• Title/Summary/Keyword: 모션 컨트롤러

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The Facial Expression Controller for 3D Avatar Animation working on a Smartphone (스마트폰기반 3D 아바타 애니메이션을 위한 다양한 얼굴표정 제어기 응용)

  • Choi, In-Ho;Lee, Sang-Hoon;Park, Sang-Il;Kim, Yong-Guk
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.323-325
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    • 2012
  • 스마트폰 기반 3D 아바타를 이용하여 임의의 표정을 합성 및 제어하여 애니메이션 할 수 있는 방법과 응용을 제안한다. 사용될 아바타에 표현되는 임의의 표정 Data Set을 PCA로 처리 후, 인간의 가장 기본적인 6 표정으로 컨트롤러 축을 생성한다. 만들어진 제어기에, 임의의 연속 표정을 유저에 의해 정해진 시간에 생성하여 애니메이션 할 수 있는 방법을 시스템을 제안하다. 빠른 계산을 장점으로 하는 본 제어기는 스마트폰 환경에 맞게 탑재 되었으며, 이 제어기를 활용하여 모델워킹 모션에 다양한 표정을 적용할 수 있는 시스템을 구현하였다.

Effects of whole body movements in using virtual reality headsets on visually induced motion sickness (전신 움직임을 요구하는 컨트롤러가 가상현실 디바이스에서 시지각과 가상현실 멀미에 끼치는 영향)

  • Kim, Sung-ho;Shin, Dong-Hee
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.283-291
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    • 2017
  • Though new body movement based input system immerged in Virtual Reality (VR), VR still has a visually induced motion sickness (VIMS) problem to be accepted for users. VIMS are caused by changes in visually perceived movement that discord with vestibular system's sense of movement. Not only Head-body movements, but also hand gestures to make commands and torso movement can affect visual movement perception by enhancing immersion and its psychological product; presence. The question arises does whole body movement and hand gesture to make commands are more dominant to arousal, presence, and VIMS? To address this question, we conducted "2 (IV1; head-body movements only vs. whole body movements) * 1" between subject design experiment. The results showed that significant effect on whole body movements and arousal, marginally significant effect on presence. Eyewear usage was a moderator between hand gesture and presence relationship.

Simulation of Virtual Marionette with 3D Animation Data (3D Animation Data를 활용한 가상 Marionette 시뮬레이션)

  • Oh, Eui-Sang;Sung, Jung-Hwan
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.1-9
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    • 2009
  • A doll created by various materials is a miniature based on human model, and it has been one of components in a puppet show to take some responsibility for human's culture activity. However, demand and supply keeps on the decrease in the puppet show industry, since professional puppeteer has been reduced rapidly, and also it is difficult to initiate into the skill. Therefore, many studies related Robotic Marionette for automation of puppet show have been internationally accompanied, and more efficient structure design and process development are required for better movement and express of puppet with motor based controller. In this research, we suggest the effective way to enable to express the marionette's motion using motion data based on motion capture and 3D graphic program, and through applying of 3D motion data and proposal of simulation process, it will be useful to save time and expenses when the Robotic Marionette System is practically built.

A Study on Performance Evaluation of 3-Axis Pipe Profile-Cutting Machine (3축 파이프 형상 절단기의 성능평가에 관한 연구)

  • Lho, Tae-Jung;Lee, Wook-Jin;Kim, Hwa-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.6
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    • pp.1955-1960
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    • 2010
  • A performance of CNC 3-axis pipe profile-cutting machine we developed was evaluated by measuring and verifying a positioning accuracy of its feeding unit and a cutting shape accuracy of pipe workpiece. The positioning accuracy was verified by comparing moving distance actuated by PLC motion controller with actual one measured by a laser interferometer. The cutting shape accuracy was also verified by comparing a cutting shape obtained through scanning and 3D modeling the pipe workpiece with that through CL data.

DEVELOPMENT OF TRACKING AND OBSERVING SYSTEM FOR MAN-MADE SPACE OBJECTS (인공우주물체 추적 및 관측용 시스템 개발)

  • 김원규;민상웅
    • Journal of Astronomy and Space Sciences
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    • v.20 no.2
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    • pp.153-162
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    • 2003
  • Recently, we have reconstructed LX-200 12inch telescope system for tracking and observing man-made space object. Motor, motor driver and motion controller were up-graded for getting faster respond characteristic and active control available. Also, command signal was offered to the PID controller into motor driver as computed real orbiting information of objects using PC, and it's control period of command signal was reduced to the 20ms. As the result, slew speed of the mount system was in proved up to $18^{\circ}/sec$ and respond speed of the system was faster than that of commercial system. Also, flipping state of image observed could be minimized by the up-graded system.

Development of Motion Recognition Platform Using Smart-Phone Tracking and Color Communication (스마트 폰 추적 및 색상 통신을 이용한 동작인식 플랫폼 개발)

  • Oh, Byung-Hun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.143-150
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    • 2017
  • In this paper, we propose a novel motion recognition platform using smart-phone tracking and color communication. The interface requires only a camera and a personal smart-phone to provide a motion control interface rather than expensive equipment. The platform recognizes the user's gestures by the tracking 3D distance and the rotation angle of the smart-phone, which acts essentially as a motion controller in the user's hand. Also, a color coded communication method using RGB color combinations is included within the interface. Users can conveniently send or receive any text data through this function, and the data can be transferred continuously even while the user is performing gestures. We present the result that implementation of viable contents based on the proposed motion recognition platform.

Evaluation and Analysis of Mouse and Wiimote Interaction According to Display Sizes (디스플레이 크기에 따른 마우스와 위모트 인터랙션 평가와 분석)

  • Kim, Min-Young;Moon, Hyung-Tae;Cho, Yong-Joo;Park, Kyoung-Shin
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.11-20
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    • 2010
  • Recently there are various innovative user interfaces such as a wireless motion controller Wiimote appeared to give a new user experience which is different from the traditional devices like a joystick, mouse, or keyboard. With the advent of technologies, display devices become larger and larger in screen size and offer high-resolutions, and tiled display systems are also used in various applications. Although there are some efforts on investigating new interfaces developed for the large screen, there are a few studies conducted on user interaction on large displays such as tiled display. In this paper, we present a study evaluating and analyzing the effects of mouse or Wiimote user interactions on four different kinds of displays with various sizes and resolutions.

Development of an Embedded Solar Tracker using LabVIEW (LabVIEW 적용 임베디드 태양추적장치 개발)

  • Oh, Seung-Jin;Lee, Yoon-Joon;Kim, Nam-Jin;Oh, Won-Jong;Chun, Won-Gee
    • Journal of Energy Engineering
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    • v.19 no.2
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    • pp.128-135
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    • 2010
  • This paper introduces step by step procedures for the fabrication and operation of an embedded solar tracker. The system presented consists of application software, compactRIO, C-series interface module, analogue input module, step drive, step motor, feedback devices and other accessories to support its functional stability. CompactRIO that has a real-tim processor allows the solar tracker to be a stand-alone real time system which operates automatically without any external control. An astronomical method and an optical method were used for a high-precision solar tracker. CdS sensors are used to constantly generate feedback signals to the controller, which allow a solar tracker to track the sun even under adverse conditions. The database of solar position and sunrise and sunset time was compared with those of those of the Astronomical Applications Department of the U.S. Naval Observatory. The results presented here clearly demonstrate the high-accuracy of the present system in solar tracking, which are applicable to many existing solar systems.

Implementation of an Interactive Advertising platform Using the Kinect (Kinect를 이용한 Interactive 광고 플랫폼 구현)

  • Kim, Kyung-hyun;Lee, Ki-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.89-92
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    • 2013
  • South Korea's advertising market in 2012, growing at a standard 10 trillion, but most advertising is in the form of one-way communication by advertisers. In this paper, at the time they are attracting the interest of consumers, more recent placement by Facebook or Youtube propose an advertising platform using the Kinect motion-sensitive controller that can communicate with consumers. In the proposed platform, by the simple enjoyment of the game accept ads without resistance, and can deliver content more effectively than advertising indirectly passing. Had occurred in the existing Windows forms drawing problem was solved by using the XNA game engine using the Facebook API was designed so that it can be integrated with SNS.The scored elements to attract the interest of the users with the introduction of the ranking system and the user's face image to extract added to the story line, and increased immersive.

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Remote Control of Movable Robot Arm using Gyro Sensor and Flex Sensor (자이로센서와 플렉스 센서를 이용한 이동형 로봇팔 원격 제어)

  • Jang, Jae-Seok;Kim, Min-Soo;Kim, Seong-Jin;Lee, Cheol-Keun;Park, Hyoung-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1205-1212
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    • 2021
  • Robots that can actually help people a lot by dealing with dangerous tasks that are difficult for people to do, such as disaster situations, lifesaving, handling dangerous goods, and reconnaissance of dangerous areas, continue to become an issue. Therefore, in this paper, we intend to implement a mobile robot arm that can implement a human motion will on the robot arm to enable active response according to the situation and control the vehicle according to hand movements to give mobility. A controller is manufactured using a flex sensor and agyro sensor, and the roll and pitch values of the two gyro sensors are adjusted to control the angle of the robot arm and specify the vehicle direction. In addition, by designating the levels of the three flex sensors, the motor is operated according to hand movements, and a robot arm is implemented so that objects can be picked up and moved.