• Title/Summary/Keyword: 모바일 협업 환경

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Decision Support System to Detect Unauthorized Access in Smart Work Environment (스마트워크 환경에서 이상접속탐지를 위한 의사결정지원 시스템 연구)

  • Lee, Jae-Ho;Lee, Dong-Hoon;Kim, Huy-Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.4
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    • pp.797-808
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    • 2012
  • In smart work environment, a company provides employees a flexible work environment for tele-working using mobile phone or portable devices. On the other hand, such environment are exposed to the risks which the attacker can intrude into computer systems or leak personal information of smart-workers' and gain a company's sensitive information. To reduce these risks, the security administrator needs to analyze the usage patterns of employees and detect abnormal behaviors by monitoring VPN(Virtual Private Network) access log. This paper proposes a decision support system that can notify the status by using visualization and similarity measure through clustering analysis. On average, 88.7% of abnormal event can be detected by this proposed method. With this proposed system, the security administrator can detect abnormal behaviors of the employees and prevent account theft.

Analysis of partial offloading effects according to network load (네트워크 부하에 따른 부분 오프로딩 효과 분석)

  • Baik, Jae-Seok;Nam, Kwang-Woo;Jang, Min-Seok;Lee, Yon-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.591-593
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    • 2022
  • This paper proposes a partial offloading system for minimizing application service processing latency in an FEC (Fog/Edge Computing) environment, and it analyzes the offloading effect of the proposed system against local-only and edge-server-only processing based on network load. A partial offloading algorithm based on reconstruction linearization of multi-branch structures is included in the proposed system, as is an optimal collaboration algorithm between mobile devices and edge servers [1,2]. The experiment was conducted by applying layer scheduling to a logical CNN model with a DAG topology. When compared to local or edge-only executions, experimental results show that the proposed system always provides efficient task processing strategies and processing latency.

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A mobile P2P a farming support system implementation which uses JXTA (JXTA를 이용한 모바일 P2P 영농 지원 시스템 구현)

  • Bae, Il-Ho;Cho, Ai-Ri;Min, Hae-Ran;Lee, Gwang;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.579-582
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    • 2004
  • File share system in client/server method requires server of High performance and capacity and this server is very expensive and management is complex and is been influenced much to flatform. Also, extension of correct memory or hard drive etc. causes a lot of expenses to server. While, may minimise human who happen by buying high-capacity server by dispersing file public ownership way unuse expensive server in client/serve. way who put up files in PC(client) to a sewer and manage files and make use of only client computers because public ownership of data and government official in P2P(peer to peer) environment, waste of material resources. Many people are interested to P2P by such reason, researches that use P2P to connection field to be Moba that have Gakgwangbatgo current are gone vigorously.

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An Automatic Generation Method of the Initial Query Set for Image Search on the Mobile Internet (모바일 인터넷 기반 이미지 검색을 위한 초기질의 자동생성 기법)

  • Kim, Deok-Hwan;Cho, Yoon-Ho
    • Journal of Intelligence and Information Systems
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    • v.13 no.1
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    • pp.1-14
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    • 2007
  • Character images for the background screen of cell phones are one of the fast growing sectors of the mobile content market. However, character image buyers currently experience tremendous difficulties in searching for desired images due to the awkward image search process. Content-based image retrieval (CBIR) widely used for image retrieval could be a good candidate as a solution to this problem, but it needs to overcome the limitation of the mobile Internet environment where an initial query set (IQS) cannot be easily provided as in the PC-based environment. We propose a new approach, IQS-AutoGen, which automatically generates an initial query set for CBIR on the mobile Internet. The approach applies the collaborative filtering (CF), a well-known recommendation technique, to the CBIR process by using users' preference information collected during the relevance feedback process of CBIR. The results of the experiment using a PC-based prototype system show that the proposed approach successfully satisfies the initial query requirement of CBIR in the mobile Internet environment, thereby outperforming the current image search process on the mobile Internet.

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Cloudboard: A Cloud-Based Knowledge Sharing and Control System (클라우드보드: 클라우드 기반 지식 공유 및 제어 시스템)

  • Lee, Jaeho;Choi, Byung-Gi;Bae, Jae-Hyeong
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.3
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    • pp.135-142
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    • 2015
  • As the importance of software to society has grown, more and more schools worldwide teach coding basics in the classroom. Despite the rapid spread of coding instruction in grade schools, experience in the classroom is certainly limited because there is a gap between the curriculum and the existing computing environment such as the mobile and cloud computing. We propose an approach to fill this gap by using a mobile environment and the robot on the cloud-based platform for effective teaching. In this paper, we propose an architecture called Cloudboard that enables knowledge sharing and collaboration among knowledge providers in the cloud-based robot platforms. We also describe five representative architectural patterns that are referenced and analyzed to design the Cloudboard architecture. Our early experimental results show that the Cloudboard can be effective in the development of collective robotic systems.

A New Approach to Mobile Device Design - focused on the Communication Tool & it's GUI for Office Workers in the Near Future - (모바일 기기 디자인의 새로운 접근 - 근 미래 작업환경에서의 커뮤니케이션 도구 디자인과 GUI 연구를 중심으로 -)

  • Yang, Sung-Ho
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.31-42
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    • 2006
  • This study originates from the following critical mind; what will the office of the future be like? and what technology will we rely upon most to communicate with colleagues or to access business information. In the office environment today, new technology has compelled new work paradigm and has greatly affected the capabilities of the individual to work in a more productive and efficient manner. However, even though new computer technology has changed the business world so rapidly, it is very difficult to see the changes that have been taken place. As an aim of the study, creating a mobile tool for office workers that successfully supports their work and communication was explored, and this study explored future work environment with a 5 years technological and social perspective. As a result of this study, the bON brings new visions to the mobile professionals via various interfaces. The bON, a mobile device, is both a system of work and of communication for office workers. The bON, as an integrated tool for working and communicating, forms the basis for a mobile information gateway that is equally capable of functioning as a mobile desk. The basic underlying idea is that all formal meeting places and hallways in the office are equipped with large wall-mounted screens. The bON collaborates with these media in various ways to enhance productivity and efficiency. The main challenge for the bON to enhance both mobility and quality of information is using new technology including bendable and flexible display and soft material display and sensors. To answer for the strong needs for mobility, the whole size of the device is fairly small while the screen is rolled inside the device. For Graphical User Interface, moreover, a new technique called Multi-layering Interface was adopted to stretch user's visual limits and suggests new direction in designing mobile device, equipped with small size display.

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Design and Implementation of XML based Global Peer-to-Peer Engine (XML기반 전역 Peer-to-Peer 엔진 설계 및 구현)

  • Kwon Tae-suk;Lee Il-su;Lee Sung-young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1B
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    • pp.73-85
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    • 2004
  • SIn this paper, we introduce our experience for designing and implementing new concept of a global XML-based Peer-to-Peer (P2P) engine to support various P2P applications, and interconnection among PC, Web and mobile computing environments. The proposed P2P engine can support to heterogeneous data exchanges and web interconnection by facilitating with the text-base XML while message exchange are necessary. It is also to provide multi-level security functions as well as to apply different types of security algorithms. The system consist of four modules; a message dispatcher to scheduling and filtering the message, a SecureNet to providing security services and data transmission, a Discovery Manager to constructing peer-to-peer networking, and a Repository Manager to processing data management including XML documents. As a feasibility test, we implement various P2P services such as chatting as a communication service, white-board as an authoring tool set during collaborative working, and a file system as a file sharing service. We also compared the proposed system to a Gnutella in order to measure performance of the systems.

A Standard Time Management Scheme in the Internet of Things (사물인터넷에서 표준 시각 관리 방안)

  • Hwang, Soyoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.6
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    • pp.929-934
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    • 2018
  • The Internet of Things (IoT) is the network of devices embedded with electronics, software, sensors, actuators, and connectivity which enables these objects to connect and exchange data without any human intervention. The importance of time information is increased in order to impose order on scattered sensor data streams, resolving conflicts through time stamp information and so on. Time information and time synchronization are critical building blocks in the IoT. They allow devices to share a consistent notion of time and it is easier to build efficient and robust collaborative services. This paper proposes a standard time management scheme in the Internet of Things. Many IoT applications involve collection and forwarding of event data. It is useful to know when an event occurs for the purposes of triggering an action. In order to verify the feasibility of the proposed scheme, it is implemented and evaluated in the Arduino development environment.

Unconventional Issues and Solutions in Developing IoT Applications (IoT 애플리케이션 개발에서 비전형적 이슈 및 솔루션)

  • Ra, Hyun Jung;Kim, Soo Dong
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.10
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    • pp.337-350
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    • 2014
  • Internet-of-Things(IoT) is the computing paradigm converged with different technologies, where diverse devices are connected via the wireless network, acquire environmental information from their equipped sensors, and are actuated. IoT applications provide smart services to users by interacting with multiple devices connected to the network. IoT devices provide the simple set of the information and also offer smart services by collaborating with other devices. That is, IoT applications always interact with IoT devices which are becoming very popular at a fast pace. However, due to this fact, developing IoT application results in unconventional technical challenges which have not been observed in typical software applications. Moreover, since IoT computing has its own characteristics which are distinguished from other former paradigms such as embedded computing and mobile computing, IoT applications also reveal their own technical challenges. Therefore, we analyze technical challenges occurring in developing IoT applications and present effective solutions to overcome the challenges. To verify identified issues and presented solutions, we present the result of performing a case study of developing an IoT application. Through the case study, we verify how the unconventional technical issues are raised in a real domain and analyze effectiveness of applying the solutions to the application.

A Mobile Landmarks Guide : Outdoor Augmented Reality based on LOD and Contextual Device (모바일 랜드마크 가이드 : LOD와 문맥적 장치 기반의 실외 증강현실)

  • Zhao, Bi-Cheng;Rosli, Ahmad Nurzid;Jang, Chol-Hee;Lee, Kee-Sung;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.18 no.1
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    • pp.1-21
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    • 2012
  • In recent years, mobile phone has experienced an extremely fast evolution. It is equipped with high-quality color displays, high resolution cameras, and real-time accelerated 3D graphics. In addition, some other features are includes GPS sensor and Digital Compass, etc. This evolution advent significantly helps the application developers to use the power of smart-phones, to create a rich environment that offers a wide range of services and exciting possibilities. To date mobile AR in outdoor research there are many popular location-based AR services, such Layar and Wikitude. These systems have big limitation the AR contents hardly overlaid on the real target. Another research is context-based AR services using image recognition and tracking. The AR contents are precisely overlaid on the real target. But the real-time performance is restricted by the retrieval time and hardly implement in large scale area. In our work, we exploit to combine advantages of location-based AR with context-based AR. The system can easily find out surrounding landmarks first and then do the recognition and tracking with them. The proposed system mainly consists of two major parts-landmark browsing module and annotation module. In landmark browsing module, user can view an augmented virtual information (information media), such as text, picture and video on their smart-phone viewfinder, when they pointing out their smart-phone to a certain building or landmark. For this, landmark recognition technique is applied in this work. SURF point-based features are used in the matching process due to their robustness. To ensure the image retrieval and matching processes is fast enough for real time tracking, we exploit the contextual device (GPS and digital compass) information. This is necessary to select the nearest and pointed orientation landmarks from the database. The queried image is only matched with this selected data. Therefore, the speed for matching will be significantly increased. Secondly is the annotation module. Instead of viewing only the augmented information media, user can create virtual annotation based on linked data. Having to know a full knowledge about the landmark, are not necessary required. They can simply look for the appropriate topic by searching it with a keyword in linked data. With this, it helps the system to find out target URI in order to generate correct AR contents. On the other hand, in order to recognize target landmarks, images of selected building or landmark are captured from different angle and distance. This procedure looks like a similar processing of building a connection between the real building and the virtual information existed in the Linked Open Data. In our experiments, search range in the database is reduced by clustering images into groups according to their coordinates. A Grid-base clustering method and user location information are used to restrict the retrieval range. Comparing the existed research using cluster and GPS information the retrieval time is around 70~80ms. Experiment results show our approach the retrieval time reduces to around 18~20ms in average. Therefore the totally processing time is reduced from 490~540ms to 438~480ms. The performance improvement will be more obvious when the database growing. It demonstrates the proposed system is efficient and robust in many cases.