• Title/Summary/Keyword: 변화몰입

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The Effect of Gamification-based Classes on Learning Motivation and Learning Immersion of Junior College Students (게이미피케이션을 기반으로 한 수업이 전문대학생의 학습동기 및 학습몰입에 미치는 영향)

  • Kyoung Mee Kim;Chae Young Cho
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.437-442
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    • 2023
  • The purpose of this study is to verify the effect of gamification-based classes on the learning motivation and learning immersion of junior college students and to explore the meaning. This study was conducted on 80 students from two departments as part of the teaching and learning community activities supported by the D University Teaching and Learning Development Center in Busan. The research problem of this study is, first, does gamification-based classes affect the strengthening of learning motivation of junior college students? Second, does gamification-based classes affect the learning immersion of junior college students?. As a result of conducting a survey before and after the application of gamification-based classes and examining the effectiveness, gamification-based classes showed statistically significant changes in all categories of learners' learning motivation, learning immersion. Through this, it can be seen that gamification-based classes are valuable as teaching and learning methods suitable for improving the learning motivation and learning immersion of junior college students.

Immersive urban flood simulation using virtual reality simulation environment (가상현실 모의환경을 활용한 몰입형 도시 침수 모의)

  • Sooncheol Hwang;Sangyoung Son
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.110-110
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    • 2023
  • 기후변화, 도시화 등 다양한 요인에 의하여 도시 침수 위험성은 더욱 커지고 있다. 높은 인구밀도와 더불어 학교, 병원 등 인프라가 집중된 도시지역의 경우 대규모 홍수가 발생할 경우 수많은 인적, 경제적 피해로 이어지게 된다. 도시지역 내 침수 위험성을 최소화하기 위해 정확하고 빠른 도시침수모형의 개발과 더불어 사전에 이를 최소화하기 위한 방재교육의 중요성이 더욱 강조되고 있다. 가상현실 (Virtual Reality, VR) 기술은 높은 몰입감을 통해 사용자의 자발적 참여를 유도하여 기존의 교육매체 대비 높은 교육적 효과를 보이고 있다. 특히 침수 등 인명피해 위험성을 내재한 재해에의 VR 적용은 위험성을 동반하지 않아 더욱 효과적이다. 종래의 VR 기반 침수 방재교육은 침수의 동수역학적 거동과 대상 지역의 지리적 특성을 적절히 고려하지 못하여 방재교육에는 효과적이나 방재시스템으로의 활용엔 한계가 있다. 본 연구는 몰입형 파랑해석모형인 Celeris Base를 토대로 몰입형 도시 침수 수치모형을 개발하였다. Unity3D로 개발된 Celeris Base는 가상현실 장비인 HMD (Head Mounted Display) 기술을 이용하여 실시간 모의결과를 360도 가상현실 공간 내에 가시화할 수 있다. 도시지역 내 강우에 의한 침수를 모의하기 위해 연속방정식 내에 강우, 침투 항을 고려하였다. 침투모형으로는 도시지역 내 침수모의에 일반적으로 사용되는 NRCS-CN 방법을 사용하였다. 본 연구는 개발모형을 이용하여 2022년 8월 발생한 집중호우에 의한 강남역 일대 침수 사상을 수치적으로 재현하고, 이를 가상현실 모의환경 내에 가시화하였다. 모의결과는 집중호우 발생 시 지형적 특성에 따라 강남역과 역삼역 인근에서 집중적으로 침수피해가 발생하였음을 확인하였다.

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A Generation of Streamlined Surge and Distribution Field Using Spline Curve (Spline 곡선을 이용한 유선형 Surge 생성 및 분포장 설계)

  • Kim, chong-han;Kang, im-chu;Kim, Byung-ki
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.497-498
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    • 2011
  • 가상세계에서 사용자의 몰입감의 정도는 가상공간의 물리적 환경 구성 요소의 변화에 대응하는 캐릭터의 행동과 오브젝트의 움직임이 얼마나 잘 표현되어지는가에 따라 결정된다. 따라서 가상공간에서 몰입감을 높이기 위해서는 현실세계를 반영하는 정밀한 환경 구성이 필요하다. 본 논문에서는 가상수중환경에서 오브젝트와 캐릭터의 움직임에 영향을 미치는 물리적 환경요소인 해류와 물속 Surge를 생성하는 모듈을 설계한다. 기존의 직선형태의 해류나 Surge를 개선하기 위해 시간에 따라 일정 방향으로 랜덤 생성되는 정점 정보를 3차원 Spline 곡선으로 변화한고 이를 중심으로 분포장을 형성시킨다. 이는 곡선형 해류를 생성시켜 보다 사실적인 가상공간의 환경을 구현할 수 있을 것이다.

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Is the Evolutionary Internationalization Perspective Applicable in the Internet Environment ? (인터넷 환경하에서 점진적 국제화 모델의 적용가능성에 대한 연구)

  • Seong-tae Hong;Jong-chil Shin
    • Asia Marketing Journal
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    • v.1 no.2
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    • pp.116-140
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    • 1999
  • 기업의 국제화와 해외시장에서의 마케팅 활동의 진행을 설명하는 점진적 모델은 국제마케팅 전략 변화의 기초가 되는 국제시장에서의 몰입수준의 변화가 증분적으로 진화한다고 보고 있다. 그러나 이 모델은 자체적으로도 여러 문제점을 안고 있으며 최근 정보기술의 발달에 의한 인터넷환경에서 과거의 점진적 모델이 그대로 적용가능한가에 대해서는 재고할 필요가 있다. 새로운 인터넷 환경하에서는 과거의 영향요인들은 이제 더 이상 제약 내지 위협 요인으로서 작용하지 않게 된다. 자원이 적은 기업도 국제화를 빠른 시간에 진전시킬 수 있으며 시장 선택, 시장 확장, 진입 시기 및 방식에 있어서 인터넷을 중요한 수단으로 이용하여 국제화의 몰입수준을 높일 수 있다. 정보가 중요한 상황에서는 자원보유의 유무보다도 정보를 이용해 자원을 동원할 수 있고 이를 국제마케팅에 적극 활용하는 것이 기업의 국제화의 성패를 결정하는 요인이 될 것이다.

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Deokhu: Differences of investment activity and flow level according to self-perception, emotional change before-after deokhu activity (덕후: 자기 지각에 따른 투자 활동과 몰입 수준 차이, 덕후 활동 전후의 정서 변화)

  • KIM, SU-SIE;Lee, Heung-Pyo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.75-84
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    • 2019
  • The purpose of this study was to investigate whether there is a difference between the deokhu activities and the flow level of the deokhu group. We also tested whether there are any real differences in emotion before and after the deokhu activities. The study included 227 adults and results were as follows. First, the deokhu group had a high cost of investing and a high rate of one-day investments, particularly for one-week activities and years of duration compare to the non-deokhu group. Second, the higher the degree to which they perceived themselves as deokhu and the level of deokhu activities were higher in flow. and the group of deokhu was more absorbed than the non-deokhu group. Third, there has been no change in positive and negative feelings before and after deokhu activities in the non-deokhu group. For the deokhu group, the positive emotions of happiness, joy, tranquility, pleasure increased and negative emotions such as anger, anxiety, sadness, shame, and guilt were significantly reduced after deokhu activities. The perception of deokhu and deokhu activities have positive functions that increase the level of flow, relieve negative feelings and enhance positive emotions.

Impact of Education and Training Characteristics of Incumbent on Learning Transfer through Organizational Commitment (재직자의 교육 훈련특성이 조직몰입을 통해 학습 전이에 미치는 영향)

  • Lee, Young-Eun;Lee, Sin-Bok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.2
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    • pp.215-225
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    • 2020
  • This study was performed to identify the education and training characteristics and the educational performance of the incumbent. For the enterprise in the rapidly changing market environment, the human resources is an important factor to secure the market competitiveness, and the enterprise promotes the development of competence and the corporate performance through the education and training. However, in spite of such effort, the continuously increasing turnover rate and the low utilization rate of educational contents make the enterprises to hesitate the investment in the education and training. Although, the researchers are conducting lots of researches on the characteristics and the performance of the education and training, the research focusing on the characteristics and the field utilization of the education and training is not sufficient due to such reasons, Therefore, this study intended to draw the factors of education and training characteristics through existing researches and find out what impact they have actually on the utilization in business by the incumbents through the organizational commitment. In the results of this study, it was shown that the self-efficacy do not have impact on the organizational commitment, the appropriateness of instructor ability has positive (+) impact on the continuous commitment and the emotional commitment, and the work correlation has negative impact on the continuous commitment and the emotional commitment. These results seems to mean that the importance of the instructor ability and the educational program should be increased and it is intended to provide the basic data for the education-related personnel and the related enterprises.

A Study of the Reactive Movement Synchronization for Analysis of Group Flow (그룹 몰입도 판단을 위한 움직임 동기화 연구)

  • Ryu, Joon Mo;Park, Seung-Bo;Kim, Jae Kyeong
    • Journal of Intelligence and Information Systems
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    • v.19 no.1
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    • pp.79-94
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    • 2013
  • Recently, the high value added business is steadily growing in the culture and art area. To generated high value from a performance, the satisfaction of audience is necessary. The flow in a critical factor for satisfaction, and it should be induced from audience and measures. To evaluate interest and emotion of audience on contents, producers or investors need a kind of index for the measurement of the flow. But it is neither easy to define the flow quantitatively, nor to collect audience's reaction immediately. The previous studies of the group flow were evaluated by the sum of the average value of each person's reaction. The flow or "good feeling" from each audience was extracted from his face, especially, the change of his (or her) expression and body movement. But it was not easy to handle the large amount of real-time data from each sensor signals. And also it was difficult to set experimental devices, in terms of economic and environmental problems. Because, all participants should have their own personal sensor to check their physical signal. Also each camera should be located in front of their head to catch their looks. Therefore we need more simple system to analyze group flow. This study provides the method for measurement of audiences flow with group synchronization at same time and place. To measure the synchronization, we made real-time processing system using the Differential Image and Group Emotion Analysis (GEA) system. Differential Image was obtained from camera and by the previous frame was subtracted from present frame. So the movement variation on audience's reaction was obtained. And then we developed a program, GEX(Group Emotion Analysis), for flow judgment model. After the measurement of the audience's reaction, the synchronization is divided as Dynamic State Synchronization and Static State Synchronization. The Dynamic State Synchronization accompanies audience's active reaction, while the Static State Synchronization means to movement of audience. The Dynamic State Synchronization can be caused by the audience's surprise action such as scary, creepy or reversal scene. And the Static State Synchronization was triggered by impressed or sad scene. Therefore we showed them several short movies containing various scenes mentioned previously. And these kind of scenes made them sad, clap, and creepy, etc. To check the movement of audience, we defined the critical point, ${\alpha}$and ${\beta}$. Dynamic State Synchronization was meaningful when the movement value was over critical point ${\beta}$, while Static State Synchronization was effective under critical point ${\alpha}$. ${\beta}$ is made by audience' clapping movement of 10 teams in stead of using average number of movement. After checking the reactive movement of audience, the percentage(%) ratio was calculated from the division of "people having reaction" by "total people". Total 37 teams were made in "2012 Seoul DMC Culture Open" and they involved the experiments. First, they followed induction to clap by staff. Second, basic scene for neutralize emotion of audience. Third, flow scene was displayed to audience. Forth, the reversal scene was introduced. And then 24 teams of them were provided with amuse and creepy scenes. And the other 10 teams were exposed with the sad scene. There were clapping and laughing action of audience on the amuse scene with shaking their head or hid with closing eyes. And also the sad or touching scene made them silent. If the results were over about 80%, the group could be judged as the synchronization and the flow were achieved. As a result, the audience showed similar reactions about similar stimulation at same time and place. Once we get an additional normalization and experiment, we can obtain find the flow factor through the synchronization on a much bigger group and this should be useful for planning contents.

The meaning of experience and immersion to the diffusion of digital contents and consumption behavior based on arousal (디지털 콘텐츠의 확산과 공감 기반 소비행동에서의 경험과 몰입의 의미)

  • Kim, Yeonjeong
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.387-392
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    • 2013
  • The purpose of this study investigate the main factors of the diffusion of digital contents and consumer's participation behavior, consumption culture and examine the experiential perspective to consumer's information selection behavior. In digital network, the social presence, challenge, self-presentation, arousal and emotional feeling were significant variables to flow experience. Experiential perspectives focused on the search of identity and self-determination were main basic perspective to explain the diffusion of digital contents, consumer participation. This research result applied to media and device strategy to up-coming digital convergence and adapted to product planning and development, user friendly navigation and emotional human-centered service module.

Influence that Wage Satisfaction of the private Security Guards has on Devotion Organization (민간경비원의 임금만족이 조직몰입에 미치는 영향)

  • Kim, Chan-Sun;Kim, Sang-Jin
    • Korean Security Journal
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    • no.12
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    • pp.89-116
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    • 2006
  • As the society changes, the Private Security has developed highly in a short time. However, it has brought about various problems. The best urgent problem of those problems is the wage problem. This study is examining into the difference with the wage satisfaction and devotion to organization, and analyzing influence that wage satisfaction has on devotion to organization. According to this research, the first, women appeared higher numerical value than men in satisfaction with a wage level, wage disparity, wage system and the welfare system and the highest age group is over 26 year-old. While the college graduates appeared high satisfaction with a wage level and wage disparity, the university graduates is high satisfaction with wage system and the welfare. This shows that as the scholarship is high, they think they must be getting wages higher and higher as their work result or produce. The second, in devotion to his(her) organization, the men is higher than the women. The third, the men show the high emotional devotion because the men devote to his work on his own initiative while the women show the high continuos service devotion because they are passively. The fourth, over the 26-year old group appeared high level in devotion to his(her) organization, the university graduate group appeared high level both the emotional devotion and the continuous service devotion. The long-term employed person showed the satisfaction with job position, pay grade, and career and also appeared high in devotion to his(her) organization. The fifth, as the scholarship is low, they were concerned about a wage level and wage disparity but, as the scholarship is high, they were concerned about the wage system and the welfare. The wage satisfaction has influence on the scholarship, job position and career therefore, the long-term employed persons showed high wage satisfaction and devotion to his(her) organization. In conclusion, for the development of Private Security and high devotion to organization, the wage level of private security guards must be systematize and the quality of the welfare must be improved. And the many factors about the wage and welfare must be studied and analyzed to occupy as one of the skill lists through the educational-industrial collaboration.

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Causal relationship between exercise commitment and exercise continuation intention according to the use of mobile home training : Changes in fitness after Covid-19 (모바일 홈트레이닝 활용에 따른 운동몰입과 운동지속의도 인과관계 : 코로나19 이후 피트니스 변화)

  • Kim, Ji-Sun
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.3
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    • pp.860-869
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    • 2021
  • This study tried to provide basic data for predicting consumers by applying the structural analysis method (SEM) to the causal relationship model that applied the technology acceptance theory for mobile home training, exercise commitment, and continuous intention. Therefore, in order to identify the strategic tools due to the current COVID-19 pandemic, the survey was conducted using the mobile program "Survey Monkey" according to the sampling plan from February 1, 2021 to May 21, 2021, and a total of 287 valid samples. people were used in the final analysis of consumers. As a result of the study, it was found that the acceptance model had a significant effect(+) on exercise commitment, and the acceptance model had a significant effect(+) on the exercise continuation intention. Finally, it was found that exercise commitment had a significant(+) effect on exercise continuity intention.