• Title/Summary/Keyword: 변환 압축기

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Dynamic Range Improvement of Digital Receiver (디지털 수신기의 Dynamic Range 개선방안)

  • Hwang, Hee-Geun;Rhee, Young-Chul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.5 no.2
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    • pp.61-67
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    • 2012
  • In this paper, In this paper, we consider a dynamic range in the frequency converter to obtain a high conversion gain and linearity while operating area proposed to broaden the design. Super-heterodyne RF Front-End style was applied to the active mixer stage, GaAs devices were used. Circuit design easy and simple forms benefit circuit is constructed in the drain mixer, passive mixer with the operating area were compared and analyzed. The simulation results of the conversion gain of 2.4dB and 0.2dBm about a gain-compression point, and showed the dynamic range of 71.9dB, when compared with passive mixers, dynamic range of approximately 6dB improvement was identified. Measurements of an approximately 2dB conversion gain and-1.0dBm of the gain-compression point, and confirmed that the active area of 71.1dB. When compared with passive mixers, dynamic range of is reduced by approximately 8dB has been improved.

A Study on Gas Pressure Fluctuation Characteristics inside Pipe Line Passing Through a Snubber at Hydrogen Compressor (수소압축기 스너버 관로 내부의 맥동파 특성에 관한 연구)

  • Shim, K.J.;Yi, C.S.;Akbar, Wanda Ali;Chung, H.S.;Jeong, H.M.
    • Journal of Power System Engineering
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    • v.10 no.4
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    • pp.165-171
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    • 2006
  • An experiment to observe reduction of pressure fluctuation in the compressing system utilizing snubber has done. The experiment measured pressure at inlet and outlet of snubber. It used an air compressor as a model of hydrogen one. Snubber with buffer and snubber without buffer were used to get comprehensive comparison between both of that snubber. An analysis by using Fast Fourier Transform (FFT) method was conducted to verify working pressure frequency. With this method pure signal of static pressure was filtered from noisy signal. The experiment was run for several speeds of piston movement. It was controlled by adjustable frequency regulator that controled rotation of actuator motor. This was connected to the piston-reciprocating compressor with V-belt. From result obtained, the fluctuation was increasing proportionally when frequency of driver motor was increased.

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Design of High Performance Multi-mode 2D Transform Block for HEVC (HEVC를 위한 고성능 다중 모드 2D 변환 블록의 설계)

  • Kim, Ki-Hyun;Ryoo, Kwang-Ki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.2
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    • pp.329-334
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    • 2014
  • This paper proposes the hardware architecture of high performance multi-mode 2D forward transform for HEVC which has same number of cycles for processing any type of four TUs and yield high throughput. In order to make the original image which has high pixel and high resolution into highly compressed image effectively, the transform technique of HEVC supports 4 kinds of pixel units, TUs and it finds the optimal mode after performs each transform computation. As the proposed transform engine uses the common computation operator which is produced by analyzing the relationship among transform matrix coefficients, it can process every 4 kinds of TU mode matrix operation with 35cycles equally. The proposed transform block was designed by Verilog HDL and synthesized by using TSMC 0.18um CMOS processing technology. From the results of logic synthesis, the maximum operating frequency was 400MHz and total gate count was 214k gates which has the throughput of 10-Gpels/cycle with the $4k(3840{\times}2160)@30fps$ image.

An Efficient Real-time Rendering Method for Compressed Terrain Dataset with Wavelet Transform (웨이블릿 변환으로 압축된 지형 데이터의 효율적인 실시간 렌더링 기법)

  • Kim, Tae-Gwon;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.14 no.4
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    • pp.45-52
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    • 2014
  • We cannot load the entire data for high-resolution terrain model to the GPU memory since its size is too big. Out-of-core approaches are commonly used to solve the problem. However, due to limited bandwidth of the secondary storage, it is difficult to render the terrain in real-time. A method that compresses the DEM data with wavelet transform on GPU, and renders the decoded data is suggested. However, it is inefficient since it has to sample the values from textures, convert them to vertices, and generate a mesh periodically. We propose a method to store the approximation coefficients of wavelet compression as vertex attributes and render the terrain by decoding the data on geometric shader. It can reduce the amount of transferring terrain texture since approximation coefficients are given as an attribute of the vertex. Also, it generate meshes without additional upload of terrain texture.

Real-time Watermarking Algorithm using Multiresolution Statistics for DWT Image Compressor (DWT기반 영상 압축기의 다해상도의 통계적 특성을 이용한 실시간 워터마킹 알고리즘)

  • 최순영;서영호;유지상;김대경;김동욱
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.13 no.6
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    • pp.33-43
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    • 2003
  • In this paper, we proposed a real-time watermarking algorithm to be combined and to work with a DWT(Discrete Wavelet Transform)-based image compressor. To reduce the amount of computation in selecting the watermarking positions, the proposed algorithm uses a pre-established look-up table for critical values, which was established statistically by computing the correlation according to the energy values of the corresponding wavelet coefficients. That is, watermark is embedded into the coefficients whose values are greater than the critical value in the look-up table which is searched on the basis of the energy values of the corresponding level-1 subband coefficients. Therefore, the proposed algorithm can operate in a real-time because the watermarking process operates in parallel with the compression procession without affecting the operation of the image compression. Also it improved the property of losing the watermark and the efficiency of image compression by watermark inserting, which results from the quantization and Huffman-Coding during the image compression. Visual recognizable patterns such as binary image were used as a watermark The experimental results showed that the proposed algorithm satisfied the properties of robustness and imperceptibility that are the major conditions of watermarking.

A New Predictive EC Algorithm for Reduction of Memory Size and Bandwidth Requirements in Wavelet Transform (웨이블릿 변환의 메모리 크기와 대역폭 감소를 위한 Prediction 기반의 Embedded Compression 알고리즘)

  • Choi, Woo-Soo;Son, Chang-Hoon;Kim, Ji-Won;Na, Seong-Yu;Kim, Young-Min
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.917-923
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    • 2011
  • In this paper, a new prediction based embedded compression (EC) codec algorithm for the JPEG2000 encoder system is proposed to reduce excessive memory requirements. The EC technique can reduce the 50 % memory requirement for intermediate low-frequency coefficients during multiple discrete wavelet transform (DWT) stages compared with direct implementation of the DWT engine of this paper. The LOCO-I predictor and MAP are widely used in many lossless picture compression codec. The proposed EC algorithm use these predictor which are very simple but surprisingly effective. The predictive EC scheme adopts a forward adaptive quantization and fixed length coding to encoding the prediction error. Simulation results show that our LOCO-I and MAP based EC codecs present only PSNR degradation of 0.48 and 0.26 dB in average, respectively. The proposed algorithm improves the average PSNR by 1.39 dB compared to the previous work in [9].

An Asynchronous Multiplier Design of Mobile MPEG Application (휴대용 MPEG 응용기기를 위한 비동기식 곱셈기 설계)

  • 나윤석;김견수;홍유표;황인석
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10c
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    • pp.37-39
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    • 2001
  • 본 논문은 여러 가지 데이터 압축 표준에서 채택하고 있는 이차원 이산 여현 변환과 그 역 변환 (DCT/IDCT)를 위한 효율적인 비동기식 행렬 벡터 곱셈기를 설계하였다. 본 논문에서 제안되어진 곱셈기는 일반적으로 DCT/IDCT의 입력 데이터가 대부분 zero입력이거나 또는 작은 비트수로 표현 가능하다는 점을 이용하여 저전력 고성능 동작을 구현할 수 있도록 설계하였다. 비동기식 설계 방식을 채택하여 Zero입력일 경우 곱셈과정을 생략하고, 정적 회로에 기초한 특정 계산 완료 인지 방식(Speculative Completion Sensing)와 비트 분할된 곱셈기를 이용하여 입력 비트 슬라이스에 대해 동적으로 회로의 계산부분을 활성화/비활성화를 동작을 할 수 있도록 설계되어졌다.

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Tool of file Production from AVI to MPEG-4 (AVI to MPEG-4 파일 생성 도구)

  • 김선태;마평수
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10c
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    • pp.403-405
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    • 2001
  • MPEG-4 미디어 파일은 저비트율에서 고비트율까지 다양한 응용범위에서 이용 가능하므로, 요즘들어서 MPEG-4의 미디어 파일이 많은 분야에서 사용되고 있다. 하지만 미디어를 다루는 전문가 외에는 MPEG-4 알고리즘을 이용한 미디어 파일을 생성하여 서비스하기에는 많은 어려움이 있다. 따라서, 본 논문에서는 사용자가 사용하기 편리한 인터페이스를 갖춘 MPEG-4파일 생성 도구를 만들었다. 본 파일 생성도구는 일반 PC에 보편화된 미디어 포맷인 AVI과일을 입력으로 오디오와 비디오를 포함한 MPEG-4 파일을 생성하는 도구이다. 이 도구에는 비디오의 화면 크기 변환, 오디오의 채널변환 및 샘플링 주파수 변환 등의 전처기와 비디오/오디오 압축을 위한 각각의 MPEG-4 비디오/오디오 부호기 및 생성된 두개의 미디어 파일을 하나로 묶어 표준에 맞은 파일을 생성하는 포맷터를 포함한다. 본 파일 생성도구는 응용 비트율에 따른 파일 생성뿐 만 아니라 각각의 미디어 파일의 조건을 사용자 인터페이스의 간단한 입력으로 원하는 응용에 맞는 다양한 파일을 생성할 수 있다.

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특집:에너지플랜트 및 핵심기자재 기술 - 가스액화플랜트기술

  • Hong, Yong-Ju;Go, Jun-Seok;Kim, Hyo-Bong;Park, Seong-Je
    • 기계와재료
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    • v.24 no.1
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    • pp.26-35
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    • 2012
  • 가스액화플랜트는 질소, 산소, 헬륨 등 고순도의 가스를 효율적으로 저장 및 운송을 위해 가스를 액체로 변환하는 플랜트로, 대표적인 플랜트로는 질소, 산소, 아르곤 등의 가스를 생산하는 공기분리플랜트, 헬륨액화플랜트, 수소액화플랜트, 천연가스액화플랜트 등이 있다. 질소, 산소, 수소 등의 가스는 산업의 전반적인 분야에서 널리 사용되고 있으며, 국내의 경우 철강, 반도체, 디스플레이제조산업 등 가스 다소비 분야의 비약적인 발전에 따라 급격하게 수요가 증가하고 있는 상황이다. 대용량의 가스액화플랜트는 원료로부터 불순물을 제거하고, 팽창 또는 열교환 과정을 통해 가스를 액체로 변환하는 극저온기술로 주로 구성되며, 이와 같은 과정은 압축기, 열교환기, 증류탑, 팽창터빈, 콜드박스 등의 구성요소에 의해 구현된다. 따라서 가스액화플랜트에서 효율적인 극저온의 생성 및 유지는 플랜트의 경제성 제고를 위해 핵심적인 요소이다.

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A Design of Image Integrity Verification System using Advanced DCT Transform Domain Watermark (개선된 DCT 변환 영역 워터마크를 이용한 이미지 무결성 검증시스템)

  • Jeon, Inbae;Choi, Okkyung;Yoo, Seungwha
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.97-100
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    • 2012
  • 본 논문은 변환영역 기반의 방법 중 DCT 변환영역 워터마크를 이용한 이미지 무결성 검증 시스템을 제안하였다. DCT 변환영역에 워터마크를 삽입하는 것이 공간영역에 삽입하는 것보다 잡음과 일반적인 신호처리나 영상편집, 선형/비선형 필터링, 압축 등의 영상처리에 강하다. 추출된 워터마크가 원본 워터마크와의 유사도 평가에서 임계값보다 크면 이미지에 변형이 없었다고 판단한다. 만약 이미지에 변형이 있을 경우 워터마크가 훼손되어 정확한 정보를 추출하기 어려울 수 있다. 이때 추출기에서 이미지 왜곡을 역변환 시켜 워터마크를 온전하거나 최소화된 훼손으로 추출한다.

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