

An Embedded Watermark into Multiple Lower Bitplanes of Digital Image (디지털 영상의 다중 하위 비트플랜에 삽입되는 워터마크)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.6 s.312
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    • pp.101-109
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    • 2006
  • Recently, according to the number of internet in widely use and the development of the related application program, the distribution and use of multimedia content(text, images, video, audio etc.) is very easy. Digital signal may be easily duplicated and the duplicated data can have same quality of original data so that it is difficult to warrant original owner. For the solution of this problem, the protection method of copyright which is encipher and watermarking. Digital watermarking is used to protect IP(Intellectual Property) and authenticate the owner of multimedia content. In this paper, the proposed watermarking algerian embeds watermark into multiple lower bitplanes of digital image. In the proposed algorithm, original and watermark images are decomposed to bitplanes each other and the watermarking operation is executed in the corresponded bitplane. The position of watermark image embedded in each bitplane is used to the watermarking key and executed in multiple lower bitplane which has no an influence on human visual recognition. Thus this algorithm can present watermark image to the multiple inherent patterns and needs small watermarking quantity. In the experiment, the author confirmed that it has high robustness against attacks of JPEG, MEDIAN and PSNR but it is weakness against attacks of NOISE, RNDDIST, ROT, SCALE, SS on spatial domain when a criterion PSNR of watermarked image is 40dB.