• Title/Summary/Keyword: 멀티 카메라

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Web based RMS Design and Implementation (웹 기반 RMS 설계 및 구현)

  • Kim Young-kyun
    • Journal of the Korea Computer Industry Society
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    • v.6 no.3
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    • pp.509-518
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    • 2005
  • The RMS(Remote Monitoring System) is generalized to adopt in many automatic system by progress of industrial and technical growth. RMS has been developed from simple status monitoring system to realtime control system with multimedia interface. This study is to design and develop monitoring system that client is able to monitor and control target system on web browser. The RMS is consist of 4 functional modes, which is monitoring mode, control mode, setup mode and video mode. Monitoring mode is to observe remote target system with realtime on web browser. Control mode is to change target system status in monitoring mode. Setup mode is to change system variable in control mode. Video mode is to monitor target system environment visually by web camera. This RMS is easy to access and manage target system, and so useful to monitor remote automatic system and closing site.

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Sign Language Recognition Using ART2 Algorithm (ART2 알고리즘을 이용한 수화 인식)

  • Kim, Kwang-Baek;Woo, Young-Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.5
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    • pp.937-941
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    • 2008
  • People who have hearing difficulties use sign language as the most important communication method, and they can broaden personal relations and manage their everyday lives without inconvenience through sign language. But they suffer from absence of interpolation between normal people and people who have hearing difficulties in increasing video chatting or video communication services by recent growth of internet communication. In this paper, we proposed a sign language recognition method in order to solve such a problem. In the proposed method, regions of two hands are extracted by tracking of two hands using RGB, YUV and HSI color information from a sign language image acquired from a video camera and by removing noise in the segmented images. The extracted regions of two hands are teamed and recognized by ART2 algorithm that is robust for noise and damage. In the experiment by the proposed method and images of finger number from 1 to 10, we verified the proposed method recognize the numbers efficiently.

A Study on the Internet Broadcasting Image Processing based on Offloading Technique on the Mobile Environments (모바일 환경에서 오프로딩 기술 기반 인터넷 방송 영상 처리에 관한 연구)

  • Kang, Hong-gue
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.63-68
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    • 2018
  • Offloading is a method of communicating, processing, and receiving results from some of the applications performed on local computers to overcome the limitations of computing resources and computational speed.Recently, it has been applied in mobile games, multimedia data, 360-degree video processing, and image processing for Internet broadcasting to speed up processing and reduce battery consumption in the mobile computing sector. This paper implements a viewer that enables users to convert various flat-panel images and view contents in a wireless Internet environment and presents actual results of an experiment so that users can easily understand the images. The 360 degree spherical image is successfully converted to a plane image with Double Panorama, Quad, Single Rectangle, 360 Overview + 3 Rectangle depending on the image acquisition position of the 360 degree camera through the interface. During the experiment, more than 100 360 degree spherical images were successfully converted into plane images through the interface below.

An Image Processing Mechanism for Disease Detection in Tomato Leaf (토마토 잎사귀 질병 감지를 위한 이미지 처리 메커니즘)

  • Park, Jeong-Hyeon;Lee, Sung-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.5
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    • pp.959-968
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    • 2019
  • In the agricultural industry, wireless sensor network technology has being applied by utilizing various sensors and embedded systems. In particular, a lot of researches are being conducted to diagnose diseases of crops early by using sensor network. There are some difficulties on traditional research how to diagnose crop diseases is not practical for agriculture. This paper proposes the algorithm which enables to investigate and analyze the crop leaf image taken by image camera and detect the infected area within the image. We applied the enhanced k-means clustering method to the images captured at horticulture facility and categorized the areas in the image. Then we used the edge detection and edge tracking scheme to decide whether the extracted areas are located in inside of leaf or not. The performance was evaluated using the images capturing tomato leaves. The results of performance evaluation shows that the proposed algorithm outperforms the traditional algorithms in terms of classification capability.

Implementation of High-definition Digital Signage Reality Image Using Chroma Key Technique (크로마키 기법을 이용한 고해상도 디지털 사이니지 실감 영상 구현)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.49-57
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    • 2021
  • Digital Signage and multi-view image system are used as the 4th media to deliver stories and information due to their strong immersion. A content image displayed on large Digital Signage is produced with the use of computer graphics, rather than reality image. That is because the images shot for content making have an extremely limited range of production and their limitation to high resolution, and thereby have difficulty being displayed in a large and wide Digital Signage screen. In case of Screen X and Escape that employ the left and right walls of in the center a movie theater as a screen, images are shot with three cameras for Digital Cinema, and are screened in a cinema with multi-view image system after stitching work is applied. Such realistic images help viewers experience real-life content. This research will be able to display high-resolution images on Digital Signage without quality degradation by using the multi-view image making technique of Screen X and Chroma key technique are showed the high-resolution Digital Signage content making method.

A Study on Gesture Interface through User Experience (사용자 경험을 통한 제스처 인터페이스에 관한 연구)

  • Yoon, Ki Tae;Cho, Eel Hea;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.839-849
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    • 2017
  • Recently, the role of the kitchen has evolved from the space for previous survival to the space that shows the present life and culture. Along with these changes, the use of IoT technology is spreading. As a result, the development and diffusion of new smart devices in the kitchen is being achieved. The user experience for using these smart devices is also becoming important. For a natural interaction between a user and a computer, better interactions can be expected based on context awareness. This paper examines the Natural User Interface (NUI) that does not touch the device based on the user interface (UI) of the smart device used in the kitchen. In this method, we use the image processing technology to recognize the user's hand gesture using the camera attached to the device and apply the recognized hand shape to the interface. The gestures used in this study are proposed to gesture according to the user's context and situation, and 5 kinds of gestures are classified and used in the interface.

User Experience Evaluation of Augmented Reality based Guidance Systems for Solving Rubik's Cube using HMD (HMD를 이용한 증강현실 큐브 맞추기 안내 시스템의 사용자 경험 평가)

  • Park, Jaebum;Park, Changhoon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.7
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    • pp.935-944
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    • 2017
  • As augmented reality technology has developed, various augmented reality contents can be seen in real life, and the performance of mobile device is improved, so augmented reality technology can be used even without special device. As a result, a training system, guidance system and a museum art guide system based on augmented reality technology are emerging, and interest in augmented reality is also increasing. However, the existing guidance systems using a single mobile device have limitations in terms of the user experience (UX) because the camera of the device limits the field of view or the two hands are not free and the user input is difficult. In this paper, we compare augmented reality based guidance systems for Rubik's Cube using tablet and HMD to improve the constraint of user experience of such a single mobile device, and find elements that positively improve user experience. After that, we evaluate whether the user experience is actually improved through the user experience comparison test and the questionnaire.

LH-FAS v2: Head Pose Estimation-Based Lightweight Face Anti-Spoofing (LH-FAS v2: 머리 자세 추정 기반 경량 얼굴 위조 방지 기술)

  • Hyeon-Beom Heo;Hye-Ri Yang;Sung-Uk Jung;Kyung-Jae Lee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.309-316
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    • 2024
  • Facial recognition technology is widely used in various fields but faces challenges due to its vulnerability to fraudulent activities such as photo spoofing. Extensive research has been conducted to overcome this challenge. Most of them, however, require the use of specialized equipment like multi-modal cameras or operation in high-performance environments. In this paper, we introduce LH-FAS v2 (: Lightweight Head-pose-based Face Anti-Spoofing v2), a system designed to operate on a commercial webcam without any specialized equipment, to address the issue of facial recognition spoofing. LH-FAS v2 utilizes FSA-Net for head pose estimation and ArcFace for facial recognition, effectively assessing changes in head pose and verifying facial identity. We developed the VD4PS dataset, incorporating photo spoofing scenarios to evaluate the model's performance. The experimental results show the model's balanced accuracy and speed, indicating that head pose estimation-based facial anti-spoofing technology can be effectively used to counteract photo spoofing.

A Study on Fast Iris Detection for Iris Recognition in Mobile Phone (휴대폰에서의 홍채인식을 위한 고속 홍채검출에 관한 연구)

  • Park Hyun-Ae;Park Kang-Ryoung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.2 s.308
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    • pp.19-29
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    • 2006
  • As the security of personal information is becoming more important in mobile phones, we are starting to apply iris recognition technology to these devices. In conventional iris recognition, magnified iris images are required. For that, it has been necessary to use large magnified zoom & focus lens camera to capture images, but due to the requirement about low size and cost of mobile phones, the zoom & focus lens are difficult to be used. However, with rapid developments and multimedia convergence trends in mobile phones, more and more companies have built mega-pixel cameras into their mobile phones. These devices make it possible to capture a magnified iris image without zoom & focus lens. Although facial images are captured far away from the user using a mega-pixel camera, the captured iris region possesses sufficient pixel information for iris recognition. However, in this case, the eye region should be detected for accurate iris recognition in facial images. So, we propose a new fast iris detection method, which is appropriate for mobile phones based on corneal specular reflection. To detect specular reflection robustly, we propose the theoretical background of estimating the size and brightness of specular reflection based on eye, camera and illuminator models. In addition, we use the successive On/Off scheme of the illuminator to detect the optical/motion blurring and sunlight effect on input image. Experimental results show that total processing time(detecting iris region) is on average 65ms on a Samsung SCH-S2300 (with 150MHz ARM 9 CPU) mobile phone. The rate of correct iris detection is 99% (about indoor images) and 98.5% (about outdoor images).

Nonlinear Filter-based Adaptive Shoot Elimination Method (비선형 필터 기반의 적응적 슈트제거 방법)

  • Cho, Jin-Soo;Bae, Jong-Woo
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.2
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    • pp.18-25
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    • 2008
  • The current display systems including TVs are going digital and large-sized, and high visual quality of those systems becomes a very important selling point in the current display system market. Thus, various researches have been carried out for enhancing the visual quality of digital display systems. One of the important digital image(or video) enhancement techniques is sharpness enhancement, and it is generally based on a transient improvement technique that reduces the edge transition time. However, this technique often generates overshoot and undershoot, which cause undesirable pixel-level changes around the transient improved edge. In this paper, we propose a new nonlinear filter-based adaptive shoot elimination method for effectively suppressing the overshoot and undershoot that occur in the transient improvement, so that we can obtain visually sharper and clearer digital images(or videos). The proposed method uses two orthogonal directional min/max nonlinear filters with an adaptive shoot elimination scheme in order to effectively suppress the visually sensitive overshoot and undershoot. Experimental results show that the proposed method suppresses the overshoot and undershoot almost perfectly while maintaining the effect of the transient improvement. The applications of the proposed method include digital TVs, digital monitors, digital cameras/camcoders, portable media players(PMP), etc.