• Title/Summary/Keyword: 모바일 코어

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Status of Mobile Edge Computing Technology Towards 5G Era (5G를 위한 MEC 기술동향)

  • Kim, S.K.;Park, J.D.
    • Electronics and Telecommunications Trends
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    • v.31 no.1
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    • pp.25-35
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    • 2016
  • Mobile Edge Computing(MEC)은 무선 기지국에 분산 클라우드 컴퓨팅 기술을 적용하여 다양한 서비스와 캐싱 콘텐츠를 이용자 단말에 가까이 전개함으로써 모바일 코어망의 혼잡을 완화하고, 새로운 로컬 서비스를 창출하는 기술이다. 현재는 European Telecommunications Standards Institute(ETSI)주도로 규격 작업이 진행되고 있으며, 동시에 산업계에서는 LTE 모바일 네트워크에 적용하는 시도들이 이루어지고 있다. 그러나 MEC기술은 Software Defined Network(SDN)/Network Functions Virtualization(NFV) 기술들과 함께 향후 2020년대에 도입될 5G 네트워크의 주요 구성 기술로서 부상하고 있다. 본고에서는 MEC의 개념과 다양한 서비스 시나리오, MEC 플랫폼 구조 및 기술동향 등을 살펴보고, 5G에서의 역할과 앞으로 도전하여야 할 기술적인 과제들에 대하여 분석한다.

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Proposal Scheme of a D2D Communication in Smart Shipyard (스마트 조선소내 D2D 통신 기술 적용 방안 제안)

  • Kim, Su-Hyun;Lee, Seong Ro;Min, Sang-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.12
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    • pp.1261-1266
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    • 2014
  • Smart shipyard, all of the business of shipyard by using a mobile application, and the rapid spread of smart equipment, the overload of infrastructure due to a variety of mobile services is expected. Because macrocell and femtecell to reduce the overloading of existing infrastructure, additional core network devices have a problem, in this paper, the efficiency of resources than the communication over the existing infrastructure smart shipyard network to improve, to apply the D2D communication technology that can reduce the load on the infrastructure. The proposed routing path plan in accordance with the transfer method and the traffic type of network configuration and D2D equipment navigation and data for applying a smart shipyard. Whether to execute the function to overload traffic in the core network can send to the optimized path was confirmed by using the state transition diagram. Smart shipyard, by applying D2D communication allow efficient traffic handling than conventional communication method.

A Mobile Semantic Integrated Search System of National Defense Research Information (국방연구정보의 모바일 시맨틱 통합검색 시스템)

  • Yoo, Dong-Hee;Ra, Min-Young
    • The KIPS Transactions:PartB
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    • v.18B no.5
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    • pp.295-304
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    • 2011
  • To effectively manage research information in the field of national defense, metadata about the information should be managed systematically, and an integrated system to help convergence and management of the information should be implemented based on the metadata. In addition, the system should provide the users with effective integrated search services in a mobile environment, because searching via the use of mobile devices is increasing. The objective of this paper is to suggest a MSISS (Mobile Semantic Integrated Search System), which satisfies the requirements for effective management of the national defense research information. Specifically, we defined national defense research ontologies and national defense research rules after analyzing the Dublin Core metadata and database information of the major military research institutions. We implemented a prototype system for MSISS to demonstrate the use of the ontologies and rules for semantic integrated searching of the military research information. We also presented a triple-based search service to support semantic integrated search in a mobile environment and suggested future mobile semantic integrated search services.

5G 통신 기술

  • Bang, Seung-Chan
    • Information and Communications Magazine
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    • v.32 no.5
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    • pp.73-86
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    • 2015
  • 본고에서는 먼저 서비스 측면에서 사용자 중심인 모바일인터넷과 기기 간 통신인 사물인터넷 서비스, 단말 측면에서 안경단말기, HMD(Head Mounted Display), 드론, 스마트센서, Connected Car가 어떻게 5G 통신의 견인차 역할을 하는 지 알아보고, 5G서비스와 단말을 수용하는 코어와 무선액세스 네트워크 구조 및 중요 기술에 대해 설명한다. 또한, 5G 주파수 소요량 분석 및 선정을 위한 ITU-R 동향에 대해서도 간략히 알아본다.

OpenGL ES 2.0 based Shader Compilation Method for the Instruction-Level Parallelism (OpenGL ES 2.0 기반 셰이더 명령어 병렬 처리를 위한 컴파일 기법)

  • Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.69-76
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    • 2008
  • In this paper, we present the architecture of graphics processor and its instruction format for the mobile device. In addition, we introduce tile shader data structure for the on/off-line compilation based on the OpenGL ES 2.0 and a new optimization method based on the ILP(Instruction-Level Parallelism). This paper shows where a processor with the sane core clock is being used, the shader instruction resulted from the compile structure and method in this paper is approximately 1.5 to 2 times faster than a code based on the single instruction.

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Implementation of OpenVG Accelerator based on Multi-Core GP-GPU (멀티코어 GP-GPU 기반의 OpenVG 가속기 구현)

  • Lee, Kwang-Yeob;Park, Jong-Il;Lee, Chan-Ho
    • Journal of IKEEE
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    • v.15 no.3
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    • pp.248-254
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    • 2011
  • Recently, processing burden of CPU is growing because of graphical user interface according to enhance the performance of mobile devices and various graphical effects and creation of contents with 3D graphical effect or Flash animation. Therefore, the GPU are introduced to mobile device for support to variety contents. In this paper, OpenVG accelerator was implemented based on multi-core GP-GPU. OpenVG accelerator is verified using the sample image provided by Khronos group, and overall function is processed by only instruction set without dedicate hardware. The performance of processing the Tiger Image was 2 frames/sec.

Image Pre-Processing Method and its Hardware Implementation for Real-Time Image Processing (실시간 영상처리를 위한 영상 전처리 방법 및 하드웨어 구현)

  • Kwak, Seong-in;Park, Jong-sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.999-1002
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    • 2013
  • There are numerous image processing systems these are usually depend on high performance processors. However, systems using high performance processors might not be proper to mobile applications or low-power systems. Therefore, more efficient methodology for image processing is required for variable applications. This paper proposed pre-processing method using intra prediction concept in order to reduce processing range in a image picture(frame) and entire processing time. Also, the system configuration based on intra prediction hardware core and implementation result of the hardware core are presented in this paper.

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VDI Performance Optimization with Hybrid Parallel Processing in Thick Client System under Heterogeneous Multi-Core Environment (Heterogeneous 멀티 코어 환경의 Thick Client에서 VDI 성능 최적화를 위한 혼합 병렬 처리 기법 연구)

  • Kim, Myeong-Seob;Huh, Eui-Nam
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.3
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    • pp.163-171
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    • 2013
  • Recently, the requirement of processing High Definition (HD) video or 3D application on low, mobile devices has been expanded and content data has been increased as well. It is becoming a major issue in Cloud computing where a Virtual Desktop Infrastructure (VDI) Service needs efficient data processing ability to provide Quality of Experience (QoE) in Cloud computing. In this paper, we propose three kind of Thick-Thin VDI Service which can share and delegate VDI service based on Thick Client using CPU and GPU. Furthermore, we propose and discuss the VDI Service Optimization Method in mixed CPU and GPU Heterogeneous Environment using CPU Parallel Processing OpenMP and GPU Parallel Processing CUDA.

A Mobile Multimedia System for IP-based Convergence Networks (IP 기반 통합망에서의 모바일 멀티미디어 시스템)

  • Kim Won-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.4 s.346
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    • pp.1-12
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    • 2006
  • In this paper we propose an efficient mobile multimedia communication protocol, mobile terminal software platform and mobile VoIP application for IP-based convergence networks. The Proposed mobile multimedia communication protocol is called as ST-MRSVP (Split tunnel based Mobile Resource reServation Protocol) which integrates split tunnel based Mobile IP and RSVP in order to support hish speed mobility. Since mobile terminal platform supports QoS (Qualify of Service) with keeping seamless mobility, mobile QoS supporting modules are developed and interworked together by means of shared memory mechanism. Testbed is composed of a core-network embedding the proposed protocols and wireless LAN-based access networks. We verify functionality and performance of the proposed techniques by using various mobility test over the testbed. As a result, the proposed architecture can reduce the handover delay time with QoS support under 30% comparing with the standard mechanisms and support voice quality as good as CDMA phone.

Energy-aware EDZL Real-Time Scheduling on Multicore Platforms (멀티코어 플랫폼에서 에너지 효율적 EDZL 실시간 스케줄링)

  • Han, Sangchul
    • Journal of KIISE
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    • v.43 no.3
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    • pp.296-303
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    • 2016
  • Mobile real-time systems with limited system resources and a limited power source need to fully utilize the system resources when the workload is heavy and reduce energy consumption when the workload is light. EDZL (Earliest Deadline until Zero Laxity), a multiprocessor real-time scheduling algorithm, can provide high system utilization, but little work has been done aimed at reducing its energy consumption. This paper tackles the problem of DVFS (Dynamic Voltage/Frequency Scaling) in EDZL scheduling. It proposes a technique to compute a uniform speed on full-chip DVFS platforms and individual speeds of tasks on per-core DVFS platforms. This technique, which is based on the EDZL schedulability test, is a simple but effective one for determining the speeds of tasks offline. We also show through simulation that the proposed technique is useful in reducing energy consumption.