• Title/Summary/Keyword: 매체 탐색

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Analysis of Educational Content Cases and Exploration of Utilization Plans (교육콘텐츠 사례 분석 및 활용 방안 탐색)

  • Yang, Ji-Won;Lee, Hyeong-Ok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.739-741
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    • 2022
  • 개인교수형, 반복학습형, 학습용 게임형, 시뮬레이션형 프로그램등의 교육콘텐츠등의 우수사례인 장애인식교육 이러닝센터와 Simcity 시리즈를 교육 목적, 교육 대상, 관련 교과목, 전달 매체, 전체 분량, 프로그램 및 학습 내용의 구조를 바탕으로 분석하여 교육 자료가 필요한 교수자들이 활용할 수 있는 방안을 모색하였다.

A Study on the Preference of Art Media of Cancer Patients: Multidisciplinary Approach of Art Therapy (통원 암 환자의 미술 매체 선호도 연구: 미술 치료요법의 다학제간 접근)

  • Lee, Yun-Hee;Kim, Jee-Eun
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.171-179
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    • 2020
  • This study was attempted to identify the media preferences and the reasons of cancer patients. The data collection was conducted on 76 people. and they are 6 men, 70 women with 38 breast cancer patients, and 38 patients with other cancers. For measuring tools, self-written questionnaires and Mandala paintings were used for single-time art therapy. The data analysis compared the results of technical statistics, independence verification and chi verification using the SPSS WIN ver.25.0 with the Mandala painting. There were no significant differences in media preference by age and duration of the disease, and there were significant differences in media preference by disease. In the Mandala painting, the characteristics of the medium and the factors of specific disease showed that there were reasons and effects of preference media choice. This study is meaningful in that it concentrated on the art therapy access and support in terms of the cancer outpatients, which have been concentrated on inpatients so that they shed light to the support and intervention needed by the outpatients, and can be used as basic data for the development of art therapy programs to help stabilize the mind of cancer patients in the future.

An Exploratory Study of the Influence of Cultural Capital on the Political Information Acquisition (문화자본이 정치정보 획득에 미치는 영향에 대한 탐색적 연구)

  • Park, Keun-Young
    • Informatization Policy
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    • v.22 no.2
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    • pp.57-74
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    • 2015
  • This research has been performed in order to investigate the probability that cultural factors in everyday life affect individuals' political behaviors. Using the data collected from 2014 Seoul mayoral election, it analyzes how the degree to which individuals have various cultural capital influences their types of political information acquisition through media. The outcomes suggest following three. First, the more cultural capital individuals have, the more active they are in obtaining political information using diverse media. Second, those who mark high score in the self-cognitive area of cultural capital, such as cultural preferences and cultural tastes, tend to gather political information throughout formal news-oriented media such as on-line news, TV, and newspapers. Third, when types of media are classified into old and new, those who have a variety of cultural capital are likely to prefer new media as their major source of political information acquisition.

QoS-Oriented Handoff Algorithm in IEEE 802.11 Wireless LAN (IEEE 802.11 무선랜에서 서비스 질(QoS) 지향적인 핸드오프 알고리즘에 관한 연구)

  • Choi Haeng-Keol;Kim Il-Hwan;Seo Seung-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6B
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    • pp.338-348
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    • 2005
  • Currently, IEEE 802.11 Wireless LAN (WLAN) is rising as the most popular means for the broadband wireless access network. In this thesis, we propose a QoS(Quality of Service)-Oriented mechanism using handshaking method of scanning phase in IEEE 802.11 handoff. In conventional process for handoff, the major criterion to select the best AP(Access Point) among candidates is normally based on the RSS(Received Signal Strength), which does not always make the selected network guarantee the maximum achievable performance. Even though the link quality with a neighboring AP is excellent, the AP may not be a good candidate to handoff to simply because MAC(Medium Access Control) protocol of IEEE 802.11 standard is contention-based such as CSMA/CA. Therefore, if we apply network level information to AP selection criteria, we can achieve better handoff efficiency rather than before. The analysis and simulation results applied to our new mechanism show clearly better performance than AP selection based on traditional handoff method.

Exploring the effectiveness of Early childhood teacher education using applications (어플리케이션을 활용한 교사 양성교육의 효과 탐색)

  • Nam, Ki-Won;Lee, See-Young
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.19-25
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    • 2021
  • The purpose of this study is to explore the effectiveness of teacher education using applications. To do this, we conducted research on pre-school teachers. To summarize the performance of the study, it is as follows. Teacher training was conducted through music creation activities. The subjects of the study were 56 students(29 experimental group, 27 control group) in early childhood education of A University located at Gyeonggi, Korea. The music creation activities using the application were conducted on the 10th week and the experimental research was carried out. Analysis of the difference between the experimental and control groups in the pre-test and post-test, showed a statistically significant effect on belief in musical teaching efficacy of the control group. The results showed that the teachers' positive attitude toward the role of teacher in the teacher education program using the application was positively influenced. The results of this study by taking advantage of new educational media of applications in teacher education and to provide a basis for exploring concrete action plans for utilizing the application in the teacher training curriculum for future educational.

An Exploratory Study of the Publication and Use of Sexuality Education Books for Youth (어린이·청소년 대상 성교육 도서의 출판과 활용에 관한 탐색적 연구)

  • Yeojoo Lim
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.2
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    • pp.205-232
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    • 2023
  • This is an exploratory study that examines the publication and use of sex education books for youth and considers their values and applicability to sex education for youth in the future. In-depth interviews were conducted with book editors, sex education experts, and public librarians-those who play important roles in children and young adults' reading of sex education books-and analyzed. According to the research participants, parents and caregivers often rely on sex education books when they find it hard to deliver sex education to their children on their own. Sex education books are also often used by sex education experts in their classes. The research participants said many sex education books that were published in South Korea only focus on 'the body education,' which deals with body changes during puberty. Gender inequality is another subject that needs to be changed. The research participants agreed that a sex education book should not just be a simple medium that delivers fragments of knowledge on sexuality but a broader learning playground where children and young adults can learn independent perspectives on sexuality based on comprehensive views on life. This study suggests a guideline for sexuality education books, which will be useful for library collection development.

The Impact of Digital Medium Quality on Learning Satisfaction, Sustainable Use Intention: Application Scheme of OSMU based on the Korean Classical Literature in grandculture.net (디지털 매체품질이 학습만족과 지속이용의도에 미치는 영향 : 고전문학의 원소스 멀티유즈(OSMU) 활성화를 위해 향토문화전자대전 사이트를 중심으로)

  • Hyun, Young-Ran;Chung, So-Yeon
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.1-10
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    • 2016
  • This paper focus on the digital media quality of one source multi-use for the vitalization of Korean classical literature. This paper examines the structural relationship between the quality of digital media and learning satisfaction/sustainable use intention through digital media. For this we used the case of The 'Encyclopedia of Korean Local Culture(www.grandculture.net)'. Thus we conducted a survey of 418 high school students attending a classical literature class which used the local culture DB. The result of this study demonstrates that quality of media content and media service quality affect the learning satisfaction even if media system quality does not affect the learning satisfaction. Learning satisfaction affect strongly. The result of multi regression showed that system quality increased the learning satisfaction in the high group, but system quality did not effect the learning satisfaction in the low group. These results indicate that if system quality is enhanced, learning satisfaction will be slightly increased, and if quality of contents and services is enhanced, learning satisfaction will be strongly increased.

Exploring of trends and understanding to apply Serious Games for education and training (Serious Games 활용을 위한 이해와 동향)

  • Park, Hyung-Sung
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.107-118
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    • 2008
  • The world is changing fast from the information society to the knowledge society as the amount of knowledge exploded over through development of the information communication technology. Much efforts to use serious fames for students' learning is being made actively via international and domestic. It is expected that the results of this study would suggest how to utilize serious games in learning and training. The purpose of this study is to totally understanding of serious games that made to achieve educational goal based on specific character of game in which make flow, goal achievement, satisfaction. For this, introduce the game-based learning model to apply education and training, and trends development of serious games.

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Natural Dyed Products Market Segmentation and Usage of Media and Information Sources among the Segments (천연염색 제품의 시장세분화 및 세분시장의 매체 이용 행동과 정보탐색 행동)

  • Hong, Hee-Sook;Nam, Mi-Woo
    • Journal of the Korean Home Economics Association
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    • v.48 no.8
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    • pp.113-128
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    • 2010
  • The purposes of this study were 1) to divide consumers into segments according to their consumption attitude and subjective knowledge about natural dyed products 2) to develop a profile for each segment with respect to the media types, the preferred media programs, the information sources, the lifestyle activities and the demographics. Data(n = 213) was collected using questionnaires via the internet. By cluster analysis of the consumers' attitude and their subjective knowledge about natural dyed products, four groups were identified 1) the loyal consumption group (20.1%), 2) the conditional/reluctant consumption group(36.6%), 3) the negative/reluctant consumption group(24.2%) and 4) the non purchasers(19.1%). Several characteristics of these four groups were then compared by ANOVA and chi-square statistics. The results indicated that the consumption attitude and subjective knowledge could be the criteria for segmenting the consumers and that the segmented groups had unique consumer characteristics. Implications of this study were discussed.

Authoring and Utilization of 3D Content as a Tool of Teaching and Learning for Smart Learning (스마트러닝의 교수 · 학습 도구로써 3D 콘텐츠 제작 및 활용)

  • Kim, Mee-Yong;Bae, Young-Kwon
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.483-496
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    • 2012
  • We explored the method of teaching and learning of 3D based software which is useful for 3D content's authoring and utilization as a suitable tool of teaching and learning for 'Smart Learning' environments. To investigate the possibility of application in the field, we applied this software to 'Smart School' temporally. After that, we conducted a survey of learning satisfaction of students, and assessed the possibility of application in the field via one-on-one talk with teachers. As a result, we drew a positive conclusion for the applications, which are instructional medias in various subject areas, presenting materials for motivation, a tool for individual or cooperative presentation, and instructional medias for underachieving students or gifted students.