• Title/Summary/Keyword: 르네마그리트

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The Study on the Doubleness of Rene Magritte appeared in the Architecture of O.M.Ungers (O.M.Ungers의 건축에서 나타나는 르네 마그리트의 이중성에 관한 연구)

  • 이병욱;김용승;박용환
    • Korean Institute of Interior Design Journal
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    • v.13 no.1
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    • pp.38-45
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    • 2004
  • One of the prominent phenomena since 1960's is the diversity of concepts. It is to deny the standard of meta structure in judging value as a framework of truth understanding. M. Foucault says that we are living in a synchronous, parallel, and scattered epoch. In the architectural approach and interpretation of Ungers, such a phenomenon appears as multi-dimensional relations. The works of Ungers show the concrete manifestation of such thoughts since 1960's. He has exerted significant influence on German architecture through his book ‘Architecture as Theme’ and architectural works. His architecture has focuses on analogy and abstraction on the foundation of his well defined theory. As the features, it shows dialectic relations, mix of confrontation, interests in geometry and morphology. In this respects, the paper tries to find out the relationship between his architectural thoughts and the paintings of Rene Magritte in terms of the attributes of doubleness in the sense of a paradox. Ungers himself refers that he was directly influenced by Magritte.

A study on the natural history virtual reality contents using depaysement (데페이즈망 기법을 활용한 자연사VR 콘텐츠 연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.365-371
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    • 2019
  • In this study, VR contents were produced by using the rose which is the material of the tomb of the surrealistic work wrestler of Rene Magritte, an artistic genre, as a motive. In conclusion, the distortion (spatial modulation) of the image scale is connected to the dynamic-curve and texture-soft areas, and the superposition (combination of contradictory images) is called the big-size, irregular-depth area, Are connected to the positions of big-size and irregular-space regions. The theme of the work was Dream, and the plants and roses patterns were produced in each timeline, and overlap, scale, distortion, overlap, distortion, and scale were used.

A Study on the de'paysment characteristics in modern architecture - In light of Rene Magritte - (현대 건축공간에 나타나는 데페이즈망 특성에 관한 연구 - 르네 마그리트를 중심으로 -)

  • Jang, Han-Sol;Hur, Bum-Pall
    • Korean Institute of Interior Design Journal
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    • v.18 no.6
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    • pp.96-103
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    • 2009
  • Man has an unconscious desire to free oneself from everyday selves and a strong intellectual desire to see and analyze things in a different perspective. This provided a momentum for architectural design that has long been confined to its limits of modernism of being rational and objective. The ever-changing society that we live in filled with various attempts and pluralistic characteristics shows a complex set of attributes that can hardly be defined by a single term. As society moves towards an uncertain and volatile state, the boundary between literature, philosophy and art has dimmed out and converged. Such tendencies have been observable in recent establishments in architecture in the form of introducing external elements and create an alien and farfetched architectural space. Using the 'depaysement' defamiliarization method expressing irrationality and randomness, it is applied in various aspects, sharing the counter-rational structure and features of such architectural space. Hence, it is the purpose of this study to delve into the unique characteristics of depaysement through Magritte's work which reflects the unique pictorial world built under the influence of surrealism, and discover the $D\acute{e}paysement$ tendencies in modern architectural space. It is apparent in Modern architecture that, owing to the development in digital technology, it is showing process changes in design and an interfacial $D\acute{e}paysement$ effect in cyberspace, an interlace of reality and the virtual world. In this study, the focus of analysis was architectural properties such as the program, figure/spatial, material and the objective side, but due to mutual text properties, it is bound to be an overlapping analysis.

Implementation of Immersive Interactive Content Using Face Recognition Technology - (Exhibition of ReneMagritte) Focused on 'ARPhotoZone' (얼굴 인식 기술을 활용한 실감형 인터랙티브 콘텐츠의 구현 - (르네마그리트 특별전) AR포토존을 중심으로)

  • Lee, Eun-Jin;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.20 no.5
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    • pp.13-20
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    • 2020
  • Biometric technology with the advance of deep learning enabled the new types of content. Especially, face recognition can provide immersion in terms of convenience and non-compulsiveness, but most commercial content has limitations that are limited to application areas. In this paper, we attempted to overcome these limitations, implement content that can utilize face recognition technology based on realtime video feed. We used Unity engine for high quality graphics, but performance degradation and frame drop occurred. To solve them, we augmented Dlib toolkit and adjusted the resolution image.

A Study on the Non-daily Expressions of Shiro Kuramata and Rene Maggritte' Work (구라마타시로와 르네마그리트의 작품에서 나타나는 비일상적 표현에 관한 연구)

  • Kim Mi-Sook
    • Korean Institute of Interior Design Journal
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    • v.15 no.3 s.56
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    • pp.40-47
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    • 2006
  • This study examined concepts and expressional relations with Rene Maggritte works that had influence upon design expressions of Shiro Kuramata who brought name of things to the extreme to give new values and functions at the end. Rene Maggritte who was a representative surrealism painter in Belgium had a lot of influence and inspiration on the art world including pop art and conceptual art in the middle of the 20th century and so many modern artists. Rene Maggritte unreasonably placed object of ordinary things that people could know to combine them and to make people's thought be free from ideas. Shiro Kuramata worked at wide areas including the space, lighting, furniture and products to be well known as a designer who could create concepts. Shiro Kuramata designed indoor space and furniture not by making forms but by being free from customary names and concepts of things to examine substance and to discover unlimited possibility and to create new visual functions. And, such a thing made people be free from names and concepts that they cognized for a long time, and it brought freedom to things. This study investigated correlations of work concepts and expressions of Rene Maggritte and Shiro Kuramata to bring new inspiration and expansion to people's thought methods and design methodology regarding concepts of things.

A study on the transparent screen projection mapping using depaysement (데페이즈망 기법을 활용한 투명스크린 프로젝션 맵핑 연구)

  • Park, Ki-Deok;Kim, Tae-Hyoung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.331-340
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    • 2013
  • Depaysement, suggested by the well-known surrealist Rene Magritte, has been used for and applied to many media. Application of depaysement through various media such as TV, commercial, and advertisement, attempted to provide interest by deviation from fixed ideas and visual shock, placing common objects in new and strange environment. The study applied screen projection mapping using a transparent screen and objet for different purposes to projection mapping media, applying depaysement to the artwork 'Illusion' in order to suggest visual pleasure, possibility as a new media, and projection mapping using transparent screen and objet. The work cases were suggested by applying expressive methods and effects according to three classifications - modulation of space, combination of conflicting images, and transformation and change of objects - in depaysement, and analyzed by types based on classification of the layout, typography, image, color, and time. Through 'Illusion,' new objet and characteristics of the media are applied and expanded by using projection mapping and depaysement.