• Title/Summary/Keyword: 링크 장치

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A Collaborative Video Annotation and Browsing System using Linked Data (링크드 데이터를 이용한 협업적 비디오 어노테이션 및 브라우징 시스템)

  • Lee, Yeon-Ho;Oh, Kyeong-Jin;Sean, Vi-Sal;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.203-219
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    • 2011
  • Previously common users just want to watch the video contents without any specific requirements or purposes. However, in today's life while watching video user attempts to know and discover more about things that appear on the video. Therefore, the requirements for finding multimedia or browsing information of objects that users want, are spreading with the increasing use of multimedia such as videos which are not only available on the internet-capable devices such as computers but also on smart TV and smart phone. In order to meet the users. requirements, labor-intensive annotation of objects in video contents is inevitable. For this reason, many researchers have actively studied about methods of annotating the object that appear on the video. In keyword-based annotation related information of the object that appeared on the video content is immediately added and annotation data including all related information about the object must be individually managed. Users will have to directly input all related information to the object. Consequently, when a user browses for information that related to the object, user can only find and get limited resources that solely exists in annotated data. Also, in order to place annotation for objects user's huge workload is required. To cope with reducing user's workload and to minimize the work involved in annotation, in existing object-based annotation automatic annotation is being attempted using computer vision techniques like object detection, recognition and tracking. By using such computer vision techniques a wide variety of objects that appears on the video content must be all detected and recognized. But until now it is still a problem facing some difficulties which have to deal with automated annotation. To overcome these difficulties, we propose a system which consists of two modules. The first module is the annotation module that enables many annotators to collaboratively annotate the objects in the video content in order to access the semantic data using Linked Data. Annotation data managed by annotation server is represented using ontology so that the information can easily be shared and extended. Since annotation data does not include all the relevant information of the object, existing objects in Linked Data and objects that appear in the video content simply connect with each other to get all the related information of the object. In other words, annotation data which contains only URI and metadata like position, time and size are stored on the annotation sever. So when user needs other related information about the object, all of that information is retrieved from Linked Data through its relevant URI. The second module enables viewers to browse interesting information about the object using annotation data which is collaboratively generated by many users while watching video. With this system, through simple user interaction the query is automatically generated and all the related information is retrieved from Linked Data and finally all the additional information of the object is offered to the user. With this study, in the future of Semantic Web environment our proposed system is expected to establish a better video content service environment by offering users relevant information about the objects that appear on the screen of any internet-capable devices such as PC, smart TV or smart phone.

DisplayPort 1.1a Standard Based Multiple Video Streaming Controller Design (디스플레이포트1.1a 표준 기반 멀티플 비디오 스트리밍 컨트롤러 설계)

  • Jang, Ji-Hoon;Im, Sang-Soon;Song, Byung-Cheol;Kang, Jin-Ku
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.11
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    • pp.27-33
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    • 2011
  • Recently many display devices support the digital display interface as display market growth. DisplayPort is a next generation display interface at the PC, projector and high definition content applications in more widely used connection solution development. This paper implements multiple streams based on the behavior of the main link that is suitable for the display port v1.1a standard. The limit point of Displayport, interface between the Sink Device and Sink Device is also implemented. And two or more differential image data are enable to output the result through four Lanes stated in display port v1.1a, of two or more display devices without the addition of a separate Lane. The Multiple Video Streaming Controller is implemented with 6,222 ALUTs and 6,686 register, 999,424 of block memory bits synthesized using Quartus II at Altera Audio/Video Development board (Stratix II GX FPGA Chip).

Development of a Design Support Program for Pivot Points of Working Devices in Construction Equipment using Planar Multi-body Dynamic Analysis (평면 다물체 동역학 해석을 이용한 건설장비 작업장치의 링크 피봇점 설계 지원 프로그램 개발)

  • Park, Hyun-Gyu;Jang, Jin-Seok;Yoo, Wan-Suk;Kim, Min-Seok;Lee, Hee-Jong;Lee, Jae-Wook
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.14 no.6
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    • pp.49-56
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    • 2015
  • For designing working devices of construction equipment, it is necessary to consider not only sufficient working ability but also available working range. Therefore, it is important to select the appropriate pivot positions of links. This paper presents a study on selection of pivot points of links used in construction equipment. To analyze the effect of each pivot point, a design program for pivot selection is developed. A conventional pivot design method requires a complicated process because it needs to create a certain working position manually to evaluate its performance. However, the developed program includes an automatic link assembly algorithm; thus, the working device can easily be analyzed by using pivot information of links. The developed program also included a kinematic/static analysis module and characteristic analysis algorithms. Therefore, it is possible to easily analyze a working device model created through the automatic assembly algorithm, whereby users can easily analyze the effect of each link pivot point for the actual product design.

AVLS Using the Dedicated Wireless Communication between Vehicle and Road-Side Equipment (차량과 노변기지국간 전용 무선 데이터 통신을 이용한 차량위치 추적 시스템)

  • Hong, Sung-Bum;Lee, Jung-Gu;Na, Won;Choi, Un-Seok;Baek, Joong-Hwan;Hwang, Byung-Won
    • Journal of Advanced Navigation Technology
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    • v.4 no.2
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    • pp.171-181
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    • 2000
  • In this paper, we propose an AVLS(Automatic Vehicle Location System) using the DSRC(Dedicated Short Range Communication) which adopts a radio communication tool between RSE(Road-Side Equipment) and OBE(On-Board Equipment) on a vehicle and uses the ISM bandwidth of 5.8GHz radio frequency. Typical AVLS uses the sensors for detecting the vehicle, but the DSRC system is developed for supporting various services such as the position of vehicle, clearance, vehicle to vehicle communication, collection and distributions of traffic and road information. Also, for fast processing, we design three-layer configuration of physical(L1), data link(L2), and application layer(L7), which simplifies the seven-layer configuration. We suggest the proposed system as a new technology for replacement of typical wireless communication system and sensors for AVLS.

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A Study on OSPF for Wireless Tactical Communication Networks (무선 전술 통신망을 위한 OSPF 적용 방안)

  • Kook, Sung-Sook;Chang, Moon-Jeong;Lee, Mee-Jeong;Jun, Je-Hyun;Kim, Tae-Wan;Choi, Jeung-Won;Roh, Bong-Soo
    • Journal of KIISE:Information Networking
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    • v.37 no.2
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    • pp.109-121
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    • 2010
  • Recently, the military of Korea has been establishing the next generation wireless tactical communication system so called Tactical Information Communication Network (TICN). A routing protocol for TICN transport networks has to be able to select a path with high survivality, reliability, and stability while accommodating as many flows as possible with minimum QoS guarantees. The OSPF(Open Short Path First) used widely is determined to be the routing protocol for TICN. With the typical deployment practices OSPF, however, it cannot satisfy the requirements of TICN. In this paper, we propose a cost function for OSPF and a way to tune the OSPF protocol parameters for the TICN transport networks. Through simulations, it is shown that the OSPF with the proposed cost function provides better performance than the OSPF in terms of both the services provided to the applications and the network resources utilization.

A Deterministic Resource Discovery Algorithm in Distributed Networks (분산 망에서 자원발견을 위한 결정 알고리즘)

  • Park, Hae-Kyeong;Ryu, Kwan-Woo
    • Journal of KIISE:Information Networking
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    • v.28 no.4
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    • pp.455-462
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    • 2001
  • In this paper, we propose a deterministic algorithm to solve the resource discovery problem, that is, some subset of machines to learn the existence of each other in a large distributed network. Harchol et al. proposed a randomized algorithm solving this problem within O($log^2\;n$) rounds with high probability, which requires O($nlog^2\;n$) connection communication complexity and O($n^2log^2\;n$) pointer communication complexity, where n is the number of machines in the network. His solution is based on randomization method and it is difficult to determine convergence time. We propose an efficient algorithm which improve performance and the non-deterministic characteristics. Our algorithm requires O(log n) rounds which shows O(mlog n) connection communication complexity and O($n^2log\;n$) pointer communication complexity, where m is the number of links in the network.

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Implementation of a Client Display Interface for Mobile Devices via Serial Transfer (모바일 직렬 전송방식의 클라이언트 디스플레이 인터페이스 구현)

  • Park Sang-Woo;Lee Yong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.522-525
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    • 2006
  • Recently, mobile devices support multi-functions such as 3D game, wireless internet, moving pictures, DMB, GPS, and PMP. Bigger size of display device is indispensable to support these functions and higher speed of the interface is needed. However, conventional parallel interfaces between processor and display nodule are not competent enough for that high speed transfers. High-speed serial interface is beginning to appear as an alternative for parallel interface. The advantages of the serial interface are high bandwidth, small number of interconnections, low-power consumption, and good quality of electro-magnetic interference. In this paper, we implement serial interface and use it for a display module. LVDS is used for PHY layer and a defined packet is used for link layer. The feature of the implemented serial interface is the reduced number of interconnections with enough bandwidth.

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Utilizing Software-Defined Radio, Reception Test of AIS Payload Used in a Cube-Satellite (소프트웨어 정의 라디오를 활용한 초소형위성용 선박정보수집장치의 수신시험)

  • Kim, Shin-Hyung;Lee, Chang-Hyun;Kim, Gun-Woo;Cho, Dong-Hyun
    • Journal of Space Technology and Applications
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    • v.2 no.2
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    • pp.121-136
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    • 2022
  • Automatic Identification System used in ship communication is required for marine control way, including monitoring of vessel operation in coastal and exchanging of information for safety navigation between them. But, it uses a very high frequency band of approximately 160 MHz, and at the same time, due to the curvature of Earth, there is a limit to the communication distance. Several demonstrations were made successfully over satellite, but not much work has been done yet through cube-satellite which has low-orbit at 500 km altitude. Here, we demonstrate a reception test of AIS (automatic identification system) receiver for a cube-satellites using software-defined radio (SDR). We collected AIS data from ship at port of Busan, Korea, using R8202T2 SDR and established to transmit them using Adam-Pluto and Matlab Simulink. The process of weakening the signal strength to a satellite was constructed using attenuator. Through above process, we demonstrated whether AIS data was successfully received from the AIS payload.

Energy Efficiency for Building Security Application of Adaptive Error Control and Adaptive Modulation (빌딩 보안 어플리케이션의 적응 오류제어와 적응 변조의 에너지 효율에 관한 연구)

  • Long, Bora;Kang, Heau-Jo
    • Journal of Advanced Navigation Technology
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    • v.11 no.4
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    • pp.423-429
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    • 2007
  • Since the wireless smart card has played a main role in the identification security application for the building access; this research has its purpose to improve the performance of the smart card system and aims to offer more convenient to user. The contactless cards do not require insertion into a card reader and can work up to centimeters away from the reading device. To be able to cope with this performance the controlling of power consumption through the adaptive modulation and error control is needed. This paper addresses a forward error control (FEC) scheme with the adaptive Reed-Solomon code rate and an M-ary frequency shift keying (M-FSK) modulation scheme with the varying symbol size M over the link. The result of comparing energy efficiencies of adaptive error correction and adaptive modulation to other various static schemes shows to save over 50% of the energy consumption.

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Implementation of the Aircraft Autopilot System Simulator based on VOR/DME System (VOR/DME 시스템 기반의 자동 조종 시스템 시뮬레이터 구현)

  • Lee, Dong-Kyu;Lee, Sang-Chul;Oh, Hwa-Suk
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.38 no.6
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    • pp.564-569
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    • 2010
  • VOR/DME is the short range radio navigation system for much of the world. The navigation with VOR/DME is used for a long time because of its reliability. It can be used for almost all civil aircraft. To simulate the small aircraft's autopilot system based on VOR/DME system, we developed a simulator by using SIMULINK. The output panel of the simulator was developed according to the cockpit instrument of an actual aircraft. To verify the performance of the simulator several scenarios were planned. And we showed that the simulator performed well.