• Title/Summary/Keyword: 멀티폰

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Development of a functional game device and Contents for improving of brain activity through finger exercise (뇌활동 증진을 위한 손가락 운동용 기능성 게임 장치 및 콘텐츠 개발)

  • Ahn, Eun-Young
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1384-1390
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    • 2012
  • It is well known that the exercising and stimulating of fingers have an important bearing on the brain. We take note of the fact and develope a game device for improving one's health and brain ability in respect of the education and training. Especially, we develope the device focused on the balanced exercising of five finger for improving brain function. The game device is possible to used in two-ways, namely online and off-line mode. In online mode, the device is connected with other visual devices such as smart phone and smart TV and communicated with Bluetooth and it is used as a MMI(multi-modal interface) device. Whereas, in off-line mode the game device works independently and it makes possible to enjoy auditorial and tactual games without video images for promotion of brain activity and emotional cultivation. For certification of the device, we implement two games(a fishing game for off-line mode and a shooting game for online mode) for people of all age, especially good for the elderly. It is usable as a game device to offering the elderly a great help for preventing impairment of the cognitive functions.

Development of Conversion Solutions for Interoperability of Applications on Different Mobile Internet Platforms (이기종 무선인터넷 플랫폼의 어플리케이션 상호 호환을 위한 변환 솔루션 개발)

  • Kang, Kyung-Bo;Kang, Dong-Hyun;Hong, Chang-Pyo;Ryu, Jong-Min;Lee, Joong-Hoon;Yoon, Jung-Han;Jwa, Jeong-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.1-9
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    • 2007
  • Cellular operators develop high speed mobile internet and multi-function cellular phones to activate new business model based on mobile internet services. Domestic cellular operators evolve their mobile networks from cdma2000-1x and EvDo to HSDPA to activate high speed mobile internet services. They also develop mobile internet platforms such as WIPI, BREW, and J2ME on multi-function cellular phones having multimedia solutions such as camera, MP3, MPEG, 3D game engine, DMB, PAN such as bluetooth, IrDA, W-LAN, and location information using GPS. But, content providers have problems of redevelopment of the same mobile internet application on different mobile internet platforms provided by cellular operators. In this paper, we develop conversion solutions for interoperability of mobile internet applications on WIPI and BREW using an one-pass compiler. We confirm the performance the proposed conversion solutions for the API conversion rate, the converted file size, and the full conversion time using the popular mobile games which are the killer applications on WiPI and BREW.

A Porting Technique of WiFi Device on Android Platform (안드로이드 플랫폼에 WiFi 디바이스 탑재 기법)

  • Jeong, Uyeong;Ju, Youngkwan;Jeon, Joongnam
    • Journal of Convergence Society for SMB
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    • v.2 no.1
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    • pp.51-58
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    • 2012
  • Android platform is a powerful operating system developed on Linux 2.6 Kernel, and provides many features such as comprehensive libraries, a multimedia environment, and powerful interface for phone applications. Since Android is an open operating system, which can be installed in any vendors's equipments. Current smartphones as well as netbooks, navigations, car PCs, tablet PCs, Industrial PCs are used in various fields. It is difficult a lot that to mount to other devices on the Android platform or new devices. In this Paper, The process that data that occurred from a hardware was passed to the highest application and Android platform system for managing hardware devices were analyzed. Building Android & driver compilation environment, How to support the protocol for the use of WiFi in the kernel, How to Mount a WiFi device in the kernel, Device driver registration for the Android platform, WiFi Management Service Daemon (wpa_supplicant) and IP allocation services daemon (dhcpcd) registration, How to create a socket for communication between the daemon (wpa_supplicant) and HAL have been presented. In the experiment using the proposed method, WiFi devices were mounted on the Android platform in the X-86 & ARM family. Understanding the whole process of control flow in Android hierarchy is very important to porting a new device on it. The process included in this paper can help technicians who might encounter the obstacles in their porting works.

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Connection between Fourier of Signal Processing and Shannon of 5G SmartPhone (5G 스마트폰의 샤논과 신호처리의 푸리에의 표본화에서 만남)

  • Kim, Jeong-Su;Lee, Moon-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.69-78
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    • 2017
  • Shannon of the 5G smartphone and Fourier of the signal processing meet in the sampling theorem (2 times the highest frequency 1). In this paper, the initial Shannon Theorem finds the Shannon capacity at the point-to-point, but the 5G shows on the Relay channel that the technology has evolved into Multi Point MIMO. Fourier transforms are signal processing with fixed parameters. We analyzed the performance by proposing a 2N-1 multivariate Fourier-Jacket transform in the multimedia age. In this study, the authors tackle this signal processing complexity issue by proposing a Jacket-based fast method for reducing the precoding/decoding complexity in terms of time computation. Jacket transforms have shown to find applications in signal processing and coding theory. Jacket transforms are defined to be $n{\times}n$ matrices $A=(a_{jk})$ over a field F with the property $AA^{\dot{+}}=nl_n$, where $A^{\dot{+}}$ is the transpose matrix of the element-wise inverse of A, that is, $A^{\dot{+}}=(a^{-1}_{kj})$, which generalise Hadamard transforms and centre weighted Hadamard transforms. In particular, exploiting the Jacket transform properties, the authors propose a new eigenvalue decomposition (EVD) method with application in precoding and decoding of distributive multi-input multi-output channels in relay-based DF cooperative wireless networks in which the transmission is based on using single-symbol decodable space-time block codes. The authors show that the proposed Jacket-based method of EVD has significant reduction in its computational time as compared to the conventional-based EVD method. Performance in terms of computational time reduction is evaluated quantitatively through mathematical analysis and numerical results.

Development of Smart Phone Application for the Safe Operation of Inland Vessels (내수면 선박의 안전운항을 위한 스마트폰기반 어플리케이션 개발)

  • Jo, Byung-Wan;Lee, Yun-Sung;Kim, Do-Keun;Kim, Jung-Hoon;Kim, Kil-Yong
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.442-454
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    • 2016
  • Recently, due to the increment of national income and the living standard of citizens, the leasure business has been dramatically expanded. Among the business, inland water activities such as cruise tour or water taxi have drawn attention from the people. As more people come for a new pleasure, the frequency and the number of services continues to rise yet the safety of people values less recently. In fact, the number of relating accidents also has risen accordingly. In order to prevent such accidents in inland waters, the vessels' real time voyage data, the advanced warning system and the emergency rescuing system are required. In this paper, we have developed navigation guiding application for safety of passengers and vessels in inland waters. Navigation guiding applications not only provide Inland Electronic Navigational Chart(IENC) and vessel information but also allows communication between traffic service center and nearby vessels in case of an emergency situation. In order to implement Navigation guiding applications, developing Inland Electronic Navigational Chart was inevitable. Therefore, IENC of Han River, has developed based on measuring the water depth using multi-beam echo sounder system.

A MDA-based Approach to Developing UI Architecture for Mobile Telephony Software (MDA기반 이동 단말 시스템 소프트웨어 개발 기법)

  • Lee Joon-Sang;Chae Heung-Seok
    • The KIPS Transactions:PartD
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    • v.13D no.3 s.106
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    • pp.383-390
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    • 2006
  • Product-line engineering is a dreaming goal in software engineering research. Unfortunately, the current underlying technologies do not seem to be still not much matured enough to make it viable in the industry. Based on our experiences in working on mobile telephony systems over 3 years, now we are in the course of developing an approach to product-line engineering for mobile telephony system software. In this paper, the experiences are shared together with our research motivation and idea. Consequently, we propose an approach to building and maintaining telephony application logics from the perspective of scenes. As a Domain-Specific Language(DSL), Menu Navigation Viewpoint(MNV) DSL is designed to deal with the problem domain of telephony applications. The functional requirements on how a set of telephony application logics are configured can be so various depending on manufacturer, product concept, service carrier, and so on. However, there is a commonality that all of the currently used telephony application logics can be generally described from the point of user's view, with a set of functional features that can be combinatorially synthesized from typical telephony services(i.e. voice/video telephony, CBS/SMS/MMS, address book, data connection, camera/multimedia, web browsing, etc.), and their possible connectivity. MNV DSL description acts as a backbone software architecture based on which the other types of telephony application logics are placed and aligned to work together globally.

An Optimization Technique of Scene Description for Effective Transmission of Interactive T-DMB Contents (대화형 T-DMB 컨텐츠의 효율적인 전송을 위한 장면기술정보 최적화 기법)

  • Li Song-Lu;Cheong Won-Sik;Jae Yoo-Young;Cha Kyung-Ae
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.363-378
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    • 2006
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality audio-visual multimedia contents to the mobile environment. The system adopts MPEG-4 standard for the main video, audio and other media format. It also adopts the MPEG-4 scene description for interactive multimedia contents. The animated and interactive contents can be actualized by BIFS(Binary Format for Scene), the binary format for scene description that refers to the spatio-temporal specifications and behaviors of the individual objects. As more interactive contents are, the scene description is also needed more high bitrate. However, the bandwidth for allocating meta data such as scene description is restrictive in mobile environment. On one hand, the DMB terminal starts demultiplexing content and decodes individual media by its own decoder. After decoding each media, rendering module presents each media stream according to the scene description. Thus the BIFS stream corresponding to the scene description should be decoded and parsed in advance of presenting media data. With these reason, the transmission delay of BIFS stream causes the delay of whole audio-visual scene presentation although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique for adapting BIFS stream into expected MPEG-2 TS bitrate without any bandwidth waste and avoiding the transmission delay of the initial scene description for interactive DMB contents.

A Study on the Advance Effect of Hitting Sense in Shooting Game -Center for 'the Beetlewing' and '1945 Plus'- (슈팅게임에서의 타격감 향상 효과에 관한 연구 -'비틀윙'과 '1945플러스'를 중심으로-)

  • 김남훈;김태완
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.223-230
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    • 2004
  • A shooting game is all game genres that hit targets through shooting. It include a lot of genres from a flying shot of game room to a personal shooting action game. In this point, a shooting game was regarded it as the origin of all game and it was developed from the early days of game. At present we can meet it in an electronic game room or personal computer, and mobile phone etc.. The popularity of shooting game caused to take aim by simple system, interface, and speedy play. Also it was enticed everyone to enjoy it easily. A shooting games is worked from old like ways until recently and a process of playing game is intuitive than another game. Therefore it popular with a PC player as well as persons of all levels. Beginners can train this game easily through direction such as control way of object, advent way of enemy aircraft and scroll way of background. But as an usability of working and controlling game, beginners of game development can pass over a shooting sense that shout and hit basically. And after design, they will feel that cannot convey realistic effect and thrill etc.. At a result, hitting sense happens to graphic elements and sound. Therefore a measure of effect on these elements is started from analysis of good shooting game. This study was to focus on the advance effect of hitting sense in shooting game through analysis centered for 'the Beetlewing' and '1945 Plus'.

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A Study on ACFBD-MPC in 8kbps (8kbps에 있어서 ACFBD-MPC에 관한 연구)

  • Lee, See-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.7
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    • pp.49-53
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    • 2016
  • Recently, the use of signal compression methods to improve the efficiency of wireless networks have increased. In particular, the MPC system was used in the pitch extraction method and the excitation source of voiced and unvoiced to reduce the bit rate. In general, the MPC system using an excitation source of voiced and unvoiced would result in a distortion of the synthesis speech waveform in the case of voiced and unvoiced consonants in a frame. This is caused by normalization of the synthesis speech waveform in the process of restoring the multi-pulses of the representation segment. This paper presents an ACFBD-MPC (Amplitude Compensation Frequency Band Division-Multi Pulse Coding) using amplitude compensation in a multi-pulses each pitch interval and specific frequency to reduce the distortion of the synthesis speech waveform. The experiments were performed with 16 sentences of male and female voices. The voice signal was A/D converted to 10kHz 12bit. In addition, the ACFBD-MPC system was realized and the SNR of the ACFBD-MPC estimated in the coding condition of 8kbps. As a result, the SNR of ACFBD-MPC was 13.6dB for the female voice and 14.2dB for the male voice. The ACFBD-MPC improved the male and female voice by 1 dB and 0.9 dB, respectively, compared to the traditional MPC. This method is expected to be used for cellular telephones and smartphones using the excitation source with a low bit rate.

A Design of Mobile e-Book Viewer interface for the Reading Disabled People (독서장애인용 모바일 전자책뷰어 인터페이스 설계)

  • Lee, KyungHee;Kim, TaeEun;Lee, Jongwoo;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.16 no.1
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    • pp.100-107
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    • 2013
  • As the eBook market grows fast recently, various eBook viewer solutions such as hardware viewers and software readers came out to the market. We can, however, hardly find mobile eBook interfaces for the reading disabled people who have difficulties in reading for their visual impairment or learning disabilities, or dyslexia. An eBook viewer interfaces for the reading disabled people should be carefully and distinctively designed because the reading disabled people cannot use normal versions of eBook viewer. In this paper, we suggest a eBook viewer interface model to make the reading disabled people read eBooks easily. Depending on the type of the reading disabled people: the full blind, the almost blind, the just learning disabled, our model provides an adaptive interface to make them read eBooks effectively. In addition, unlike the existing simple audio books, we also support annotation systems to make the reading disabled people interact with eBook viewer. To show the effectiveness of our model, we implemented an eBook viewer prototype on an android-based mobile device. We are sure that our model and implementation can make the reading disabled people, who is 10% of all the domestic people, read eBooks effectively.