• Title/Summary/Keyword: 몸 표현

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Representation of the Body in Fashion (II) - Focusing on the Representation of Physicality - (복식에 표현된 몸의 재현성 [II] - 몸의 사실성 변질을 중심으로 -)

  • Yim, Eun-Hyuk
    • Journal of the Korean Society of Costume
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    • v.56 no.9 s.109
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    • pp.66-82
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    • 2006
  • Clothes and human body are inseparably related. Aesthetic consciousness of the body determines the form of clothing, reflecting the time and culture as well as the individual and society. Clothes can even reorganize the meaning of the body, while transcending their instrumental functions of protecting, expanding and deforming the body. Using 'body' to analyze the clothing form, my study develops a framework by which to classify the representation of the body in fashion focusing on the representation of physicality. In order to inquire the formative style and aesthetic values expressed in representing body in fashion, my study examines subjects from the 14th century European costumes to fashion collections of the 20th century. In fashion, representation of the body is visually analogous to the ideal boily shape and structure, including a realistic presentation of the body as well as reflection of aesthetic ideals. Manipulation of physicality entails the reconstruction of the ideal body image through the clothes that modify physicality into unnatural body. Ruff collar, gigot sleeve, crinoline, bustle, stomacher, and corset were all used to materialize the fictitious curves symbolizing femininity, authority, healthiness, maternity, virginity, socioeconomic status, and fertility. Accentuating specific clothing parts represents emphasizing the symbolism of the correspondent body parts. Consequently, in this phase signifiant is $signifi\'{e}$. Aesthetic ideal of the body is visualized in the firm of a dress. Fashion continues to explore forms and images that transcend the traditional representations of the clothed body. As a type of intimate architecture, fashion always mediates the dialogue between clothes and body, or fashion and figure. My study suggests a framework to analyze bodily representation in fashion, focusing on the relationship between the clothes and body.

A Study on Emotional Expression and Space Characteristics in Body Movement (몸 움직임에 따른 감성표현과 공간특성에 관한 연구)

  • Oh, Young-Keun
    • Korean Institute of Interior Design Journal
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    • v.17 no.1
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    • pp.170-177
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    • 2008
  • If we consider the cubism, which newly attempted the avant-garde movement in the mid-19th century, was an experimental movement to feel the space through the human action and observation from various viewpoints at the fixed three-dimensional world, then the futurism was an innovative movement that obtained an ion from continual motions. However, the study about meaning and emotion that correspond with the dis-structuralization era could not have been continuing. Therefore, the goal of this study is to construct an emotional theory and grope a possibility of the way to do through some theoretical investigations and experimental analysis about body movement and emotional expression. For the study method, experiment and analysis have been proceeded based on Miyauji study(1992) which was based on P. Thiel theory that is about direct recognition and empirical study for identical existence or experimentation. As a result of the study, it reached several conclusions. The first, body movement as an emotion that makes meaning is related to the space. The second is that the space is related to the background as an object of body. The last is that body as a creature which becomes the one with spirit in the space makes meaning. We look forward to a possibility of emotional study through the body movement.

Fragmentation of the Body in Fashion (현대 패션에 표현된 몸의 파편화)

  • Yim, Eun-Hyuk
    • Journal of the Korean Society of Costume
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    • v.57 no.6 s.115
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    • pp.145-159
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    • 2007
  • Freed from its traditional confinement to the human body, postmodernism in fashion exposes the defectiveness of body and abstracts from the body under. As the 20th century art put premium on self-expression, the body itself became a powerful medium of expression in fashion. Using 'body' to analyze the clothing form, my study develops a framework by which to classify the fragmentation of the body in fashion. In order to inquire the formative style and aesthetic values expressed in fragmentation of the body in fashion, my study examines subjects from the discourse on the body to the fashion collections of the late 20th and 21st century, The results of the study are as follows. Fragmentation of the body in fashion means the break away from the idealized and standardized body for mass productions. It tends to experiment with extreme exaggeration in form, refusing to subscribe to the traditional values that build on the balance and symmetry of the body. The formative aspects of fragmentation are achieved through body casting, displacement, and deconstruction. The absence of physicality in fashion opposes the sartorial convention and symbolism that results in the discord between signifiant and $signifi{\tilde{e}}$ of clothing. Fashion continues to explore forms and images that transcend the traditional representations of the clothed body. As a type of intimate architecture, fashion always mediates the dialogue between clothes and body, or fashion and figure. My study suggests a framework to analyze fragmentation of the body in fashion, focusing on the relationship between the clothes and body.

Representation and Non-Representation of the Body in Fashion - Based on Simulation Theory by Jean Baudrillard (복식에 표현된 몸의 재현성과 비재현성 - 보드리야르의 시뮬라시옹 이론을 바탕으로 -)

  • Yim, Eun-Hyuk
    • The Research Journal of the Costume Culture
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    • v.15 no.4
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    • pp.604-619
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    • 2007
  • Aesthetic consciousness of the body determines the form of clothing, reflecting the time and culture as well as the individual and society. Using 'body' to analyze the clothing form, my study develops a framework by which to classify the representation and non-representation of the body in fashion. Theoretically, this study draws from Jean Baudrillard's Simulation theory which maintains that simulation develops the whole edifice of representation. My study substitutes the successive phases of the image to that of (non) representing body in fashion. The correspondences between them are; first, 'image is the reflection of a basic reality' for the representation of physicality, second, 'image masks and perverts a basic reality' for the manipulation of physicality, third, 'image masks the absence of a basic reality' for the absence of physicality, and fourth, 'image bears no relation to any reality whatever' for the absence of body in fashion. Aesthetic ideal of the body is visualized in the form of a dress. Fashion continues to explore forms and images that transcend the traditional representations of the clothed body. My study suggests a framework to analyze bodily representation in fashion, focusing on the relationship between the clothes and body.

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Representation of the Body in Dress and Painting - Focusing on the Works of Francis Bacon and Rei Kawakubo - (복식과 회화에 표현되는 몸의 재현 - 프란시스 베이컨의 작품과 레이 카와쿠보의 컬렉션을 중심으로 -)

  • Yim, Eunhyuk
    • Journal of Fashion Business
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    • v.17 no.4
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    • pp.40-57
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    • 2013
  • In examining the relationship between fashion and art which are intimately interrelated, the body is a suitable subject in that it is the common object of representation. This study investigates and compares the images of the body in Francis Bacon's paintings from 1940s to 1970s and the formative aspect and aesthetic value of the abstract body images in Rei Kawakubo's designs since 1980s. The figures in Bacon's paintings are confusingly and atypically deformed as well as distorted, which are the combinations of the anatomies without references, not so much represented objects as experienced sense. Kawakubo's designs attempt to deform the body, moreover, she transforms the body; represent abstract forms without association with any other figures that exist, emphasizing sculptural or architectural shapes of garment. She suggests extensive visual language of dress by challenging the norms of beauty. The body in Bacon and Kawakubo's works is dispersive as well as complex in that the body images are deconstructed, fragmented, and exaggerated. Respectively, they articulate the perception of the body in postmodernism era by destroying the myth of subject; furthermore establish the aesthetics that transcend conventional ideals by reevaluating as well as refusing the standards of beauty.

Soft Sign Language Expression Method of 3D Avatar (3D 아바타의 자연스러운 수화 동작 표현 방법)

  • Oh, Young-Joon;Jang, Hyo-Young;Jung, Jin-Woo;Park, Kwang-Hyun;Kim, Dae-Jin;Bien, Zeung-Nam
    • The KIPS Transactions:PartB
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    • v.14B no.2
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    • pp.107-118
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    • 2007
  • This paper proposes a 3D avatar which expresses sign language in a very using lips, facial expression, complexion, pupil motion and body motion as well as hand shape, Hand posture and hand motion to overcome the limitation of conventional sign language avatars from a deaf's viewpoint. To describe motion data of hand and other body components structurally and enhance the performance of databases, we introduce the concept of a hyper sign sentence. We show the superiority of the developed system by a usability test through a questionnaire survey.

The Direction of Physical Training for Actor in Post-Drama Era, "Empty" (포스트드라마 시대에 따른 배우의 몸 훈련의 방향성,'비우기(empty)')

  • Ra, Kyung-Min
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.77-90
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    • 2020
  • Today, the transition to the era of "post-drama" brought a change in the position of text, which was considered the center of the play, and the expansion of the role of actors. After entering the post-drama era, the actor no longer transforms himself into "delivering" the fixed meaning of text, but "producing" the valid meaning of "now, here" meeting the audience. In other words, actors in the post-drama era have expanded their roles as "performers" who can become the subject of narratives themselves and create various theatrical languages. Despite the expansion of the actor's role, verbal-centered actor training through text, which still forms the basis of acting education, does not satisfy the newly changing contemporary theatricality and creates a gap between education and the field. Therefore, the researcher argued that non-verbal-centered acting education needs to be discussed, and highlighted the actors' physical training on the "empty" side. The researchers first compare and analyze the characteristics of modern theater people's training methods from an "empty" perspective. Based on this, researchers about the meaning and direction of the training "empty". Furthermore, the study concludes with an emphasis on the direction of acting education in the post-drama era, which is free from language that can respond to stimuli and interact freely.

Simulation of Scooped Swing in High Bar Using Lagrange's Method : A Case Study (라그랑지 방법을 이용할 철봉 몸굽혀 휘돌기 동작의 시뮬레이션)

  • Hah, Chong-Ku
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.234-240
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    • 2007
  • The purpose of this paper was to architecture optimal model of the scooped swing in high bar. The scooped swing was modeled to the double pendulum and was simulated with the Lagrange's equation of motion. Lagrange's method based on a energy approaching method was implemented as a equation of motion. The subject was a national man-gymnast(age 18yrs, height 153 cut mass 48 kg) and the high bar of SPIETH company was used to measure the scooped swing. Qualisys system(six MCU-240 cameras, QTM software)was used to capture data for imaging analysis. The solution of a model and data processing were solved in Mathematica5.0. The results were as follows: First model value of maximum bar displacement was longer than experimental value, that is, 0.02 m. Second, both angular pattern of segment1(HAT) had a increasing curve but curve patterns had a different concave and convex me. Third the experimental value of maximum angular angle of segment2(total leg) had larger than model value, that is, $4^{\circ}$. Conclusively, model parameters were quasi-optimized to obtain a quasi-match between simulated and actual performances. It hopes to simulate a human model by means of integrating musculoskeletal and neuromuscular system in the future study.

A Generation Methodology of Facial Expressions for Avatar Communications (아바타 통신에서의 얼굴 표정의 생성 방법)

  • Kim Jin-Yong;Yoo Jae-Hwi
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.55-64
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    • 2005
  • The avatar can be used as an auxiliary methodology of text and image communications in cyber space. An intelligent communication method can also be utilized to achieve real-time communication, where intelligently coded data (joint angles for arm gestures and action units for facial emotions) are transmitted instead of real or compressed pictures. In this paper. for supporting the action of arm and leg gestures, a method of generating the facial expressions that can represent sender's emotions is provided. The facial expression can be represented by Action Unit(AU), in this paper we suggest the methodology of finding appropriate AUs in avatar models that have various shape and structure. And, to maximize the efficiency of emotional expressions, a comic-style facial model having only eyebrows, eyes, nose, and mouth is employed. Then generation of facial emotion animation with the parameters is also investigated.

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피지컬 인터페이스의 구현에 관한 연구

  • 오병근
    • Archives of design research
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    • v.16 no.2
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    • pp.131-140
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    • 2003
  • The input for computer interaction design is very limited for the users to control the interface by only using keyboard and mouse. However, using the basic electrical engineering, the input design can be different from the existing method. Interactive art using computer technology is recently emersed, which is completed by people's participation. The electric signal transmitted in digital and analogue type from the interface controled by people to the computer can be used in multimedia interaction design. The electric circuit design will be necessary to transmit very safe electric signal from the interface. Electric switch, sensor, and camera technologies can be applied to input interface design, which would be alternative physical interaction without computer keyboard and mouse. This type of interaction design using human's body language and gesture would convey the richness of humanity.

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