• Title/Summary/Keyword: 미디어의 관광 콘텐츠

Search Result 56, Processing Time 0.025 seconds

3D Modeling of Islands using Structured Procedural Method (구조화된 절차적 방법을 이용한 섬 3차원 모델링)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.16 no.5
    • /
    • pp.879-888
    • /
    • 2021
  • With the development of information and communication technology, the demand for indirect experience contents using realistic media is increasing. It is important to keep the overall concept of the models consistently in order to immerse in the contents while watching realistic media. In the case of realistic media that provides an indirect experience of tourist attractions, modeling should be done by reflecting the actual information of the sites in order to provide an accurate experience. In this paper, we propose a three-dimensional modeling method of islands, representative tourism resources of the southern coast, by reflecting actual data. Since the proposed method is performed according to a structured procedure, it makes it easy to maintain the visual consistency of the entire model when several people work together. Implementation results show that the proposed method produces more realistic results than the modeling method using height information simply.

Development of Interactive Media Player for Kiosk with User Motion Detection (사용자 모션 인식 기반 키오스크 전용 인터랙티브 미디어 플레이어 개발)

  • Song, Bok Deuk;Kim, Hyeong-Jin;Jeong, Hyeon-Jae;Choi, Yeon Jun
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.11
    • /
    • pp.270-277
    • /
    • 2019
  • These days, with the advent of digital broadcasting, media environment offers users an opportunity to enjoy differentiated contents in a more aggressive fashion through user-media interactions based on computer technology. In fact, the development of contents which can induce spontaneous acts from users such as outdoor ads which use certain sensors and devices and exhibition halls has been active. With the development of low-price motion recognition devices, people have been able to enjoy diverse interaction-applied media by recognizing users' motion data without body contact. In this paper, we developed an interactive media player that can recognize the user's motion and control the video in the web service environment without installing a specific program. In addition, we set user motion recognition range and developed a user motion recognition algorithm suitable for the Leap Motion equipment installed in the kiosk. The results of this study can be experienced by various interactive media such as interactive tourism, education, and movie contents in kiosks that can be installed in public places.

Storyscape of Tourist Destination - Tokyo Storyscape by Korean Tourists - (관광지의 이야기 풍경 - 한국 관광자가 그려낸 도쿄(동경(東京)) -)

  • Lee, In-Jae;Choi, In-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.6
    • /
    • pp.426-435
    • /
    • 2009
  • This paper is to understand storyscape of tourist destination. In this paper's view, tourist destination's scenery is the result of meaning construction process. The storyscape of tourist destination is formed in compliance with a discourse. The discourse of tourist destination is based on the idea and conceptual nature of the destination as a historical and social construction. This paper attempts to examine Tokyo storyscape. Tokyo storyscape by Korean tourists consist of the following eight sceneries: the scenery of nostalgia, the scenery of exotism, the romantic scenery, the scenery of spectacles, the magnificent scenery, the scenery of fantasy, the vague scenery and the scenery of media. Finally, tourist destination suppliers have to recognize that tourists are active discourse makers. Subsequently they must produce tourists oriented storyscape and provide accurate information for tourists.

Tourism Experience Sharing of Long-term Living Chinese in South Korea: Case of Xiaohongshu App (RED) (한국 장기체류 중국인 관광앱 사용경험: 샤오홍슈(Xiaohongshu) 앱 사례)

  • Tian Zhang;Jialing Zhang;Chulmo Koo
    • Information Systems Review
    • /
    • v.25 no.2
    • /
    • pp.1-30
    • /
    • 2023
  • This study analyzes and examines the travel behavior of Chinese people in Korea through a questionnaire survey of Chinese people who are long-term residents in Korea using Xiaohongshu App (RED). In this study, we add some variables to the MTEs (Memorable Tourism Experiences) model to analyze the travel behavior of Chinese people who are in Korea for a long period of time. We also chose to survey the users of Xiaohongshu App (RED), a popular software in recent years, and found the following findings in 240 valid questionnaires: (1) Scenery, Entertainment, and Informativeness have positive effects on people sharing travel experiences, while interaction does not. (2) Sharing travel experiences had a positive effect on travel satisfaction and the intention to go to other destinations, and travel satisfaction had a positive effect on the intention to go to other destinations. This paper extends the literature on tourism by combining MTEs and UGC (User-Generated Content) models, and also provides relevant suggestions for further research on the travel behavior of foreigners in Korea.

A study on Korean tourism trends using social big data -Focusing on sentiment analysis- (소셜 빅데이터를 활용한 한국관광 트렌드에 관한연구 -감성분석을 중심으로-)

  • Youn-hee Choi;Kyoung-mi Yoo
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.3
    • /
    • pp.97-109
    • /
    • 2024
  • In the field of domestic tourism, tourism trend analysis of tourism consumers, both international tourists and domestic tourists, is essential not only for the Korean tourism market but also for local and governmental tourism policy makers. e will explore the keywords and sentiment analysis on social media to establish a marketing strategy plan and revitalize the domestic tourism industry through communication and information from tourism consumers. This study utilized TEXTOM 6.0 to analyze recent trends in Korean tourism. Data was collected from September 31, 2022, to August 31, 2023, using 'Korean tourism' and 'domestic tourism' as keywords, targeting blogs, cafes, and news provided by Naver, Daum, and Google. Through text mining, 100 key words and TF-IDF were extracted in order of frequency, and then CONCOR analysis and sentiment analysis were conducted. For Korean tourism keywords, words related to tourist destinations, travel companions and behaviors, tourism motivations and experiences, accommodation types, tourist information, and emotional connections ranked high. The results of the CONCOR analysis were categorized into five clusters related to tourist destinations, tourist information, tourist activities/experiences, tourism motivation/content, and inbound related. Finally, the sentiment analysis showed a high level of positive documents and vocabulary. This study analyzes the rapidly changing trends of Korean tourism through text mining on Korean tourism and is expected to provide meaningful data to promote domestic tourism not only for Koreans but also for foreigners visiting Korea.

A Completement Method for Cultural Place Guiding System Using Regional Geo-Spatial Image (지역공간영상을 이용한 문화재 안내시스템구축 방안)

  • Yeon Sang-Ho;Lee Young-Wook;Kim Joo-Il
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.11a
    • /
    • pp.330-334
    • /
    • 2005
  • Our country has both relics of long history and cultural inheritance as the resources of cultural sightseeing all over the country. Recently we found the lots of cultural assets in history by the survey of the sightseeing resources. Those are known to the people to give their values and semantics and the government makes on a lot of constant efforts. In this study, a system to investigate the path and to visit the location are developed by combining various gio-spatial data with the multimedia contents. This system provides people with guidance to and locating the cultural assets in the cyber space. The developed guide system is more convenient to provide people with the information and they are able to access the designated cultural assets of the nation easily. In addition, the contents are made by that people are able to use easily in the public area as well as on the internet.

  • PDF

Analysis of Edinburgh Fringe Festival Visitor Gaze as the Performance Turn (공연적 전환 관점에서 에딘버러 프린지 축제방문객 시선 분석)

  • Park, Seo-Jae
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.3
    • /
    • pp.413-429
    • /
    • 2022
  • "Tourist Gaze" discussion in the 21st century introduces that tourist is the post-modern and post-fordism figure. Festival visitors can be said as one of the post-modern tourists, so this figure has "performance turn" feature as well. It will be discussed here why festival visitors of the Edinburgh Fringe Festival want to visit the festival. As post-modern and post-fordism figure, festival visitors want to experience autonomy, competence and relationshjp based on the performance turn.

Busan Tourism Industry applying OECD Tourism Policy and ICT Convergence Platform (OECD 관광정책과 ICT 융합 플랫폼을 적용한 부산관광산업)

  • Lim, Yong-Suk;Jung, Ho-Jin;Lee, Jung-Won
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.12
    • /
    • pp.871-879
    • /
    • 2017
  • The purpose of this study is to propose a Busan tourism industry in which the 2016 OECD Tourism policy and ICT convergence platform are applied. OECD proposed 3 policies to promote the tourism industry: First, to maintain the competitiveness of the tourism industry as well as improve its efficiency and sustainability, second, to establish a seamless traffic system, and third, to build a response to the sharing economy. Centering on the OECD's three policies, we propose the developmental possibilities of tourism in Busan. At the same time, we suggest the necessity to build an ICT convergence platform that will help foster the industry. In building an ICT convergence platform, we especially focus on the necessity of: 1. Sharing and creating experience-based interactive contents on the software side, and 2. Developing high quality user experience (UX) and providing a data analysis-based customized service on the hardware side. In addition, we insist on the establishment of the Tourism Promotion Agency for the continuous performance and management of Busan tourism industry. The study ultimately suggests that the construction of ICT convergence platform based on OECD tourism policy can result in the expected outcomes of high effects with low cost for both consumers and suppliers related to the tourism industry.

AR Tourism Service Framework Using YOLOv3 Object Detection (YOLOv3 객체 검출을 이용한 AR 관광 서비스 프레임워크)

  • Kim, In-Seon;Jeong, Chi-Seo;Jung, Kye-Dong
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.21 no.1
    • /
    • pp.195-200
    • /
    • 2021
  • With the development of transportation and mobiles demand for tourism travel is increasing and related industries are also developing significantly. The combination of augmented reality and tourism contents one of the areas of digital media technology, is also actively being studied, and artificial intelligence is already combined with the tourism industry in various directions, enriching tourists' travel experiences. In this paper, we propose a system that scans miniature models produced by reducing tourist areas, finds the relevant tourist sites based on models learned using deep learning in advance, and provides relevant information and 3D models as AR services. Because model learning and object detection are carried out using YOLOv3 neural networks, one of various deep learning neural networks, object detection can be performed at a fast rate to provide real-time service.

2D Image based 3D Data Generation Method for Background Information of Virtual Reality (가상 환경의 배경 정보를 위한 2D 영상 기반의 3D 데이터 생성 방법)

  • Rhee, Seongbae;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2021.06a
    • /
    • pp.331-334
    • /
    • 2021
  • 가상 현실(VR: Virtual Reality) 기술은 대표적인 몰입형 미디어 기술로써, 컴퓨터 등을 통해 인공적으로 만들어낸 실제와 유사한 특정 환경, 상황 혹은 그 기술 자체를 의미한다. VR 기술은 비교적 간단한 장비를 착용한 것만으로 가상 세계에 구현된 모든 공간을 체험할 수 있기 때문에 사용자가 신체적 불편하더라도 손쉽게 유명 관광 명소를 여행할 수 있다. 또한, 실제 작전지역을 가상 세계에 반영함으로써, 가상 세계에서 안전한 군사 훈련이 가능하다. 이와 같은 활용을 가능하게 하기 위해서는 가상 세계의 배경 정보가 실제 세계의 모습과 흡사한 실사 그래픽으로 구성되어야 한다. 그러나 실사 그래픽을 제작하는 것은 제작 난이도가 높고 제작비용이 비싸다는 제한 사항으로 인하여 실사 그래픽을 바탕으로 한 VR 콘텐츠의 수는 부족하다. 이에 본 논문에서는 일반 카메라를 통해서 촬영한 단일 영상 또는 다시점 영상을 통해서 Point Cloud 데이터를 생성하고, 이를 가상 세계의 배경 정보로 활용하기 위한 방법을 제안하고자 한다.

  • PDF