• Title/Summary/Keyword: 멀티-에이전트

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A Proposal for Software Framework of Intelligent Drones Performing Autonomous Missions (지능형 드론의 자율 임무 수행을 위한 소프트웨어 프레임워크 제안)

  • Shin, Ju-chul;Kim, Seong-woo;Baek, Gyong-hoon;Seo, Min-gi
    • Journal of Advanced Navigation Technology
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    • v.26 no.4
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    • pp.205-210
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    • 2022
  • Drones, which have rapidly grown along with the 4th industrial revolution, spread over industries and also widely used for military purposes. In recent wars in Europe, drones are being evaluated as a game changer on the battlefield, and their importance for military use is being highlighted. The Republic of Korea Army also planned drone-bot systems including various drones suitable for echelons and missions of the military as future defense forces. The keyword of these drone-bot systems is autonomy by artificial intelligence. In addition, common use of operating platforms is required for the rapid development of various types of drones. In this paper, we propose software framework that applies diverse artificial intelligence technologies such as multi-agent system, cognitive architecture and knowledge-based context reasoning for mission autonomy and common use of military drones.

Exploring the Effectiveness of GAN-based Approach and Reinforcement Learning in Character Boxing Task (캐릭터 복싱 과제에서 GAN 기반 접근법과 강화학습의 효과성 탐구)

  • Seoyoung Son;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.4
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    • pp.7-16
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    • 2023
  • For decades, creating a desired locomotive motion in a goal-oriented manner has been a challenge in character animation. Data-driven methods using generative models have demonstrated efficient ways of predicting long sequences of motions without the need for explicit conditioning. While these methods produce high-quality long-term motions, they can be limited when it comes to synthesizing motion for challenging novel scenarios, such as punching a random target. A state-of-the-art solution to overcome this limitation is by using a GAN Discriminator to imitate motion data clips and incorporating reinforcement learning to compose goal-oriented motions. In this paper, our research aims to create characters performing combat sports such as boxing, using a novel reward design in conjunction with existing GAN-based approaches. We experimentally demonstrate that both the Adversarial Motion Prior [3] and Adversarial Skill Embeddings [4] methods are capable of generating viable motions for a character punching a random target, even in the absence of mocap data that specifically captures the transition between punching and locomotion. Also, with a single learned policy, multiple task controllers can be constructed through the TimeChamber framework.

Performance Evaluation of Workstation System within ATM Integrated Service Switching System using Mean Value Analysis Algorithm (MVA 알고리즘을 이용한 ATM 기반 통합 서비스 교환기 내 워크스테이션의 성능 평가)

  • Jang, Seung-Ju;Kim, Gil-Yong;Lee, Jae-Hum;Park, Ho-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.421-429
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    • 2000
  • In present, ATM integrated switching system has been developed to a mixed modules that complexed switching system including maintenance, operation based on B-ISDN/LAN service and plug-in module, , which runs on workstation computer system. Meanwhile, workstation has HMI operation system feature including file system management, time management, graphic processing, TMN agent function. The workstation has communicated with between ATM switching module and clients. This computer system architecture has much burden messages communication among processes or processor. These messages communication consume system resources which are socket, message queue, IO device files, regular files, and so on. Therefore, in this paper we proposed new performance modeling with this system architecture. We will analyze the system bottleneck and improve system performance. In addition, in the future, the system has many additional features should be migrated to workstation system, we need previously to evaluate system bottleneck and redesign it. In performance model, we use queueing network model and the simulation package is used PDQ and C-program.

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A Study of Autonomous Intelligent Load Management System Based on Queueing Model (큐잉모델에 기초한 자율 지능 부하 관리 시스템 연구)

  • Lee, Seung-Chul;Hong, Chang-Ho;Kim, Kyung-Dong;Lee, In-Yong;Park, Chan-Eom
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.22 no.2
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    • pp.134-141
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    • 2008
  • This paper presents an innovative load management technique that can effectively lower the summer peak load by adjusting the aircondition loads through smoothe coordinations between utility companies and large customers. An intelligent hierarchical load management system composed of a Central Intelligent Load Management System(CIMS) and multiple Local Intelligent Management Systems(LIMS) is also proposed to implement the reposed technique. Upon receiving a load curtailment request from the utilities, CIMS issues tokens, which can be used by each LIMS as a right to turn on the airconditioner. CIMS creates and maintains a queue for fair allocation of the tokens among the LIMS demanding tokens. By adjusting the number tokens and queue management Policies, desired load factors can be achieved conveniently. The Markov Birth and Death Process and the Balance Equations are employed in estimating various queue performances. The proposed technique is tested using a summer load data of a large apartment complex and proved to be quite effective in load management while minimizing the customer inconveniences.

Analysis & Design Electronic Commerce System Interface for The Blind (시각장애 사용자를 위한 전자상거래 인터페이스 분석 및 설계)

  • 박성제;강영무
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2001.12a
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    • pp.413-426
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    • 2001
  • 본 연구는 첫째, 정보통신기술의 발달이 시각장애인 복지 증진에 미칠 수 있는 가능성에 대한 이론적인 부분을 고찰하였다. 둘째, 우리나라 시각장애인 정보화의 문제점과 해결책을 도출하였고 셋째, 시각장애 사용자를 위한 전자상거래 인터페이스 디자인의 분석 및 설계를 통해 전자상거래에서 시각장애 사용자들이 큰 제약없이 사용할 수 있는 방안을 제시하고자 한다. 현재 시각장애인들의 웹 사용을 보면 시각장애 전용 S/W의 보조 하에 사용을 하고 있다. 그러한 보조 도구의 실정에 맞도록 텍스트 버전 및 Non-Frame버전, Alt-Text 옵션, 캡션 등을 넣어 접근성을 확보하고 인터넷을 큰 제약을 받지않고 이용할 수 있도록 웹 페이지의 설계가 필요한 실정이다. 이를 위하여 먼저 시각장애에 대한 개념과 원인 및 종류 그리고 특성을 통해 시각장애인에 대한 이론적 배경을 파악하였다. 그리고 시각장애인의 정보화 환경과 이용 현황과 시각장애인의 정보 접근을 제도적, 기기 및 소프트웨어 개발 측면에서 분석을 하였고, 장애인을 위한 정보통신기술 중 대표적인 사례를 검토해 보았다. 다음으로 국내외의 대표적인 전자상거래 사이트에서의 인터페이스를 화면구성(Layout), 텍스트(Text), 그래픽(Graphic), 멀티미디어(MultiMedia) 측면에서 분석을 하였다. 분석한 내용을 바탕으로 시각장애 사용자의 입력(User Input) 부분을 고려한 인터페이스 방향을 제시하고 프로토타입을 개발하여 시험 대상 사이트와의 만족도를 시각장애 사용자를 통해 비교 ·분석하였다. 결론부분에서는 정보불평등을 해소하고, 정보통신기술이 장애인의 복지향상에 기여하도록 하기 위해 전자상거래 싸이트에서의 시각 장애인들을 위한 방향을 제시하고자 한다.박의 표현, 등록 및 색인방법 (c) 공급 선박의 분류와 표현 방법 (d) 에이전트의 정보 수집을 위한 메시지 표현 방법 (e) 수집된 선박정보의 데이터베이스 저장 표현방법 (f) 요구 선박을 찾아주는 정보제공 서비스가 요구된다.동을 보여 조사대상 5호분, 6호분, 7호분, 중 가장 심한 거동을 보이고 있다. 이는 고분 벽돌의 깨짐이 6호분이 가장 심하다는 사실과 무관하지 않은 것으로 판단된다. 봉분내부의 토양층구조에 대한 지오레이다 영상단면을 분석한 결과 무령왕릉 연도상부의 누수지방지층이 심하게 균열되어 있음을 발견하였다. 이 곳은 고분내부로 직접누수가 발생하는 곳이다. 직접누수와 지하수 형태로 유입된 침투수는 고분군 주위의 지반의 함수비를 증가시켜 지반의 지지력을 약화시키고 또한 고분내로 서서히 유입되어 고분내부의 습도를 100%로 유지시키는 주된 원인이다. 이러한 높은 습도는 고분내의 남조류의 번식을 가져왔으며 남조류의 번식은 현재 6호분이 가장 심각하고 7호분이 우려되는 수준이며 5호분은 문제가 없는 것으로 판단된다. 이와 같이 고분군의 발굴후 인위적인 환경변화와 지속적인 강우침투 및 배수 불량의 영향은 고분군의 안정성에 상당한 위험을 초래하였으며, 현 상태는 각 고분에 대한 보강이 불가피한 것으로 판단된다. 고분 벽돌의 깨짐, 고분 벽체의 거동, 조류의 서식등을 포함하여 송산리 고분군에서 발생되고 있는 보존상의 제반 문제점들을 일차적으로 누수 및 침투수에 의한 결과이다. 그러므로 무엇보다도 고분군 내부 및 고분 주변으로의 강우 및 지하수 침투를 막는 차수 대책이 시급한 것으로 판단된다. 또한 이미 발생한 변위가 더 이상 진행되지 않도록 하중을 경감하고 토압의 균형을 이루는 보강대책이 시급한 실정이다. 고분군

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Load Balancing Mechanisms for Foreign Agents in Hierarchical Mobile IPv4 Networks (계층적 MIPv4 네트워크에서의 외부 에이전트 부하 분산 방안)

  • Byun Haesun;Lee Meejeong
    • Journal of KIISE:Information Networking
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    • v.32 no.2
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    • pp.167-179
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    • 2005
  • In hierarchical Mobile IPv4 Networks the highest FA(Foreign Agent) may experience serious congestion and delay since the highest FA plays a role of CoA(Care of Address) for all mobile nodes in the domain, In this paper, we propose mechanism called 'HRFA(Hierarchical Root Foreign Agent)', which distributes the load imposed on the highest FA. In the proposed HRFA scheme, multiple HRFAs are selected to provide the similar service that is provided by the highest FA. According to which entity determines HRFAs, HRFA scheme is categorized into 'Active' and 'Passive' approaches. HRFA scheme is further categorized into 'All MN(Mobile Node)s' and 'New MNs' approaches, depending on which mobile nodes are assigned to a newly elected HRFA. Through a course of simulations, we investigate the performance of 4 possible combinations of HRFA schemes. We also compare the performance of the proposed HRFA schemes with the LMSP(Local Multicast Service Provider) scheme, which is a scheme to distribute the load of FA for multicast service in hierarchical wireless network domain. The simulation results show that the Passive & New MN approach performs best with respect to both the overhead and the load balancing.

Qos Management System of BcN for Convergence Services of Broadcasting and Communication (방송통신 컨버전스 서비스를 위한 BcN의 Qos 관리시스템)

  • Song, Myung-Won;Choi, In-Young;Jung, Soon-Key
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.3
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    • pp.121-131
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    • 2009
  • BcN provides a wide variety of high-quality multimedia services such as broadcasting and communication convergence services. But the quality degeneration is observed in BcN when we use broadcasting and communication convergence service via more than one network of different internet service providers. In this paper, a QoS management system which is able to measure and maintain objectively the quality-related information in overall networks is proposed. The proposed QoS management system is tested on the pilot networks of BcN consortiums by measuring the quality of voice and video experienced by the actual users of the commercial video phone services. The result of the experiment shows that it is possible to figure out service qualify between a user and a service provider by analyzing the information from agents. The per-service traffic information collected by probes is proved to be useful to pinpoint the party responsible for the loss of the service qualify in case of the services including different service providers. As the result of the experiment, it is shown that the proposed QoS management system would play a key role of resolving the quality dispute, which is one of the important issues of QoS-guaranteed BcN.