• Title/Summary/Keyword: 문제 평가

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화재영향평가제도 도입의 배경과 의미

  • Lee, Hyeon-Yeong
    • 방재와보험
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    • s.116
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    • pp.10-15
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    • 2006
  • 과학기술이 고도로 발달한 오늘날에도 화재를 완전히 방지하는 것은 현실적으로 환계가 있다. 이러한 문제를 해결하기 위한 화재영향평가의 도입은 보다 체계적인 방화 설계와 피해 최소화를 위한 최선의 방법이다. 화재영향 평가제도 도입의 배경과 의미에 대해 알아보자.

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A Case Study of VisualBasic Programming Learning based on Problem-Based Learning (문제중심학습(Problem-Based Learning)을 적용한 비주얼베이식(VisualBasic) 프로그래밍 학습의 사례 연구)

  • Son, Kyung-A
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.17-25
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    • 2002
  • The purpose of this study is to utilize new way of learning, Problem-Based Learning, for learning of VisualBasic programming. Providing authentic problems is a critical factor for programming learning because the skill may be not such a simple command learning but includes a variety of complexity. The objective of the learning is to develop quiz using VisualBasic programming. With programming skill, students was expected to solve the problem through peer collaboration activities as well as evaluation by peer and group composites. According to descriptive survey, it is concluded that students figure out their own learning status clearly. Furthermore, improvement of learning attitude and participation affect satisfaction and self-confidence.

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과학ㆍ기술ㆍ사회 - 동료평가제를 생각한다

  • Im, Gyeong-Sun
    • The Science & Technology
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    • v.32 no.9 s.364
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    • pp.24-25
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    • 1999
  • 동료평가제란 같은 문제를 가지고 연구하는 과학하자 동료들의 연구를 평가하는 것으로 외국에서 선진 학문을 배워온 과학자들은 동료평가를 통하여 외국의 높은 학문수준을 유지시키고 선진 과학기술제도를 한국에 정착시키는데 기여를 해왔다. 친분에 의해 좌우되는 문제점도 있기는 하지만 세계적 저명한 학술잡지일수록 엄격한 동료평가를 실시하고 있다는 사실을 알아야 하겠다.

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A comparative study on evaluation methods in web based instruction (웹 기반 학습 프로그램 평가 방법에 관한 비교 연구)

  • Rho, Kwansik;Jang, Sang-pil;Lee, Young-min
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.153-160
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    • 2001
  • Various computer-based learning programs have been developed in recent year. However, their quality has not been improved significantly. One major reason for little improvement on the quality is that most programs did not use an evaluation method to improve the quality of a programs. This paper is to introduce various evaluation methods such as evaluating a program by one expert, by a team of several experts, by a learner, by a small group of learners, by several learners and experts, by a focus group, and etc... These methods could improve the quality as well as increase the effectiveness of a programs. The effectiveness of each program will be increased by applying an appropriate evaluation method according to various factors such as time, cost. or learners.

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Evaluation/Diagnosis and Related Rates Reflecting the Nature of Gambling Problems (도박중독 문제의 본질에 충실한 평가/진단 및 비율 산정)

  • Lee, Soon-Mook;Kim, Jong-Nam
    • Korean Journal of Health Psychology
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    • v.14 no.1
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    • pp.1-26
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    • 2009
  • This paper deals with fundamental questions how we should understand and approach the gambling addiction problems optimally. We attempted to define the nature of gambling behaviors first and to understand gambling addiction as an extreme class of behaviors on a behavioral continuum. This frame of reference would allow researchers to diagnose, classify, and evaluate gambling problems clearly, and to estimate prevalence rate and incidence rate more accurately from a perspective of behavioral sciences. Also, we emphasized to get out of a dichotomy in classifying gambling behaviors(i.e., either pathological or non-pathological). In addition, we introduced multi-agent and multi-level approaches to understanding gambling problems. With these approaches, each of the agents pertinent to the gambling problems can take its own responsibility and collaborate with other agents to solve the problems together. Also it is a proper time to develop a new scale overcoming the limitations of existing scales. So we presented several cautions in developing new scales for evaluating gambling problems. Lastly, in building a gambling policy, the estimation of prevalence and incidence rate is an important issue. So we suggested various ways for accurate estimation of prevalence and incidence rates reflecting the nature of gambling problems.

The Effect of Problem-posing Activities on the Affective Domain of Mathematics (문제제기 활동이 수학에 대한 정의적 영역에 미치는 영향)

  • Oh, Yeongsu;Jeon, Youngju
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.541-552
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    • 2018
  • The purpose of this study was to investigate the effects of 'problem posing from mathematical problems' on the students' affective domain of mathematics, and to conduct evaluation and management of teachers' respectively. The quantitative and qualitative approaches were combined to analyze the changes in the affective achievement of all the students and individual students in the study. The conclusions of this study are as follows: First, problem-posing class improved the problem-solving ability and meaningful experience in the learning activity itself, thus improving students' self-confidence, interest, value, and desire to learn. Second, The students' affective domain of mathematics should be emphasized, and systematic evaluation and management should be carried out from the first grade of middle school to high school senior in mathematics. Third, it is necessary to present and disseminate them in detail on the national-level to evaluation system and method of affective domain of mathematics. Therefore, the teacher should actively implement the problem-posing teaching and learning in the classroom lesson and help students' affective achievement. and teachers need to measure and manage the affective achievement of all students on a regular basis.

The Prevalence of Computer Software for Investigations of Eye Problems among Computer Users (컴퓨터 사용자의 눈 문제 조사를 위한 소프트웨어의 유용성)

  • Kim, Jai-Min
    • Journal of Korean Ophthalmic Optics Society
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    • v.11 no.1
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    • pp.17-26
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    • 2006
  • Video display units (VDU) are interfaces between computers and human operators. This study was performed to have a good understanding of the potential causes of eye problems in 50 students to enable them to perform an accurate assessment of the patient's visual performance while looking at a computer screen. The TSS Optometric Toolkit for Computer Users provides a powerful set of tools to enable eye care practitioners to assess visual performance under conditions that closely simulate a computer user's normal working conditions. The program consists of seven tests: Near vision chart, Sample text display, Spreadsheet display, Fixation disparity, Duochrome, Number search, Randolt Ring search. The results of this study show that 55% of the subjects do not have computer-related eye problems. It is apparent from this data that approximately 25% of all computer-related eye problems are attributable to the display screen, the workstation or inappropriate workpractices. Of the remaining cases, 20% of them will require general purpose spectacles and spectacles specifically for work at the computer. This study suggests that computer program, The TSS Optometric Toolkit for Computer Users, is very useful for assessment of computer-related eye problems.

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Optimum Structural Design Using AHP Technique (AHP 기법을 이용한 최적 구조 설계)

  • Young-Soon Yang;Beom-Seon Jang
    • Journal of the Society of Naval Architects of Korea
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    • v.36 no.1
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    • pp.82-89
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    • 1999
  • A designer must make a lot of decisions in a design process. The decisions may be classified into selection decisions and compromise decisions. As the results of two decisions depends on the designer's intention it is necessary that the designer's intention should be reflected in the design systematically and precisely. As the AHP(Analytic Hierarchy Process) technique analyzes and evaluates a obscure selection problem hierarchically, designer's intention can be reflected in the design systematically. Also as qualitative attributes can be rated at quantitative criterion the designer's intention can be reflected consistently. Usually an engineering problem is a coupled problem in which a designer must select one alternative from a set of alternatives and find optimal characteristics of the alternative concurrently. As considered attributes are functions of the compromise system variables and the attributes's units and orders are different each other, attribute ratings must be normalized. This paper introduces a neural network at this normalization. So the attribute ratings can reflect designer's intention and the knowledge from his(her) experience automatically.

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