• Title/Summary/Keyword: 물리적 속성

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A longitudinal association analysis between the diffusion of ICT and the spatial concentration of plastic surgery clinics in Gangnam-Gu (ICT 확산과 성형외과의 강남구 집중화 현상사이의 종단적 연관성 분석-웹 속성을 중심으로)

  • Cho, Yeong Bin;Lee, Seok Kee
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.123-131
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    • 2014
  • The concentration phenomenon in physical space has taken place along with the proliferation of ICT in South Korea, especially the concentration in Gangnam_Gu district of plastic surgery clinics. In this study, we examine longitudinally whether the proliferation of ICT is related with the concentration in the physical space: focused plastic surgery clinics in Gangnam_Gu district. To do this, we extend the previous study(Cho and Choi, 2012). We examine the homogeneity between websites of plastic surgery clinics in Gangnam_Gu and those besides Gangnam_Gu plastic surgery's website. Multiple Discriminant Analysis (MDA) technique is mainly used for this analysis. The 401 sample websites in 5 years from 2006 to 2011 are mainly investigated. As a result, plastic surgery websites in Gangnam_Gu are not homogeneous than those of elsewhere with significance during 5 years consistently. Therefore, we can conclude that the expansion of ICT has an association with the spatial concentration of plastic surgery in Gangnam_Gu.

A Study on the Tangible Interface Design System -With Emphasis on the Prototyping & Design Methods of Tangibles - (실체적 인터페이스 디자인 시스템에 관한 연구 - 텐저블즈의 설계 및 프로토타입 구현을 중심으로 -)

  • 최민영;임창영
    • Archives of design research
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    • v.17 no.2
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    • pp.5-14
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    • 2004
  • Introducing human capacities of control and sensation which have been overlooked into Human-Computer Interaction(HCI), Ubiquitous computing, Augmented Reality and others have been researched recently. New vision of HCI has embodied in Tangible User Interface(TUI). TUI allows users to grasp and manipulate bits with everyday physical object and architectural surface and also TUI enables user to be aware of background object at the periphery of human perception using ambient display media such of light, sound, airflow and water movement. Tangibles, physical object which constitutes TUI system, is the physical object embodied digital bit. Tangibles is not only input device but also the configuration of computing. To get feedback of computing result, user controls the system with Tangibles as action and the system represents reaction in response to User's action. User appreciates digital representation (sound, graphic information) and physical representation (form, size, location, direction etc.) for reaction. TUI's characters require the consideration about both user's action and system's reaction. Therefore we have to need the method to be concerned about physical object and interaction which can be combined with action, reaction and feedback.

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Poly Synonyms Study on Naturalness in Landscape Architecture (조경학 연구에서 자연성 개념의 다의적 체계 연구)

  • Lee, Seong-Jin;Kim, Do-Eun;Son, Yong-Hoon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.51 no.1
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    • pp.29-41
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    • 2023
  • In landscape studies, the concept of naturalness was vast in its categories from physical space to cognitive systems, making it difficult to define terms at once. Therefore, this study summarized the concept and evaluation attributes of 'naturalness' used in the literature through systematic review (SR), and identified the scope of individual attributes that constitute the meaning of naturalness. In addition, the individual attributes classified in previous studies were identified as the meaning chain, one of the cognitive linguistic research methods, and applied to papers targeting naturalness among domestic landscape studies to organize a polysemous meaning system. Meaning chain is a suitable method for grasping words whose meaning expands in a chain due to family resemblance around prototypical meaning, and the dimension is classified according to the classification of naturalness evaluation items and a multi-semantic chain system of naturalness concepts discussed in domestic academia. The results of the study are as follows. First, the attributes of naturalness extracted through foreign landscape literature were classified into four areas: nature perceived as wilderness, nature as non-artificiality, nature as visual landscape, and nature as experience, and 13 detailed attributes. Second, these detailed attributes are generally consistent with domestic landscape studies, but their specific cases were different, and a Korean context was presented in perception of time accumulation, also they suggested that there may be a mutual conflict between naturalness attributes.

A Comparative Analysis on the Effectiveness of Reformatting in Children's Brick Stack through Play Theory (놀이론을 통한 어린이 브릭 쌓기의 매체전환 효과성 비교분석)

  • Lee, Tae-Eun;Lee, Chang-Wook
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.419-424
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    • 2020
  • The purpose of this study is to find out whether changed interactions due to reformatting has a significant effect on the play attribute of children's play from an instrumental point of view. Based on the study of Roser Caillois theory of play (Agon, Mimicry, Area, Ilinx) and previous studies, a questionnaire was written and experimental design was carried out through brick stack which are most preferred in the whole development of children. Brick stack were selected from physical and electronic spaces and the survey was conducted with children's experiences by dividing into experimental group and comparative group. Correlation and T-test results, the brick stack by reformating showed significant difference in the play attributes (Agon, Mimicry, Area, Ilinx) of Rose Caillois and we found that the effectiveness of play is doubled in the electronic space. Play properties evenly distributed in electronic space brick stacking suggest that pleasure and fun can double.

Implementation of a Virtual Environment Data Representation Interface (가상환경 데이터 표현 인터페이스 구현)

  • Lee, Myeong-Won;Lee, Min-Geun;Lee, Sol-Me;Leem, Tai-Jin;Kim, Sung-Gon
    • Journal of the Korea Computer Graphics Society
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    • v.10 no.3
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    • pp.9-16
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    • 2004
  • 가상환경의 표현 정보가 의미있는 데이터로서 사용되게 하기 위해서는 지구상 모든 물체를 유일하게 정의하고 표현할 수 있는 데이터 구성 체계가 요구된다. 이를 위해서는 화면에 표현할 물체의 속성 정보가 표준화된 기술 방법에 따라서 표현되어야 한다. 이것은 가상환경 정보가 실세계 정보처리 분야에서 의미있는 데이터로서 유효하게 사용되도록 하기 위해서 모든 물체에 대한 고유한 물리적 정보 기술 방법이 고려되어야 함을 의미한다. 여기에는 물체 표현에 필요한 외관에 관한 정보 뿐 아니라 물체의 내부 표현을 포함하여 물체의 기능 및 성능 표현, 길이 및 무게, 지리적 위치 등의 속성 정보까지 모두 표현되고 관리될 수 있어야 한다. 본 논문에서는 이와 같은 속성 기술 방법을 위해서 lSO/IEC JTC1 SC24 WG8에서 표준화작업을 진행하고 있는 SEDRIS를 이용하여 물체의 모습과 속성을 표현하는 데이터구조를 가시화하고 이 데이터구조에 따라 물체의 모습을 렌더링하고 조작하는 가상환경 표현 인터페이스 구현에 대해 설명한다.

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Level of Length Detail for Representing Virtual Objects' Real Length (가상 객체의 실제 길이 표현을 위한 다중 레벨)

  • Lee, Myeong-Won;Im, Chang-Hyuck;Lee, Yong-Duck
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.3
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    • pp.25-31
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    • 2007
  • Current computer graphics technology creates and displays virtual objects in a normalized environment. We cannot know or assume the real physical properties of objects related to appearance without textual information. It is also difficult to represent any two objects in relation to each other when the difference between the two objects' size is large because of the limited resolution of the computer display. In order to solve the problem, we define and implement the real length property among the physical properties in virtual environments. We define the concept of LOLD (Level of Length Detail) to represent real-world length for objects in metric units such as millimeter, meter, kilometer, etc.

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Application of Observance-Influence Analysis Techique in a National Park Management (국립공원(國立公園) 관리(管理)에 관찰도(觀察度) - 영향도(影響度) 분석(分析) 기법(技法) 적용(適用))

  • Shin, Won Sop
    • Journal of Korean Society of Forest Science
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    • v.87 no.2
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    • pp.211-219
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    • 1998
  • The major purpose of this study was to analyze the observance of attributes influencing on park visitors' experiences. The Importance-Performance technique has been commonly used to evaluate the importance of various recreation programs and management. In this study, the Importance-Performance technique was adopted to present a new approach called Observance-Influence Analysis. During the summer of 1996, 550 Worak-san National Park visitors were surveyed. The results of this study indicated that physical and biological attributes such as clear water, clean air, and beautiful valley, etc. were highly observed by visitors and those also highly influenced on visitors' experiences. Based on the respondents' rating to the attributes, action grid was formulated to suggest management actions. As mentioned before, attributes such as clear water, clean air, and beautiful valley were recognized as attributes needed concentrate efforts. Attributes related to forests such as diverse plants and trees, well maintained forests, etc. were also suggested as potential concerned attributes. However attributes related to services did not influenced highly on the visitors' experiences.

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Interactive emotion-based color image retrieval (대화형 감성기반 칼라영상 검색)

  • Eum Kyoung-Bae;Park Joong-Soo
    • Journal of the Korea Computer Industry Society
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    • v.7 no.1
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    • pp.17-22
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    • 2006
  • Variable contents are extracted and used to improve the correctness of the retrieval in the content-based in age retrieval. This way use the physical feature for the retrieval. In this way of retrieval, the user has to know the basic physical features and spatial relationship of target images that he wants to retrieve. There are some restriction to reflect the user's intend. We need the retrieval system that reflect the user's intend. In this paper, we propose an emotion-based retrieval system. It is different from past emotion based image retrieval in point of view that it uses relevance feedback to estimate the users intend and it is easily combined with past content-based image retrieval system. The features and similarity measures are adopted from MPEG-7 color descriptors which are proper retrieval of large multimedia databases. We use wallpaper images for the experiment. The result shows that the system get successful result.

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비압축성 이상 유동에서 기포의 동적 안정성 연구

  • 이성재;이원재
    • Proceedings of the Korean Nuclear Society Conference
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    • 1998.05a
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    • pp.469-474
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    • 1998
  • 이상 유동 지배 방정식에 두 상의 경계면 두께 개념을 도입하여 액체 내부에서의 기포 거동에 대한 동적 안정성을 이론적으로 해석하였다. 현재까지 기포의 안정성은 실험과 거시적인 물리적 이론에 의하여만 정적으로 연구되어 왔으나, 상간의 압력 불연속성을 표면장력 모델링을 이용하여 해석적으로 해결 함으로서 기포 안정성에 대한 정량적인 분석을 가능하게 하였다. 그 결과 기포의 안정성은 기존의 무차윈 Weber수 이외에 Reynolds수 그리고 유체의 점성력과 Capillary파와 관련된 무차원 수에 의해서도 영향을 받는 것으로 밝혀졌다.

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Particle-Based Sound Matching and Synthesis for Efficient and Realistic Foam Sound Generation (효율적이고 사실적인 거품 사운드 생성을 위한 입자 기반 사운드 매칭과 합성)

  • YoungChan Shin;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.357-360
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    • 2023
  • 본 논문에서는 거품 입자의 물리적 속성을 활용하여 가상 시뮬레이션 장면에 맞는 거품 사운드를 합성하고 사운드의 물리적 현상을 기반으로 사운드의 크기를 효율적으로 제어할 수 있는 기법을 제안한다. 현실에서는 사운드의 근원지와 청중의 위치 관계에 따라 사운드 크기의 차이가 나타타는 것을 쉽게 관찰할 수 있다. 본 논문에서는 이 문제를 효율적으로 풀어내기 위해 복잡한 3차원 유체의 움직임을 분석하는 게 아닌, 2차원으로 투영된 입자의 유동을 분석하여 사운드를 합성하고 제어하는 방식을 소개한다. 우리의 방법은 거품 사운드의 크기를 효율적으로 조절할 수 있도록 스크린 공간에서 계산된 거품 입자의 속도와 위치를 활용하여 청중의 위치 관계 및 사운드의 방향성을 확인하고, 이를 통해 거품 사운드를 사실적으로 합성하였다.

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