• Title/Summary/Keyword: 문자패턴

Search Result 297, Processing Time 0.04 seconds

A-Modified Thinning Algorithm using the 4-Neighbors Connection Value for the Character Recognition (수정된 4-이웃 연결값을 이용한 세선화 알고리즘)

  • 원남식
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.7 no.1
    • /
    • pp.50-57
    • /
    • 2002
  • This paper is the study about the improvement of the WPTA4 algorithm available for the recognition of various characters. The WPTA4 algorithm can extract the skeleton of a character almost similar to the original pattern by using the connection value representing connectivity of each pixel. In this paper we show that the skeleton disappearance phenomena existing in the WPTA4 and propose an modified algorithm which can eliminate this phenomena. The proposed algorithm shows that the skeleton disappearance phenomena is eliminated and the quality of extracted skeleton is excellent.

  • PDF

Feature Extraction of Letter Using Pattern Classifier Neural Network (패턴분류 신경회로망을 이용한 문자의 특징 추출)

  • Ryoo Young-Jae
    • The Transactions of the Korean Institute of Electrical Engineers D
    • /
    • v.52 no.2
    • /
    • pp.102-106
    • /
    • 2003
  • This paper describes a new pattern classifier neural network to extract the feature from a letter. The proposed pattern classifier is based on relative distance, which is measure between an input datum and the center of cluster group. So, the proposed classifier neural network is called relative neural network(RNN). According to definitions of the distance and the learning rule, the structure of RNN is designed and the pseudo code of the algorithm is described. In feature extraction of letter, RNN, in spite of deletion of learning rate, resulted in the identical performance with those of winner-take-all(WTA), and self-organizing-map(SOM) neural network. Thus, it is shown that RNN is suitable to extract the feature of a letter.

Recognition of the Korean alphabet Using Neural Oscillator Phase model Synchronization (신경 진동자 위상모델의 동기화를 이용한 한글인식)

  • Kwon, Yong-Bum;Song, Hong-Jun;Park, Young-Sik;Lee, Joon-Tark
    • Proceedings of the KIEE Conference
    • /
    • 2003.07d
    • /
    • pp.2280-2282
    • /
    • 2003
  • 신경 진동자는 이미지정보의 해석, 음성인식, 지질 변화 예측 등의 진동하는 시스템에 응용되어진다. 이러한 진동하는 시스템에 기존의 역전파 알고리즘을 이용하는 경우, 복잡 다양한 입력 패턴을 추정하기가 어려우므로 학습단계에서 더 많은 양의 학습 데이터가 필요하게 되며 수렴 속도의 지연과 근사화가 어렵다. 따라서 본 논문에서는 모델에 대한 함수의 근사화가 쉬우며 학습하는 구조를 가지는 신경 진동자에 의한 위상 동기화 특성을 연구하고 이를 이용한 한글 문자 인식시스템을 구현하였다.

  • PDF

Destination Address Block Location on Machine-printed and Handwritten Korean Mail Piece Images (인쇄 및 필기 한글 우편영상에서의 수취인 주소 영역 추출 방법)

  • 정선화;장승익;임길택;남윤석
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.1
    • /
    • pp.8-19
    • /
    • 2004
  • In this paper, we propose an efficient method for locating destination address block on both of machine-Printed and handwritten Korean mail piece images. The proposed method extracts connected components from the binary mail piece image, generates text lines by merging them, and then groups the text fines into nine clusters. The destination address block is determined by selecting some clusters. Considering the geometric characteristics of address information on Korean mail piece, we split a mail piece image into nine areas with an equal size. The nine clusters are initialized with the center coordinate of each area. A modified Manhattan distance function is used to compute the distance between text lines and clusters. We modified the distance function on which the aspect ratio of mail piece could be reflected. The experiment done with live Korean mail piece images has demonstrated the superiority of the Proposed method. The success rate for 1, 988 testing images was about 93.56%.

Design and Implementation of Social Network Real-Time Traffic Broadcast Platform (소셜네트워크 실시간교통 방송 플랫폼 설계 및 구현)

  • Han, Jun-Woo;Lee, Eun-Jin;Kim, Heung-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.05a
    • /
    • pp.337-339
    • /
    • 2015
  • As much interest recently location based service, a study to analyze the movement patterns of the users from getting a lot of large amounts of data collected from a GPS installed in the smart device. Also it is recorded in the log file in the form of day-to-day personal computer, the development of a variety of a smart phone, a black box, and navigation. This data is collected by the user have been developed a variety of personalized services. In this paper, using the black box camera, such as the vehicle to form a social network platform that broadcasts real-time traffic utilization real-time video information.

  • PDF

Development of a Wearable Vibrotactile Display Device (착용 가능한 진동촉감 제시 장치 개발)

  • Seo, Chang-Hoon;Kim, Hyun-Ho;Lee, Jun-Hun;Lee, Beom-Chan;Ryu, Je-Ha
    • Journal of the HCI Society of Korea
    • /
    • v.1 no.1
    • /
    • pp.29-36
    • /
    • 2006
  • Tactile displays can provide useful information without disturbing others and are particularly useful for people with visual or auditory impairments. They can also complement other displays. In this paper, we present a new vibrotactile display device for wearable, mobile, and ubiquitous computing environments. The proposed vibrotactile device has a $5{\times}5$ array configuration for displaying complex information such as letters, numbers, and haptic patterns as well as simple directional ques and situation awareness alarms. Commercially available coin-type vibration motors are embedded vertically in flexible mounting pads in order to best localize vibrations on the skin. An embedded microprocessor controls the motors sequentially with an advanced tracing mode to increase recognition rate. User studies with the vibrotactile device on the top of the foot show 86.7% recognition rate for alphabet characters after some training. In addition, applying vibrotactile device to driving situation shows 83.9% recognition rate. We also propose some potentially useful application scenarios including Caller Identification for mobile phones and Navigation Aids for GPS systems while driving.

  • PDF

The Emotional Expression Character study of Utilizing Advertising Media (문자를 활용한 매체광고의 감성적 표현)

  • Kim, Young-Kook
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.3
    • /
    • pp.166-174
    • /
    • 2010
  • As the speed of social change consumers' buying patterns change, with an effective and competitive means of communication is an effort to find ads world. Characters have to maximize its own image, the character font used for the situation fits perfectly expressed in the formative Calligraphy differentiated pay plan as part of Calligraphy is considered. People feel in the hand by writing letters that can not be standardized as a strong symbol and symbolism, and the appeal and beauty, dynamic motion, mystery, and can be expressed. Design disciplines across all areas of Calligraphy extensive coverage, digital coolness of the hard preparation for the soft and warm lyricism analogue availability is required to meet contemporary needs. Media ads that emphasize the use of the Calligraphy emotional representation of the contents of the ads favorable to improve cognitive function, attention, recall of positive affect and, therefore, character-driven emotional expression as an art communications capabilities with one of the media is situated in the heart of the culture.

The Recognition of Grapheme 'ㅁ', 'ㅇ' Using Neighbor Angle Histogram and Modified Hausdorff Distance (이웃 각도 히스토그램 및 변형된 하우스도르프 거리를 이용한 'ㅁ', 'ㅇ' 자소 인식)

  • Chang Won-Du;Kim Ha-Young;Cha Eui-Young;Kim Do-Hyeon
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.2
    • /
    • pp.181-191
    • /
    • 2005
  • The classification error of 'ㅁ', 'ㅇ' is one of the main causes of incorrect recognition in Korean characters, but there haven't been enough researches to solve this problem. In this paper, a new feature extraction method from Korean grapheme is proposed to recognize 'ㅁ', 'ㅇ'effectively. First, we defined an optimal neighbor-distance selection measure using modified Hausdorff distance, which we determined the optimal neighbor-distance by. And we extracted neighbor-angle feature which was used as the effective feature to classify the two graphemes 'ㅁ', 'ㅇ'. Experimental results show that the proposed feature extraction method worked efficiently with the small number of features and could recognize the untrained patterns better than the conventional methods. It proves that the proposed method has a generality and stability for pattern recognition.

  • PDF

A license plate detection method based on contour extraction that adapts to environmental changes (주변 환경 변화에 적응하는 윤곽선 추출 기반의 자동차 번호판 검출 기법)

  • Pyo, Sung-Kook;Lee, Gang-seong;Park, Young-Soo;Lee, Sang-Hun
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.9
    • /
    • pp.31-39
    • /
    • 2018
  • In this paper, we proposed a license plate detection method based on contour extraction that adapts to environmental changes. The proposed method extracts contour lines using DoG (Difference of Gaussian) to remove unnecessary noise parts in the contour extraction process. Binarization was applied in ugly outline images, and erosion and dilation operations were used to emphasize the contour of the character part. Then, only the outline of the ratio of the characters of the plate was extracted through the ratio of the width and height of the characters. And the case where the outline is the longest is estimated by estimating the characters of the license plate. For the experiment, we applied 130 image data to license plate on the front of the vehicle, oblique environment, and environment images with various backgrounds. I also experimented with motorcycle images of different license plate patterns. Experimental results showed that the detection rate of the oblique image was 93% and that of the various background environment was 70% in the motorcycle image but 98% in the front image.

A Study on Learning and Teaching Environments for Computers and Mathematics Education ('컴퓨터와 수학교육' 학습-지도 환경에 관한 연구)

  • Kim, Hwa-Kyung
    • Journal of Educational Research in Mathematics
    • /
    • v.16 no.4
    • /
    • pp.367-386
    • /
    • 2006
  • There are two strands for considering tile relationships between education and technology. One is the viewpoint of 'learning from computers' and the other is that of 'learning with computers'. In this paper, we call mathematics education with computers as 'computers and mathematics education' and this computer environments as microworlds. In this paper, we first suggest theoretical backgrounds ai constructionism, mathematization, and computer interaction. These theoretical backgrounds are related to students, school mathematics and computers, relatively As specific strategies to design a microworld, we consider a physical construction, fuctiionization, and internet interaction. Next we survey the different microworlds such as Logo and Dynamic Geometry System(DGS), and reform each microworlds for mathematical level-up of representation. First, we introduce the concept of action letters and its manipulation for representing turtle actions and recursive patterns in turtle microworld. Also we introduce another algebraic representation for representing DGS relation and consider educational moaning in dynamic geometry microworld. We design an integrating microworld between Logo and DGS. First, we design a same command system and we get together in a microworld. Second, these microworlds interact each other and collaborate to construct and manipulate new objects such as tiles and folding nets.

  • PDF