• Title/Summary/Keyword: 벡터 방식

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LVQ Network Design using SOM (SOM을 이용한 LVQ 네트워크 설계)

  • 정경권;이용구;엄기환
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.5
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    • pp.280-288
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    • 2003
  • In this paper, we propose a design method of the LVQ network using the SOM. The proposed method determines subclasses and initial reference vectors of the LVQ network using the SOM. The efficacy of the proposed method is verified by means of simulations on iris data of Fisher and character recognition. The results show that the proposed method improves considerably on the performance of the conventional LVQ network.

Integration of Motion Compensation Algorithm for Predictive Video Coding (예측 비디오 코딩을 위한 통합 움직임 보상 알고리즘)

  • Eum, Ho-Min;Park, Geun-Soo;Song, Moon-Ho
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.12
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    • pp.85-96
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    • 1999
  • In a number of predictive video compression standards, the motion is compensated by the block-based motion compensation (BMC). The effective motion field used for the prediction by the BMC is obviously discontinuous since one motion vector is used for the entire macro-block. The usage of discontinuous motion field for the prediction causes the blocky artifacts and one obvious approach for eliminating such artifacts is to use a smoothed motion field. The optimal procedure will depend on the type of motion within the video. In this paper, several procedures for the motion vectors are considered. For any interpolation or approaches, however, the motion vectors as provided by the block matching algorithm(BMA) are no longer optimal. The optimum motion vectors(still one per macro-block) must minimize the of the displaced frame difference (DFD). We propose a unified algorithm that computes the optimum motion vectors to minimize the of the DFD using a conjugate gradient search. The proposed algorithm has been implemented and tested for the affine transformation based motion compensation (ATMC), the bilinear transformation based motion compensation (BTMC) and our own filtered motion compensation(FMC). The performance of these different approaches will be compared against the BMC.

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Space Vector Modulation Method for Low-Speed AC Drive (교류전동기의 저속운전을 위한 공간벡터 변조기법)

  • 박희정;윤명중
    • Proceedings of the KIPE Conference
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    • 1999.07a
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    • pp.452-455
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    • 1999
  • 일반적인 전동기부하는 저속에서 큰 토크를 필요로 하지 않으므로, 인버터로 전동기를 구동하고자 할 때는 낮은 평균전압이 필요하다. 그러나 전력전자 소자의 제한된 스위칭 주파수, 단락 방지를 위한 데드타임 그리고 스위치나 다이오드 도통전압 등으로 인하여, 전류제어 루프 내에는 비선형성이 존재한다. 이러한 비선형성은 디지털 방식의 PWM에서 저전압을 합성할 때 현저하게 나타나는데 결과적으로 교류전동기의 저속운전을 어렵게 한다. 본 논문에서는 기존 디지털방식 PWM의 비선형성을 모델링 하고 그 비선형성을 감소시킬 수 있는 공간벡터 변조기법을 제시하였다.

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Speed Control of PMSM using DTC-PWM Approach (DTC-PWM 방식에 의한 PMSM의 속도 제어 기법)

  • Lee, Dong-Hee;Choo, Young-Bae
    • The Transactions of the Korean Institute of Power Electronics
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    • v.14 no.4
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    • pp.268-277
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    • 2009
  • This paper presents an DTC-PWM (Direct Torque Control-Pulse Width Modulation) of PMSM (Permanent Magnet Synchronous Motor). The proposed DTC-PWM method combines a conventional DTC and PWM approach for switching signal generation. The actual torque is estimated by the torque estimator in conventional method, but the switching signal is generated by PWM method according to the switching rules and torque error. A effective voltage vector and zero vector are used to generate the switching signals and asymmetric switching method is applied. A simple calculation of PWM without any complex determination of space vector can assure the constant switching frequency with an constant torque and flux. The proposed torque control scheme for PMSM is verified by experimental results.

Modified Adaptive Motion Vector Resolution (수정된 적응적 움직임 벡터 해상도 부호화 방법)

  • Jang, Myoung-Hun;Han, Jong-Ki;Bae, Jinsoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.46-48
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    • 2011
  • 기존의 참조 소프트웨어인 MPEG-2, MPEG-4, H.264/AVC에서는 움직임 벡터를 찾을 때 항상 고정된 해상도를 사용하였으며 다른 참조 소프트웨어인 KTA에서는 움직임 벡터를 찾을 때 움직임벡터의 해상도를 슬라이스 단위로 성능이 가장 높은 해상도를 선택해서 사용하였다. 하지만 움직임 벡터의 해상도는 블록마다 서로 다르기 때문에 블록별로 서로 다른 해상도를 적응적으로 사용할 필요가 있다. 적응적인 움직임 벡터 해상도 부호화 방법은 이러한 점을 이용하여 블록 별로 현재 블록의 움직임 벡터가 1/4 해상도인지 1/8 해상도인지에 판단하고 그에 대한 정보를 복호기에 전송해준다. 제안하는 알고리즘은 적응적 움직임 벡터 해상도를 사용하여 부호화 할 때 1/8 해상도 움직임 벡터가 성능이 없다고 판단되는 곳에선 적응적 움직임 벡터 해상도 방식을 사용하지 않고 1/4 해상도로만 움직임 벡터를 찾는다. 이러한 경우 해상도 정보를 복호기에 전송하지 않아 부호화 효율을 높일 수 있고 또한 1/8 해상도에 대한 움직임 예측을 하지 않기 때문에 부호화기 복잡도를 낮출 수 있다. 실험결과 평균 0.2%의 성능을 얻을 수 있었으며 부호화기 복잡도는 4% 감소하였다.

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New Fast Block-Matching Motion Estimation using Temporal and Spatial Correlation of Motion Vectors (움직임 벡터의 시공간 상관성을 이용한 새로운 고속 블럭 정합 움직임 추정 방식)

  • 남재열;서재수;곽진석;이명호;송근원
    • Journal of Broadcast Engineering
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    • v.5 no.2
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    • pp.247-259
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    • 2000
  • This paper introduces a new technique that reduces the search times and Improves the accuracy of motion estimation using high temporal and spatial correlation of motion vector. Instead of using the fixed first search Point of previously proposed search algorithms, the proposed method finds more accurate first search point as to compensating searching area using high temporal and spatial correlation of motion vector. Therefore, the main idea of proposed method is to find first search point to improve the performance of motion estimation and reduce the search times. The proposed method utilizes the direction of the same coordinate block of the previous frame compared with a block of the current frame to use temporal correlation and the direction of the adjacent blocks of the current frame to use spatial correlation. Based on these directions, we compute the first search point. We search the motion vector in the middle of computed first search point with two fixed search patterns. Using that idea, an efficient adaptive predicted direction search algorithm (APDSA) for block matching motion estimation is proposed. In the experimental results show that the PSNR values are improved up to the 3.6dB as depend on the Image sequences and advanced about 1.7dB on an average. The results of the comparison show that the performance of the proposed APDSA algorithm is better than those of other fast search algorithms whether the image sequence contains fast or slow motion, and is similar to the performance of the FS (Full Search) algorithm. Simulation results also show that the performance of the APDSA scheme gives better subjective picture quality than the other fast search algorithms and is closer to that of the FS algorithm.

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A Single Field Deinterlacing Algorithm Using Edge Map in the Image Block (영상 블록에서의 에지 맵을 이용한 단일 필드 디인터레이싱 알고리듬)

  • Kang, Kun-Hwa;Jeon, Gwang-Gil;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4C
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    • pp.355-362
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    • 2009
  • A new intra field deinterlacing algorithm with edge map in the image block is introduced. Conventional deinterlacing methods usually employ edge-based line average algorithm within pixel-by-pixel approach. However, it is sensitive to variation of intensity. To reduce this shortcoming, we proposed edge direction vector computed by edge map, and also its interpolation technique. We first introduce an edge direction vector, which is computed by Sobel mask, so that finer resolution of the edge direction can be acquired. The proposed edge direction vector oriented deinterlacer operates by identifying small pixel variations in five orientations, while weighted averaging to estimate missing pixel. According to the edge direction of the direction vector, we calculate weights on each edge direction. These weight values multiplied by the candidate deinterlaced pixels in order to successively build approximations of the deinterlaced sequence.

Comparison of System Call Sequence Embedding Approaches for Anomaly Detection (이상 탐지를 위한 시스템콜 시퀀스 임베딩 접근 방식 비교)

  • Lee, Keun-Seop;Park, Kyungseon;Kim, Kangseok
    • Journal of Convergence for Information Technology
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    • v.12 no.2
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    • pp.47-53
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    • 2022
  • Recently, with the change of the intelligent security paradigm, study to apply various information generated from various information security systems to AI-based anomaly detection is increasing. Therefore, in this study, in order to convert log-like time series data into a vector, which is a numerical feature, the CBOW and Skip-gram inference methods of deep learning-based Word2Vec model and statistical method based on the coincidence frequency were used to transform the published ADFA system call data. In relation to this, an experiment was carried out through conversion into various embedding vectors considering the dimension of vector, the length of sequence, and the window size. In addition, the performance of the embedding methods used as well as the detection performance were compared and evaluated through GRU-based anomaly detection model using vectors generated by the embedding model as an input. Compared to the statistical model, it was confirmed that the Skip-gram maintains more stable performance without biasing a specific window size or sequence length, and is more effective in making each event of sequence data into an embedding vector.

Synthesis of Near-Regular Vector Texture Patterns (규칙성을 가진 벡터 텍스처의 합성에 관한 연구)

  • Seo, Jae-Woo;Cordier, Frederic
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.487-493
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    • 2007
  • 컴퓨터에서 사용되는 2D 이미지는 크게 비트맵과 벡터의 두 가지 표현 방식이 존재한다. 일반적으로 사용되는 이미지와 텍스처는 대부분 비트맵을 기반으로 하고 있으며, 이에 따라 많은 텍스처 합성에 관한 연구 또한 비트맵 기반으로만 이루어져 왔다. 그러나 일부 분야들에서는 몇 가지 단점에도 불구하고 벡터 형식의 이미지를 선호하고 있으며, 비트맵이 가지지 못한 장점들과 현재의 충분한 컴퓨터 연산 능력을 고려해 볼 때 벡터 이미지의 필요성과 활용분야는 앞으로도 늘어날 것이라 생각된다. 이에 따라 본 논문에서는 벡터 형식으로 주어진 텍스처 패턴을 분석, 합성하는 새로운 방법을 제안한다. 입력 받는 벡터 이미지는 몇 가지의 속성을 지닌 스트로크(Stroke)들의 집합으로서, 각각의 스트로크는 비트맵에서의 픽셀과 같이 기본적인 분석과 합성의 단위가 된다.

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Particle Motion Interpolation Method for Mitigating the Occurrence of Unnatural Wave Breaking in Fluid Simulation (유체 시뮬레이션에서 부자연스러운 쇄파의 발생을 완화하기 위한 파티클 움직임 보간 방법)

  • Sung, Su-Kyung;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.14 no.3
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    • pp.55-62
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    • 2014
  • In particle-based fluid simulation, applying sudden power to particle raise unnatural flow when wave is breaking. To solve this problem, we have used an linear interpolation technique that interpolate between fluid particle by subdividing the time interval in the previous work. Acceleration vector of the particle with increased pressure in boundary could change smoothly. However, particle looks like flow with viscosity because the number of the minimum samples to interpolate increases. We propose an weighted-interpolation technique to represent the realistic movement of fluid. it is accumulating that has added and assigned different weights to the previous acceleration vector and current one repeatedly. weighted-interpolation technique using less minium samples to flow than linear interpolation, so it can solve the problem which particle looks like flow with viscosity.