• Title/Summary/Keyword: 문제해결 과정

Search Result 4,859, Processing Time 0.029 seconds

The Design of Instruction & Learning System to improve the ability to solve problems (문제해결 능력신장을 위한 교수-학습 시스템 설계 - 문제 푸는 방법 찾기 단원 중심 -)

  • Bak, So-Yeong;Goh, Byung-Oh
    • 한국정보교육학회:학술대회논문집
    • /
    • 2007.01a
    • /
    • pp.335-343
    • /
    • 2007
  • 수학적 지식과 능력을 활용하여 생활 주변의 여러 가지 문제를 해결하는 능력의 신장이야말로 수학교육의 목표이자, 수학 학습의 근본적인 이유가 된다. 그러나 문제해결 능력이 가장 많이 필요한 문장제 문제해결과, 문제 푸는 방법 찾기 단원을 학생들은 해결하기 어려워한다. 다른 단원보다 명확하게 식을 찾을 수 있는 연산 문제들과 다르고, 책에 제시되어 있는 방법을 쉽게 사용을 하지 못하며. 그 문제의 의미를 이해하지 못한다. 그래서 문제를 푸는데 즐거움을 느끼지 못한다. 이에 본 연구는 문제 푸는 방법 찾기 단원을 중심으로 문제해결 능력 신장을 위한 교수 학습 시스템 설계를 목적으로 학습의 과정별, 특성별, 연계별 학습 내용을 고려하여 학년 통합, 내용 통합하여 재구성하였다. 그리고 교수-학습 모듈, 평가 모듈, 상호작용 모듈로 시스템을 구성하였다. 시공간의 제약을 극복하여 학습자들의 수준에 적합한 개별화 학습을 제공하고, 웹을 이용한 문제 만들기 활동을 통하여 학습에 자신감을 기르고, 또한, 자기주도적 학습 능력을 향상시키는 계기가 될 수 있을 것으로 기대된다.

  • PDF

Relationships between Metacognition, Problem Solving Process, and Debriefing Experience in Simulation as Problem-based Learning (S-PBL) (시뮬레이션 기반 문제중심학습에서 메타인지, 문제해결과정, 디브리핑 경험과의 관계)

  • Choi, Eun Jin
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.1
    • /
    • pp.459-469
    • /
    • 2016
  • The purpose of this study was to identify relationships between metacogintion, problem solving process, and debriefing experience in S-PBL. Study participants were 102 nursing students who took the integrated S-PBL class in their last semester. Data were collected using a self-reported questionnaire and analyzed into descriptive statistics, t-test, ANOVA, Pearson's correlation coefficient, and multiple regression. The highest subscale of debriefing experience was 'appropriate facilitator guidance' 3.78 (out of 5). Problem solving process and metacognition were positively correlated (r=0.704, p<.001). Metacognition was positively correlated with debriefing experience(r=0.197, p<.05), especially area of 'learning and making connections'(r=0.235, p<.05) whereas, there was no significant correlation between problem solving process and debriefing experience. Multiple regression (enter method) showed that gender and metacognition explained 51.2% of problem solving process. This study offers a rationale on simulation debriefing and further studies are needed to support effects of experiences of debriefing and factors on problem solving process and debriefing in nursing simulation.

A Action Research on Team-Based Learning Problem Solving Activity (팀 기반 학습 문제해결 활동에 대한 실행 연구)

  • Yu, Jae-Young
    • 대한공업교육학회지
    • /
    • v.42 no.1
    • /
    • pp.87-105
    • /
    • 2017
  • The purpose of this study was to verify that students' interest in team activities for problem solving, the effect of interest on it, and students' changes in perceptions and their behavioral characteristics in the process of problem solving. The study reviewed documents prepared by students, such as work sheets, descriptive questionnaires, works and their photos, student activity photos and observation journals of teachers. The results of this research are as below. First, a problem solving team activity for making a model car was considered an interesting assignment by more than 90% of male/female students. The fact that female students could be more focused on this assignment than male students was discovered. Interest in the assignment not only had an influence on the points from the start (the blueprint) to the end (model cars completed based upon the designs) of problem solving, but also provided the traction power behind the assignment. Second, the problem solving team activity allowed the students to change their existing recognition (thoughts) while positively taking a lead or indirectly utilizing various learning experiences (including experiences of failure). Third, $2^{nd}$ graders in middle school had a tendency to solve problems in dependently rather than to receive help from others when they encountered problematic situations.

자리바꾸기 문제를 활용한 수학적 창의성의 발현 과정 연구

  • Kim, Bu-Yun;Lee, Ji-Seong
    • Communications of Mathematical Education
    • /
    • v.19 no.2 s.22
    • /
    • pp.327-344
    • /
    • 2005
  • 솔리테르(solitaire) 중 간단한 게임인 자리바꾸기 문제에 대해 학습자로 하여금 다양한 해결방법을 산출 하도록 한 후, 그 과정에서 학생들의 수학적 창의성의 발현 과정을 추적해 본다. 제시한 문제 해결 과제에 대한 학습자들의 반응과 해답을 분석함으로써 수학적 창의성에서의 인지적 구성요소인 확산성, 유창성, 논리성, 유연성, 독창성과 정의적 구성요소에 해당하는 적극성, 독자성, 집중성, 정밀성 등이 어떻게 나타나고 있는가를 살펴본다. 또한 그렇게 함으로써 각 구성요소의 의미와 특성을 규명하고자 하며, 나아가 이들 구성요소를 판별할 수 있는 방안에 대한 기초 자료를 제공하고자 한다.

  • PDF

Application and Development of Teaching-Learning Plan for 'Sustainable Residence Created with Neighbor' ('이웃과 더불어 만드는 지속가능한 주거생활' 교수.학습 과정안 개발 및 적용)

  • Park, Mi-Ra;Cho, Jae-Soon
    • Journal of Korean Home Economics Education Association
    • /
    • v.22 no.3
    • /
    • pp.1-18
    • /
    • 2010
  • The purpose of this study was to develop a teaching-learning process plan for sustainable residing creating with neighbors and to apply it to the housing section of Technology-Home Economics according to the 2007 Revised Curriculum. Teachinglearning method solving practical problems was used for the teaching-learning process plans of 6-session lessons according to the ADDIE model. In the development stage, 17 activity materials and 15 teaching learning materials (6 reading texts, 6 moving pictures, 2 internet and 1 image materials) were developed. for the 6-session lessons, based on the stages of solving practical problems. The plans applied to the 3 classes of 8, 9, and 10th grade of the H. junior and senior high school in Myun district in Kyungbook during Sept. 1st to 14th, 2009. The results showed that students actively participated when the contents and materials were related to their own experience. The 6-session lessons about sustainable residing creating with neighbors was significantly increased the sense of community between before and after. Each of the 4 stages of the teachinglearning method solving practical problems were highly participated by the students. The satisfaction with the contents and methods of the 6-session lessons were evaluated over medium to somewhat higher levels. The practical activities to solve the community space and programs were got positive comments. Problem solving process and presentation and discussion were needed to learn more. Those results might support that the teachinglearning process plan this research developed. would be appropriate to the lessons for sustainable residing creating with neighbors.

  • PDF

Polanyi's Epistemology and the Tacit Dimension in Problem Solving (폴라니의 인식론과 문제해결의 암묵적 차원)

  • Nam, Jin-Young;Hong, Jin-Kon
    • Journal for History of Mathematics
    • /
    • v.22 no.3
    • /
    • pp.113-130
    • /
    • 2009
  • It can be said that the teaching and learning of mathematical problem solving has been greatly influenced by G. Polya. His heuristics shows down the explicit process of mathematical problem solving in detail. In contrast, Polanyi highlights the implicit dimension of the process. Polanyi's theory can play complementary role with Polya's theory. This study outlined the epistemology of Polanyi and his theory of problem solving. Regarding the knowledge and knowing as a work of the whole mind, Polanyi emphasizes devotion and absorption to the problem at work together with the intelligence and feeling. And the role of teachers are essential in a sense that students can learn implicit knowledge from them. However, our high school students do not seem to take enough time and effort to the problem solving. Nor do they request school teachers' help. According to Polanyi, this attitude can cause a serious problem in teaching and learning of mathematical problem solving.

  • PDF

A strategic Q&A system for self-directed study (자기주도적 학습을 위한 전략형 Q&A 시스템)

  • Lee, Hae-Bok;Kim, Kap-Su
    • Journal of The Korean Association of Information Education
    • /
    • v.6 no.1
    • /
    • pp.13-29
    • /
    • 2002
  • Mathematical curriculum has been developed based on learners' level and difficulties of contents. Succeed in solving problem in mathematics depends on the completion of the precedent learning. Thus, it is important to diagnose students beforehand. It is also important to develop problem-solving skills for students. In this thesis, Q&A system is proposed to help students learn various problem solving skills in mathematics. Although the system is currently applicable to mathematics, it can be applied to any other subjects.

  • PDF

A Study on the Analysis of College Student's Information Problem Solving Process in Team Project Activities (대학생의 과제 중심 정보문제 해결과정 분석에 관한 연구)

  • Bae, Kyung-Jae
    • Journal of the Korean Society for information Management
    • /
    • v.29 no.3
    • /
    • pp.215-234
    • /
    • 2012
  • Recently, the importance of team based learning has emerged as the method for conducting the constructivist learning theory. College students, however, have the low preference toward team projects. Thus, this research suggested that the information literacy education should be designed to overcome the problems in team project activities after analyzing the college students' information problem solving process. The in-depth interviews were conducted twice with 10 subjects. As a result, the main problems during team project activities were task definition, judgement on relevant information, evaluation of result and process, absence of accountability and synthesis. The recommendations for information literacy course are as follows: introduction to different types of information sources, support for communication problems between team members, education of credibility judgment on information and criteria for evaluating the results.

Development of Algorithm Design Worksheets using Algorithmic Thinking-based Problem Model in Programming Education for Elementary School Students (초등학생의 프로그래밍 학습을 위한 알고리즘적 사고 문제 모델 기반의 활동지 개발 및 적용)

  • Kim, Yongcheon;Choi, Jiyoung;Kwon, Daiyoung;Lee, Wongyu
    • Journal of The Korean Association of Information Education
    • /
    • v.17 no.3
    • /
    • pp.233-242
    • /
    • 2013
  • "Problem-solving methods and procedures" sections in the 2009 revised informatics curriculum emphasized active use of algorithmic thinking to solve problems. And it is proposed to solve the various problems of real life using programming language for the implementation of the algorithm. Recently, various Educational Programming Language has been developed for elementary programming activity and many researches showed that students' cognitive burden was reduced in learning programming language with Educational Programming Languages. However implementation of the algorithm is difficult for novice programmer. For the reason, effective way is required for elementary students to connect design of the algorithm and implementation of the algorithm. Therefore, in this study propose the algorithm design worksheets that it is possible to create an algorithm to describe the content needed to implementation in programming education. And this study proved the effect of the algorithm design learning tools through experiment.

Transition Experiment and Socially-oriented R&D Program (시스템 전환론의 관점에서 본 사회문제 해결형 연구개발사업의 발전 방향)

  • Song, Wichin;Seong, Jieun
    • Journal of Technology Innovation
    • /
    • v.22 no.4
    • /
    • pp.89-116
    • /
    • 2014
  • Socially-oriented R&D programs aimed at solving societal problem rather than scientific and industrial fruits have started recently. Societal problem is recognized as dilemma since this problem related to various stakeholders. And this is not solved with single program and needed long-term process. So the perspective of socio-technical system transition including technological and institutional change is needed. This paper suggests policy implication of Socially-oriented R&D programs from socio-technical system transition perspective. 'Transitioning of Socially-oriented R&D program' is the key concept of restructuring the program for the system transition. The establishment of multi-layer transition governance and the transition vision-making and transition experiment planning are the key process of transitioning the R&D program. This paper suggests the ways and issues of implementing this process in Socially-oriented R&D program.