• Title/Summary/Keyword: 레이어링

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The Multimedia Service Scheduling method applying AMC based on Cross Layer technique for Mobile Communication Systems (이동통신 시스템을 위한 크로스레이어 기반의 AMC를 적용한 멀티미디어 서비스 스케줄링 기법)

  • Kim, Kyung-Seok;Kim, Joo-Seok
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1238-1244
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    • 2008
  • Each layer operates independently in the present network structure. However, the importance of designing cross layer, which adapt between different layers, is on the rise, because of adapt to the variable communication environments. In this paper, we investigate the scheduling techniques of the cross layer. we research conventional scheduling methods and propose the multimedia service scheduling method which will be applied in future wireless communication environments. This method considers the diversity of multimedia service and manages the radio resources efficiently Moreover, we apply AMC for flexibility and improve the performance of the scheduling method. The proposed method is verified through the simulation appying variable environments.

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Efficient Scheduling Method based Cross-Layer on Mobile Communication Multimedia Environments (이동통신 멀티미디어 환경에서의 효율적인 크로스레이어 기반의 스케줄링 기법)

  • Kim, Joo-Seok;Kim, Hyung-Jung;Jo, Gweon-Do;Kim, Kyung-Seok
    • The Journal of the Korea Contents Association
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    • v.7 no.10
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    • pp.1-9
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    • 2007
  • Allocation and management of the resource is very important in wireless networks because the wireless resource is limited. Therefore, the importance of designing cross layer, which adapt between different layers, is on the rise. In this paper, we investigate the scheduling techniques of the cross layer. This paper researches conventional scheduling methods and proposes the complementary scheduling method. On multimedia environment, the scheduling method must be applied variably because of offering variable services. Therefore, this paper proposes the new scheduling method according to the variable services. The proposed method shows that utility efficiency of the wireless resource more excellent than the conventional method through the simulations.

Effective Depth of Field Implementation Based on Standard Normal Distribution and Multiple Layers (표준 정규 분포 및 다층 레이어 기반의 효과적인 피사계 심도 구현)

  • Choi, Mookang;Kim, Yeri;Kim, Minji;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.53-62
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    • 2020
  • This paper proposes on the implementation method of depth of field effect based on backward mapping method available in real-time rendering enviroment using calculation of sampling range based on standard normal distribution and alpha blending of color of layers. To implement the effect, this paper describe how to calculate radius of circle of confusion, establish sampling radius using circle of confusion, and determine color through alpha blending of the multiple layer and denoising.

Effective Morphological Layer Segmentation Based on Edge Information for Screen Image Coding (스크린 이미지 부호화를 위한 에지 정보 기반의 효과적인 형태학적 레이어 분할)

  • Park, Sang-Hyo;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.38-47
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    • 2013
  • An image coding based on MRC model, a kind of multi-layer image model, first segments a screen image into foreground, mask, and background layers, and then compresses each layer using a codec that is suitable to the layer. The mask layer defines the position of foreground regions such as textual and graphical contents. The colour signal of the foreground (background) region is saved in the foreground (background) layer. The mask layer which contains the segmentation result of foreground and background regions is of importance since its accuracy directly affects the overall coding performance of the codec. This paper proposes a new layer segmentation algorithm for the MRC based image coding. The proposed method extracts text pixels from the background using morphological top hat filtering. The application of white or black top hat transformation to local blocks is controlled by the information of relative brightness of text compared to the background. In the proposed method, the boundary information of text that is extracted from the edge map of the block is used for the robust decision on the relative brightness of text. Simulation results show that the proposed method is superior to the conventional methods.

Performance and Stability Evaluation of Muscle Activation (EMG) Measurement Electrodes According to Layer Design (근활성도(EMG) 측정 전극 레이어 설계에 따른 성능 및 안정성 평가)

  • Bon-Hak Koo;Dong-Hee Lee;Joo-Yong Kim
    • Science of Emotion and Sensibility
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    • v.26 no.4
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    • pp.41-50
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    • 2023
  • This study aims to develop electromyography (EMG) textile electrodes and assess their performance and signal stability by examining variations in layer count and fabric types. We fabricated the electrodes through layering and pressing techniques, focusing on configurations with different layer counts (Layer-0, Layer-1, and Layer-2). Our findings indicate that layer presence significantly influences muscle activation measurements, with enhanced performance correlated with increased layer numbers. Subsequently, we created electrodes from five distinct fabrics (neoprene, spandex cushion, 100% polyester, nylon spandex, and cotton canvas), each maintaining a Layer-2 structure. In performance tests, nylon spandex fabric, particularly heavier variants, outperformed others, while the spandex cushion electrodes showed superior stability in muscle activation signal acquisition. This research elucidates the connection between electrode performance and factors like layer number and electrode-skin contact area. It suggests a novel approach to electrode design, focusing on layer properties and targeted pressure application on specific sensor areas, rather than uniformly increasing sleeve pressure.

A Method for Spam SMS Filtering Using Bayesian Network and Multi Layer Perceptron (베이지안 네트워크와 멀티 레이어 퍼셉트론을 이용한 모바일 스팸 문자 메시지 필터링 방법)

  • Hong, Seung-Beom;Kim, Moon-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.283-286
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    • 2011
  • 스팸 메시지는 불특정 다수에게 보내지는 광고성 메시지로서 최근 들어 그 양이 증가하고 있는 추세이다. 본 논문에서는 모바일 환경에서의 스팸 메시지 필터링을 위한 시스템을 제안하며 기존 환경에서 자주 사용되었던 키워드 기반 필터링 시스템의 단점을 해결하고자 고안되었다. 베이지안 네트워크를 통해 스팸 메시지들의 패턴을 추출하고 추출된 패턴을 멀티 레이어 퍼셉트론을 이용해 학습하여 메시지들을 분류한다. 이 시스템을 통해 약 93.5%의 필터링 정확도률을 얻었으며 키워드 선택 대신 스팸 메시지를 선택해 학습시킴으로서 사용하기 쉽고 사용자에 맞는 시스템을 구성할 수 있었다.

Modified Adaptive Logarithmic Mapping Method using Guided Image Filter (가이디드 이미지 필터를 이용한 향상된 적응적 로그 매핑 기법)

  • Yoon, Hakyung;Wee, Seungwoo;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.11a
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    • pp.88-91
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    • 2017
  • 넓은 동적 영역 (high dynamic range: HDR) 이미지는 시각적으로 우수하지만 대부분의 디스플레이는 좁은 동적 영역 (low dynamic range: LDR)만 지원이 가능하다. 이를 해결하기 위해서 톤 매핑 기법 (tone mapping operator: TMO)을 사용한 동적 영역 압축을 수행한다. 기존의 적응적 로그 매핑 (adaptive logarithmic mapping)의 경우 에지 부분에서 디테일이 손실되는 문제점이 있었다. 본 논문에서는 가이디드 이미지 필터링 (guided image filtering: GIF)을 통해 베이스 레이어와 디테일 레이어로 나눠서 처리하는 알고리듬을 제안한다. 베이스 레이어는 적응적 로그 매핑을 통해 동적 영역을 압축하고 디테일 레이어와 더해 기존의 톤 매핑 과정에서 발생하는 디테일의 손실을 감소시켰다.

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Suggestion of Emotional Expression with Human Character in 3D Animation using Layering Method (레이어링을 사용한 3D 애니메이션 인간형 캐릭터의 감정 표현 방법 제안)

  • Kim, Joo-Chan;Suk, Hae-Jung
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.1-17
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    • 2015
  • In domestic game market, the video game market is getting smaller and also decreasing funds and high level developers. So we need the software that can help us to make more realistic and high quality contents by non-expert developer in poor environments. In this paper, we selected global studio's animations which were scored good evaluation by public and critics as a well-made emotional expression that can convey the emotion properly. We selected movements that express emotions from the animation scripts by using Ekman's 6 basic emotions and Greimas' dynamic predicate, and then we had analyzed and categorized with the data. We also analyzed the movements for which data we needed to create specific movements to express emotions by using 'Animation Layer' that used in Unity's blending process. And suggest concept of the program that to create the emotional expression movements by using those analyzed data.

Ring Hybrid Coupler using Microstrip Line with Via Transition (비아 트랜지션을 갖는 마이크로스트립 선로를 이용한 링 하이브리드 결합기)

  • Kim, Young;Sim, Seok-Hyun;Yoon, Young-Chul
    • Journal of Advanced Navigation Technology
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    • v.17 no.6
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    • pp.658-663
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    • 2013
  • In this paper, a microstrip line implementation using via transition and its application of multilayer compact ring hybrid coupler are presented. This transition is the sandwich structure with via hole to connect two microstrip lines in different layer. For designing a compact RF/Microwave passive circuit, the microstrip line using via-hole transition is proposed to reduce a size of microwave circuit with long transmission line. For the validation of the microstrip line with via-hole transition, the multilayer ring hybrid coupler is implemented at center frequency of 2 GHz. The measured performances are in good agreement with simulation results and about 50% size reduction compare to conventional ring hybrid coupler.

Improving TCP Performance over Cognitive Radio Networks using Cross-Layer Approach (크로스레이어 기법을 통한 인지무선 환경에서 TCP 성능 개선)

  • Byun, Sang-Seon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.319-321
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    • 2015
  • 인지무선네트워크 (Cognitive Radio Networks) 환경에서 스펙트럼의 원소유주인 1차사용자가 전송을 개시하는 경우, 같은 채널을 사용하는 2차사용자의 TCP (Transmission Control Protocol) 는 전송 불능 상태가 되어 심각한 성능저하가 발생한다. 이러한 성능저하는 1차사용자의 등장으로 인해 채널이 사용 불가능 해지는 상태를 패킷 손실로 판단하여 재전송 타임아웃이 발생하기 때문에 발생된다. 우리는 이 문제를 링크 또는 물리 계층 (하위계층) 과 TCP간의 크로스레이어링을 통하여 해결하고자 한다. 하위 계층은 1차사용자의 전송이 감지되면, 이를 TCP에게 시그널링하고, TCP는 이를 통해 재전송 타이머와 혼잡 윈도우를 고정시키고, 패킷 전송을 중단하도록 한다. 또, 하위계층이 가용 채널을 감지하게 되면, 재차 TCP에게 시그널링을 함으로써, 전송이 신속하게 재개되도록 한다. 제안하는 방법은 실제 USRP(Universal Software Radio Peripheral)에 구현하여 성능의 향상을 검증한다.